/* Copyright (C) 2009-2010, Stefan Hacker Copyright (C) 2005-2010, Thorvald Natvig All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of the Mumble Developers nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "../mumble_plugin_win32.h" static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) { float viewHor, viewVer; char state; for (int i=0;i<3;i++) avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; bool ok; /* This plugin uses the following Variables: Address Type Description =================================== 0x013F79CC float Y-Coordinate 0x013E8CF4 float X-Coordinate 0x013E8CF8 float Z-Coordinate 0x013F9E20 float Horizontal view 0x013F9E1C float Vertical view 0x013E8D18 byte Magic value (32 ingame / 0 spectating) */ ok = peekProc((BYTE *) 0x013E8D18, &state, 1); if (! ok) return false; if (state != 32) return true; // If this magic value is !=32 we are spectating, so switch off PA ok = peekProc((BYTE *) 0x013F79CC, avatar_pos+1, 4) && //Y peekProc((BYTE *) 0x013E8CF4, avatar_pos, 4) && //X peekProc((BYTE *) 0x013E8CF8, avatar_pos+2, 4) && //Z peekProc((BYTE *) 0x013F9E20, &viewHor, 4) && //Hor peekProc((BYTE *) 0x013F9E1C, &viewVer, 4); //Ver if (! ok) return false; avatar_top[2] = -1; // Head movement is in front vector /* Z-Value is increasing when heading north decreasing when heading south X-Value is increasing when heading east decreasing when heading west Y-Value is increasing when going up decreasing when going down 1 unit = 1 meter (not confirmed) */ // Calculate view unit vector /* Vertical view 0 when centered -90 when looking up +90 when looking down Increasing when looking down. Horizontal is 90 when facing north 0 when facing east -90 when facing south +/-180 when facing west Increasing when turning left. */ viewVer *= static_cast(M_PI / 180.0f); viewHor *= static_cast(M_PI / 180.0f); avatar_front[0] = cos(viewVer) * cos(viewHor); avatar_front[1] = -sin(viewVer); avatar_front[2] = cos(viewVer) * sin(viewHor); for (int i=0;i<3;i++) { camera_pos[i] = avatar_pos[i]; camera_front[i] = avatar_front[i]; camera_top[i] = avatar_top[i]; } return true; } static int trylock(const std::multimap &pids) { if (! initialize(pids, L"ET.exe")) return false; float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::string context; std::wstring identity; if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring(L"Supports Wolfenstien: Enemy Territory v2.60b. No context or identity support yet."); } static std::wstring description(L"Wolfenstein: Enemy Territory v2.60b"); static std::wstring shortname(L"Wolfenstein: Enemy Territory"); static int trylock1() { return trylock(std::multimap()); } static MumblePlugin wolfetplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, NULL, NULL, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 wolfetplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() { return &wolfetplug; } extern "C" __declspec(dllexport) MumblePlugin2 *getMumblePlugin2() { return &wolfetplug2; }