// Copyright 2005-2016 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #include "../mumble_plugin_win32_x86.h" static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) { float viewHor, viewVer; char state; for (int i=0;i<3;i++) avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; bool ok; /* This plugin uses the following Variables: Address Type Description =================================== 0x01516608 float Z-Coordinate (=0 out-of-game) 0x0151660C float X-Coordinate (=0 out-of-game) 0x01516610 float Y-Coordinate (=0 out-of-game) 0x0151A114 float Horizontal view (degrees) (=0 out-of-game) 0x0151A110 float Vertical view (degrees) (=0 out-of-game) 0x0096B688 byte Magic value (0=ingame/out-of-game, 4=spectator) */ ok = peekProc(0x0096B688, &state, 1); if (! ok) return false; if (state == 4) return true; // If this magic value is 4 we are spectating, so switch of PA ok = peekProc(0x01516608, avatar_pos+2, 4) && //Z peekProc(0x0151660C, avatar_pos, 4) && //X peekProc(0x01516610, avatar_pos+1, 4) && //Y peekProc(0x0151A114, &viewHor, 4) && //Hor peekProc(0x0151A110, &viewVer, 4); //Ver if (! ok) return false; // Scale Coordinates /* Z-Value is increasing when heading north decreasing when heading south X-Value is increasing when heading west decreasing when heading east Y-Value is increasing when going up decreasing when going down 40 units = 1 meter (not confirmed) */ for (int i=0;i<3;i++) avatar_pos[i]/=40.0f; // Scale to meters avatar_pos[0]*=(-1.0f); // Convert right to left handed avatar_top[2] = -1; // Head movement is in front vector // Calculate view unit vector /* Vertical view 0 when centered 85 when looking down 275 when looking up Decreasing when looking up. Horizontal is 0 when facing North 90 when facing West 180 when facing South 270 when facing East Increasing when turning left. */ viewVer *= static_cast(M_PI / 180.0f); viewHor *= static_cast(M_PI / 180.0f); avatar_front[0] = -sin(viewHor) * cos(viewVer); avatar_front[1] = -sin(viewVer); avatar_front[2] = cos(viewHor) * cos(viewVer); return true; } static int trylock(const std::multimap &pids) { if (! initialize(pids, L"CoD2MP_s.exe")) return false; float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::string context; std::wstring identity; if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring(L"Supports Call of Duty 2 v1.3. No context or identity support yet."); } static std::wstring description(L"Call of Duty 2 v1.3"); static std::wstring shortname(L"Call of Duty 2"); static int trylock1() { return trylock(std::multimap()); } static MumblePlugin cod2plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, NULL, NULL, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 cod2plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() { return &cod2plug; } extern "C" __declspec(dllexport) MumblePlugin2 *getMumblePlugin2() { return &cod2plug2; }