/* Copyright (C) 2005-2010, Thorvald Natvig All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of the Mumble Developers nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "../mumble_plugin_win32.h" BYTE *posptr; BYTE *faceptr; BYTE *topptr; static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) { for (int i=0;i<3;i++) avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; char ccontext[128]; char state; char logincheck; bool ok; ok = peekProc((BYTE *) 0x30058642, &logincheck, 1); if (! ok) return false; if (logincheck == 0) return false; /* state value is: 0 while not in game usually 1, never 0 if you create your own server ingame; this value will switch to 1 the instant you click "Join Game" usually 3, never 0 if you load into a server; this value will switch to 3 the instant you click "Join Game" */ ok = peekProc((BYTE *) 0x00A1D0A8, &state, 1); // Magical state value if (! ok) return false; ok = peekProc(posptr, avatar_pos, 12) && peekProc(faceptr, avatar_front, 12) && peekProc(topptr, avatar_top, 12) && peekProc((BYTE *) 0x009A80B8, ccontext, 128); if (! ok) return false; /* Get context string; in this plugin this will be an ip:port (char 256 bytes) string */ ccontext[127] = 0; context = std::string(ccontext); if (state == 0) return true; // This results in all vectors beeing zero which tells Mumble to ignore them. for (int i=0;i<3;i++) { camera_pos[i] = avatar_pos[i]; camera_front[i] = avatar_front[i]; camera_top[i] = avatar_top[i]; } return ok; } static int trylock(const std::multimap &pids) { posptr = faceptr = topptr = NULL; if (! initialize(pids, L"BF2.exe", L"BF2Audio.dll")) return false; BYTE *cacheaddr = pModule + 0x4645c; BYTE *cache = peekProc(cacheaddr); posptr = peekProc(cache + 0xb4); faceptr = peekProc(cache + 0xb8); topptr = peekProc(cache + 0xbc); float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::string context; std::wstring identity; if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring(L"Supports Battlefield 2 v1.50. No identity support yet."); } static std::wstring description(L"Battlefield 2 v1.50"); static std::wstring shortname(L"Battlefield 2"); static int trylock1() { return trylock(std::multimap()); } static MumblePlugin bf2plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, NULL, NULL, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 bf2plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() { return &bf2plug; } extern "C" __declspec(dllexport) MumblePlugin2 *getMumblePlugin2() { return &bf2plug2; }