mumble/plugins/mumble_plugin_main.h
Davide Beatrici 5df2bb2c0b FEAT(client): add getExportedSymbol() function for positional audio plugins
This function is of critical importance for the Source Engine plugin, let me elaborate on why.

Most games consist in an executable and maybe one or more libraries, but they don't have particular exported symbols we can use to easily access (existing) resources inside the process, which means we have to rely on hardcoded offsets and hex pattern scanning.

Source Engine games are special: the executable is nothing more than a manager that takes care of loading the core libraries, which are engine(.dll|.so) and client(.dll|.so) (or server(.dll|.so) in the case of a dedicated server).

Those libraries have a common exported symbol, which is CreateInterface(). The function takes the interface's name as argument (char *), creates the interface object if it doesn't exist yet and returns a pointer (void *) to it. The interfaces objects are stored in a list called s_pInterfaceList, which is usually an exported symbol on Linux.

getExportedSymbol() allows us to get the address to CreateInterface() (different for each loaded library) inside the process and read the function's assembly code in order to reach s_pInterfaceList.

If s_pInterfaceList is exported we can get its address with getExportedSymbol(), without the need of CreateInterface().
2020-09-27 20:12:02 +02:00

238 lines
7.1 KiB
C++

// Copyright 2019-2020 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
// This is the main header for process/OS stuff; it's included in most plugins
// because values can rarely be retrieved without accessing the process' memory.
//
// Various functions are provided for common tasks when reading from memory.
// The most important are getModuleAddr() and peekProc(); the first returns the
// base address of a module (e.g. shared library), the latter reads memory at the
// specified address and stores it in a variable.
#ifndef MUMBLE_PLUGIN_MAIN_H_
#define MUMBLE_PLUGIN_MAIN_H_
#if !defined(OS_WINDOWS) && !defined(OS_LINUX)
# error "Please define either OS_WINDOWS or OS_LINUX"
#endif
#include "mumble_plugin.h"
#include "mumble_plugin_win32_internals.h"
#include <chrono>
#include <cstring>
#include <vector>
#ifdef OS_WINDOWS
static const bool isWin32 = true;
#else
static bool isWin32;
#endif
static bool is64Bit;
static procid_t pPid;
static procptr_t pModule;
#define GET_POINTER_SIZE (is64Bit ? 8 : 4)
static inline bool peekProc(const procptr_t &addr, void *dest, const size_t &len);
static inline procptr_t getModuleAddr(const procid_t &pid, const wchar_t *modname);
static inline procptr_t getModuleAddr(const wchar_t *modname) {
return getModuleAddr(pPid, modname);
}
template< class T > static inline bool peekProc(const procptr_t &addr, T &dest) {
return peekProc(addr, &dest, sizeof(T));
}
template< class T > static inline T peekProc(const procptr_t &addr) {
T ret;
if (!peekProc(addr, &ret, sizeof(T))) {
memset(&ret, 0, sizeof(ret));
}
return ret;
}
template< typename T > static inline std::vector< T > peekProcVector(const procptr_t addr, const size_t elements) {
try {
std::vector< T > var(elements);
peekProc(addr, &var[0], sizeof(T) * elements);
return var;
} catch (std::bad_alloc &) {
return std::vector< T >();
}
}
/// This function is very useful when there is an array of structures and we only need to store a part of each.
/// The Source Engine plugin needs it because there is a structure that happens to be larger in the Linux version of
/// Left 4 Dead 2. Since the extra members are unknown, we simply discard the extra bytes when reading the array of
/// structures.
template< typename T >
static inline std::vector< T > peekProcVector(const procptr_t addr, const size_t elements,
const size_t realStructSize) {
if (realStructSize == sizeof(T)) {
// If the structure's size is correct, there is no need for this special function.
return peekProcVector< T >(addr, elements);
} else if (realStructSize < sizeof(T)) {
return std::vector< T >();
}
// Read the full structures into a vector.
const std::vector< uint8_t > fullStructs = peekProcVector< uint8_t >(addr, realStructSize * elements);
// Allocate vector for the known structures.
std::vector< T > ret(elements);
// Copy elements from the vector containing the full structures, discarding extra bytes.
const uint8_t *seek = &fullStructs[0];
for (size_t i = 0; i < elements; ++i, seek += realStructSize) {
memcpy(&ret[i], seek, sizeof(T));
}
return ret;
}
/// Reads the specified amount of data at the specified address and returns it as std::string.
/// An empty std::string is returned in case of error.
///
/// If \p length is 0, the function reads one byte at a time and stops when either '\0' is found or 3 seconds have
/// passed. The successfully read data is returned, also in case of error.
static inline std::string peekProcString(const procptr_t addr, const size_t length = 0) {
std::string string;
if (length > 0) {
string.resize(length);
if (!peekProc(addr, &string[0], length)) {
return std::string();
}
} else {
auto now = std::chrono::steady_clock::now();
const auto end = now + std::chrono::seconds(3);
for (procptr_t i = 0; now < end; ++i) {
char ch = 0;
if (!peekProc(addr + i, &ch, sizeof(ch)) || ch == '\0') {
break;
}
string += ch;
// Update current time.
now = std::chrono::steady_clock::now();
}
}
return string;
}
static inline procptr_t peekProcPtr(const procptr_t &addr) {
procptr_t v = 0;
if (!peekProc(addr, &v, GET_POINTER_SIZE)) {
return 0;
}
return v;
}
static inline procptr_t getVirtualFunction(const procptr_t classObject, const size_t index) {
const auto vTable = peekProcPtr(classObject);
if (!vTable) {
return 0;
}
return peekProcPtr(vTable + (index * GET_POINTER_SIZE));
}
#ifdef OS_WINDOWS
static inline procptr_t getExportedSymbol(const std::string &symbol, const procptr_t module) {
#else
/// We use a different name because the function is called by the Linux version
/// of getExportedSymbol() in case the process is running through Wine.
static inline procptr_t getWin32ExportedSymbol(const std::string &symbol, const procptr_t module) {
#endif
const auto dos = peekProc< ImageDosHeader >(module);
if (!(dos.magic[0] == 'M' && dos.magic[1] == 'Z')) {
// Invalid DOS signature
return -1;
}
procptr_t dataAddress;
if (is64Bit) {
const auto nt = peekProc< ImageNtHeaders64 >(module + dos.addressOfNtHeader);
dataAddress = nt.optionalHeader.dataDirectory[0].virtualAddress;
} else {
const auto nt = peekProc< ImageNtHeaders32 >(module + dos.addressOfNtHeader);
dataAddress = nt.optionalHeader.dataDirectory[0].virtualAddress;
}
if (!dataAddress) {
return 0;
}
const auto exportDir = peekProc< ImageExportDirectory >(module + dataAddress);
const auto funcs = peekProcVector< uint32_t >(module + exportDir.addressOfFunctions, exportDir.numberOfFunctions);
const auto names = peekProcVector< uint32_t >(module + exportDir.addressOfNames, exportDir.numberOfNames);
const auto ords = peekProcVector< uint16_t >(module + exportDir.addressOfNameOrdinals, exportDir.numberOfNames);
for (uint32_t i = 0; i < exportDir.numberOfNames; ++i) {
if (names[i]) {
const auto name = peekProcString(module + names[i], symbol.size());
if (name == symbol) {
return module + funcs[ords[i]];
}
}
}
return 0;
}
// This function returns:
// -1 in case of failure.
// 0 if the process is 32-bit.
// 1 if the process is 64-bit.
#ifdef OS_WINDOWS
static inline int8_t isProcess64Bit(const procptr_t &baseAddress) {
#else
// We use a different name because the function is called by the Linux version
// of isProcess64Bit() in case the process is running through Wine.
static inline int8_t isWin32Process64Bit(const procptr_t &baseAddress) {
#endif
const auto dos = peekProc< ImageDosHeader >(baseAddress);
if (!(dos.magic[0] == 'M' && dos.magic[1] == 'Z')) {
// Invalid DOS signature
return -1;
}
const auto nt = peekProc< ImageNtHeadersNoOptional >(baseAddress + dos.addressOfNtHeader);
if (!(nt.signature[0] == 'P' && nt.signature[1] == 'E' && nt.signature[2] == '\0' && nt.signature[3] == '\0')) {
// Invalid NT signature
return -1;
}
switch (nt.fileHeader.machine) {
case 0x14c: // IMAGE_FILE_MACHINE_I386
return 0;
default:
return 1;
}
}
#ifdef OS_WINDOWS
# include "../mumble_plugin_win32.h"
#else
# include "../mumble_plugin_linux.h"
#endif
#endif