mumble/plugins/arma2/arma2.cpp
Robert 56db3410c5 MAINT: Update copyright notice to 2021 (Part II)
Apparently the first commit (59ae429972)
did not include all files.

Furthermore the used script tended to produce funny results in certain
cases. This has been fixed and as a result thereof a few more changes
were made in this second run.
2021-04-09 15:41:49 +02:00

139 lines
3.5 KiB
C++

// Copyright 2010-2021 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#include "../mumble_plugin_main.h"
procptr_t posptr, frontptr, topptr;
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, std::string &, std::wstring &) {
for (int i = 0; i < 3; i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
// char state;
bool ok;
/*
float front_corrector1;
float front_corrector2;
float front_corrector3;
float top_corrector1;
float top_corrector2;
float top_corrector3;
*/
/*
value is 0 when one is not in a game, 4 when one is
ok = peekProc((BYTE *) 0x, &state, 1); // Magical state value
if (! ok)
return false;
if (state == 0)
return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
*/
ok = peekProc(posptr, avatar_pos, 12) && peekProc(frontptr, avatar_front, 12) && peekProc(topptr, avatar_top, 12);
if (avatar_pos[1] > 999000000.0)
return false;
/*
peekProc(frontptr, &front_corrector1, 4) &&
peekProc(frontptr + 0xC, &front_corrector2, 4) &&
peekProc(frontptr + 0x18, &front_corrector3, 4) &&
peekProc(topptr, &top_corrector1, 4) &&
peekProc(topptr + 0xC, &top_corrector2, 4) &&
peekProc(topptr + 0x18, &top_corrector3, 4);
*/
if (!ok)
return false;
/*
avatar_front[0] = front_corrector1;
avatar_front[1] = front_corrector2;
avatar_front[2] = front_corrector3;
avatar_top[0] = top_corrector1;
avatar_top[1] = top_corrector2;
avatar_top[2] = top_corrector3;
*/
for (int i = 0; i < 3; i++) {
camera_pos[i] = avatar_pos[i];
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
}
return true;
}
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
posptr = 0;
if (!initialize(pids, L"arma2.exe"))
return false;
/*
BYTE bState;
peekProc((BYTE *) 0x00BF64D0, &bState, 1);
if (bState == 0)
return false;
*/
/*
Comment out code we don't need
BYTE *pModule=getModuleAddr(L"<module name, if you need it>.dll");
if (!pModule)
*/
procptr_t ptr1 = peekProcPtr(0x00C500FC);
procptr_t ptr2 = peekProcPtr(ptr1 + 0x88);
procptr_t base = ptr2 + 0x10;
posptr = base + 0x18;
frontptr = base;
topptr = base + 0xC;
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::string context;
std::wstring identity;
if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Armed Assault 2 v1.08. No identity or context support yet.");
}
static std::wstring description(L"ArmA 2 v1.08");
static std::wstring shortname(L"ArmA 2");
static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
}
static MumblePlugin arma2plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin2 arma2plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &arma2plug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &arma2plug2;
}