/* Copyright (C) 2005-2007, Thorvald Natvig All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of the Mumble Developers nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "Player.h" #include "Channel.h" #include "ACL.h" #include "Group.h" #include "Message.h" #include "ServerDB.h" #include "Connection.h" #include "Server.h" #include "DBus.h" #ifdef Q_OS_UNIX #include #include #include #include #include #endif Server *g_sServer; ServerParams g_sp; uint qHash(const Peer &p) { return qHash(p.first.toIPv4Address()) ^ qHash(p.second); } ServerParams::ServerParams() { qsPassword = QString(); bTestloop = false; iPort = 64738; iCommandFrequency = 10; iTimeout = 30; iMaxBandwidth = 10000; iMaxUsers = 1000; qsWelcomeText = QString("Welcome to this server"); qsDatabase = QString(); iDBPort = 0; qsDBDriver = "QSQLITE"; qsDBus = "session"; } void ServerParams::read(QString fname) { if (fname.isEmpty()) fname = "murmur.ini"; QSettings qs(fname, QSettings::IniFormat); qsPassword = qs.value("serverpassword", qsPassword).toString(); bTestloop = qs.value("loop", bTestloop).toBool(); iPort = qs.value("port", iPort).toInt(); iCommandFrequency = qs.value("commandtime", iCommandFrequency).toInt(); iTimeout = qs.value("timeout", iTimeout).toInt(); iMaxBandwidth = qs.value("bandwidth", iMaxBandwidth).toInt(); iMaxUsers = qs.value("users", iMaxUsers).toInt(); qsWelcomeText = qs.value("welcometext", qsWelcomeText).toString(); qsDatabase = qs.value("database", qsDatabase).toString(); qsDBDriver = qs.value("dbDriver", qsDBDriver).toString(); qsDBUserName = qs.value("dbUsername", qsDBUserName).toString(); qsDBPassword = qs.value("dbPassword", qsDBPassword).toString(); qsDBHostName = qs.value("dbHost", qsDBHostName).toString(); iDBPort = qs.value("dbPort", iDBPort).toInt(); qsDBus = qs.value("dbus", qsDBus).toString(); } BandwidthRecord::BandwidthRecord() { iRecNum = 0; iSum = 0; qtFirst.start(); for(int i=0;ihasPendingDatagrams()) return; QReadLocker rl(& g_sServer->qrwlConnections); while (qusUdp->hasPendingDatagrams()) { QByteArray qba; qba.resize(qusUdp->pendingDatagramSize()); QHostAddress senderAddr; quint16 senderPort; qusUdp->readDatagram(qba.data(), qba.size(), &senderAddr, &senderPort); Message *msg = Message::networkToMessage(qba); if (! msg) continue; if ((msg->messageType() != Message::Speex) && (msg->messageType() != Message::MultiSpeex) && (msg->messageType() != Message::Ping)) { delete msg; continue; } Peer p(senderAddr, senderPort); Connection *source = qhPeerConnections.value(p); if (!source || (source != g_sServer->qmConnections.value(msg->sPlayerId))) { source = g_sServer->qmConnections.value(msg->sPlayerId); if (! source || ! (source->peerAddress() == senderAddr)) { delete msg; continue; } // At any point after this, the connection might go away WHILE we're processing. That is "bad". rl.unlock(); { QWriteLocker wl(&g_sServer->qrwlConnections); if (g_sServer->qmConnections.contains(msg->sPlayerId)) { qhPeerConnections[p] = source; qhPeers[source] = p; } } rl.relock(); if (! g_sServer->qmConnections.contains(msg->sPlayerId)) { delete msg; continue; } } if (msg->messageType() == Message::Ping) qusUdp->writeDatagram(qba, p.first, p.second); else { msg->sPlayerId = g_sServer->qmPlayers[source]->sId; processMsg(msg, source); } delete msg; } } void UDPThread::processMsg(Message *msg, Connection *cCon) { MessageSpeex *ms = NULL; MessageMultiSpeex *mss = NULL; if (msg->messageType() == Message::Speex) ms = dynamic_cast(msg); else mss = dynamic_cast(msg); Player *pSrcPlayer = g_sServer->qmPlayers.value(cCon); if (!pSrcPlayer || (pSrcPlayer->sState != Player::Authenticated)) return; Player *p; if (pSrcPlayer->bMute || pSrcPlayer->bSuppressed) return; BandwidthRecord *bw = g_sServer->qmBandwidth[cCon]; if (mss) { int nframes = mss->qlFrames.count(); int packetsize = 20 + 8 + 3 + 2 + nframes; foreach(QByteArray qba, mss->qlFrames) { bw->addFrame(packetsize / nframes + qba.size()); } } else { int packetsize = 20 + 8 + 3 + 2 + ms->qbaSpeexPacket.size(); bw->addFrame(packetsize); } if (bw->bytesPerSec() > g_sp.iMaxBandwidth) { // Suppress packet. return; } Channel *c = pSrcPlayer->cChannel; foreach(p, c->qlPlayers) { if (! p->bDeaf && ! p->bSelfDeaf && (g_sp.bTestloop || (p != pSrcPlayer))) sendMessage(p->sId, msg); } unsigned char flags = ms ? ms->ucFlags : mss->ucFlags; if (! c->qhLinks.isEmpty()) { QSet chans = c->allLinks(); chans.remove(c); foreach(Channel *l, chans) { if (ChanACL::hasPermission(pSrcPlayer, l, flags ? ChanACL::AltSpeak : ChanACL::Speak)) { foreach(p, l->qlPlayers) { if (! p->bDeaf && ! p->bSelfDeaf) sendMessage(p->sId, msg); } } } } } void UDPThread::fakeUdpPacket(QByteArray qba) { Message *msg = Message::networkToMessage(qba); QReadLocker rl(&g_sServer->qrwlConnections); Connection *source = g_sServer->qmConnections.value(msg->sPlayerId); if (source) processMsg(msg, source); delete msg; } void UDPThread::sendMessage(short id, Message *msg) { Connection *c = g_sServer->qmConnections.value(id); QByteArray qba; msg->messageToNetwork(qba); if (qhPeers.contains(c)) { Peer p = qhPeers[c]; qusUdp->writeDatagram(qba, p.first, p.second); } else { emit tcpTransmit(qba,c); } } void UDPThread::run() { qusUdp = new QUdpSocket(); if (! qusUdp->bind(g_sp.iPort)) qFatal("Server: UDP Bind failed"); #ifdef Q_OS_UNIX int val = IPTOS_PREC_FLASHOVERRIDE | IPTOS_LOWDELAY | IPTOS_THROUGHPUT; if (setsockopt(qusUdp->socketDescriptor(), SOL_IP, IP_TOS, &val, sizeof(val))) qWarning("Server: Failed to set TOS for UDP Socket"); #endif connect(qusUdp, SIGNAL(readyRead()), this, SLOT(udpReady())); connect(this, SIGNAL(tcpTransmit(QByteArray, Connection *)), g_sServer, SLOT(tcpTransmit(QByteArray, Connection *)), Qt::QueuedConnection); connect(g_sServer, SIGNAL(speexPacket(QByteArray)), this, SLOT(fakeUdpPacket(QByteArray)), Qt::QueuedConnection); exec(); } Server::Server() { qtsServer = new QTcpServer(this); connect(qtsServer, SIGNAL(newConnection()), this, SLOT(newClient())); if (! qtsServer->listen(QHostAddress::Any, g_sp.iPort)) qFatal("Server: Listen failed"); udp = new UDPThread(); udp->moveToThread(udp); log(QString("Server listening on port %1").arg(g_sp.iPort)); for(int i=1;i<2000;i++) qqIds.enqueue(i); qtTimer = new QTimer(this); connect(qtTimer, SIGNAL(timeout()), this, SLOT(checkCommands())); if (g_sp.iCommandFrequency > 0) qtTimer->start(g_sp.iCommandFrequency * 1000); qtTimeout = new QTimer(this); connect(qtTimeout, SIGNAL(timeout()), this, SLOT(checkTimeout())); qtTimeout->start(5500); qlBans = ServerDB::getBans(); udp->start(QThread::HighestPriority); } void Server::log(QString s, Connection *c) { if (c) { Player *p = qmPlayers.value(c); int id = 0; int iid = -1; QString name; if (p) { id = p->sId; iid = p->iId; name = p->qsName; } qWarning("[%s] <%d:%s(%d)> %s", QDateTime::currentDateTime().toString(Qt::ISODate).toAscii().constData(), id, name.toAscii().constData(), iid, s.toAscii().constData()); } else { qWarning("[%s] %s", QDateTime::currentDateTime().toString(Qt::ISODate).toAscii().constData(), s.toAscii().constData()); } } void Server::newClient() { QTcpSocket *sock = qtsServer->nextPendingConnection(); QHostAddress adr = sock->peerAddress(); quint32 base = adr.toIPv4Address(); QPair ban; foreach(ban, qlBans) { int mask = 32 - ban.second; mask = (1 << mask) - 1; if ((base & ~mask) == (ban.first & ~mask)) { log(QString("Ignoring connection: %1:%2").arg(sock->peerAddress().toString()).arg(sock->peerPort())); sock->disconnectFromHost(); return; } } Connection *cCon = new Connection(this, sock); short id; if (qqIds.isEmpty()) { cCon->disconnect(); return; } id=qqIds.dequeue(); Player *pPlayer = Player::add(id); qmPlayers[cCon] = pPlayer; { QWriteLocker wl(&qrwlConnections); qmBandwidth[cCon] = new BandwidthRecord(); qmConnections[id] = cCon; } connect(cCon, SIGNAL(connectionClosed(QString)), this, SLOT(connectionClosed(QString))); connect(cCon, SIGNAL(message(QByteArray &)), this, SLOT(message(QByteArray &))); log(QString("New connection: %1:%2").arg(sock->peerAddress().toString()).arg(sock->peerPort()), cCon); } void Server::connectionClosed(QString reason) { Connection *c = static_cast(sender()); Player *pPlayer = qmPlayers.value(c); log(QString("Connection closed: %1").arg(reason), c); if (pPlayer->sState == Player::Authenticated) { MessageServerLeave mslMsg; mslMsg.sPlayerId=pPlayer->sId; sendExcept(&mslMsg, c); ServerDB::conLoggedOff(pPlayer); dbus->playerDisconnected(pPlayer); } QWriteLocker wl(&qrwlConnections); qmConnections.remove(pPlayer->sId); qmPlayers.remove(c); BandwidthRecord *bw = qmBandwidth.take(c); delete bw; Player::remove(pPlayer); qqIds.enqueue(pPlayer->sId); if (udp->qhPeers.contains(c)) { Peer udppeer = udp->qhPeers.take(c); udp->qhPeerConnections.remove(udppeer); } delete pPlayer; c->deleteLater(); } void Server::message(QByteArray &qbaMsg, Connection *cCon) { if (cCon == NULL) cCon = static_cast(sender()); Message *mMsg = Message::networkToMessage(qbaMsg); // Just leftovers from the buffer and we just kicked // the user off. if (! qmPlayers.contains(cCon)) return; if (mMsg) { mMsg->process(cCon); delete mMsg; } else { cCon->disconnect(); } } void Server::checkTimeout() { QList qlClose; qrwlConnections.lockForRead(); foreach(Connection *c, qmConnections) { if (c->activityTime() > (g_sp.iTimeout * 1000)) { log(QLatin1String("Timeout"), c); qlClose.append(c); } } qrwlConnections.unlock(); foreach(Connection *c, qlClose) c->disconnect(); } void Server::emitPacket(Message *msg) { QByteArray qba; msg->messageToNetwork(qba); emit speexPacket(qba); } void Server::tcpTransmit(QByteArray a, Connection *c) { c->sendMessage(a); c->forceFlush(); } void Server::sendMessage(short id, Message *mMsg) { Connection *c = qmConnections.value(id); sendMessage(c, mMsg); } void Server::sendMessage(Connection *c, Message *mMsg) { c->sendMessage(mMsg); } void Server::sendAll(Message *mMsg) { sendExcept(mMsg, NULL); } void Server::sendExcept(Message *mMsg, Connection *cCon) { QHash::const_iterator i; for(i=qmPlayers.constBegin(); i != qmPlayers.constEnd(); ++i) { if ((i.key() != cCon) && (i.value()->sState == Player::Authenticated)) sendMessage(i.key(), mMsg); } } void Server::removeChannel(Channel *chan, Player *src, Channel *dest) { Channel *c; Player *p; if (dest == NULL) dest = Channel::get(chan->cParent->iId); chan->unlink(NULL); foreach(c, chan->qlChannels) { removeChannel(c, src, dest); } foreach(p, chan->qlPlayers) { chan->removePlayer(p); MessagePlayerMove mpm; mpm.sPlayerId = 0; mpm.sVictim = p->sId; mpm.iChannelId = dest->iId; sendAll(&mpm); playerEnterChannel(p, dest); } MessageChannelRemove mcr; mcr.sPlayerId = src ? src->sId : 0; mcr.iId = chan->iId; sendAll(&mcr); ServerDB::removeChannel(chan); dbus->channelRemoved(chan); if (chan->cParent) { QWriteLocker wl(&qrwlConnections); chan->cParent->removeChannel(chan); } delete chan; } void Server::playerEnterChannel(Player *p, Channel *c, bool quiet) { if (!quiet && (p->cChannel == c)) return; { QWriteLocker wl(&qrwlConnections); c->addPlayer(p); } if (quiet) return; ServerDB::conChangedChannel(p); ServerDB::setLastChannel(p); dbus->playerStateChanged(p); bool mayspeak = ChanACL::hasPermission(p, c, ChanACL::Speak); bool sup = p->bSuppressed; if (! p->bMute) { if (mayspeak == sup) { // Ok, he can speak and was suppressed, or vice versa p->bSuppressed = ! mayspeak; MessagePlayerMute mpm; mpm.sPlayerId = 0; mpm.sVictim = p->sId; mpm.bMute = p->bSuppressed; g_sServer->sendAll(&mpm); } } } void Server::checkCommands() { static bool warned = false; QList cmdlist=ServerDB::getCommands(); if (cmdlist.count() == 0) return; foreach(ServerDB::qpCommand cmd, cmdlist) { if (! warned) { log(QLatin1String("The commands table is deprecated and will be removed in a later release. Please migrate to DBus."), NULL); warned = true; } QString cmdname = cmd.first; QList argv = cmd.second; if (cmdname == "moveplayer") { Player *p = Player::get(argv[0].toInt()); Channel *c = Channel::get(argv[1].toInt()); if (! p || ! c) continue; playerEnterChannel(p, c); MessagePlayerMove mpm; mpm.sPlayerId = 0; mpm.sVictim = p->sId; mpm.iChannelId = c->iId; sendAll(&mpm); } else if (cmdname == "rename") { Player *p = Player::get(argv[0].toInt()); QString name = argv[1].toString(); if (! p || name.isEmpty()) continue; MessagePlayerRename mpr; mpr.sPlayerId = p->sId; mpr.qsName = name; sendAll(&mpr); } else if (cmdname == "createchannel") { Channel *p = Channel::get(argv[0].toInt()); QString name = argv[1].toString(); if (! p || name.isEmpty()) continue; Channel *c = ServerDB::addChannel(p, name); ServerDB::updateChannel(c); MessageChannelAdd mca; mca.sPlayerId = 0; mca.qsName = name; mca.iParent = p->iId; mca.iId = c->iId; g_sServer->sendAll(&mca); } else if (cmdname == "setgroup") { Channel *c = Channel::get(argv[0].toInt()); QString name = argv[1].toString(); QStringList list = argv[2].toString().split(QRegExp("\\D+"), QString::SkipEmptyParts); QList mems; foreach(QString m, list) { mems.append(m.toInt()); } Group *g = c->qhGroups.value(name); if (g) delete g; g = new Group(c, name); g->qsAdd = mems.toSet(); } else if (cmdname == "quit") { QCoreApplication::instance()->quit(); } } } #define MSG_SETUP(st) \ Player *pSrcPlayer = g_sServer->qmPlayers[cCon]; \ MessagePermissionDenied mpd; \ sPlayerId = pSrcPlayer->sId; \ if (pSrcPlayer->sState != st) \ return #define VICTIM_SETUP \ Player *pDstPlayer = Player::get(sVictim); \ Q_UNUSED(pDstPlayer) \ Connection *cDst = g_sServer->qmConnections.value(sVictim); \ Q_UNUSED(cDst) #define PERM_DENIED(who, where, what) \ mpd.qsReason = QString("%1 not allowed to %2 in %3").arg(who->qsName).arg(ChanACL::permName(what)).arg(where->qsName); \ g_sServer->sendMessage(cCon, &mpd); \ g_sServer->log(mpd.qsReason, cCon) #define PERM_DENIED_TEXT(text) \ mpd.qsReason = text; \ g_sServer->sendMessage(cCon, &mpd) void MessageServerAuthenticate::process(Connection *cCon) { MSG_SETUP(Player::Connected); Channel *c; pSrcPlayer->qsName = qsUsername; MessageServerReject msr; bool ok = false; QRegExp re("[\\w\\[\\]\\{\\}\\(\\)\\@\\|]+"); bool nameok = re.exactMatch(qsUsername); if (nameok && qsUsername[0] == '@') nameok = false; if (nameok && qsUsername[0] == '#') nameok = false; // Fetch ID and stored username int id = ServerDB::authenticate(qsUsername, qsPassword); pSrcPlayer->iId = id >= 0 ? id : -1; pSrcPlayer->qsName = qsUsername; if (iVersion != MESSAGE_STREAM_VERSION) { msr.qsReason = "Wrong version of mumble protocol"; } else if (! nameok) { msr.qsReason = "Invalid Username"; } else if ((id==-1) || (id==-2 && ! g_sp.qsPassword.isEmpty() && g_sp.qsPassword != qsPassword)) { msr.qsReason = "Invalid Password"; } else { ok = true; } Player *ppOld = Player::match(pSrcPlayer, true); Connection *cOld = ppOld ? g_sServer->qmConnections.value(ppOld->sId) : NULL; // Allow reuse of name from same IP if (ok && ppOld && (pSrcPlayer->iId == -1)) { if (cOld->peerAddress() != cCon->peerAddress()) { msr.qsReason = "Playername already in use"; ok = false; } } if (iMaxBandwidth > g_sp.iMaxBandwidth) { msr.qsReason = QString("Your maximum bandwidth(%1 kbit/s) above server limit (%2 kbit/s)").arg(iMaxBandwidth/125.0).arg(g_sp.iMaxBandwidth/125.0); ok = false; } if ((id != 0) && (g_sServer->qmPlayers.count() > g_sp.iMaxUsers)) { msr.qsReason = QString("Server is full (max %1 users)").arg(g_sp.iMaxUsers); ok = false; } if (! ok) { g_sServer->log(QString("Rejected connection: %1").arg(msr.qsReason), cCon); g_sServer->sendMessage(cCon, &msr); cCon->disconnect(); return; } // Kick ghost if (ppOld) { g_sServer->log(QString("Disconnecting ghost"), cOld); cOld->disconnect(); } int lchan = ServerDB::readLastChannel(pSrcPlayer); Channel *lc = Channel::get(lchan); if (! lc) lc = Channel::get(0); else if (! ChanACL::hasPermission(pSrcPlayer, lc, ChanACL::Enter)) lc = Channel::get(0); g_sServer->playerEnterChannel(pSrcPlayer, lc, true); ServerDB::conLoggedOn(pSrcPlayer, cCon); QQueue q; QSet chans; q << Channel::get(0); while (! q.isEmpty()) { c = q.dequeue(); chans.insert(c); MessageChannelAdd mca; mca.sPlayerId = 0; mca.iId = c->iId; mca.iParent = (c->cParent) ? c->cParent->iId : -1; mca.qsName = c->qsName; if (c->iId != 0) g_sServer->sendMessage(cCon, &mca); foreach(c, c->qlChannels) q.enqueue(c); } foreach(c, chans) { if (c->qhLinks.count() > 0) { MessageChannelLink mcl; mcl.iId = c->iId; mcl.ltType = MessageChannelLink::Link; foreach(Channel *l, c->qhLinks.keys()) mcl.qlTargets << l->iId; g_sServer->sendMessage(cCon, &mcl); } } MessageServerJoin msjMsg; MessagePlayerMove mpm; pSrcPlayer->sState = Player::Authenticated; msjMsg.sPlayerId = pSrcPlayer->sId; msjMsg.iId = pSrcPlayer->iId; msjMsg.qsPlayerName = pSrcPlayer->qsName; g_sServer->sendExcept(&msjMsg, cCon); mpm.sPlayerId = 0; mpm.sVictim = pSrcPlayer->sId; mpm.iChannelId = pSrcPlayer->cChannel->iId; if (mpm.iChannelId != 0) g_sServer->sendExcept(&mpm, cCon); foreach(Player *pPlayer, g_sServer->qmPlayers) { if (pPlayer->sState != Player::Authenticated) continue; msjMsg.sPlayerId = pPlayer->sId; msjMsg.iId = pPlayer->iId; msjMsg.qsPlayerName = pPlayer->qsName; g_sServer->sendMessage(cCon, &msjMsg); if (pPlayer->bDeaf) { MessagePlayerDeaf mpdMsg; mpdMsg.sPlayerId = 0; mpdMsg.sVictim = pPlayer->sId; mpdMsg.bDeaf = true; g_sServer->sendMessage(cCon, &mpdMsg); } else if (pPlayer->bMute || pPlayer->bSuppressed) { MessagePlayerMute mpmMsg; mpmMsg.sPlayerId = 0; mpmMsg.sVictim = pPlayer->sId; mpmMsg.bMute = true; g_sServer->sendMessage(cCon, &mpmMsg); } if (pPlayer->bSelfDeaf || pPlayer->bSelfMute) { MessagePlayerSelfMuteDeaf mpsmdMsg; mpsmdMsg.sPlayerId = pPlayer->sId; mpsmdMsg.bDeaf = pPlayer->bSelfDeaf; mpsmdMsg.bMute = pPlayer->bSelfMute; g_sServer->sendMessage(cCon, &mpsmdMsg); } mpm.sPlayerId = 0; mpm.sVictim = pPlayer->sId; mpm.iChannelId = pPlayer->cChannel->iId; g_sServer->sendMessage(cCon, &mpm); } MessageServerSync mssMsg; mssMsg.sPlayerId = pSrcPlayer->sId; mssMsg.qsWelcomeText = g_sp.qsWelcomeText; mssMsg.iMaxBandwidth = g_sp.iMaxBandwidth; g_sServer->sendMessage(cCon, &mssMsg); g_sServer->log(QString("Authenticated: %1").arg(qsUsername), cCon); dbus->playerConnected(pSrcPlayer); g_sServer->playerEnterChannel(pSrcPlayer, lc, false); } void MessageServerBanList::process(Connection *cCon) { MSG_SETUP(Player::Authenticated); if (! ChanACL::hasPermission(pSrcPlayer, Channel::get(0), ChanACL::Write)) { PERM_DENIED(pSrcPlayer, Channel::get(0), ChanACL::Write); return; } if (bQuery) { MessageServerBanList msbl; msbl.sPlayerId = 0; msbl.bQuery = false; msbl.qlBans = g_sServer->qlBans; g_sServer->sendMessage(cCon, &msbl); } else { g_sServer->qlBans = qlBans; g_sServer->log(QString("Updated banlist"), cCon); ServerDB::setBans(qlBans); } } void MessageServerLeave::process(Connection *cCon) { cCon->disconnect(); } void MessageServerJoin::process(Connection *cCon) { cCon->disconnect(); } void MessageServerReject::process(Connection *cCon) { cCon->disconnect(); } void MessageServerSync::process(Connection *cCon) { cCon->disconnect(); } void MessagePermissionDenied::process(Connection *cCon) { cCon->disconnect(); } void MessagePlayerRename::process(Connection *cCon) { cCon->disconnect(); } void MessageMultiSpeex::process(Connection *cCon) { MSG_SETUP(Player::Authenticated); sPlayerId = pSrcPlayer->sId; g_sServer->emitPacket(this); } void MessageSpeex::process(Connection *cCon) { MSG_SETUP(Player::Authenticated); sPlayerId = pSrcPlayer->sId; g_sServer->emitPacket(this); } void MessagePlayerMute::process(Connection *cCon) { MSG_SETUP(Player::Authenticated); VICTIM_SETUP; if (! pDstPlayer) return; if (! ChanACL::hasPermission(pSrcPlayer, pDstPlayer->cChannel, ChanACL::MuteDeafen)) { PERM_DENIED(pSrcPlayer, pDstPlayer->cChannel, ChanACL::MuteDeafen); return; } if (! bMute && pDstPlayer->bSuppressed) { pDstPlayer->bSuppressed = false; } else if (pDstPlayer->bMute == bMute) { return; } pDstPlayer->bMute = bMute; g_sServer->sendAll(this); if (! bMute && pDstPlayer->bDeaf) { pDstPlayer->bDeaf = false; } dbus->playerStateChanged(pDstPlayer); g_sServer->log(QString("Muted %1 (%2)").arg(pDstPlayer->qsName).arg(bMute), cCon); } void MessagePlayerDeaf::process(Connection *cCon) { MSG_SETUP(Player::Authenticated); VICTIM_SETUP; if (! pDstPlayer) return; if (! ChanACL::hasPermission(pSrcPlayer, pDstPlayer->cChannel, ChanACL::MuteDeafen)) { PERM_DENIED(pSrcPlayer, pDstPlayer->cChannel, ChanACL::MuteDeafen); return; } if (pDstPlayer->bDeaf == bDeaf) return; pDstPlayer->bDeaf = bDeaf; g_sServer->sendAll(this); if (bDeaf && ! pDstPlayer->bMute) { pDstPlayer->bMute = true; } dbus->playerStateChanged(pDstPlayer); g_sServer->log(QString("Deafened %1 (%2)").arg(pDstPlayer->qsName).arg(bDeaf), cCon); } void MessagePlayerKick::process(Connection *cCon) { MSG_SETUP(Player::Authenticated); VICTIM_SETUP; if (! pDstPlayer) return; if (! ChanACL::hasPermission(pSrcPlayer, pDstPlayer->cChannel, ChanACL::MoveKick)) { PERM_DENIED(pSrcPlayer, pDstPlayer->cChannel, ChanACL::MoveKick); return; } g_sServer->sendAll(this); g_sServer->log(QString("Kicked %1 (%2)").arg(pDstPlayer->qsName).arg(qsReason), cCon); cDst->disconnect(); } void MessagePlayerBan::process(Connection *cCon) { MSG_SETUP(Player::Authenticated); VICTIM_SETUP; if (! pDstPlayer) return; if (! ChanACL::hasPermission(pSrcPlayer, Channel::get(0), ChanACL::MoveKick)) { PERM_DENIED(pSrcPlayer, Channel::get(0), ChanACL::MoveKick); return; } g_sServer->sendAll(this); g_sServer->log(QString("Kickbanned %1 (%2)").arg(pDstPlayer->qsName).arg(qsReason), cCon); QHostAddress adr = cDst->peerAddress(); quint32 base = adr.toIPv4Address(); g_sServer->qlBans << QPair(base, 32); ServerDB::setBans(g_sServer->qlBans); cDst->disconnect(); } void MessagePlayerSelfMuteDeaf::process(Connection *cCon) { MSG_SETUP(Player::Authenticated); pSrcPlayer->bSelfMute = bMute; pSrcPlayer->bSelfDeaf = bDeaf; g_sServer->sendAll(this); dbus->playerStateChanged(pSrcPlayer); } void MessagePlayerMove::process(Connection *cCon) { MSG_SETUP(Player::Authenticated); VICTIM_SETUP; if (! pDstPlayer) return; Channel *c = Channel::get(iChannelId); if (!c || (c == pDstPlayer->cChannel)) return; if ((pSrcPlayer != pDstPlayer) && ! ChanACL::hasPermission(pSrcPlayer, pDstPlayer->cChannel, ChanACL::MoveKick)) { PERM_DENIED(pSrcPlayer, pDstPlayer->cChannel, ChanACL::MoveKick); return; } if (! ChanACL::hasPermission(pSrcPlayer, c, ChanACL::MoveKick) && ! ChanACL::hasPermission(pDstPlayer, c, ChanACL::Enter)) { PERM_DENIED(pDstPlayer, c, ChanACL::Enter); return; } g_sServer->sendAll(this); g_sServer->playerEnterChannel(pDstPlayer, c); g_sServer->log(QString("Moved to %1 (%2)").arg(c->qsName).arg(pDstPlayer->qsName), cCon); } void MessageChannelAdd::process(Connection *cCon) { MSG_SETUP(Player::Authenticated); Channel *p = Channel::get(iParent); if (!p) return; if (! ChanACL::hasPermission(pSrcPlayer, p, ChanACL::MakeChannel)) { PERM_DENIED(pSrcPlayer, p, ChanACL::MakeChannel); return; } QRegExp re("[ \\w\\#\\[\\]\\{\\}\\(\\)\\@\\|]+"); if (! re.exactMatch(qsName)) { PERM_DENIED_TEXT("Illegal channel name"); return; } QRegExp re2("\\w"); if (re2.indexIn(qsName) == -1) { PERM_DENIED_TEXT("Must have alphanumeric in name"); return; } Channel *c = ServerDB::addChannel(p, qsName); if (pSrcPlayer->iId >= 0) { Group *g = new Group(c, "admin"); g->qsAdd << pSrcPlayer->iId; } ServerDB::updateChannel(c); dbus->channelCreated(c); iId = c->iId; g_sServer->sendAll(this); g_sServer->log(QString("Added channel %1 (%2)").arg(qsName).arg(p->qsName), cCon); } void MessageChannelRemove::process(Connection *cCon) { MSG_SETUP(Player::Authenticated); Channel *c = Channel::get(iId); if (!c) return; if (! ChanACL::hasPermission(pSrcPlayer, c, ChanACL::Write) || (iId == 0)) { PERM_DENIED(pSrcPlayer, c, ChanACL::Write); return; } g_sServer->log(QString("Removed channel %1").arg(c->qsName), cCon); g_sServer->removeChannel(c, pSrcPlayer); } void MessageChannelMove::process(Connection *cCon) { MSG_SETUP(Player::Authenticated); Channel *c = Channel::get(iId); Channel *np = Channel::get(iParent); if (!c || ! np) return; if (np == c->cParent) return; if (! ChanACL::hasPermission(pSrcPlayer, c, ChanACL::Write)) { PERM_DENIED(pSrcPlayer, c, ChanACL::Write); return; } if (! ChanACL::hasPermission(pSrcPlayer, np, ChanACL::MakeChannel)) { PERM_DENIED(pSrcPlayer, np, ChanACL::MakeChannel); return; } // Can't move to a subchannel of itself Channel *p = np; while (p) { if (p == c) return; p = p->cParent; } g_sServer->log(QString("Moved channel %1 (%2 -> %3)").arg(c->qsName).arg(c->cParent->qsName).arg(np->qsName), cCon); c->cParent->removeChannel(c); np->addChannel(c); ServerDB::updateChannel(c); dbus->channelStateChanged(c); g_sServer->sendAll(this); } void MessageChannelLink::process(Connection *cCon) { MSG_SETUP(Player::Authenticated); Channel *c = Channel::get(iId); if (!c) return; if (! ChanACL::hasPermission(pSrcPlayer, c, ChanACL::LinkChannel)) { PERM_DENIED(pSrcPlayer, c, ChanACL::LinkChannel); return; } Channel *l = (qlTargets.count() == 1 ) ? Channel::get(qlTargets[0]) : NULL; switch (ltType) { case Link: if (!l) return; if (! ChanACL::hasPermission(pSrcPlayer, l, ChanACL::LinkChannel)) { PERM_DENIED(pSrcPlayer, l, ChanACL::LinkChannel); return; } break; case Unlink: if (!l) return; break; case UnlinkAll: if (qlTargets.count() > 0) return; break; default: if (qlTargets.count() <= 0) return; } QSet oldset = c->qhLinks.keys().toSet(); switch(ltType) { case UnlinkAll: c->unlink(NULL); ServerDB::removeLink(c, NULL); dbus->channelStateChanged(c); g_sServer->log(QString("Unlinked all from channel %1").arg(c->qsName), cCon); g_sServer->sendAll(this); return; case Link: c->link(l); ServerDB::addLink(c, l); dbus->channelStateChanged(c); g_sServer->log(QString("Linked channel %1 and %2").arg(c->qsName).arg(l->qsName), cCon); break; case Unlink: c->unlink(l); ServerDB::removeLink(c, l); dbus->channelStateChanged(c); g_sServer->log(QString("Unlinked channel %1 and %2").arg(c->qsName).arg(l->qsName), cCon); break; case PushLink: foreach(int tid, qlTargets) { l=Channel::get(tid); if (l && ChanACL::hasPermission(pSrcPlayer, l, ChanACL::LinkChannel)) c->playerLink(l, pSrcPlayer); } break; case PushUnlink: foreach(int tid, qlTargets) { l=Channel::get(tid); if (l) c->playerUnlink(l, pSrcPlayer); } break; } QSet newset = c->qhLinks.keys().toSet(); QSet changed; if (newset.count() == oldset.count()) return; MessageChannelLink mcl; mcl.iId = iId; mcl.sPlayerId=sPlayerId; if (newset.count() > oldset.count()) { mcl.ltType = Link; changed = newset - oldset; } else { mcl.ltType = Unlink; changed = oldset - newset; } foreach(l, changed) mcl.qlTargets << l->iId; g_sServer->sendAll(&mcl); } void MessageEditACL::process(Connection *cCon) { MSG_SETUP(Player::Authenticated); Channel *c = Channel::get(iId); if (!c) return; if (! ChanACL::hasPermission(pSrcPlayer, c, ChanACL::Write)) { PERM_DENIED(pSrcPlayer, c, ChanACL::Write); return; } MessageEditACL mea; mea.iId = iId; if (bQuery) { QStack chans; Channel *p; ChanACL *acl; p = c; while (p) { chans.push(p); if ((p==c) || p->bInheritACL) p = p->cParent; else p = NULL; } mea.bQuery = false; mea.bInheritACL = c->bInheritACL; while(! chans.isEmpty()) { p = chans.pop(); foreach(acl, p->qlACL) { if ((p == c) || (acl->bApplySubs)) { ACLStruct as; as.bInherited = (p != c); as.bApplyHere = acl->bApplyHere; as.bApplySubs = acl->bApplySubs; as.iPlayerId = acl->iPlayerId; as.qsGroup = acl->qsGroup; as.pDeny = acl->pDeny; as.pAllow = acl->pAllow; mea.acls << as; } } } p = c->cParent; QSet allnames=Group::groupNames(c); QString name; foreach(name, allnames) { Group *g = c->qhGroups.value(name); Group *pg = p ? Group::getGroup(p, name) : NULL; GroupStruct gs; gs.qsName = name; gs.bInherit = g ? g->bInherit : true; gs.bInheritable = g ? g->bInheritable : true; gs.bInherited = ((pg != NULL) && pg->bInheritable); if (g) { gs.qsAdd = g->qsAdd; gs.qsRemove = g->qsRemove; } if (pg) gs.qsInheritedMembers = pg->members(); mea.groups << gs; } g_sServer->sendMessage(cCon, &mea); } else { Group *g; ChanACL *a; GroupStruct gs; ACLStruct as; foreach(g, c->qhGroups) delete g; foreach(a, c->qlACL) delete a; c->qhGroups.clear(); c->qlACL.clear(); c->bInheritACL = bInheritACL; foreach(gs, groups) { g = new Group(c, gs.qsName); g->bInherit = gs.bInherit; g->bInheritable = gs.bInheritable; g->qsAdd = gs.qsAdd; g->qsRemove = gs.qsRemove; } foreach(as, acls) { a = new ChanACL(c); a->bApplyHere=as.bApplyHere; a->bApplySubs=as.bApplySubs; a->iPlayerId=as.iPlayerId; a->qsGroup=as.qsGroup; a->pDeny=as.pDeny; a->pAllow=as.pAllow; } ChanACL::clearCache(); if (! ChanACL::hasPermission(pSrcPlayer, c, ChanACL::Write)) { a = new ChanACL(c); a->bApplyHere=true; a->bApplySubs=false; a->iPlayerId=pSrcPlayer->iId; a->pDeny=ChanACL::None; a->pAllow=ChanACL::Write | ChanACL::Traverse; ChanACL::clearCache(); } ServerDB::updateChannel(c); g_sServer->log(QString("Updated ACL in channel %1(%2)").arg(c->qsName).arg(c->iId), cCon); } } void MessageQueryUsers::process(Connection *cCon) { MSG_SETUP(Player::Authenticated); int i; for(i=0;iqhUserIDCache.value(name); if (! g_sServer->qhUserIDCache.contains(name)) { id = ServerDB::getUserID(name); if (id != -1) g_sServer->qhUserIDCache[name] = id; } qlIds[i] = id; } else { if (! g_sServer->qhUserNameCache.contains(id)) { name = ServerDB::getUserName(id); if (! name.isEmpty()) g_sServer->qhUserNameCache[id] = name; } qlNames[i] = g_sServer->qhUserNameCache.value(id); } } g_sServer->sendMessage(cCon, this); } void MessagePing::process(Connection *cCon) { MSG_SETUP(Player::Authenticated); g_sServer->sendMessage(cCon, this); }