// Copyright 2005-2021 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #include "../mumble_plugin_main.h" bool is_steam = false; static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) { for (int i = 0; i < 3; i++) avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; // char ccontext[128]; // char state; bool ok; /* ok = peekProc((BYTE *) 0x0, &state, 1); // Magical state value if (! ok) return false; */ // Find out whether this is the steam version char sMagic[6]; if (!peekProc(0x015715b4, sMagic, 6)) { generic_unlock(); return false; } is_steam = (strncmp("Score:", sMagic, 6) == 0); if (is_steam) { ok = peekProc(0x01571E90, avatar_pos, 12) && peekProc(0x01571E80, avatar_front, 12) && peekProc(0x01571E70, avatar_top, 12); } else { ok = peekProc(0x01579600, avatar_pos, 12) && peekProc(0x015795F0, avatar_front, 12) && peekProc(0x015795E0, avatar_top, 12); } if (!ok) return false; // Disable when not in game if (avatar_pos[1] == 9999) return true; /* Get context string; in this plugin this will be an ip:port (char 256 bytes) string ccontext[127] = 0; context = std::string(ccontext); */ /* if (state == 0) return true; // This results in all vectors beeing zero which tells Mumble to ignore them. */ for (int i = 0; i < 3; i++) { camera_pos[i] = avatar_pos[i]; camera_front[i] = avatar_front[i]; camera_top[i] = avatar_top[i]; } return ok; } static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) { if (!initialize(pids, L"BFBC2Game.exe")) return false; float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::string context; std::wstring identity; if (!fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) { generic_unlock(); return false; } return true; } static const std::wstring longdesc() { return std::wstring(L"Supports Battlefield Bad Company 2 build 795745. No identity or context support."); } static std::wstring description(L"Battlefield Bad Company 2 build 795745"); static std::wstring shortname(L"Battlefield Bad Company 2"); static int trylock1() { return trylock(std::multimap< std::wstring, unsigned long long int >()); } static MumblePlugin bfbc2plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 bfbc2plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() { return &bfbc2plug; } extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() { return &bfbc2plug2; }