#define _USE_MATH_DEFINES #include #include #include #include #include #include "../mumble_plugin.h" HANDLE h = NULL; static DWORD getProcess(const wchar_t *exename) { PROCESSENTRY32 pe; DWORD pid = 0; pe.dwSize = sizeof(pe); HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); if (hSnap != INVALID_HANDLE_VALUE) { BOOL ok = Process32First(hSnap, &pe); while (ok) { if (wcscmp(pe.szExeFile, exename)==0) { pid = pe.th32ProcessID; break; } ok = Process32Next(hSnap, &pe); } CloseHandle(hSnap); } return pid; } static bool peekProc(VOID *base, VOID *dest, SIZE_T len) { SIZE_T r; BOOL ok=ReadProcessMemory(h, base, dest, len, &r); return (ok && (r == len)); } static void about(HWND h) { ::MessageBox(h, L"Reads audio position information from Wolfenstein: Enemy Territory (v 2.60b)", L"Mumble W:ET plugin", MB_OK); } static int fetch(float *pos, float *front, float *top) { float viewHor, viewVer; char state; for (int i=0;i<3;i++) pos[i]=front[i]=top[i]=0.0; bool ok; /* This plugin uses the following Variables: Address Type Description =================================== 0x013F79CC float Y-Coordinate 0x013E8CF4 float X-Coordinate 0x013E8CF8 float Z-Coordinate 0x013F9E20 float Horizontal view 0x013F9E1C float Vertical view 0x013E8D18 byte Magic value (32 ingame / 0 spectating) */ ok = peekProc((BYTE *) 0x013E8D18, &state, 1); if (! ok) return false; if (state != 32) return true; // If this magic value is !=32 we are spectating, so switch off PA ok = peekProc((BYTE *) 0x013F79CC, pos+1, 4) && //Y peekProc((BYTE *) 0x013E8CF4, pos, 4) && //X peekProc((BYTE *) 0x013E8CF8, pos+2, 4) && //Z peekProc((BYTE *) 0x013F9E20, &viewHor, 4) && //Hor peekProc((BYTE *) 0x013F9E1C, &viewVer, 4); //Ver if (! ok) return false; /* Z-Value is increasing when heading north decreasing when heading south X-Value is increasing when heading east decreasing when heading west Y-Value is increasing when going up decreasing when going down 1 unit = 1 meter (not confirmed) */ // Fake top vector top[2] = -1; // Head movement is in front vector // Calculate view unit vector /* Vertical view 0 when centered -90 when looking up +90 when looking down Increasing when looking down. Horizontal is 90 when facing north 0 when facing east -90 when facing south +/-180 when facing west Increasing when turning left. */ viewVer *= (float)M_PI/180; viewHor *= (float)M_PI/180; front[0] = cos(viewVer) * cos(viewHor); front[1] = -sin(viewVer); front[2] = cos(viewVer) * sin(viewHor); return ok; } static int trylock() { h = NULL; DWORD pid=getProcess(L"ET.exe"); if (!pid) return false; h=OpenProcess(PROCESS_VM_READ, false, pid); if (!h) return false; float pos[3], front[3], top[3]; if (fetch(pos, front, top)) return true; CloseHandle(h); h = NULL; return false; } static void unlock() { if (h) { CloseHandle(h); h = NULL; } } static MumblePlugin wolfetplug = { MUMBLE_PLUGIN_MAGIC, L"Wolfenstein: Enemy Territory 2.60b", L"Wolfenstein: Enemy Territory", about, NULL, trylock, unlock, fetch }; extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() { return &wolfetplug; }