#define _USE_MATH_DEFINES #include #include #include #include #include #include "../mumble_plugin.h" HANDLE h = NULL; static DWORD getProcess(const wchar_t *exename) { PROCESSENTRY32 pe; DWORD pid = 0; pe.dwSize = sizeof(pe); HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); if (hSnap != INVALID_HANDLE_VALUE) { BOOL ok = Process32First(hSnap, &pe); while (ok) { if (wcscmp(pe.szExeFile, exename)==0) { pid = pe.th32ProcessID; break; } ok = Process32Next(hSnap, &pe); } CloseHandle(hSnap); } return pid; } static bool peekProc(VOID *base, VOID *dest, SIZE_T len) { SIZE_T r; BOOL ok=ReadProcessMemory(h, base, dest, len, &r); return (ok && (r == len)); } static void about(HWND h) { ::MessageBox(h, L"Reads audio position information from COD4 (v 1.7.568)", L"Mumble COD4 Plugin", MB_OK); } static int fetch(float *pos, float *front, float *top) { float viewHor, viewVer; char state; for (int i=0;i<3;i++) pos[i]=front[i]=top[i]=0.0; bool ok; /* This plugin uses the following Variables: Address Type Description =================================== 0x0032AFD0 float Z-Coordinate 0x0032AFE0 float X-Coordinate 0x0032AFF0 float Y-Coordinate 0x0032AF3C float Horizontal view (degrees) 0x0032AF38 float Vertical view (degrees) 0x0074E380 byte Magical state value */ ok = peekProc((BYTE *) 0x0074E380, &state, 1); // Magical state value if (! ok) return false; /* state value is: 0 while not in game 4 while playing 8 while spectating This value is used for disabling pa for spectators or people not on a server. */ if (state != 4) return true; // This results in all vectors beeing zero which tells mumble to ignore them. ok = peekProc((BYTE *) 0x0072AFD0, pos+2, 4) && //Z peekProc((BYTE *) 0x0072AFE0, pos, 4) && //X peekProc((BYTE *) 0x0072AFF0, pos+1, 4) && //Y peekProc((BYTE *) 0x0072AF3C, &viewHor, 4) && //Hor peekProc((BYTE *) 0x0072AF38, &viewVer, 4); //Ver if (! ok) return false; // Scale Coordinates /* Z-Value is increasing when heading north decreasing when heading south X-Value is increasing when heading west decreasing when heading east Y-Value is increasing when going up decreasing when going down 40 units = 1 meter (not confirmed) */ for (int i=0;i<3;i++) pos[i]/=40; // Scale to meters pos[0]*=(-1); // Convert right to left handed // Fake top vector top[2] = -1; // Head movement is in front vector // Calculate view unit vector /* Vertical view 0° when centered 85° when looking down 275° when looking up Decreasing when looking up. Horizontal is 0° when facing North 90° when facing West 180° when facing South 270° when facing East Increasing when turning left. */ viewVer *= (float)M_PI/180; viewHor *= (float)M_PI/180; front[0] = -sin(viewHor) * cos(viewVer); front[1] = -sin(viewVer); front[2] = cos(viewHor) * cos(viewVer); return ok; } static int trylock() { h = NULL; DWORD pid=getProcess(L"iw3mp.exe"); if (!pid) return false; h=OpenProcess(PROCESS_VM_READ, false, pid); if (!h) return false; float pos[3], front[3], top[3]; if (fetch(pos, front, top)) return true; CloseHandle(h); h = NULL; return false; } static void unlock() { if (h) { CloseHandle(h); h = NULL; } } static MumblePlugin cod4plug = { MUMBLE_PLUGIN_MAGIC, L"Call of Duty 4 v1.7.568", L"Call of Duty 4", about, NULL, trylock, unlock, fetch }; extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() { return &cod4plug; }