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Thanks to @mrzchuck for answering system based programming questions and helping me with my first use of github. This plugin supports the latest version of L4D2 (version 2.1.4.5) Most of my code changes are based on the mumble wiki plugin guide styling and/or the Counter Strike (CS) plugin (both of which are more standardized and easier to read). I removed the calcout function by pulling in the front and top vectors directly from L4D2. I simplified the trylock function by calling fetch from it (previously trylock and fetch contained duplicate code). The style for context support seemed convoluted so I changed it to emulate the style of the CS plugin (the logic is still the same). Lastly, I added many helpful comments describing the variables, functions, and general principles of mumble plugins. I have performed extensive testing and found excellent results. |
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| l4d2.cpp | ||
| l4d2.pro | ||