// Copyright 2021-2022 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #include "Game.h" #include "mumble_positional_audio_utils.h" #include Game::Game(const procid_t id, const std::string &name) : m_proc((id), name) { } Mumble_PositionalDataErrorCode Game::init() { if (!m_proc.isOk()) { return MUMBLE_PDEC_ERROR_TEMP; } const Modules &modules = m_proc.modules(); const auto iter = modules.find("GTA5.exe"); if (iter == modules.cend()) { return MUMBLE_PDEC_ERROR_TEMP; } // Find out the offset of the memory region const MemoryRegions ®ions = iter->second.regions(); const auto &r = regions.cbegin(); if (r != regions.cend()) { m_moduleBase = r->address; } // Check if we can get meaningful data from it const std::string expected_name = "Grand Theft Auto V"; if (m_proc.peekString(m_moduleBase + 0x1E264D3, expected_name.length()) == expected_name) { // Steam version m_stateAddr = m_moduleBase + 0x296F830; m_avatarPosAddr = m_moduleBase + 0x1D57310; m_cameraPosAddr = m_moduleBase + 0x1DA5FA0; m_avatarDirAddr = m_moduleBase + 0x204FB70; m_avatarAxisAddr = m_moduleBase + 0x204FB60; m_cameraDirAddr = m_moduleBase + 0x1FDA9F0; m_cameraAxisAddr = m_moduleBase + 0x1FDA9E0; m_playerAddr = m_moduleBase + 0x297CBB4; } else if (m_proc.peekString(0x180D4D8, expected_name.length()) == expected_name) { // Retail version m_stateAddr = m_moduleBase + 0x2733490; m_avatarPosAddr = m_moduleBase + 0x1F7EAA0; m_cameraPosAddr = m_moduleBase + 0x1C58630; m_avatarBaseAddr = m_moduleBase + 0x1B956C0; // Avatar pointer procptr_t avatarBase = m_proc.peekPtr(m_avatarBaseAddr); if (!avatarBase) return MUMBLE_PDEC_ERROR_TEMP; m_avatarDirAddr = avatarBase + 0x70; m_avatarAxisAddr = avatarBase + 0x80; m_cameraDirAddr = m_moduleBase + 0x1C5A0F0; m_cameraAxisAddr = m_moduleBase + 0x1F7D9F0; m_playerAddr = m_moduleBase + 0x273DBAC; } else { // Return permanent error on unknown version return MUMBLE_PDEC_ERROR_PERM; } // Check if we can get meaningful data from it float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; const char *identity = ""; const char *context = ""; return fetchPositionalData(apos, afront, atop, cpos, cfront, ctop, &context, &identity); } Mumble_PositionalDataErrorCode Game::fetchPositionalData(float *avatarPos, float *avatarDir, float *avatarAxis, float *cameraPos, float *cameraDir, float *cameraAxis, const char **contextPtr, const char **identityPtr) { for (uint8_t i = 0; i < 3; ++i) { avatarPos[i] = avatarDir[i] = avatarAxis[i] = cameraPos[i] = cameraDir[i] = cameraAxis[i] = 0.0f; } // Boolean value to check if game addresses retrieval is successful bool ok; // Char values for extra features char state, player[50]; // Peekproc and assign game addresses to our containers, so we can retrieve positional data ok = m_proc.peek(m_stateAddr, &state, 1) && // Magical state value: 0 when in single player, 2 when online and 3 when in a lobby. m_proc.peek(m_avatarPosAddr, avatarPos, 12) && // Avatar Position values (X, Z and Y). m_proc.peek(m_cameraPosAddr, cameraPos, 12) && // Camera Position values (X, Z and Y). m_proc.peek(m_avatarDirAddr, avatarDir, 12) && // Avatar Front Vector values (X, Z and Y). m_proc.peek(m_avatarAxisAddr, avatarAxis, 12) && // Avatar Top Vector values (X, Z and Y). m_proc.peek(m_cameraDirAddr, cameraDir, 12) && // Camera Front Vector values (X, Z and Y). m_proc.peek(m_cameraAxisAddr, cameraAxis, 12) && // Camera Top Vector values (X, Z and Y). m_proc.peek(m_playerAddr, player); // Player nickname. // This prevents the plugin from linking to the game in case something goes wrong during values retrieval from // memory addresses. if (!ok) return MUMBLE_PDEC_ERROR_TEMP; // State if (state != 2) { // If not in-game *contextPtr = ""; // Clear contextPtr *identityPtr = ""; // Clear identityPtr return MUMBLE_PDEC_ERROR_TEMP; } // Set identity to playername escape(player, sizeof(player)); if (strcmp(player, "") != 0) { m_identity = player; } else { m_identity = "null"; } *identityPtr = m_identity.c_str(); return MUMBLE_PDEC_OK; }