#define _USE_MATH_DEFINES #include #include #include #include #include #include "../mumble_plugin.h" HANDLE h = NULL; static DWORD getProcess(const wchar_t *exename) { PROCESSENTRY32 pe; DWORD pid = 0; pe.dwSize = sizeof(pe); HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); if (hSnap != INVALID_HANDLE_VALUE) { BOOL ok = Process32First(hSnap, &pe); while (ok) { if (wcscmp(pe.szExeFile, exename)==0) { pid = pe.th32ProcessID; break; } ok = Process32Next(hSnap, &pe); } CloseHandle(hSnap); } return pid; } static bool peekProc(VOID *base, VOID *dest, SIZE_T len) { SIZE_T r; BOOL ok=ReadProcessMemory(h, base, dest, len, &r); return (ok && (r == len)); } static void about(HWND h) { ::MessageBox(h, L"Reads audio position information from COD4 (v 1.7.568)", L"Mumble COD4 Plugin", MB_OK); } static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) { float viewHor, viewVer; char state; char ccontext[256]; for (int i=0;i<3;i++) avatar_pos[i]=avatar_front[i]=avatar_top[i]=0.0f; bool ok; /* This plugin uses the following Variables: Address Type Description =================================== 0x0072AFD0 float Z-Coordinate 0x0072AFE0 float X-Coordinate 0x0072AFF0 float Y-Coordinate 0x0072AF3C float Horizontal view (degrees) 0x0072AF38 float Vertical view (degrees) 0x0074E380 byte Magical state value */ ok = peekProc((BYTE *) 0x0074E380, &state, 1); // Magical state value if (! ok) return false; /* state value is: 0 while not in game 4 while playing 8 while spectating This value is used for disabling pa for spectators or people not on a server. */ if (state != 4) return true; // This results in all vectors beeing zero which tells mumble to ignore them. ok = peekProc((BYTE *) 0x0072AFD0, avatar_pos+2, 4) && //Z peekProc((BYTE *) 0x0072AFE0, avatar_pos, 4) && //X peekProc((BYTE *) 0x0072AFF0, avatar_pos+1, 4) && //Y peekProc((BYTE *) 0x0072AF3C, &viewHor, 4) && //Hor peekProc((BYTE *) 0x0072AF38, &viewVer, 4) && //Ver peekProc((BYTE *) 0x01410BE8, ccontext, 256); if (! ok) return false; /* Get context string, in this plugin this will be an ip:port (char 256 bytes) string */ context = std::string(ccontext); // Scale Coordinates /* Z-Value is increasing when heading north decreasing when heading south X-Value is increasing when heading west decreasing when heading east Y-Value is increasing when going up decreasing when going down 40 units = 1 meter (not confirmed) */ for (int i=0;i<3;i++) avatar_pos[i]/=40.0f; // Scale to meters avatar_pos[0]*=(-1.0f); // Convert right to left handed // Calculate view unit vector /* Vertical view 0° when centered 85° when looking down 275° when looking up Decreasing when looking up. Horizontal is 0° when facing North 90° when facing West 180° when facing South 270° when facing East Increasing when turning left. */ viewVer *= static_cast(M_PI / 180.0f); viewHor *= static_cast(M_PI / 180.0f); avatar_front[0] = -sin(viewHor) * cos(viewVer); avatar_front[1] = -sin(viewVer); avatar_front[2] = cos(viewHor) * cos(viewVer); for (int i=0;i<3;i++) { camera_pos[i] = avatar_pos[i]; camera_front[i] = avatar_front[i]; camera_top[i] = avatar_top[i]; } return ok; } static int trylock() { h = NULL; DWORD pid=getProcess(L"iw3mp.exe"); if (!pid) return false; h=OpenProcess(PROCESS_VM_READ, false, pid); if (!h) return false; float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::string context; std::wstring identity; if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) return true; CloseHandle(h); h = NULL; return false; } static void unlock() { if (h) { CloseHandle(h); h = NULL; } } static const std::wstring longdesc() { return std::wstring(L"Supports Call of Duty 4 v1.7.568 only. Only supports context."); } static MumblePlugin cod4plug = { MUMBLE_PLUGIN_MAGIC, std::wstring(L"Call of Duty 4 v1.7.568"), std::wstring(L"Call of Duty 4"), about, NULL, trylock, unlock, longdesc, fetch }; extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() { return &cod4plug; }