mirror of
https://github.com/mumble-voip/mumble.git
synced 2025-10-26 11:19:16 +00:00
203 lines
4.7 KiB
C++
203 lines
4.7 KiB
C++
#define _USE_MATH_DEFINES
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#include <stdio.h>
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#include <stdlib.h>
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#include <windows.h>
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#include <tlhelp32.h>
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#include <math.h>
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#include <string>
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#include <sstream>
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#include "../mumble_plugin.h"
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HANDLE h = NULL;
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using namespace std;
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static DWORD getProcess(const wchar_t *exename) {
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PROCESSENTRY32 pe;
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DWORD pid = 0;
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pe.dwSize = sizeof(pe);
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HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
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if (hSnap != INVALID_HANDLE_VALUE) {
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BOOL ok = Process32First(hSnap, &pe);
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while (ok) {
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if (wcscmp(pe.szExeFile, exename)==0) {
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pid = pe.th32ProcessID;
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break;
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}
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ok = Process32Next(hSnap, &pe);
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}
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CloseHandle(hSnap);
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}
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return pid;
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}
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static bool peekProc(VOID *base, VOID *dest, SIZE_T len) {
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SIZE_T r;
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BOOL ok=ReadProcessMemory(h, base, dest, len, &r);
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return (ok && (r == len));
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}
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static void about(HWND h) {
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::MessageBox(h, L"Reads audio position information from COD4 (v1.7.568). IP:Port context without team discriminator.", L"Mumble COD4 Plugin", MB_OK);
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}
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) {
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float viewHor, viewVer;
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char state;
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char ccontext[128];
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for (int i=0;i<3;i++)
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avatar_pos[i]=avatar_front[i]=avatar_top[i]=0.0f;
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bool ok;
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/*
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This plugin uses the following Variables:
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Address Type Description
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===================================
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0x0072AFD0 float Z-Coordinate
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0x0072AFE0 float X-Coordinate
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0x0072AFF0 float Y-Coordinate
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0x0072AF3C float Horizontal view (degrees)
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0x0072AF38 float Vertical view (degrees)
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0x0074E380 byte Magical state value
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*/
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ok = peekProc((BYTE *) 0x0074E380, &state, 1); // Magical state value
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if (! ok)
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return false;
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/*
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state value is:
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0 while not in game
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4 while playing
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8 while spectating
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This value is used for disabling pa for spectators
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or people not on a server.
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*/
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if (state != 4)
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return true; // This results in all vectors beeing zero which tells mumble to ignore them.
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ok = peekProc((BYTE *) 0x0072AFD0, avatar_pos+2, 4) && //Z
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peekProc((BYTE *) 0x0072AFE0, avatar_pos, 4) && //X
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peekProc((BYTE *) 0x0072AFF0, avatar_pos+1, 4) && //Y
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peekProc((BYTE *) 0x0072AF3C, &viewHor, 4) && //Hor
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peekProc((BYTE *) 0x0072AF38, &viewVer, 4) && //Ver
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peekProc((BYTE *) 0x00956D88, ccontext, 128);
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if (! ok)
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return false;
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/*
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Get context string; in this plugin this will be an
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ip:port (char 256 bytes) string
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*/
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ccontext[127] = 0;
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context = std::string(ccontext);
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if (context.find(':')==string::npos)
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context.append(":28960");
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// Scale Coordinates
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/*
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Z-Value is increasing when heading north
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decreasing when heading south
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X-Value is increasing when heading west
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decreasing when heading east
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Y-Value is increasing when going up
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decreasing when going down
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40 units = 1 meter (not confirmed)
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*/
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for (int i=0;i<3;i++)
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avatar_pos[i]/=40.0f; // Scale to meters
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avatar_pos[0]*=(-1.0f); // Convert right to left handed
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avatar_top[2] = -1; // Head movement is in front vector
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// Calculate view unit vector
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/*
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Vertical view 0<> when centered
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85<38> when looking down
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275<37> when looking up
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Decreasing when looking up.
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Horizontal is 0<> when facing North
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90<39> when facing West
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180<38> when facing South
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270<37> when facing East
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Increasing when turning left.
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*/
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viewVer *= static_cast<float>(M_PI / 180.0f);
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viewHor *= static_cast<float>(M_PI / 180.0f);
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avatar_front[0] = -sin(viewHor) * cos(viewVer);
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avatar_front[1] = -sin(viewVer);
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avatar_front[2] = cos(viewHor) * cos(viewVer);
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for (int i=0;i<3;i++) {
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camera_pos[i] = avatar_pos[i];
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camera_front[i] = avatar_front[i];
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camera_top[i] = avatar_top[i];
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}
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return ok;
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}
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static int trylock() {
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h = NULL;
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DWORD pid=getProcess(L"iw3mp.exe");
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if (!pid)
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return false;
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h=OpenProcess(PROCESS_VM_READ, false, pid);
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if (!h)
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return false;
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::string context;
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std::wstring identity;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity))
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return true;
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CloseHandle(h);
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h = NULL;
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return false;
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}
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static void unlock() {
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if (h) {
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CloseHandle(h);
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h = NULL;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(L"Supports Call of Duty 4 v1.7.568 only. No identity support yet.");
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}
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static std::wstring description(L"Call of Duty 4 v1.7.568");
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static std::wstring shortname(L"Call of Duty 4");
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static MumblePlugin cod4plug = {
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MUMBLE_PLUGIN_MAGIC,
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description,
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shortname,
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about,
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NULL,
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trylock,
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unlock,
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longdesc,
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fetch
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};
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extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() {
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return &cod4plug;
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}
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