// Copyright 2016 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #include "../mumble_plugin_win32.h" static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) { for (int i=0;i<3;i++) { avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; } bool ok, state, spec; char host[22]; BYTE team; // Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system float avatar_pos_corrector[3], camera_pos_corrector[3], viewHor, viewVer; // Peekproc and assign game addresses to our containers, so we can retrieve positional data ok = peekProc((BYTE *) pModule + 0x0188248, &state, 1) && // Magical state value: 1 when in-game and 0 when in main menu. peekProc((BYTE *) pModule + 0x1041CAC, &spec, 1) && // Spectator state value: 1 when spectating and 0 when playing. peekProc((BYTE *) pModule + 0x0EB8950, &avatar_pos_corrector, 12) && // Avatar Position values (Z, X and Y, respectively). peekProc((BYTE *) pModule + 0x0E6093C, &camera_pos_corrector, 12) && // Camera Position values (Z, X and Y, respectively). peekProc((BYTE *) pModule + 0x1072954, &viewHor, 4) && // Changes in a range from 87.890625 (looking down) to -87.890625 (looking up). peekProc((BYTE *) pModule + 0x1072950, &viewVer, 4) && // Changes in a range from 180 to -180 when moving the view to left/right. peekProc((BYTE *) pModule + 0x0E4A638, host) && // Server value: "IP:Port" when in a remote server, "loopback" when on a local server. peekProc((BYTE *) pModule + 0x106CE6C, team); // Team value: 0 when in a FFA game (no team); 1 when in Red team; 2 when in Blue team; 3 when in Spectators. if (! ok) { return false; } if (! state) { // If not in-game context.clear(); // Clear context identity.clear(); // Clear identity return true; // This results in all vectors beeing zero which tells Mumble to ignore them. } if (state && spec) { // If in-game as spectator // Set to 0 avatar and camera values. for (int i=0;i<3;i++) { avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; } // Set team to SPEC. std::wostringstream oidentity; oidentity << "{\"team\": \"SPEC\"}"; identity = oidentity.str(); return true; // This results in all vectors beeing zero which tells Mumble to ignore them. } host[sizeof(host) - 1] = '\0'; std::string Server(host); // This string can be either "xxx.xxx.xxx.xxx:yyyyy" (or shorter), "loopback" or "" (empty) when loading. Hence 22 size for char. if (!Server.empty()) { if (Server.find("loopback") == std::string::npos) { std::ostringstream newcontext; newcontext << "{\"ipport\": \"" << Server << "\"}"; context = newcontext.str(); } std::wostringstream oidentity; if (team == 0) oidentity << "{\"team\": \"FFA\"}"; else if (team == 1) oidentity << "{\"team\": \"RED\"}"; else if (team == 2) oidentity << "{\"team\": \"BLUE\"}"; else if (team == 3) oidentity << "{\"team\": \"SPEC\"}"; identity = oidentity.str(); } /* Game | Mumble X | Y Y | Z Z | X */ avatar_pos[0] = avatar_pos_corrector[1]; avatar_pos[1] = avatar_pos_corrector[2]; avatar_pos[2] = avatar_pos_corrector[0]; camera_pos[0] = camera_pos_corrector[1]; camera_pos[1] = camera_pos_corrector[2]; camera_pos[2] = camera_pos_corrector[0]; // Scale to meters for (int i=0;i<3;i++) { avatar_pos[i]/=70.0f; camera_pos[i]/=70.0f; } viewVer *= static_cast(M_PI / 180.0f); viewHor *= static_cast(M_PI / 180.0f); avatar_front[0] = camera_front[0] = -sin(viewHor) * cos(viewVer); avatar_front[1] = camera_front[1] = -sin(viewVer); avatar_front[2] = camera_front[2] = cos(viewHor) * cos(viewVer); avatar_top[0] = camera_top[0] = -sin(viewHor) * cos(viewVer); avatar_top[1] = camera_top[1] = -sin(viewVer); avatar_top[2] = camera_top[2] = cos(viewHor) * cos(viewVer); return true; } static int trylock(const std::multimap &pids) { if (! initialize(pids, L"quakelive_steam.exe")) { // Link the game executable return false; } // Check if we can get meaningful data from it float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::wstring sidentity; std::string scontext; if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring(L"Supports Quake Live version 1068 with context and identity support."); // Plugin long description } static std::wstring description(L"Quake Live (v1068)"); // Plugin short description static std::wstring shortname(L"Quake Live"); // Plugin short name static int trylock1() { return trylock(std::multimap()); } static MumblePlugin qlplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, NULL, NULL, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 qlplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() { return &qlplug; } extern "C" __declspec(dllexport) MumblePlugin2 *getMumblePlugin2() { return &qlplug2; }