mumble/plugins/bfbc2/bfbc2.cpp
Robert 56db3410c5 MAINT: Update copyright notice to 2021 (Part II)
Apparently the first commit (59ae429972)
did not include all files.

Furthermore the used script tended to produce funny results in certain
cases. This has been fixed and as a result thereof a few more changes
were made in this second run.
2021-04-09 15:41:49 +02:00

109 lines
2.9 KiB
C++

// Copyright 2010-2021 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#include "../mumble_plugin_main.h"
bool is_steam = false;
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, std::string &, std::wstring &) {
for (int i = 0; i < 3; i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
// char ccontext[128];
// char state;
bool ok;
/*
ok = peekProc((BYTE *) 0x0, &state, 1); // Magical state value
if (! ok)
return false;
*/
// Find out whether this is the steam version
char sMagic[6];
if (!peekProc(0x015715b4, sMagic, 6)) {
generic_unlock();
return false;
}
is_steam = (strncmp("Score:", sMagic, 6) == 0);
if (is_steam) {
ok = peekProc(0x01571E90, avatar_pos, 12) && peekProc(0x01571E80, avatar_front, 12)
&& peekProc(0x01571E70, avatar_top, 12);
} else {
ok = peekProc(0x01579600, avatar_pos, 12) && peekProc(0x015795F0, avatar_front, 12)
&& peekProc(0x015795E0, avatar_top, 12);
}
if (!ok)
return false;
// Disable when not in game
if (avatar_pos[1] == 9999)
return true;
/*
Get context string; in this plugin this will be an
ip:port (char 256 bytes) string
ccontext[127] = 0;
context = std::string(ccontext);
*/
/*
if (state == 0)
return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
*/
for (int i = 0; i < 3; i++) {
camera_pos[i] = avatar_pos[i];
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
}
return ok;
}
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
if (!initialize(pids, L"BFBC2Game.exe"))
return false;
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::string context;
std::wstring identity;
if (!fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
generic_unlock();
return false;
}
return true;
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Battlefield Bad Company 2 build 795745. No identity or context support.");
}
static std::wstring description(L"Battlefield Bad Company 2 build 795745");
static std::wstring shortname(L"Battlefield Bad Company 2");
static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
}
static MumblePlugin bfbc2plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin2 bfbc2plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &bfbc2plug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &bfbc2plug2;
}