mumble/plugins/rl/rl.cpp
Robert 56db3410c5 MAINT: Update copyright notice to 2021 (Part II)
Apparently the first commit (59ae429972)
did not include all files.

Furthermore the used script tended to produce funny results in certain
cases. This has been fixed and as a result thereof a few more changes
were made in this second run.
2021-04-09 15:41:49 +02:00

128 lines
4.7 KiB
C++

// Copyright 2018-2021 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#include "../mumble_plugin_main.h"
#ifdef WIN32
// Memory offsets
const procptr_t camera_pos_offset = 0x1A2A338;
const procptr_t camera_front_offset = 0x1A2A320;
const procptr_t camera_top_offset = 0x1A2A32C;
const procptr_t avatar_offset_base = 0x18E1448;
const procptr_t avatar_offset_0 = 0x40;
const procptr_t avatar_offset_1 = 0x6B4;
const procptr_t avatar_offset_2 = 0x18;
const procptr_t avatar_offset_3 = 0x1C;
const procptr_t avatar_pos_offset = 0x18;
const procptr_t avatar_front_offset = 0x0;
const procptr_t avatar_top_offset = 0xC;
// Executable name
const wchar_t *exe_name = L"RocketLeague.exe";
#else
// Memory offsets
const procptr_t camera_pos_offset = 0x30DE018;
const procptr_t camera_front_offset = 0x30DE000;
const procptr_t camera_top_offset = 0x30DE00C;
const procptr_t avatar_offset_base = 0x30DD6A0;
const procptr_t avatar_offset_0 = 0x408;
const procptr_t avatar_offset_1 = 0x648;
const procptr_t avatar_offset_2 = 0x40;
const procptr_t avatar_offset_3 = 0x80;
const procptr_t avatar_pos_offset = 0x24;
const procptr_t avatar_front_offset = 0xC;
const procptr_t avatar_top_offset = 0x18;
// Executable name
const wchar_t *exe_name = L"RocketLeague";
#endif
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, std::string &, std::wstring &) {
for (int i = 0; i < 3; i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
// Boolean value to check if game addresses retrieval is successful
bool ok;
// Avatar pointers
procptr_t avatar_ptr_base = peekProcPtr(pModule + avatar_offset_base);
if (!avatar_ptr_base)
return false;
procptr_t avatar_ptr_0 = peekProcPtr(avatar_ptr_base + avatar_offset_0);
if (!avatar_ptr_0)
return false;
procptr_t avatar_ptr_1 = peekProcPtr(avatar_ptr_0 + avatar_offset_1);
if (!avatar_ptr_1)
return false;
procptr_t avatar_ptr_2 = peekProcPtr(avatar_ptr_1 + avatar_offset_2);
if (!avatar_ptr_2)
return false;
procptr_t avatar_ptr_3 = peekProcPtr(avatar_ptr_2 + avatar_offset_3);
if (!avatar_ptr_3)
return false;
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(avatar_ptr_3 + avatar_pos_offset, avatar_pos, 12) && // Avatar Position values (X, Y and Z).
peekProc(pModule + camera_pos_offset, camera_pos, 12) && // Camera Position values (X, Y and Z).
peekProc(avatar_ptr_3 + avatar_front_offset, avatar_front, 12) && // Avatar Front values (X, Y and Z).
peekProc(avatar_ptr_3 + avatar_top_offset, avatar_top, 12) && // Avatar Top values (X, Y and Z).
peekProc(pModule + camera_front_offset, camera_front, 12) && // Camera Front Vector values (X, Y and Z).
peekProc(pModule + camera_top_offset, camera_top, 12); // Camera Top Vector values (X, Y and Z).
// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from
// memory addresses.
if (!ok)
return false;
// Scale from centimeters to meters
for (int i = 0; i < 3; i++) {
avatar_pos[i] /= 100.0f;
camera_pos[i] /= 100.0f;
}
return true;
}
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
if (!initialize(pids, exe_name)) // Link the game executable
return false;
// Check if we can get meaningful data from it
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::wstring sidentity;
std::string scontext;
if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(
L"Supports Rocket League version 1.42 without context or identity support yet."); // Plugin long description
}
static std::wstring description(L"Rocket League (v1.42)"); // Plugin short description
static std::wstring shortname(L"Rocket League"); // Plugin short name
static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
}
static MumblePlugin rlplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin2 rlplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &rlplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &rlplug2;
}