mumble/plugins/amongus/Game.cpp
Davide Beatrici 2feebe6801 FEAT(positional-audio): Add plugin for Among Us
Tested with v2020.10.22s and v2020.09.22s.

Unless the pattern we're searching for becomes invalid or the structures we're using change, the plugin should keep working.
2020-11-11 05:25:56 +01:00

85 lines
2.4 KiB
C++

// Copyright 2020 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#include "Game.h"
#include "mumble_plugin_utils.h"
Game::Game(const procid_t id, const std::string name) : m_ok(false), m_proc(id, name) {
if (!m_proc.isOk()) {
return;
}
const auto &modules = m_proc.modules();
const auto iter = modules.find("GameAssembly.dll");
if (iter == modules.cend()) {
return;
}
// 74 89 jz short loc_????????
// A1 ?? ?? ?? ?? mov eax, AmongUsClient_c **
// 8B 40 5C mov eax, [eax+5Ch]
const std::vector< uint8_t > clientPattern = { 0x74, 0x39, 0xA1, '?', '?', '?', '?', 0x8B, 0x40, 0x5C };
m_client = m_proc.findPattern(clientPattern, iter->second);
if (!m_client) {
return;
}
// +3 in order to skip to the memory address we actually care about
m_client = m_proc.peekPtr(m_proc.peekPtr(m_client + 3));
if (!m_client) {
return;
}
const auto clientC = m_proc.peek< AmongUsClient_c >(m_client);
if (!clientC.staticFields) {
return;
}
const auto clientStaticFields = m_proc.peek< AmongUsClient_StaticFields >(clientC.staticFields);
if (!clientStaticFields.instance) {
return;
}
m_client = clientStaticFields.instance;
const auto fields = clientFields();
const auto playerControlO = m_proc.peek< PlayerControl_o >(fields.playerPrefab);
if (!playerControlO.klass) {
return;
}
const auto playerControlC = m_proc.peek< PlayerControl_c >(playerControlO.klass);
if (!playerControlC.staticFields) {
return;
}
m_playerControlStaticFields = playerControlC.staticFields;
m_ok = true;
}
PlayerControl_Fields Game::playerControlFields() {
const auto playerControlStaticFields = m_proc.peek< PlayerControl_StaticFields >(m_playerControlStaticFields);
if (playerControlStaticFields.localPlayer) {
return m_proc.peek< PlayerControl_o >(playerControlStaticFields.localPlayer).fields;
}
return {};
}
std::string Game::string(const procptr_t address) {
const auto object = m_proc.peek< String_o >(address);
std::u16string string;
string.resize(object.fields.length);
if (m_proc.peek(address + sizeof(object), &string[0], sizeof(char16_t) * string.size())) {
return utf16ToUtf8(string.data());
}
return {};
}