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git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@82 05730e5d-ab1b-0410-a4ac-84af385074fa
83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
/* Copyright (C) 2005, Thorvald Natvig <thorvald@natvig.com>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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- Neither the name of the Mumble Developers nor the names of its
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contributors may be used to endorse or promote products derived from this
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software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <QApplication>
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#include <QIcon>
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#include <windows.h>
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#include "MainWindow.h"
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#include "ServerHandler.h"
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#include "AudioInput.h"
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#include "AudioOutput.h"
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#include "Database.h"
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int main(int argc, char **argv)
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{
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int res;
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// Initialize application object.
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QApplication a(argc, argv);
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a.setApplicationName("Mumble");
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a.setOrganizationName("Mumble");
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a.setOrganizationDomain("mumble.sourceforge.net");
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// Set application icon
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QIcon icon;
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icon.addFile(":/mumble.png.2");
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icon.addFile(":/mumble.png.1");
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icon.addFile(":/mumble.png.0");
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a.setWindowIcon(icon);
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// Initialize database
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g_db = new Database();
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// Initialize the serverhandler
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g_shServer = new ServerHandler();
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g_shServer->moveToThread(g_shServer);
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// Main Window
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g_mwMainWindow=new MainWindow(NULL);
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g_mwMainWindow->show();
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// And the start the last chosen audio system.
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g_aiInput = AudioInputRegistrar::newFromChoice();
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g_aiInput->start();
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g_aoOutput = AudioOutputRegistrar::newFromChoice();
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// Increase our priority class to live alongside games.
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if (!SetPriorityClass(GetCurrentProcess(),HIGH_PRIORITY_CLASS))
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qWarning("Application: Failed to set priority!");
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res=a.exec();
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return res;
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}
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