// Copyright 2005-2016 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #include "../mumble_plugin_win32_x86.h" static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) { for (int i=0;i<3;i++) avatar_pos[i]=avatar_front[i]=avatar_top[i]=camera_pos[i]=camera_front[i]=camera_top[i]=0.0f; // Boolean value to check if game addresses retrieval is successful bool ok; // Avatar pointers procptr32_t avatar_base = peekProc(pModule + 0x016FD5B4); if (!avatar_base) return false; procptr32_t avatar_offset_0 = peekProc(avatar_base + 0x448); if (!avatar_offset_0) return false; procptr32_t avatar_offset_1 = peekProc(avatar_offset_0 + 0x440); if (!avatar_offset_1) return false; procptr32_t avatar_offset_2 = peekProc(avatar_offset_1 + 0x0); if (!avatar_offset_2) return false; procptr32_t avatar_offset = peekProc(avatar_offset_2 + 0x1C); if (!avatar_offset) return false; // Peekproc and assign game addresses to our containers, so we can retrieve positional data ok = peekProc(avatar_offset + 0x0, avatar_pos, 12) && // Avatar Position values (X, Y and Z). peekProc(pModule + 0x016FD7F0, camera_pos, 12) && // Camera Position values (X, Y and Z). peekProc(avatar_offset + 0xC, avatar_front, 12) && // Avatar Front values (X, Y and Z). peekProc(pModule + 0x016FD7D8, camera_front, 12) && // Camera Front Vector values (X, Y and Z). peekProc(pModule + 0x016FD7E4, camera_top, 12); // Camera Top Vector values (X, Y and Z). // This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses. if (! ok) return false; avatar_top[2] = -1; // This tells Mumble to automatically calculate top vector using front vector. // Scale from centimeters to meters for (int i=0;i<3;i++) { avatar_pos[i]/=100.0f; camera_pos[i]/=100.0f; } return true; } static int trylock(const std::multimap &pids) { if (! initialize(pids, L"RocketLeague.exe")) // Link the game executable return false; // Check if we can get meaningful data from it float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::wstring sidentity; std::string scontext; if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring(L"Supports Rocket League version 1.21 without context or identity support yet."); // Plugin long description } static std::wstring description(L"Rocket League (v1.21)"); // Plugin short description static std::wstring shortname(L"Rocket League"); // Plugin short name static int trylock1() { return trylock(std::multimap()); } static MumblePlugin rlplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, NULL, NULL, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 rlplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() { return &rlplug; } extern "C" __declspec(dllexport) MumblePlugin2 *getMumblePlugin2() { return &rlplug2; }