// Copyright 2005-2020 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . /* Copyright (C) 2005-2010, Thorvald Natvig Copyright (C) 2012, Moritz Schneeweiss All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of the Mumble Developers nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "../mumble_plugin_main.h" #include "../mumble_plugin_utils.h" procptr_t posptr; procptr_t frtptr; procptr_t topptr; static bool cross(float *a, float *b, float *c) { if (a == 0 || b == 0 || c == 0) return false; c[0] = a[1] * b[2] - a[2] * b[1]; c[1] = a[2] * b[0] - a[0] * b[2]; c[2] = a[0] * b[1] - a[1] * b[0]; return true; } static void norm(float *a) { float length = sqrt(a[0]*a[0] + a[1]*a[1] + a[2]*a[2]); if (length != 0.0f) { a[0] /= length; a[1] /= length; a[2] /= length; } } static bool correctFront(float *front, float *top) { float n [3]; if (top[1] < 0) { front[0] *= -1; front[1] *= -1; front[2] *= -1; } cross(front, top, n); norm(n); if (n[0] == 0 && n[1] == 0 && n[2] == 0) { front[0] = 0; front[1] = -1; front[2] = 0; } else { cross(top, n, front); norm(front); } return true; } static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &/*identity*/) { for (int i=0;i<3;i++) avatar_pos[i]=avatar_front[i]=avatar_top[i]=0.0f; char state; bool ok; ok = peekProc(pModule + 0x290557, state); // Magical state value if (! ok) return false; if (state != 8) { context.clear(); return true; // This results in all vectors beeing zero which tells Mumble to ignore them. } // Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system float pos_corrector[3]; float front_corrector[3]; float top_corrector[3]; // Peekproc and assign game addresses to our containers, so we can retrieve positional data ok = peekProc(posptr, pos_corrector) && peekProc(frtptr, front_corrector) && peekProc(topptr, top_corrector); if (! ok) return false; // Convert to left-handed coordinate system avatar_pos[0] = -pos_corrector[0]; avatar_pos[1] = pos_corrector[2]; avatar_pos[2] = pos_corrector[1]; for (int i=0;i<3;i++) avatar_pos[i] /= 64.0f; // Scale to meters avatar_front[0] = -front_corrector[1]; avatar_front[1] = front_corrector[2]; avatar_front[2] = -front_corrector[0]; avatar_top[0] = top_corrector[0]; avatar_top[1] = -top_corrector[2]; avatar_top[2] = -top_corrector[1]; correctFront(avatar_front, avatar_top); for (int i=0;i<3;i++) { camera_pos[i] = avatar_pos[i]; camera_front[i] = avatar_front[i]; camera_top[i] = avatar_top[i]; } // Read server name procptr_t cbase = peekProcPtr(pModule + 0x00290550); procptr_t cptr0 = peekProcPtr(cbase + 0x30); procptr_t cptr1 = peekProcPtr(cptr0 + 0x73C); procptr_t cptr2 = peekProcPtr(cptr1 + 0x244); wchar_t wservername[60]; ok = peekProc((procptr_t) cptr2, wservername); if (! ok) return false; wservername[sizeof(wservername)/sizeof(wservername[0]) - 1] = '\0'; const std::string servername = utf16ToUtf8(wservername); std::ostringstream contextss; contextss << "{" << "\"servername\":\"" << servername << "\"" << "}"; context = contextss.str(); return true; } static int trylock(const std::multimap &pids) { if (! initialize(pids, L"UnrealTournament.exe", L"Engine.dll")) return false; procptr_t base = pModule + 0x290584; posptr = base; frtptr = base + 0x0C; topptr = base + 0x18; // Check if we can get meaningful data from it float apos[3], afront[3], atop[3]; float cpos[3], cfront[3], ctop[3]; std::wstring sidentity; std::string scontext; if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring(L"Supports Unreal Tournament (v436). No identity support yet."); } static std::wstring description(L"Unreal Tournament (v436)"); static std::wstring shortname(L"Unreal Tournament"); static int trylock1() { return trylock(std::multimap()); } static MumblePlugin ut99plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 ut99plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() { return &ut99plug; } extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() { return &ut99plug2; }