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The code was retrieving the wrong offset (GetLocalClient). As a result, peek() always returned 0 and the player ID was always 1. The plugin appeared to be working fine because the player ID is always 1 when playing locally. |
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|---|---|---|
| .. | ||
| client.h | ||
| CMakeLists.txt | ||
| common.h | ||
| engine.h | ||
| se.cpp | ||