// Copyright 2005-2019 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . /* This plugin scans the following address locations: Address Type Description =================================== 0x013E8CF4 float X-Coordinate 0x013E8CF8 float Y-Coordinate 0x013E8CFC float Z-Coordinate // The XYZ coordinates repeat at 0x013F79C8, 0x013F79CC, 0x013F79D0 // and seem to always hold the same values. It is not the camera vs // character, as with third person they still hold the same values. 0x013F9E20 float Horizontal view in degree 0x013F9E1C float Vertical view in degree 0x013E8DFC byte Team; 0: not in-game (in menu etc), 1: allies, 2: axis, 3: spectator 0x009FFD30 char[40] last connected to host IP 0x010B4908 char[32] map shortname only As reference, as help for future manual mem scanning: 0x010B48C8 char[32] map fullpath (relative to gamedir) 0x03A54C9C char[16] last download host IP (wwwdownload) There seem to be a ton of memory addresses valid for the team value. For position coordinates: X-Value is increasing when heading east decreasing when heading west Y-Value is increasing when heading north decreasing when heading south Z-Value is increasing when going up decreasing when going down 1 unit = 1 meter (not confirmed) For the view angle values: Vertical view 0 when centered -90 when looking up +90 when looking down Increasing when looking down. Horizontal is 90 when facing north 0 when facing east -90 when facing south +/-180 when facing west Increasing when turning left. */ #include "../mumble_plugin_main.h" static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &) { float viewHor, viewVer; char team; for (int i=0;i<3;i++) avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; bool ok; ok = peekProc(0x013E8DFC, &team, 1); if (!ok) return false; // We dont use pos-audio in menus if (team == 0 || team == 3) return true; ok = peekProc(0x013E8CF4, avatar_pos, 12) && // X, Y, Z peekProc(0x013F9E20, &viewHor, 4) && // Hor-Angle peekProc(0x013F9E1C, &viewVer, 4); // Ver-Angle if (!ok) return false; avatar_top[2] = -1; // Head movement is in front vector // Calculate view unit vector viewVer *= static_cast(M_PI / 180.0f); viewHor *= static_cast(M_PI / 180.0f); avatar_front[0] = cos(viewVer) * cos(viewHor); avatar_front[1] = -sin(viewVer); avatar_front[2] = cos(viewVer) * sin(viewHor); for (int i=0;i<3;i++) { camera_pos[i] = avatar_pos[i]; camera_front[i] = avatar_front[i]; camera_top[i] = avatar_top[i]; } // Context - concatenated server-ip, mapname and team value char hostip[32]; char mapname[40]; ok = peekProc(0x009FFD30, hostip, sizeof(hostip)) && peekProc(0x010B4908, mapname, sizeof(hostip)); hostip[sizeof(hostip)-1] = '\0'; mapname[sizeof(mapname)-1] = '\0'; // Context in JSON format, {} with fields ipport (server hostname), map, and team (: int) context = "{\"ipport\":\"" + std::string(hostip) + "\",\"map\":\"" + mapname + "\",\"team\":" + (char)(team + 0x30) + "}"; return true; } static int trylock(const std::multimap &pids) { if (! initialize(pids, L"ET.exe")) return false; float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::string context; std::wstring identity; if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring(L"Supports Wolfenstien: Enemy Territory v2.60b. No context or identity support yet."); } static std::wstring description(L"Wolfenstein: Enemy Territory v2.60b"); static std::wstring shortname(L"Wolfenstein: Enemy Territory"); static int trylock1() { return trylock(std::multimap()); } static MumblePlugin wolfetplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, NULL, NULL, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 wolfetplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() { return &wolfetplug; } extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() { return &wolfetplug2; }