/* Copyright (C) 2005-2006, Thorvald Natvig All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of the Mumble Developers nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef _CHANNEL_H #define _CHANNEL_H #include "murmur_pch.h" class Player; class Group; class ChanACL; class Channel : public QObject { Q_OBJECT private: QSet qsUnseen; public: int iId; Channel *cParent; QString qsName; QList qlChannels; QList qlPlayers; QHash qhGroups; QList qlACL; QSet qsPermLinks; QHash qhLinks; typedef QPair qpPlayerLink; QSet qsPlayerLinks; bool bInheritACL; static QHash c_qhChannels; static QReadWriteLock c_qrwlChannels; Channel(int id, QString name, QObject *p = NULL); ~Channel(); static Channel *get(int); static Channel *add(int, QString, QObject *p = NULL); static void remove(Channel *); void addChannel(Channel *c); void removeChannel(Channel *c); void addPlayer(Player *p); void removePlayer(Player *p); bool isLinked(Channel *c); void link(Channel *c); void unlink(Channel *c); void playerLink(Channel *c, Player *p); void playerUnlink(Channel *c, Player *p); QSet allLinks(); }; #else class Channel; #endif