// Copyright 2005-2016 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #include "../mumble_plugin_win32_32bit.h" // Include standard plugin header. #include "../mumble_plugin_utils.h" // Include plugin header for special functions, like "escape". static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) { for (int i=0;i<3;i++) { avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; } // Boolean values to check if game addresses retrieval is successful and if player is in-game bool ok, state, spec; // Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system float avatar_pos_corrector[3], camera_pos_corrector[3], avatar_front_corrector[3], avatar_top_corrector[3]; // Char values for extra features char host[22], servername[50], map[30]; // Team BYTE team; // Peekproc and assign game addresses to our containers, so we can retrieve positional data ok = peekProc(pModule + 0x0188248, &state, 1) && // Magical state value: 1 when in-game and 0 when in main menu. peekProc(pModule + 0x1041C68, &spec, 1) && // Spectator state value: 1 when spectating and 0 when playing. peekProc(pModule + 0x0EB8950, avatar_pos_corrector, 12) && // Avatar Position values (X, Z and Y, respectively). peekProc(pModule + 0x0E6093C, camera_pos_corrector, 12) && // Camera Position values (X, Z and Y, respectively). peekProc(pModule + 0x0EC5B50, avatar_front_corrector, 12) && // Avatar front values (X, Z and Y, respectively). peekProc(pModule + 0x0EC5B68, avatar_top_corrector, 12) && // Avatar top values (X, Z and Y, respectively). peekProc(pModule + 0x0E4A638, host) && // Server value: "IP:Port" when in a remote server, "loopback" when on a local server. peekProc(pModule + 0x106E24B, servername) && // Server name. peekProc(pModule + 0x12DE8D8, map) && // Map name. peekProc(pModule + 0x106CE6C, team); // Team value: 0 when in a FFA game (no team); 1 when in Red team; 2 when in Blue team; 3 when in Spectators. if (! ok) { return false; } if (! state) { // If not in-game context.clear(); // Clear context identity.clear(); // Clear identity return true; // This results in all vectors beeing zero which tells Mumble to ignore them. } if (state && spec) { // If in-game as spectator // Set to 0 avatar and camera values. for (int i=0;i<3;i++) { avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; } // Set team to SPEC. std::wostringstream oidentity; oidentity << "{\"team\": \"SPEC\"}"; identity = oidentity.str(); return true; // This results in all vectors beeing zero which tells Mumble to ignore them. } // Begin context host[sizeof(host)-1] = 0; // NUL terminate queried C strings. We do this to ensure the strings from the game are NUL terminated. They should be already, but we can't take any chances. escape(host); std::ostringstream ocontext; ocontext << " {"; if (strcmp(host, "") != 0 && strstr(host, "loopback") == NULL) { // Only include host (IP:Port) if it is not empty and does not include the string "loopback" (which means it's a local server). ocontext << "\"Host\": \"" << host << "\""; // Set host address in identity. } else { ocontext << "\"Host\": null"; } ocontext << "}"; context = ocontext.str(); // End context // Begin identity std::wostringstream oidentity; oidentity << "{"; // Map map[sizeof(map)-1] = 0; // NUL terminate queried C strings. We do this to ensure the strings from the game are NUL terminated. They should be already, but we can't take any chances. escape(map); if (strcmp(map, "") != 0) { oidentity << std::endl; oidentity << "\"Map\": \"" << map << "\","; // Set map name in identity. } else { oidentity << std::endl << "\"Map\": null,"; } // Team if (team >= 0 && team <= 3) { if (team == 0) oidentity << std::endl << "\"Team\": \"FFA\""; // If team value is 0, set "FFA" as team in identity. if (team == 1) oidentity << std::endl << "\"Team\": \"Red\""; // If team value is 1, set "Red" as team in identity. if (team == 2) oidentity << std::endl << "\"Team\": \"Blue\""; // If team value is 2, set "Blue" as team in identity. if (team == 3) oidentity << std::endl << "\"Team\": \"Spectators\""; // If team value is 3, set "Spectators" as team in identity. } else { oidentity << std::endl << "\"Team\": null"; } oidentity << std::endl << "}"; identity = oidentity.str(); // End identity /* Mumble | Game X | X Y | Z Z | Y */ avatar_pos[0] = avatar_pos_corrector[0]; avatar_pos[1] = avatar_pos_corrector[2]; avatar_pos[2] = avatar_pos_corrector[1]; camera_pos[0] = camera_pos_corrector[0]; camera_pos[1] = camera_pos_corrector[2]; camera_pos[2] = camera_pos_corrector[1]; avatar_front[0] = avatar_front_corrector[0]; avatar_front[1] = avatar_front_corrector[2]; avatar_front[2] = avatar_front_corrector[1]; avatar_top[0] = avatar_top_corrector[0]; avatar_top[1] = avatar_top_corrector[2]; avatar_top[2] = avatar_top_corrector[1]; // Scale to meters for (int i=0;i<3;i++) { camera_front[i] = avatar_front[i]; camera_top[i] = avatar_top[i]; avatar_pos[i]/=70.0f; camera_pos[i]/=70.0f; } return true; } static int trylock(const std::multimap &pids) { if (! initialize(pids, L"quakelive_steam.exe")) { // Retrieve game executable's memory address return false; } // Check if we can get meaningful data from it float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::wstring sidentity; std::string scontext; if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring(L"Supports Quake Live version 1069 with context and identity support."); // Plugin long description } static std::wstring description(L"Quake Live (v1069)"); // Plugin short description static std::wstring shortname(L"Quake Live"); // Plugin short name static int trylock1() { return trylock(std::multimap()); } static MumblePlugin qlplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, NULL, NULL, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 qlplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() { return &qlplug; } extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() { return &qlplug2; }