// Copyright 2005-2018 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #include "../mumble_plugin_win32.h" // Include standard plugin header. #include "../mumble_plugin_utils.h" // Include plugin header for special functions, like "escape". static procptr_t steamclient, engine; // Variables to contain modules addresses static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) { for (int i=0;i<3;i++) { avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; } // Boolean value to check if game addresses retrieval is successful bool ok; // Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system float avatar_pos_corrector[3], camera_pos_corrector[3], camera_front_corrector[3], camera_top_corrector[3]; // Char values for extra features char serverid[22], host[22], map[30], playerid[22]; // State bool state; // State pointers procptr_t state_base = peekProcPtr(pModule + 0x5A7354); if (state_base == 0) return false; procptr_t state_offset = peekProcPtr(state_base + 0x5C); if (state_offset == 0) return false; // Peekproc and assign game addresses to our containers, so we can retrieve positional data ok = peekProc(state_offset + 0x8, state) && // Magical state value: 0 when not playing and 1 when in-game. peekProc(pModule + 0x512264, avatar_pos_corrector) && // Avatar position values (X, Z and Y). peekProc(pModule + 0x5943B0, camera_pos_corrector) && // Camera position values (X, Z and Y). peekProc(pModule + 0x594410, camera_front_corrector) && // Front vector values (X, Z and Y). peekProc(pModule + 0x594440, camera_top_corrector) && // Top vector values (X, Z and Y). peekProc(steamclient + 0x95E56D, serverid) && // Unique server Steam ID. peekProc(engine + 0x61F5D8, host) && // Server value: "IP:Port" (xxx.xxx.xxx.xxx:yyyyy) when in a remote server and "loopback" when on a local server. peekProc(pModule + 0x5A7A29, map) && // Map name. peekProc(engine + 0x40CF00, playerid); // Unique player Steam ID. // This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses. if (! ok) return false; // State if (!state) { // If not in-game context.clear(); // Clear context identity.clear(); // Clear identity // Set vectors values to 0. for (int i=0;i<3;i++) { avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; } return true; // This tells Mumble to ignore all vectors. } // Begin context escape(serverid, sizeof(serverid)); escape(host, sizeof(host)); std::ostringstream ocontext; if (strcmp(serverid, "") != 0) { ocontext << " {\"Server ID\": \"" << serverid << "\"}"; // Set context with server ID } else { ocontext << " {\"Host\": \"" << host << "\"}"; // Set context with IP address and port } context = ocontext.str(); // End context // Begin identity std::wostringstream oidentity; oidentity << "{"; // Host if (strcmp(host, "") != 0 && strstr(host, "loopback") == NULL) { // Only include host (IP:Port) if it is not empty and does not include the string "loopback" (which means it's a local server). oidentity << std::endl << "\"Host\": \"" << host << "\","; // Set host address in identity. } else { oidentity << std::endl << "\"Host\": null,"; } // Map escape(map, sizeof(map)); if (strcmp(map, "") != 0) { oidentity << std::endl << "\"Map\": \"" << map << "\","; // Set map name in identity. } else { oidentity << std::endl << "\"Map\": null,"; } // Player ID escape(playerid, sizeof(playerid)); if (strcmp(playerid, "") != 0) { oidentity << std::endl << "\"Player ID\": \"" << playerid << "\""; // Set player ID in identity. } else { oidentity << std::endl << "\"Player ID\": null"; } oidentity << std::endl << "}"; identity = oidentity.str(); // End identity /* Mumble | Game X | X Y | Z Z | Y */ avatar_pos[0] = avatar_pos_corrector[0]; avatar_pos[1] = avatar_pos_corrector[2]; avatar_pos[2] = avatar_pos_corrector[1]; camera_pos[0] = camera_pos_corrector[0]; camera_pos[1] = camera_pos_corrector[2]; camera_pos[2] = camera_pos_corrector[1]; camera_front[0] = camera_front_corrector[0]; camera_front[1] = camera_front_corrector[2]; camera_front[2] = camera_front_corrector[1]; camera_top[0] = camera_top_corrector[0]; camera_top[1] = camera_top_corrector[2]; camera_top[2] = camera_top_corrector[1]; // Convert from inches to meters and sync avatar vectors with camera ones for (int i=0;i<3;i++) { avatar_pos[i]/=39.37f; camera_pos[i]/=39.37f; avatar_front[i] = camera_front[i]; avatar_top[i] = camera_top[i]; } return true; } static int trylock(const std::multimap &pids) { if (! initialize(pids, L"left4dead.exe", L"client.dll")) { // Retrieve "client.dll" module's memory address return false; } // Server ID steamclient = getModuleAddr(L"steamclient.dll"); // Retrieve "steamclient.dll" module's memory address // This prevents the plugin from linking to the game in case something goes wrong during module's memory address retrieval. if (steamclient == 0) return false; // Host & Player ID engine = getModuleAddr(L"engine.dll"); // Retrieve "engine.dll" module's memory address // This prevents the plugin from linking to the game in case something goes wrong during module's memory address retrieval. if (engine == 0) return false; // Check if we can get meaningful data from it float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::wstring sidentity; std::string scontext; if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring(L"Supports Left 4 Dead version 1.0.3.1 with context and identity support."); // Plugin long description } static std::wstring description(L"Left 4 Dead (v1.0.3.1)"); // Plugin short description static std::wstring shortname(L"Left 4 Dead"); // Plugin short name static int trylock1() { return trylock(std::multimap()); } static MumblePlugin l4dplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, NULL, NULL, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 l4dplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() { return &l4dplug; } extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() { return &l4dplug2; }