/* Copyright (C) 2012, dark_skeleton (d-rez) Copyright (C) 2005-2012, Thorvald Natvig All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of the Mumble Developers nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "../mumble_plugin_win32.h" static BYTE *posptr; static BYTE *camptr; static BYTE *camfrontptr; static BYTE *camtopptr; static BYTE *afrontptr; static BYTE *atopptr; static BYTE *hostipptr; static BYTE *hostportptr; static BYTE *gameptr; static char prev_hostip[16]; // These should never change while the game is running, but just in case... static int prev_hostport; static bool calcout(float *pos, float *cam, float *opos, float *ocam) { // Seems League of Legends is in centimeters? ;o Well it's not inches for sure :) for (int i = 0; i < 3; i++) { opos[i] = pos[i] / 100.00f; ocam[i] = cam[i] / 100.00f; } return true; } static bool refreshPointers(void) { /* Arrays of bytes to find addresses accessed by respective functions so we don't have to blindly search for addresses after every update Remember to disable scanning writable memory only in CE! We're searching for functions here, not values! Current addresses as of version 1.0.0.142 Camera position vector address: F3 0F 11 03 F3 0F 10 44 24 14 D9 5C 24 28 :00B4B858 Camera front vector address: campos+0x14 (offset, not pointer!) Camera top vector address: campos+0x20 (offset, not pointer!) D9 5F 40 D9 46 04 D9 5F 44 D9 46 08 D9 5F 48 59 C3 CC (non-static! NEEDS POINTER) :00DFA4E8 Avatar front vector address: +0x2ab4 Avatar top vector address: +0x2ac0 D9 9E E8 01 00 00 D9 40 70 D9 9E EC 01 00 00 D9 40 74 D9 9E F0 01 00 00 :02F2DE68 Avatar position vector address: +0x1e8 (pointer offset) IP: Look for a non-unicode string that will contain server's IP. 28 bytes further from IP, there should be server's port :0AF395B8 PORT: +0x1C (offset, not pointer!) IDENTITY: Still to be found */ posptr = camptr = camfrontptr = camtopptr = afrontptr = atopptr = NULL; // Camera position camptr = (BYTE *)0xB4B858; // Camera front camfrontptr = camptr + 0x14; // Camera top camtopptr = camptr + 0x20; // Avatar front vector pointer BYTE *tmpptr = NULL; gameptr = (BYTE *)0xDFA4E8; tmpptr = peekProc(gameptr); if (!tmpptr) return false; // Something went wrong, unlink afrontptr = tmpptr + 0x2ab4; atopptr = tmpptr + 0x2ac0; // Avatar position vector tmpptr = peekProc((BYTE *)0x2F2DE68); if (!tmpptr) return false; // Something went wrong, unlink posptr = tmpptr + 0x1e8; // Host IP:PORT. It is kept in 3 places in memory, but 1 of them looks the coolest, so let's use it, ha! // IP is kept as text @ hostipptr // PORT is kept as a 4-byte decimal value @ hostportptr hostipptr = (BYTE *)0xAF395B8; hostportptr = hostipptr + 0x1C; return true; } static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &/*identity*/) { for (int i = 0; i < 3; i++) avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; float ipos[3], cam[3]; int hostport; char hostip[16]; bool ok; // Player not in game (or something broke), unlink if (!peekProc(gameptr)) return false; ok = peekProc(camfrontptr, camera_front, 12) && peekProc(camtopptr, camera_top, 12) && peekProc(camptr, cam, 12) && peekProc(posptr, ipos, 12) && peekProc(afrontptr, avatar_front, 12) && peekProc(atopptr, avatar_top, 12) && peekProc(hostipptr, hostip) && peekProc(hostportptr, &hostport, 4) /*&& peekProc(summonerptr, summoner)*/; if (!ok) return false; // Ensure strings are zero terminated hostip[sizeof(hostip) - 1] = '\0'; calcout(ipos, cam, avatar_pos, camera_pos); //calculate proper position values if (strcmp(hostip, prev_hostip) != 0 || hostport != prev_hostport) { context.clear(); strcpy_s(prev_hostip, sizeof(prev_hostip), hostip); prev_hostport = hostport; if (strcmp(hostip, "") != 0) { char buffer[50]; sprintf_s(buffer, sizeof(buffer), "{\"ipport\": \"%s:%d\"}", hostip, hostport); context.assign(buffer); } } return true; } static int trylock(const std::multimap &pids) { if (! initialize(pids, L"League of Legends.exe")) return false; if (refreshPointers()) { // unlink plugin if this fails *prev_hostip = '\0'; prev_hostport = 0; float avatar_pos[3], avatar_front[3], avatar_top[3]; float camera_pos[3], camera_front[3], camera_top[3]; std::string context; std::wstring identity; if (fetch(avatar_pos, avatar_front, avatar_top, camera_pos, camera_front, camera_top, context, identity)) { return true; } } generic_unlock(); return false; } static const std::wstring longdesc() { return std::wstring(L"Supports League of Legends v1.0.0.142 with context. No identity support yet."); } static std::wstring description(L"League of Legends (v1.0.0.142)"); static std::wstring shortname(L"League of Legends"); static int trylock1() { return trylock(std::multimap()); } static MumblePlugin lolplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, NULL, NULL, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 lolplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() { return &lolplug; } extern "C" __declspec(dllexport) MumblePlugin2 *getMumblePlugin2() { return &lolplug2; }