// Copyright 2009-2021 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API #include "../mumble_legacy_plugin.h" #include "../mumble_positional_audio_main.h" static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) { float viewHor, viewVer; char state; for (int i = 0; i < 3; i++) avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; bool ok; /* This plugin uses the following Variables: Address Type Description =================================== 0x008F0F78 float Z-Coordinate 0x008F0F7C float X-Coordinate 0x008F0F80 float Y-Coordinate 0x008F0F88 float Horizontal view (degrees) 0x008F0F84 float Vertical view (degrees) 0x007F7A34 byte Magical state value */ ok = peekProc(0x007F8AB4, &state, 1); // Magical state value if (!ok) return false; /* state value is: 0 while not in game 1 while playing 5 while spectating This value is used for disabling PA for spectators or people not on a server. */ if (state != 1) return true; // This results in all vectors beeing zero which tells mumble to ignore them. ok = peekProc(0x008F1FF8, avatar_pos + 2, 4) && // Z peekProc(0x008F1FFC, avatar_pos, 4) && // X peekProc(0x008F2000, avatar_pos + 1, 4) && // Y peekProc(0x008F2008, &viewHor, 4) && // Hor peekProc(0x008F2004, &viewVer, 4); // Ver if (!ok) return false; // Scale Coordinates /* Z-Value is increasing when heading north decreasing when heading south X-Value is increasing when heading west decreasing when heading east Y-Value is increasing when going up decreasing when going down 40 units = 1 meter (not confirmed) */ for (int i = 0; i < 3; i++) avatar_pos[i] /= 40.0f; // Scale to meters avatar_pos[0] *= (-1.0f); // Convert right to left handed avatar_top[2] = -1; // Head movement is in front vector // Calculate view unit vector /* Vertical view 0° when centered 85° when looking down 275° when looking up Decreasing when looking up. Horizontal is 0° when facing North 90° when facing West 180° when facing South 270° when facing East Increasing when turning left. */ viewVer *= static_cast< float >(M_PI / 180.0f); viewHor *= static_cast< float >(M_PI / 180.0f); avatar_front[0] = -sin(viewHor) * cos(viewVer); avatar_front[1] = -sin(viewVer); avatar_front[2] = cos(viewHor) * cos(viewVer); for (int i = 0; i < 3; i++) { camera_pos[i] = avatar_pos[i]; camera_front[i] = avatar_front[i]; camera_top[i] = avatar_top[i]; } return true; } static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) { if (!initialize(pids, L"iw4mp.exe")) return false; float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::string context; std::wstring identity; if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring( L"Supports Call of Duty: Modern Warfare 2 MP v1.2.208 only. No context or identity support yet."); } static std::wstring description(L"Call of Duty: Modern Warfare 2 MP v1.2.208"); static std::wstring shortname(L"Call of Duty: Modern Warfare 2 MP"); static int trylock1() { return trylock(std::multimap< std::wstring, unsigned long long int >()); } static MumblePlugin codmw2plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 codmw2plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() { return &codmw2plug; } extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() { return &codmw2plug2; }