mumble/plugins/cod4/cod4.cpp
2008-10-08 22:17:52 +00:00

151 lines
3.2 KiB
C++
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#define _USE_MATH_DEFINES
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <tlhelp32.h>
#include <math.h>
#include "../mumble_plugin.h"
HANDLE h = NULL;
static DWORD getProcess(const wchar_t *exename) {
PROCESSENTRY32 pe;
DWORD pid = 0;
pe.dwSize = sizeof(pe);
HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (hSnap != INVALID_HANDLE_VALUE) {
BOOL ok = Process32First(hSnap, &pe);
while (ok) {
if (wcscmp(pe.szExeFile, exename)==0) {
pid = pe.th32ProcessID;
break;
}
ok = Process32Next(hSnap, &pe);
}
CloseHandle(hSnap);
}
return pid;
}
static bool peekProc(VOID *base, VOID *dest, SIZE_T len) {
SIZE_T r;
BOOL ok=ReadProcessMemory(h, base, dest, len, &r);
return (ok && (r == len));
}
static void about(HWND h) {
::MessageBox(h, L"Reads audio position information from COD4 (v 1.7.568)", L"Mumble COD4 Plugin", MB_OK);
}
static int fetch(float *pos, float *front, float *top) {
float viewHor, viewVer;
for (int i=0;i<3;i++)
pos[i]=front[i]=top[i]=0.0;
bool ok;
/*
This plugin uses the following Variables:
Address Type Description
===================================
0x0032AFD0 float Z-Coordinate
0x0032AFE0 float X-Coordinate
0x0032AFF0 float Y-Coordinate
0x0032AF3C float Horizontal view (degrees)
0x0032AF38 float Vertical view (degrees)
*/
ok = peekProc((BYTE *) 0x0072AFD0, pos+2, 4) && //Z
peekProc((BYTE *) 0x0072AFE0, pos, 4) && //X
peekProc((BYTE *) 0x0072AFF0, pos+1, 4) && //Y
peekProc((BYTE *) 0x0072AF3C, &viewHor, 4) && //Hor
peekProc((BYTE *) 0x0072AF38, &viewVer, 4); //Ver
if (! ok)
return false;
// Scale Coordinates
/*
Z-Value is increasing when heading north
decreasing when heading south
X-Value is increasing when heading west
decreasing when heading east
Y-Value is increasing when going up
decreasing when going down
40 units = 1 meter (not confirmed)
*/
for (int i=0;i<3;i++)
pos[i]/=40; // Scale to meters
pos[0]*=(-1); // Convert right to left handed
// Fake top vector
top[2] = -1; // Head movement is in front vector
// Calculate view unit vector
/*
Vertical view 0<> when centered
85<38> when looking down
275<37> when looking up
Decreasing when looking up.
Horizontal is 0<> when facing North
90<39> when facing West
180<38> when facing South
270<37> when facing East
Increasing when turning left.
*/
viewVer *= (float)M_PI/180;
viewHor *= (float)M_PI/180;
front[0] = -sin(viewHor) * cos(viewVer);
front[1] = -sin(viewVer);
front[2] = cos(viewHor) * cos(viewVer);
return ok;
}
static int trylock() {
h = NULL;
DWORD pid=getProcess(L"iw3mp.exe");
if (!pid)
return false;
h=OpenProcess(PROCESS_VM_READ, false, pid);
if (!h)
return false;
float pos[3], front[3], top[3];
if (fetch(pos, front, top))
return true;
CloseHandle(h);
h = NULL;
return false;
}
static void unlock() {
if (h) {
CloseHandle(h);
h = NULL;
}
}
static MumblePlugin cod4plug = {
MUMBLE_PLUGIN_MAGIC,
L"Call of Duty 4 v1.7.568",
L"Call of Duty 4",
about,
NULL,
trylock,
unlock,
fetch
};
extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() {
return &cod4plug;
}