mumble/plugins/borderlands2/borderlands2.cpp

161 lines
4.6 KiB
C++

/* Copyright (C) 2013, Steve Hill <github@cheesy.sackheads.org>
Copyright (C) 2005-2010, Thorvald Natvig <thorvald@natvig.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
- Neither the name of the Mumble Developers nor the names of its
contributors may be used to endorse or promote products derived from this
software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "../mumble_plugin_win32.h"
VOID *vects_ptr;
VOID *state_ptr;
VOID *character_name_ptr_loc;
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &identity)
{
// Zero out the structures
for (int i=0;i<3;i++)
avatar_pos[i]=avatar_front[i]=avatar_top[i]=0.0f;
bool ok;
char state;
// State 1 == in-game, 0 == in-menu
ok = peekProc(state_ptr, state);
if (!ok) return false;
if (state == 0)
return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
struct
{
float front[3];
float top[3];
float position[3];
} game_vects;
ok = peekProc(vects_ptr, game_vects);
if (!ok) return false;
// Copy game vectors into return values
for (int i=0;i<3;i++)
{
camera_pos[i] = avatar_pos[i] = game_vects.position[i] / 100.0f; // Scale to meters
camera_front[i] = avatar_front[i] = game_vects.front[i];
camera_top[i] = avatar_top[i] = game_vects.top[i];
}
// Extract the character name
BYTE *ptr1 = peekProc<BYTE*>(character_name_ptr_loc);
BYTE *ptr2 = peekProc<BYTE*>(ptr1 + 0xC);
BYTE *character_name_ptr = ptr2 + 0x80;
char character_name[16]; // The game limits us to 15 char names
ok = peekProc(character_name_ptr, character_name);
if (ok)
{
// character_name is zero terminated, but using strnlen for double-plus safety
identity.assign(character_name, character_name + strnlen(character_name, sizeof(character_name)));
}
return true;
}
static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids)
{
if (!initialize(pids, L"Borderlands2.exe"))
return false;
char detected_version[32];
if (peekProc(pModule + 0x1E6D048, detected_version)
&& strcmp(detected_version, "WILLOW2-PCSAGE-28-CL697606") != 0)
{
vects_ptr = pModule + 0x1E792B0;
state_ptr = pModule + 0x1E79BC8;
character_name_ptr_loc = pModule + 0x1E7302C;
}
else
{
generic_unlock();
return false;
}
// Check if we can get meaningful data from it
float apos[3], afront[3], atop[3];
float cpos[3], cfront[3], ctop[3];
std::wstring sidentity;
std::string scontext;
if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Borderlands 2. No context support yet.");
}
static std::wstring description(L"Borderlands 2 (v1.3.1)");
static std::wstring shortname(L"Borderlands 2");
static int trylock1() {
return trylock(std::multimap<std::wstring, unsigned long long int>());
}
static MumblePlugin aaplug = {
MUMBLE_PLUGIN_MAGIC,
description,
shortname,
NULL,
NULL,
trylock1,
generic_unlock,
longdesc,
fetch
};
static MumblePlugin2 aaplug2 = {
MUMBLE_PLUGIN_MAGIC_2,
MUMBLE_PLUGIN_VERSION,
trylock
};
extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() {
return &aaplug;
}
extern "C" __declspec(dllexport) MumblePlugin2 *getMumblePlugin2() {
return &aaplug2;
}