#define _USE_MATH_DEFINES #include #include #include #include #include #include "../mumble_plugin.h" HANDLE h = NULL; static DWORD getProcess(const wchar_t *exename) { PROCESSENTRY32 pe; DWORD pid = 0; pe.dwSize = sizeof(pe); HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); if (hSnap != INVALID_HANDLE_VALUE) { BOOL ok = Process32First(hSnap, &pe); while (ok) { if (wcscmp(pe.szExeFile, exename)==0) { pid = pe.th32ProcessID; break; } ok = Process32Next(hSnap, &pe); } CloseHandle(hSnap); } return pid; } static bool peekProc(VOID *base, VOID *dest, SIZE_T len) { SIZE_T r; BOOL ok=ReadProcessMemory(h, base, dest, len, &r); return (ok && (r == len)); } static void about(HWND h) { ::MessageBox(h, L"Reads audio position information from cod2 (v 1.3)", L"Mumble cod2 Plugin", MB_OK); } static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) { float viewHor, viewVer; char state; for (int i=0;i<3;i++) avatar_pos[i]=avatar_front[i]=avatar_top[i]=0.0f; bool ok; /* This plugin uses the following Variables: Address Type Description =================================== 0x01516608 float Z-Coordinate (=0 out-of-game) 0x0151660C float X-Coordinate (=0 out-of-game) 0x01516610 float Y-Coordinate (=0 out-of-game) 0x0151A114 float Horizontal view (degrees) (=0 out-of-game) 0x0151A110 float Vertical view (degrees) (=0 out-of-game) 0x0096B688 byte Magic value (0=ingame/out-of-game, 4=spectator) */ ok = peekProc((BYTE *) 0x0096B688, &state, 1); if (! ok) return false; if (state == 4) return true; // If this magic value is 4 we are spectating, so switch of PA ok = peekProc((BYTE *) 0x01516608, avatar_pos+2, 4) && //Z peekProc((BYTE *) 0x0151660C, avatar_pos, 4) && //X peekProc((BYTE *) 0x01516610, avatar_pos+1, 4) && //Y peekProc((BYTE *) 0x0151A114, &viewHor, 4) && //Hor peekProc((BYTE *) 0x0151A110, &viewVer, 4); //Ver if (! ok) return false; // Scale Coordinates /* Z-Value is increasing when heading north decreasing when heading south X-Value is increasing when heading west decreasing when heading east Y-Value is increasing when going up decreasing when going down 40 units = 1 meter (not confirmed) */ for (int i=0;i<3;i++) avatar_pos[i]/=40.0f; // Scale to meters avatar_pos[0]*=(-1.0f); // Convert right to left handed // Calculate view unit vector /* Vertical view 0 when centered 85 when looking down 275 when looking up Decreasing when looking up. Horizontal is 0 when facing North 90 when facing West 180 when facing South 270 when facing East Increasing when turning left. */ viewVer *= static_cast(M_PI / 180.0f); viewHor *= static_cast(M_PI / 180.0f); avatar_front[0] = -sin(viewHor) * cos(viewVer); avatar_front[1] = -sin(viewVer); avatar_front[2] = cos(viewHor) * cos(viewVer); return ok; } static int trylock() { h = NULL; DWORD pid=getProcess(L"CoD2MP_s.exe"); if (!pid) return false; h=OpenProcess(PROCESS_VM_READ, false, pid); if (!h) return false; float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::string context; std::wstring identity; if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) return true; CloseHandle(h); h = NULL; return false; } static void unlock() { if (h) { CloseHandle(h); h = NULL; } } static const std::wstring longdesc() { return std::wstring(L"Supports Call of Duty 2 v1.3. No context or identity support yet."); } static MumblePlugin cod2plug = { MUMBLE_PLUGIN_MAGIC, std::wstring(L"Call of Duty 2 v1.3"), std::wstring(L"Call of Duty 2"), about, NULL, trylock, unlock, longdesc, fetch }; extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() { return &cod2plug; }