mirror of
https://github.com/mumble-voip/mumble.git
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304 lines
8.0 KiB
C++
304 lines
8.0 KiB
C++
/* Copyright (C) 2009-2010, Stefan Hacker <dD0t@users.sourceforge.net>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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- Neither the name of the Mumble Developers nor the names of its
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contributors may be used to endorse or promote products derived from this
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software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#define _USE_MATH_DEFINES
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#include <QtCore/QtCore>
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#include <QtGui/QtGui>
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#include <QMessageBox>
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#include <QPointer>
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#include <math.h>
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#include <float.h>
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#include "manual.h"
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#include "ui_manual.h"
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#ifdef Q_OS_UNIX
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#define __cdecl
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typedef WId HWND;
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#define DLL_PUBLIC __attribute__((visibility("default")))
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#else
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#define DLL_PUBLIC __declspec(dllexport)
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#endif
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#include "../mumble_plugin.h"
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static QPointer<Manual> mDlg = NULL;
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static bool bLinkable = false;
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static bool bActive = true;
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static int iOrientation = 0;
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static int iAzimut = 0;
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static struct {
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float avatar_pos[3];
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float avatar_front[3];
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float avatar_top[3];
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float camera_pos[3];
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float camera_front[3];
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float camera_top[3];
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std::string context;
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std::wstring identity;
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} my = {{0,0,0}, {0,0,0}, {0,0,0},
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{0,0,0}, {0,0,0}, {0,0,0},
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std::string(), std::wstring()
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};
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Manual::Manual(QWidget *p) : QDialog(p) {
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setupUi(this);
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qgvPosition->viewport()->installEventFilter(this);
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qgvPosition->scale(1.0f, 1.0f);
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qgsScene = new QGraphicsScene(QRectF(-5.0f, -5.0f, 10.0f, 10.0f), this);
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qgiPosition = qgsScene->addEllipse(QRectF(-0.5f, -0.5f, 1.0f, 1.0f), QPen(Qt::black), QBrush(Qt::red));
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qgvPosition->setScene(qgsScene);
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qgvPosition->fitInView(-5.0f, -5.0f, 10.0f, 10.0f, Qt::KeepAspectRatio);
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qdsbX->setRange(-FLT_MAX, FLT_MAX);
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qdsbY->setRange(-FLT_MAX, FLT_MAX);
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qdsbZ->setRange(-FLT_MAX, FLT_MAX);
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qdsbX->setValue(my.avatar_pos[0]);
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qdsbY->setValue(my.avatar_pos[1]);
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qdsbZ->setValue(my.avatar_pos[2]);
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qpbActivated->setChecked(bActive);
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qpbLinked->setChecked(bLinkable);
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qsbOrientation->setValue(iOrientation);
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qsbAzimut->setValue(iAzimut);
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updateTopAndFront(iOrientation, iAzimut);
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}
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bool Manual::eventFilter(QObject *obj, QEvent *evt) {
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if ((evt->type() == QEvent::MouseButtonPress) || (evt->type() == QEvent::MouseMove)) {
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QMouseEvent *qme = dynamic_cast<QMouseEvent *>(evt);
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if (qme) {
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if (qme->buttons() & Qt::LeftButton) {
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QPointF qpf = qgvPosition->mapToScene(qme->pos());
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qdsbX->setValue(-qpf.x());
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qdsbZ->setValue(-qpf.y());
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qgiPosition->setPos(qpf);
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}
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}
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}
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return QDialog::eventFilter(obj, evt);
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}
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void Manual::changeEvent(QEvent *e) {
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QDialog::changeEvent(e);
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switch (e->type()) {
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case QEvent::LanguageChange:
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retranslateUi(this);
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break;
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default:
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break;
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}
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}
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void Manual::on_qpbUnhinge_pressed() {
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qpbUnhinge->setEnabled(false);
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mDlg->setParent(NULL);
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mDlg->show();
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}
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void Manual::on_qpbLinked_clicked(bool b) {
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bLinkable = b;
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}
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void Manual::on_qpbActivated_clicked(bool b) {
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bActive = b;
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}
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void Manual::on_qdsbX_valueChanged(double d) {
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my.avatar_pos[0] = my.camera_pos[0] = static_cast<float>(d);
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qgiPosition->setPos(-my.avatar_pos[0], -my.avatar_pos[2]);
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}
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void Manual::on_qdsbY_valueChanged(double d) {
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my.avatar_pos[1] = my.camera_pos[1] = static_cast<float>(d);
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}
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void Manual::on_qdsbZ_valueChanged(double d) {
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my.avatar_pos[2] = my.camera_pos[2] = static_cast<float>(d);
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qgiPosition->setPos(-my.avatar_pos[0], -my.avatar_pos[2]);
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}
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void Manual::on_qsbOrientation_valueChanged(int i) {
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if (i > 180)
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qdOrientation->setValue(-360 + i);
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else
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qdOrientation->setValue(i);
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updateTopAndFront(i, qsbAzimut->value());
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}
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void Manual::on_qsbAzimut_valueChanged(int i) {
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qdAzimut->setValue(i + 90);
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updateTopAndFront(qsbOrientation->value(), i);
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}
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void Manual::on_qdOrientation_valueChanged(int i) {
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if (i < 0)
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qsbOrientation->setValue(360 + i);
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else
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qsbOrientation->setValue(i);
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}
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void Manual::on_qdAzimut_valueChanged(int i) {
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if (i > 180)
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qdAzimut->setValue(180);
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else if (i < 0)
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qdAzimut->setValue(0);
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else
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qsbAzimut->setValue(i - 90);
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}
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void Manual::on_qleContext_editingFinished() {
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my.context = qleContext->text().toStdString();
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}
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void Manual::on_qleIdentity_editingFinished() {
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my.identity = qleIdentity->text().toStdWString();
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}
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void Manual::on_buttonBox_clicked(QAbstractButton *button) {
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if (buttonBox->buttonRole(button) == buttonBox->ResetRole) {
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qpbLinked->setChecked(false);
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qpbActivated->setChecked(true);
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bLinkable = false;
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bActive = true;
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qdsbX->setValue(0);
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qdsbY->setValue(0);
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qdsbZ->setValue(0);
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qleContext->clear();
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qleIdentity->clear();
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qsbAzimut->setValue(0);
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qsbOrientation->setValue(0);
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}
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}
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void Manual::updateTopAndFront(int orient, int azimut) {
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iOrientation = orient;
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iAzimut = azimut;
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double ori = orient * M_PI / 180.;
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double azi = azimut * M_PI / 180.;
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my.avatar_front[0] = static_cast<float>(- cos(azi) * sin(ori));
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my.avatar_front[1] = static_cast<float>(sin(azi));
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my.avatar_front[2] = static_cast<float>(cos(azi) * cos(ori));
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my.avatar_top[0] = static_cast<float>(- sin(azi) * sin(ori));
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my.avatar_top[1] = static_cast<float>(sin(azi - M_PI_2));
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my.avatar_top[2] = static_cast<float>(sin(azi) * cos(ori));
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memcpy(my.camera_top, my.avatar_top, sizeof(float) * 3);
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memcpy(my.camera_front, my.avatar_front, sizeof(float) * 3);
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}
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static int trylock() {
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return bLinkable;
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}
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static void unlock() {
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if (mDlg) {
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mDlg->qpbLinked->setChecked(false);
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}
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bLinkable = false;
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}
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static void config(HWND h) {
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if (mDlg) {
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mDlg->setParent(QWidget::find(h), Qt::Dialog);
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mDlg->qpbUnhinge->setEnabled(true);
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} else {
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mDlg = new Manual(QWidget::find(h));
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}
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mDlg->show();
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}
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) {
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if (!bLinkable)
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return false;
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if (!bActive) {
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memset(avatar_pos, 0, sizeof(float)*3);
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memset(camera_pos, 0, sizeof(float)*3);
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return true;
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}
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memcpy(avatar_pos, my.avatar_pos, sizeof(float)*3);
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memcpy(avatar_front, my.avatar_front, sizeof(float)*3);
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memcpy(avatar_top, my.avatar_top, sizeof(float)*3);
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memcpy(camera_pos, my.camera_pos, sizeof(float)*3);
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memcpy(camera_front, my.camera_front, sizeof(float)*3);
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memcpy(camera_top, my.camera_top, sizeof(float)*3);
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context.assign(my.context);
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identity.assign(my.identity);
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return true;
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}
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static const std::wstring longdesc() {
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return std::wstring(L"This is the manual placement plugin. It allows you to place yourself manually.");
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}
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static std::wstring description(L"Manual placement plugin");
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static std::wstring shortname(L"Manual placement");
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static void about(WId h) {
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QMessageBox::about(QWidget::find(h), QString::fromStdWString(description), QString::fromStdWString(longdesc()));
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}
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static MumblePlugin manual = {
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MUMBLE_PLUGIN_MAGIC,
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description,
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shortname,
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about,
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config,
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trylock,
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unlock,
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longdesc,
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fetch
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};
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extern "C" DLL_PUBLIC MumblePlugin *getMumblePlugin() {
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return &manual;
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}
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