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Add clean signal power to the audio stats. git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@155 05730e5d-ab1b-0410-a4ac-84af385074fa
165 lines
7.1 KiB
C++
165 lines
7.1 KiB
C++
/* Copyright (C) 2005, Thorvald Natvig <thorvald@natvig.com>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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- Neither the name of the Mumble Developers nor the names of its
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contributors may be used to endorse or promote products derived from this
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software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <QPushButton>
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#include <QLabel>
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#include <QGridLayout>
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#include <QTimer>
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#include "AudioStats.h"
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#include "AudioInput.h"
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#include "Global.h"
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AudioStats::AudioStats(QWidget *p) : QDialog(p) {
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setAttribute(Qt::WA_DeleteOnClose, true);
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setWindowTitle("Mumble");
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QLabel *lab;
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QGridLayout *l=new QGridLayout;
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setLayout(l);
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lab = new QLabel(tr("Peak microphone level"), this);
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l->addWidget(lab, 0, 0);
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qlMicLevel = new QLabel(this);
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l->addWidget(qlMicLevel, 0, 1);
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lab = new QLabel(tr("Peak speaker level"), this);
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l->addWidget(lab, 1, 0);
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qlSpeakerLevel = new QLabel(this);
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l->addWidget(qlSpeakerLevel, 1, 1);
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lab = new QLabel(tr("Peak clean level"), this);
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l->addWidget(lab, 2, 0);
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qlSignalLevel = new QLabel(this);
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l->addWidget(qlSignalLevel, 2, 1);
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lab = new QLabel(tr("Microphone loudness"), this);
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l->addWidget(lab, 3, 0);
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qlMicVolume = new QLabel(this);
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l->addWidget(qlMicVolume, 3, 1);
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lab = new QLabel(tr("Mic Signal-To-Noise"), this);
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l->addWidget(lab, 4, 0);
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qlMicSNR = new QLabel(this);
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l->addWidget(qlMicSNR, 4, 1);
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lab = new QLabel(tr("Speech Probability"), this);
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l->addWidget(lab, 5, 0);
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qlSpeechProb = new QLabel(this);
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l->addWidget(qlSpeechProb, 5, 1);
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lab = new QLabel(tr("Audio bitrate"), this);
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l->addWidget(lab, 6, 0);
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qlBitrate = new QLabel(this);
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l->addWidget(qlBitrate, 6, 1);
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qtTick = new QTimer(this);
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qtTick->setObjectName("Tick");
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qtTick->start(50);
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qlMicLevel->setToolTip(tr("Peak power in last frame"));
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qlMicLevel->setWhatsThis(tr("This shows the peak power in the last frame (20 ms), and is the same measurement "
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"as you would usually find displayed as \"input power\". Please disregard this and "
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"look at <b>Loudness</b> instead, which is much more steady and disregards outliers."
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));
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qlSpeakerLevel->setToolTip(tr("Peak power in last frame"));
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qlSpeakerLevel->setWhatsThis(tr("This shows the peak power in the last frame (20 ms) of the speakers. Unless you "
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"are using a multichannel sampling method (such as ASIO) with speaker channels "
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"configured, this will be 0. If you have such a setup configured, and this still "
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"shows 0 while you're playing audio from other programs, your setup is not working."));
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qlSpeakerLevel->setToolTip(tr("Peak power in last frame"));
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qlSpeakerLevel->setWhatsThis(tr("This shows the peak power in the last frame (20 ms) after all processing. Ideally, "
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"this should be -96 dB when you're not talking. In reality, a sound studio should see "
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"-60 dB, and you should hopefully see somewhere around -20dB. When you are talking, this "
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"should rise to somewhere between -5 and -10 dB.<br />"
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"If you are using echo cancellation, and this rises to more than -15 dB when you're not "
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"talking, your setup is not working, and you'll annoy other players with echos."));
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qlMicVolume->setToolTip(tr("How close the current input level is to ideal"));
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qlMicVolume->setWhatsThis(tr("This shows how close your current input volume is to the ideal. To adjust your "
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"microphone level, open whatever program you use to adjust the recording volume, "
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"and look at the value here while talking.<br />"
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"<b>Talk loud, as you would when you're upset over getting fragged by a noob.</b><br />"
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"Adjust the volume until this value is close to 100%, but make sure it doesn't go above. "
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"If it does go above, you are likely to get clipping in parts of your speech, which will "
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"degrade sound quality"));
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qlMicSNR->setToolTip(tr("Signal-To-Noise ratio from the microphone"));
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qlMicSNR->setWhatsThis(tr("This is the Signal-To-Noise Ratio (SNR) of the microphone in the last frame (20 ms). "
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"It shows how much clearer "
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"the voice is compared to the noise.<br />If this value is below 1.0, there's more noise "
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"than voice in the signal, and so quality is reduced.<br />There is no upper limit to this "
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"value, but don't expect to see much above 40-50 without a sound studio."));
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qlSpeechProb->setToolTip(tr("Probability of speech"));
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qlSpeechProb->setWhatsThis(tr("This is the probability that the last frame (20 ms) was speech and not environment noise.<br />"
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"Voice activity transmission depends on this being right. The trick with this is that the middle "
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"of a sentence is always detected as speech, the problem is the pauses between words and the "
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"start of speech. It's hard to distinguish a sigh from a word starting with 'h'."));
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qlBitrate->setToolTip(tr("Bitrate of last frame"));
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qlBitrate->setWhatsThis(tr("This is the bitrate of the last transmitted frame (20 ms), and as such will jump up and down "
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"as the VBR adjusts the quality. To adjust the peak bitrate, adjust <b>Compression Complexity</b> "
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"in the Settings dialog"));
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QMetaObject::connectSlotsByName(this);
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on_Tick_timeout();
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}
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void AudioStats::on_Tick_timeout() {
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QReadLocker(&g.qrwlAudio);
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if (! g.ai || ! g.ai->isRunning())
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return;
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QString txt;
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txt.sprintf("%06.2f dB",g.ai->dPeakMic);
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qlMicLevel->setText(txt);
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txt.sprintf("%06.2f dB",g.ai->dPeakSpeaker);
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qlSpeakerLevel->setText(txt);
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txt.sprintf("%06.2f dB",g.ai->dPeakSignal);
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qlSignalLevel->setText(txt);
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double level = g.ai->dLoudness / 200.0;
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txt.sprintf("%03.0f%%", level);
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qlMicVolume->setText(txt);
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txt.sprintf("%06.3f",g.ai->dSnr);
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qlMicSNR->setText(txt);
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txt.sprintf("%03.0f%%",g.ai->dSpeechProb * 100.0);
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qlSpeechProb->setText(txt);
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txt.sprintf("%04.1f kbit/s",g.ai->iBitrate / 1000.0);
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qlBitrate->setText(txt);
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}
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