mirror of
https://github.com/mumble-voip/mumble.git
synced 2025-10-26 11:19:16 +00:00
Tested with v2020.10.22s and v2020.09.22s. Unless the pattern we're searching for becomes invalid or the structures we're using change, the plugin should keep working.
124 lines
3.5 KiB
C++
124 lines
3.5 KiB
C++
// Copyright 2020 The Mumble Developers. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license
|
|
// that can be found in the LICENSE file at the root of the
|
|
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
|
|
|
|
#include "Game.h"
|
|
|
|
#include "mumble_plugin.h"
|
|
#include "mumble_plugin_utils.h"
|
|
|
|
#include <sstream>
|
|
|
|
std::unique_ptr< Game > game;
|
|
|
|
static inline bool inGame(const AmongUsClient_Fields &fields) {
|
|
if (fields.gameMode != GameMode::FreePlay && fields.gameState != GameState::NotJoined) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static int fetch(float *avatarPos, float *avatarFront, float *avatarTop, float *cameraPos, float *cameraFront,
|
|
float *cameraTop, std::string &context, std::wstring &identity) {
|
|
for (uint8_t i = 0; i < 3; ++i) {
|
|
avatarPos[i] = avatarFront[i] = avatarTop[i] = cameraPos[i] = cameraFront[i] = cameraTop[i] = 0.f;
|
|
}
|
|
|
|
const auto fields = game->clientFields();
|
|
|
|
if (!inGame(fields)) {
|
|
return false;
|
|
}
|
|
|
|
if (fields.gameState == GameState::Ended) {
|
|
return true;
|
|
}
|
|
|
|
const auto playerControlFields = game->playerControlFields();
|
|
|
|
// Mumble | Game
|
|
// X | X
|
|
// Y | -
|
|
// Z | Y
|
|
const auto position = game->playerPosition(playerControlFields.netTransform);
|
|
avatarPos[0] = cameraPos[0] = position.x;
|
|
avatarPos[2] = cameraPos[2] = position.y;
|
|
|
|
// Context
|
|
std::ostringstream stream;
|
|
stream << " {\"Game ID\": " << fields.gameId << "}";
|
|
context = stream.str();
|
|
|
|
stream.str(std::string());
|
|
stream.clear();
|
|
|
|
// Identity
|
|
const auto playerFields = game->playerInfoFields(playerControlFields.cachedData);
|
|
|
|
stream << "Name: " << game->string(playerFields.playerName) << '\n';
|
|
stream << "Client ID: " << std::to_string(fields.clientId) << '\n';
|
|
stream << "Player ID: " << std::to_string(playerFields.playerId) << '\n';
|
|
stream << "Color ID: " << std::to_string(playerFields.colorId) << '\n';
|
|
stream << "Skin ID: " << std::to_string(playerFields.skinId) << '\n';
|
|
stream << "Hat ID: " << std::to_string(playerFields.hatId) << '\n';
|
|
stream << "Pet ID: " << std::to_string(playerFields.petId) << '\n';
|
|
stream << "Dead: " << (playerFields.isDead ? "true" : "false") << '\n';
|
|
stream << "Host ID: " << std::to_string(fields.hostId) << '\n';
|
|
stream << "Public game: " << (fields.isGamePublic ? "true" : "false");
|
|
|
|
identity = utf8ToUtf16(stream.str());
|
|
|
|
return true;
|
|
}
|
|
|
|
static int tryLock(const std::multimap< std::wstring, unsigned long long int > &pids) {
|
|
const std::string name = "Among Us.exe";
|
|
const auto id = Process::find(name, pids);
|
|
if (!id) {
|
|
return false;
|
|
}
|
|
|
|
game = std::make_unique<Game>(id, name);
|
|
if (!game->isOk()) {
|
|
game.reset();
|
|
return false;
|
|
}
|
|
|
|
const auto fields = game->clientFields();
|
|
if (!inGame(fields)) {
|
|
game.reset();
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static const std::wstring longDesc() {
|
|
return std::wstring(L"Supports Among Us with context and identity support.");
|
|
}
|
|
|
|
static std::wstring description(L"Among Us");
|
|
static std::wstring shortName(L"Among Us");
|
|
|
|
static int tryLock1() {
|
|
return tryLock(std::multimap< std::wstring, unsigned long long int >());
|
|
}
|
|
|
|
static void nullUnlock() {
|
|
}
|
|
|
|
static MumblePlugin amongusPlug = { MUMBLE_PLUGIN_MAGIC, description, shortName, nullptr, nullptr, tryLock1,
|
|
nullUnlock, longDesc, fetch };
|
|
|
|
static MumblePlugin2 amongusPlug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, tryLock };
|
|
|
|
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
|
|
return &amongusPlug;
|
|
}
|
|
|
|
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
|
|
return &amongusPlug2;
|
|
}
|