mumble/plugins/ut3/ut3.cpp
Robert 56db3410c5 MAINT: Update copyright notice to 2021 (Part II)
Apparently the first commit (59ae429972)
did not include all files.

Furthermore the used script tended to produce funny results in certain
cases. This has been fixed and as a result thereof a few more changes
were made in this second run.
2021-04-09 15:41:49 +02:00

139 lines
3.7 KiB
C++

// Copyright 2010-2021 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#include "../mumble_plugin_main.h"
using namespace std;
procptr_t pos0ptr, pos1ptr, pos2ptr, faceptr, topptr;
// BYTE *stateptr;
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, std::string &, std::wstring &) {
char state;
// char ccontext[128];
bool ok;
float face_corrector[3];
float top_corrector[3];
for (int i = 0; i < 3; i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
ok = peekProc(0x01DEAFD9, &state, 1);
if (!ok)
return false;
if (state == 1)
return true;
/*
Z-Value is increasing when heading north
decreasing when heading south
X-Value is increasing when heading east
decreasing when heading west
Y-Value is increasing when going up
decreasing when going down
*/
// Convert to left-handed coordinate system
ok = peekProc(pos2ptr, avatar_pos, 4) && // X
peekProc(pos1ptr, avatar_pos + 1, 4) && // Y
peekProc(pos0ptr, avatar_pos + 2, 4) && // Z
peekProc(faceptr, &face_corrector, 12) && peekProc(topptr, &top_corrector, 12);
// peekProc((BYTE *) 0x0122E0B8, ccontext, 128);
if (!ok)
return false;
if (face_corrector[1] <= -0.98) {
top_corrector[1] = -top_corrector[1];
}
if (face_corrector[1] >= 0.98) {
top_corrector[1] = -top_corrector[1];
}
// Find north by playing on a Warfare game type - center view on the up arrow on the mini map
avatar_front[0] = face_corrector[2];
avatar_front[1] = face_corrector[1];
avatar_front[2] = face_corrector[0];
avatar_top[0] = top_corrector[2];
avatar_top[1] = top_corrector[1];
avatar_top[2] = top_corrector[0];
// avatar_top[0] = top_corrector[2];
// avatar_top[1] = top_corrector[1];
// ccontext[127] = 0;
// context = std::string(ccontext);
// if (context.find(':')==string::npos)
// context.append(":UT3PORT");
for (int i = 0; i < 3; i++) {
camera_pos[i] = avatar_pos[i];
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
}
return true;
}
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
pos0ptr = pos1ptr = pos2ptr = faceptr = 0;
if (!initialize(pids, L"UT3.exe", L"wrap_oal.dll"))
return false;
procptr_t ptraddress = pModule + 0x8A740;
procptr_t baseptr = peekProcPtr(ptraddress);
pos0ptr = baseptr;
pos1ptr = baseptr + 0x4;
pos2ptr = baseptr + 0x8;
faceptr = baseptr + 0x18;
topptr = baseptr + 0x24;
// stateptr = pModule + 0xC4;
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::string context;
std::wstring identity;
if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Unreal Tournament 3 (v2.1). No context or identity support yet.");
}
static std::wstring description(L"Unreal Tournament 3 (v2.1)");
static std::wstring shortname(L"Unreal Tournament 3");
static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
}
static MumblePlugin ut3plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin2 ut3plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &ut3plug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &ut3plug2;
}