// Copyright 2005-2016 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #include "../mumble_plugin_win32_x86.h" procptr32_t posptr, faceptr, topptr; static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &) { for (int i=0;i<3;i++) avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; char ccontext[128]; char state; char logincheck; bool ok; ok = peekProc(0x00A1D908, &logincheck, 1); if (! ok) return false; if (logincheck == 0) return false; /* state value is: 0 while not in game usually 1, never 0 if you create your own server ingame; this value will switch to 1 the instant you click "Join Game" usually 3, never 0 if you load into a server; this value will switch to 3 the instant you click "Join Game" */ ok = peekProc(0x00B47968, &state, 1); // Magical state value if (! ok) return false; ok = peekProc(posptr, avatar_pos, 12) && peekProc(faceptr, avatar_front, 12) && peekProc(topptr, avatar_top, 12) && peekProc(0x00B527B8, ccontext, 128); if (! ok) return false; /* Get context string; in this plugin this will be an ip:port (char 256 bytes) string */ ccontext[127] = 0; context = std::string(ccontext); if (state == 0) return true; // This results in all vectors beeing zero which tells Mumble to ignore them. for (int i=0;i<3;i++) { camera_pos[i] = avatar_pos[i]; camera_front[i] = avatar_front[i]; camera_top[i] = avatar_top[i]; } return true; } static int trylock(const std::multimap &pids) { posptr = faceptr = topptr = NULL; if (! initialize(pids, L"BF2142.exe", L"BF2142Audio.dll")) return false; procptr32_t cacheaddr = pModule + 0x4745c; procptr32_t cache = peekProc(cacheaddr); posptr = peekProc(cache + 0xc0); faceptr = peekProc(cache + 0xc4); topptr = peekProc(cache + 0xc8); float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::string context; std::wstring identity; if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring(L"Supports Battlefield 2142 v1.50. No identity support yet."); } static std::wstring description(L"Battlefield 2142 v1.50"); static std::wstring shortname(L"Battlefield 2142"); static int trylock1() { return trylock(std::multimap()); } static MumblePlugin bf2142plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, NULL, NULL, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 bf2142plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() { return &bf2142plug; } extern "C" __declspec(dllexport) MumblePlugin2 *getMumblePlugin2() { return &bf2142plug2; }