Mikkel Krautz
828d9301f5
Remove DIST directive from all .pro files.
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We used to use DIST for referencing extra files that should be included
in our tarballs created by 'make dist'.
However, we've since migrated away relying on 'make dist' in release.pl.
Instead, we include everything, and have a list of items to exclude, such
as IETF RFC drafts distributed in 3rdparty/speex-src that do not adhere to
the Debian Free Software Guidelines.
2017-08-06 20:38:14 +02:00
Jan Klass
23e763888f
Fix assignment spacing in pro files
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Consistently use single space before assignment operator.
2017-08-05 20:44:00 +02:00
Jan Klass
27a983d094
Fix indentation in pro files
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Make them consistently two spaces indentation.
In two places a wrong indentation level was fixed.
2017-08-05 20:37:19 +02:00
Mikkel Krautz
46fb405424
Merge PR #3077 : plugins/bf1: update plugin to work with version 1.0.49.52296
2017-05-08 10:55:17 +02:00
Davide Beatrici
75c4de8cc1
plugins/bf1: update plugin to work with version 1.0.49.52296
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https://www.battlefield.com/news/update-notes/spring-update
2017-05-07 23:03:26 +02:00
Flumble
b47bfc8544
Add target_squad_id and ipport to identity
2017-05-06 01:02:36 +02:00
Flumble
aa87489636
add VoiP state to Battlefield 2 identity
2017-05-05 20:37:46 +02:00
Davide Beatrici
a935808bda
Merge PR #3040 : Update BF2142 plugin, adding identity support
2017-04-19 00:42:57 +02:00
Flumble
c92b599349
Update BF2142 plugin, adding identity support
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updates to BF2142 final patch v1.51 (compatible with Revive)
avatar orientation is copied from camera orientation
2017-04-19 00:01:22 +02:00
Davide Beatrici
9f777406bc
plugins/bf1: update plugin to work with version 1.0.49.28890
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https://www.battlefield.com/news/update-notes/bf1-they-shall-not-pass-update
2017-04-07 17:40:51 +02:00
Davide Beatrici
f56074b6cf
plugins/bf4: update plugin to work with version 1.8.2.48475
2017-04-06 21:35:28 +02:00
Davide Beatrici
bd29b6a23a
plugins/gtav: update plugin to work with version 1.38 (Retail)
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Game version: 1.38 (Retail)
https://support.rockstargames.com/hc/en-us/articles/115004482908
2017-03-27 21:56:30 +02:00
Davide Beatrici
d19fdd59de
plugins/gtav: update plugin to work with version 1.38 (Steam)
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Game version: 1.38 (Steam)
https://support.rockstargames.com/hc/en-us/articles/115004482908
2017-03-18 00:20:44 +01:00
Mikkel Krautz
9de6718df1
Merge PR #2941 : plugins/sto.cpp: Retract plugin
2017-03-14 22:51:23 +01:00
Davide Beatrici
48c988cea0
plugins/sto.cpp: Retract plugin
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This commit retracts the plugin for Star Wars Online, due to lack of maintenance.
2017-03-14 21:35:03 +01:00
Davide Beatrici
57e3d903ab
plugins/ql: Fix spectator state offset
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The previous offset was pointing at a value of "32" when in-game, which resulted in the plugin being disabled even when not spectating.
2017-03-14 21:32:18 +01:00
Davide Beatrici
d04995899a
Move .pri files and "toolchain" folder in "qmake"
2017-03-05 15:48:16 +01:00
Davide Beatrici
707164b64f
plugins/rl: update plugin to work with version 1.29
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Game version: 1.29
https://rocketleaguegame.com/news/patch-notes-v1-29
2017-02-21 20:35:01 +01:00
Davide Beatrici
2213d5038c
plugins: Prevent redefinition of "NOMINMAX"
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Define "NOMINMAX" only if it isn't already.
MinGW defines it by default, which results in the following warning:
warning: "NOMINMAX" redefined
2017-01-31 11:25:54 +01:00
Davide Beatrici
474b3700ae
plugins: Fix indentation and whitespace
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* Use tabs for indentation
* Remove trailing whitespace
* Space indentation for alignment
2017-01-29 13:02:58 +01:00
Mikkel Krautz
98349a1b33
Merge PR #2755 : plugins: Fix visibility, warnings and errors when compiled with MinGW
2017-01-22 16:37:32 +01:00
Davide Beatrici
6096b74a1c
plugins: Fix MinGW compilation warnings and errors
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warning: converting to non-pointer type 'procptr32_t {aka long unsigned int}' from NULL [-Wconversion-null]
ql\ql.cpp:87: warning: comparison is always true due to limited range of data type [-Wtype-limits]
sto\sto.cpp:11: error: 'numeric_limits' is not a member of 'std'
Not fixed:
sto\sto.cpp:55: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
2017-01-22 16:20:56 +01:00
Davide Beatrici
e92b27b8ca
plugins: Fix visibility for plugins compiled with MinGW
2017-01-22 16:19:58 +01:00
Davide Beatrici
0c1572165f
Merge branch 'master' of https://github.com/mumble-voip/mumble
2017-01-10 16:22:48 +01:00
Davide Beatrici
549197aa33
plugins/rl: update plugin to work with version 1.27
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Game version: 1.27
https://rocketleaguegame.com/news/patch-notes-v1-27
2017-01-10 16:21:06 +01:00
Mikkel Krautz
91ebb8b0b5
Update tree copyrights to 2017.
2017-01-08 21:05:57 +01:00
Davide Beatrici
4d3d4d8643
plugins/bf1: update plugin to work with version 1.0.47.30570
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https://forums.battlefield.com/en-us/discussion/71453/battlefield-1-giant-s-shadow-release-and-update-12132016
2016-12-31 05:17:35 +01:00
Davide Beatrici
501651b131
plugins/gtav: update plugin to work with version 1.37 (Steam only)
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Game version: 1.37
https://support.rockstargames.com/hc/en-us/articles/236222747
The memory addresses of the retail version are different.
I can't update them because replacing the executables isn't enough: a Social Club account with the retail version is needed.
2016-12-24 23:25:29 +01:00
Davide Beatrici
e8849a4fb5
plugins/rl: update plugin to work with version 1.26
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Game version: 1.26
https://rocketleaguegame.com/news/patch-notes-v1-26
2016-12-14 17:27:39 +01:00
Mikkel Krautz
74f5930e1c
*.pro: use 'linux*' instead of 'linux' for Linux conditionals.
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This makes the check Qt 4-compatible.
2016-12-08 22:41:24 +01:00
Davide Beatrici
6bad7ae403
plugins/rl: update plugin to work with version 1.25
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Game version: 1.25
https://rocketleaguegame.com/news/patch-notes-v1-25
2016-12-08 16:28:09 +01:00
Arthur Moore
84c2ae28dd
ffxiv_x64 Plugin: Add a plugin for Final Fantasy XIV x64
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Use ffxiv.cpp to provide both plugins
2016-11-29 18:01:13 -05:00
Arthur Moore
07308dceac
ffxiv Plugin: Add a plugin for Final Fantasy XIV
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This only supports the DirectX 9 version of the game.
2016-11-27 15:55:45 -05:00
Mikkel
473b874c54
Only link against -lrt when using a linux mkspec.
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In this case, the linux mkspec should really be a
check for glibc. But there isn't an easily available
way to check that in qmake -- so gate it behind linux
instead.
If/when we need to support other libcs on Linux, we'll
find a suitable solution.
2016-11-27 11:54:46 +01:00
Arthur Moore
8494361833
l4d2 plugin: cleanup
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Renamed *_address to *_offset
Aligned whitespace
Moved module calculations to peekProc area
2016-11-25 15:48:20 -05:00
Arthur Moore
cd92d83705
l4d2 plugin: combined plugin files
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Combined both Windows and Linux plugins into a single file
2016-11-25 15:48:20 -05:00
Arthur Moore
d043606275
l4d2 plugin: Moved constants to a single const block
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Moved memory addresses and module names to a const block
This affects both the Windows and Linux versions
Minor syntax changes to align both versions of the plugin
2016-11-25 15:46:50 -05:00
Jan Klass
e2ad9c05f0
Fix 2643: Revert "Merge PR #2611 : plugins: use the short form of peekProc"
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This reverts commit e9c558ffdb , reversing
changes made to ca2fd07b90 .
This is a quick-fix for crashing PA plugins. The intended change is
still useful and planned to land later.
2016-11-17 12:59:45 +01:00
Davide Beatrici
685b5d6c17
plugins: fix compile error on Linux
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This fixes #2615 , introduced by #2611 .
2016-11-03 16:25:57 +01:00
Davide Beatrici
921ee19e3a
plugins: use the short form of peekProc
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The short form of peekProc automatically uses the correct size for the target.
2016-10-31 14:24:25 +01:00
Davide Beatrici
f836ed42ac
Merge PR #2609 : plugins/l4d: total revamp and identity support
2016-10-30 18:59:07 +01:00
Davide Beatrici
dead5a7324
plugins/l4d: total revamp and identity support
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- Correct avatar position (the one used before was the camera one)
- Camera position
- State value
- Context based on server ID
- Host address in identity (it was in context)
- Map name in identity
- Player SteamID in identity
Game version: 1.0.3.1
http://www.l4d.com/blog/post.php?id=20984
2016-10-30 18:30:28 +01:00
Mikkel Krautz
b96bd072c4
Merge PR #2607 : plugins: Build x64 ones only when the target is x86_64
2016-10-29 23:29:00 +02:00
Davide Beatrici
882ad7044a
plugins: build x64 ones only when the target is x86_64
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x64 plugins only work if Mumble is x64 too, this means that we should avoid building them with Mumble x86.
2016-10-29 23:00:07 +02:00
zeroX-tj
360cac6e89
plugins/bf1: better squad pointer
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The previous one wasn't working for everyone.
2016-10-27 17:39:09 +02:00
Davide Beatrici
30c779caf2
plugins/bf1: update plugin to work with version 1.0.9.53998
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Game version: 1.0.9.53998
https://forums.battlefield.com/en-us/discussion/44346/battlefield-1-update-10242016
2016-10-26 16:40:23 +02:00
davidebeatrici
90bcd40d39
plugins: Move NUL terminator to escape function
2016-10-23 21:32:08 +02:00
Mikkel Krautz
c1cd99e78b
Merge PR #2581 : Positional audio support for Battlefield 1
2016-10-20 21:55:23 +02:00
davidebeatrici
7ab7d1dd30
Positional audio support for Battlefield 1
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Context based on server name.
Identity: Team, squad and squad leader.
2016-10-20 18:43:59 +02:00
davidebeatrici
0785dea6cf
plugins/wow: Update version number
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The memory addresses didn't change.
2016-10-18 17:53:24 +02:00