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1.3.0 has been released. master now represents the current state of development towards the next feature release 1.4.0. Bugfixes for 1.3 will happen in the 1.3.x branch. Compared to earlier version bumps we bump a lot more files because of we produce more artifacts; overlay process, dll and exe split, etc. This should have happened right after the 1.3.x branch was split off.
72 lines
2.1 KiB
Prolog
72 lines
2.1 KiB
Prolog
# Copyright 2005-2019 The Mumble Developers. All rights reserved.
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# Use of this source code is governed by a BSD-style license
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# that can be found in the LICENSE file at the root of the
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# Mumble source tree or at <https://www.mumble.info/LICENSE>.
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include (../qmake/compiler.pri)
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VERSION = 1.4.0
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TARGET_EXT = .dll
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TEMPLATE = lib
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CONFIG -= qt
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CONFIG *= dll shared debug_and_release warn_on
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CONFIG -= embed_manifest_dll
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RC_FILE = mumble_ol.rc
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SOURCES = ancestor.cpp lib.cpp olsettings.cpp excludecheck.cpp d3d9.cpp dxgi.cpp d3d10.cpp d3d11.cpp ods.cpp opengl.cpp HardHook.cpp D11StateBlock.cpp
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HEADERS = ancestor.h lib.h olsettings.h excludecheck.h ods.h HardHook.h overlay_blacklist.h D11StateBlock.h ../3rdparty/GL/glext.h
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EFFECTS = overlay.fx
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DX11_PIXEL_SHADERS = overlay11.ps
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DX11_VERTEX_SHADERS = overlay11.vs
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DEFINES -= UNICODE
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QMAKE_CXXFLAGS_RELEASE -= -MD
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QMAKE_CXXFLAGS_DEBUG -= -MDd
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QMAKE_CXXFLAGS_RELEASE *= -MT
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QMAKE_CXXFLAGS_DEBUG *= -MTd
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LIBS *= -ldxguid -luuid -lole32 -luser32 -ladvapi32
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LIBS *= -ld3d9 -ld3d10 -ld3d11 -ld3dcompiler -ldxgi
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CONFIG(force-x86_64-toolchain) {
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DEFINES += USE_MINHOOK
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INCLUDEPATH *= ../3rdparty/minhook-src/include
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LIBS *= -lminhook
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}
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CONFIG(debug, debug|release) {
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DEFINES *= DEBUG
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}
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QMAKE_LIBDIR = $$DESTDIR $$QMAKE_LIBDIR
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# Override fxc binary for the x86 build.
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CONFIG(force-x86-toolchain) {
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exists($$DXSDK_DIR) {
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FXC = "\"$$(DXSDK_DIR)\\Utilities\\bin\\x86\\fxc.exe\""
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} else {
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FXC = fxc.exe
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}
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} else {
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FXC = fxc.exe
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}
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fxc.output = ${QMAKE_FILE_BASE}.hex
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fxc.commands = $${FXC} /Tfx_4_0 /O3 /Fh${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
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fxc.input = EFFECTS
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fxc.CONFIG *= no_link target_predeps
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QMAKE_EXTRA_COMPILERS *= fxc
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vs11.output = ${QMAKE_FILE_BASE}.ps.h
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vs11.commands = $${FXC} /Tvs_5_0 /O3 /Vng_vertex_shader /Fh${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
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vs11.input = DX11_VERTEX_SHADERS
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vs11.CONFIG *= no_link target_predeps
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QMAKE_EXTRA_COMPILERS *= vs11
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ps11.output = ${QMAKE_FILE_BASE}.vs.h
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ps11.commands = $${FXC} /Tps_5_0 /O3 /Vng_pixel_shader /Fh${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
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ps11.input = DX11_PIXEL_SHADERS
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ps11.CONFIG *= no_link target_predeps
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QMAKE_EXTRA_COMPILERS *= ps11
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