// Copyright 2005-2019 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #include "../mumble_plugin_main.h" // Include standard plugin header. #include "../mumble_plugin_utils.h" // Include plugin header for special functions, like "escape". #include // Include algorithm header for the game version detector static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) { for (int i=0;i<3;i++) { avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; } // Memory addresses char game_name[20]; procptr_t state_address, in_game_address, avatar_pos_address, camera_pos_address, avatar_base_address, avatar_base, avatar_front_address, avatar_top_address, camera_front_address, camera_top_address, player_address, vehicle_address, location_address, street_address; #define VERSION_EQ(buf, strlit) \ memcmp(buf, strlit, std::min(sizeof(buf), sizeof(strlit)-1)) == 0 // Steam version if (peekProc(pModule + 0x18AFBA8, game_name) && VERSION_EQ(game_name, "Grand Theft Auto V")) { state_address = pModule + 0x28ACB20; in_game_address = pModule + 0x25C7740; avatar_pos_address = pModule + 0x1F3E7A0; camera_pos_address = pModule + 0x1F3B110; avatar_front_address = pModule + 0x1FDDB50; avatar_top_address = pModule + 0x1FDDB40; camera_front_address = pModule + 0x1F3D990; camera_top_address = pModule + 0x1F3D980; player_address = pModule + 0x28B9E5C; vehicle_address = pModule + 0x2499C10; location_address = pModule + 0x249956B; street_address = pModule + 0x24963B0; // Retail version } else if (peekProc(pModule + 0x180D4D8, game_name) && VERSION_EQ(game_name, "Grand Theft Auto V")) { state_address = pModule + 0x2733490; in_game_address = pModule + 0x1BC6687; avatar_pos_address = pModule + 0x1F7EAA0; camera_pos_address = pModule + 0x1C58630; avatar_base_address = pModule + 0x1B956C0; // Avatar pointer avatar_base = peekProcPtr(avatar_base_address); if (!avatar_base) return false; avatar_front_address = avatar_base + 0x70; avatar_top_address = avatar_base + 0x80; camera_front_address = pModule + 0x1C5A0F0; camera_top_address = pModule + 0x1F7D9F0; player_address = pModule + 0x273DBAC; vehicle_address = pModule + 0x2331890; location_address = pModule + 0x233125B; street_address = pModule + 0x232DFA0; // Unknown version } else { generic_unlock(); return false; } // Boolean value to check if game addresses retrieval is successful bool ok; // Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system float avatar_pos_corrector[3], camera_pos_corrector[3], avatar_front_corrector[3], avatar_top_corrector[3], camera_front_corrector[3], camera_top_corrector[3]; // Char values for extra features char state, in_game, player[50], vehicle[50], location[50], street[50]; // Peekproc and assign game addresses to our containers, so we can retrieve positional data ok = peekProc(state_address, &state, 1) && // Magical state value: 0 when in single player, 2 when online and 3 when in a lobby. peekProc(in_game_address, &in_game, 1) && // 0 when loading or not in-game, 1 when in-game. peekProc(avatar_pos_address, avatar_pos_corrector, 12) && // Avatar Position values (X, Z and Y). peekProc(camera_pos_address, camera_pos_corrector, 12) && // Camera Position values (X, Z and Y). peekProc(avatar_front_address, avatar_front_corrector, 12) && // Avatar Front Vector values (X, Z and Y). peekProc(avatar_top_address, avatar_top_corrector, 12) && // Avatar Top Vector values (X, Z and Y). peekProc(camera_front_address, camera_front_corrector, 12) && // Camera Front Vector values (X, Z and Y). peekProc(camera_top_address, camera_top_corrector, 12) && // Camera Top Vector values (X, Z and Y). peekProc(player_address, player) && // Player nickname. peekProc(vehicle_address, vehicle) && // Vehicle name if in a vehicle, empty if not. peekProc(location_address, location) && // Location name. peekProc(street_address, street); // Street name if on a street, empty if not. // This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses. if (! ok) return false; // State if (state != 2 || in_game == 0) { // If not in-game context.clear(); // Clear context identity.clear(); // Clear identity // Set vectors values to 0. for (int i=0;i<3;i++) avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; return true; // This tells Mumble to ignore all vectors. } /* // Begin context std::ostringstream ocontext; // Host escape(host); if (strcmp(host, "") != 0 && strstr(host, "127.0.0.1") == NULL) { // Set host string as empty if "127.0.0.1" is found in it. ocontext << " {\"Host\": \"" << host << "\"}"; // Set context with IP address and port } context = ocontext.str(); // End context */ // Begin identity std::wostringstream oidentity; oidentity << "{"; // Player escape(player, sizeof(player)); if (strcmp(player, "") != 0) { oidentity << std::endl; oidentity << "\"Player\": \"" << player << "\","; // Set player nickname in identity. } else { oidentity << std::endl << "\"Player\": null,"; } // Vehicle escape(vehicle, sizeof(vehicle)); if (strcmp(vehicle, "") != 0) { oidentity << std::endl; oidentity << "\"Vehicle\": \"" << vehicle << "\","; // Set vehicle name in identity. } else { oidentity << std::endl << "\"Vehicle\": null,"; } // Location escape(location, sizeof(location)); if (strcmp(location, "") != 0) { oidentity << std::endl; oidentity << "\"Location\": \"" << location << "\","; // Set location name in identity. } else { oidentity << std::endl << "\"Location\": null,"; } // Street escape(street, sizeof(street)); if (strcmp(street, "") != 0) { oidentity << std::endl; oidentity << "\"Street\": \"" << street << "\""; // Set street name in identity. } else { oidentity << std::endl << "\"Street\": null"; } oidentity << std::endl << "}"; identity = oidentity.str(); // End identity /* Mumble | Game X | X Y | Z Z | Y */ avatar_pos[0] = avatar_pos_corrector[0]; avatar_pos[1] = avatar_pos_corrector[2]; avatar_pos[2] = avatar_pos_corrector[1]; camera_pos[0] = camera_pos_corrector[0]; camera_pos[1] = camera_pos_corrector[2]; camera_pos[2] = camera_pos_corrector[1]; avatar_front[0] = avatar_front_corrector[0]; avatar_front[1] = avatar_front_corrector[2]; avatar_front[2] = avatar_front_corrector[1]; avatar_top[0] = avatar_top_corrector[0]; avatar_top[1] = avatar_top_corrector[2]; avatar_top[2] = avatar_top_corrector[1]; camera_front[0] = camera_front_corrector[0]; camera_front[1] = camera_front_corrector[2]; camera_front[2] = camera_front_corrector[1]; camera_top[0] = camera_top_corrector[0]; camera_top[1] = camera_top_corrector[2]; camera_top[2] = camera_top_corrector[1]; return true; } static int trylock(const std::multimap &pids) { if (! initialize(pids, L"GTA5.exe")) { // Retrieve game executable's memory address return false; } // Check if we can get meaningful data from it float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::wstring sidentity; std::string scontext; if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring(L"Supports Grand Theft Auto V version 1.48 (Steam) and 1.38 (Retail) with identity support."); // Plugin long description } static std::wstring description(L"Grand Theft Auto V (v1.48 [Steam] & v1.38 [Retail])"); // Plugin short description static std::wstring shortname(L"Grand Theft Auto V"); // Plugin short name static int trylock1() { return trylock(std::multimap()); } static MumblePlugin gtavplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, NULL, NULL, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 gtavplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() { return >avplug; } extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() { return >avplug2; }