diff --git a/mumble.pro b/mumble.pro index 26422fb1c..82a560f95 100644 --- a/mumble.pro +++ b/mumble.pro @@ -11,7 +11,7 @@ INCLUDEPATH += include LIBS += -Llib -L. RESOURCES += mumble.qrc -TRANSLATIONS = mumble_en.ts +TRANSLATIONS = mumble_es.ts PRECOMPILED_HEADER = mumble_pch.h diff --git a/mumble_es.ts b/mumble_es.ts new file mode 100644 index 000000000..c7a742b78 --- /dev/null +++ b/mumble_es.ts @@ -0,0 +1,1993 @@ + + + ACLEditor + + Active ACLs + + + + Context + + + + User/Group + + + + Permissions + + + + Group + + + + Members + + + + &Add + + + + &Remove + + + + &Up + + + + &Down + + + + Inherit ACLs + + + + Applies to this channel + + + + Applies to subchannels + + + + User ID + + + + Deny + + + + Allow + + + + Remove + + + + Inherit + + + + Inheritable + + + + Inherited + + + + Add + + + + Add to Remove + + + + &Groups + + + + &ACL + + + + &OK + + + + Accept changes + + + + This button will accept current groups/ACLs and send them to the server. Note that if you mistakenly remove write permission from yourself, the server will add it. + + + + &Cancel + + + + Reject changes + + + + This button will cancels all changes and closes the dialog without updating the ACLs or groups on the server. + + + + List of entries + + + + This shows all the entries active on this channel. Entries inherited from parent channels will be show in italics. + + + + Inherit ACL of parent? + + + + This sets whether or not the ACL up the chain of parent channels are applied to this object. Only those entries that are marked in the parent as "Apply to Subchannels" will be inherited. + + + + Add new entry + + + + This adds a new entry, initially set with no permissions and applying to all. + + + + Remove entry + + + + This removes the currently selected entry. + + + + Move entry up + + + + This moves the entry up in the list. As entries are evaluated in order, this may change the effective permissions of users. You cannot move an entry above an inherited entry, if you really need that you'll have to duplicate the inherited entry. + + + + Move entry down + + + + This moves the entry down in the list. As entries are evaluated in order, this may change the effective permissions of users. + + + + Entry should apply to this channel + + + + This makes the entry apply to this channel. + + + + Entry should apply to subchannels. + + + + This makes the entry apply to subchannels of this channel. + + + + Group this entry applies to + + + + This control which group of users this entry applies to.<br />Note that the group is evaluated in the context of the channel the entry is used in. For example, the default ACL on the Root channel gives <i>Write</i> permission to the <i>admin</i> group. This entry, if inherited by a channel, will give a user write priviliges if he belongs to the <i>admin</i> group in that channel, even if he doesn't belong to the <i>admin</i> group in the channel where the ACL originated.<br />If a groupname starts with a !, it's membership is negated, and if it starts with a ~, it is evaluated in the channel the ACL was defined in, rather than the channel the ACL is active in. Order is important; <i>!~in</i> is valid, but <i>~!in</i> is not.<br />A few special predefined groups are:<br /><b>all</b> - Everyone will match.<br /><b>auth</b> - All authenticated users will match.<br /><b>sub,a,b,c</b> - User currently in a subchannel minimum <i>a</i> common parents, and between <i>b</i> and <i>c</i> channels down the chain. See the website for more extensive documentation on this one.<br /><b>in</b> - Users currently in the channel will match (convenience for <i>sub,0,0,0</i>.<br /><b>out</b> - Users outside the channel will match (convencience for <i>!sub,0,0,0</i>.<br />Note that an entry applies to either a user or a group, not both. + + + + User this entry applies to + + + + This controls which user this entry applies to. Just type in the user name and hit enter to query the server for a match. + + + + Allow %1 + + + + Deny %1 + + + + This grants the %1 privilege. If a privilege is both allowed and denied, it is denied.<br />%2 + + + + This revokes the %1 privilege. If a privilege is both allowed and denied, it is denied.<br />%2 + + + + List of groups + + + + This is all the groups currently defined for the channel. To create a new group, just type in the name and press enter. + + + + Remove selected group + + + + This removes the currently selected group. If the group was inherited, it will not be removed from the list, but all local information about the group will be cleared. + + + + Inherit group members from parent + + + + This inherits all the members in the group from the parent, if the group is marked as <i>Inheritable</i> in the parent channel. + + + + Make group inheritable to subchannels + + + + This makes this group inheritable to subchannels. If the group is non-inheritable, subchannels are still free to create a new group with the same name. + + + + Group was inherited from parent channel + + + + This indicates that the group was inherited from the parent channel. You cannot edit this flag, it's just for information. + + + + Add member to group + + + + Type in the name of a player you wish to add to the group and press enter. + + + + Remove member from group + + + + Type in the name of a player you wish to remove from the group and press enter. + + + + + ASIOConfig + + Device selection + + + + Capabilities + + + + Channels + + + + Configure input channels + + + + This will configure the input channels for ASIO. Make sure you select at least one channel as microphone and speaker. Microphone should be where your mic is attached, and Speaker should be a channel that samples "What you hear".<br />For example, on the Audigy 2 ZS, a good selection for Mic would be "Mic L" while Speaker should be "Mix L" and "Mix R" + + + + Device to use for microphone + + + + This chooses what device to query. You still need to actually query the device and select which channels to use. + + + + Device + + + + Query selected device + + + + This queries the selected device for channels. Be aware that many ASIO drivers are buggy to the extreme, and querying them might cause a crash of either the application or the system. + + + + Configure selected device + + + + This configures the selected device. Be aware that many ASIO drivers are buggy to the extreme, and querying them might cause a crash of either the application or the system. + + + + Driver name + + + + Buffersize + + + + Microphone + + + + <- + + + + -> + + + + Unused + + + + Speakers + + + + %1 (ver %2) + + + + %1 ms -> %2 ms (%3 ms resolution) %4Hz + + + + %1 ms -> %2 ms (%3 ms resolution) %4Hz -- Unusable + + + + Mumble + + + + ASIO Initialization failed: %1 + + + + Failed to instanciate ASIO driver + + + + ASIO + + + + + ASIOInput + + Mumble + + + + You need to select at least one microphone and one speaker source to use ASIO. If you just need microphone sampling, use DirectSound. + + + + Opening selected ASIO device failed. No input will be done. + + + + + AboutDialog + + <h3>Mumble v0.9.4</h3><p>Copyright 2005-2006 Thorvald Natvig<br />slicer@users.sourceforge.net</p><p><b>A voicechat utility for gamers</b></p><p><tt>http://mumble.sourceforge.net/</tt></p> + + + + &About Mumble + + + + &License + + + + OK + + + + + AboutSpeexDialog + + <h3>About Speex</h3><p><tt>http://www.speex.org/</tt></p><p>This program uses Speex version %1</p><p>Speex is used for echo cancellation, noise<br />filtering, voice activity detection and speech<br />compression.</p> + + + + OK + + + + + AudioConfigDialog + + Interfaces + + + + Transmission + + + + Compression + + + + Jitter Buffer + + + + Input + + + + Input method for audio + + + + <b>This is the input method to use for audio.</b><br />Most likely you want to use DirectSound. + + + + Output + + + + Output method for audio + + + + <b>This is the output method to use for audio.</b><br />Most likely you want to use DirectSound. + + + + Continous + + + + Voice Activity + + + + Push To Talk + + + + Transmit + + + + When to transmit your speech + + + + <b>This sets when speech should be transmitted.</b><br /><i>Continous</i> - All the time<br /><i>Voice Activity</i> - When you are speaking clearly.<br /><i>Push To Talk</i> - When you hold down the hotkey set in Config|Shortcuts. + + + + Voice Hold + + + + How long to keep transmitting after silence + + + + <b>This selects how long after a perceived stop in speech transmission should continue.</b><br />Set this higher if your voice breaks up when you speak (seen by a rapidly strobing voice icon next to your name).<br />Only makes sense when used with Voice Activity transmission. + + + + Audio per packet + + + + How many audio frames to send per packet + + + + <b>This selects how many audio frames should be put in one packet.</b><br />Increasing this will increase the latency of your voice, but will also reduce bandwidth requirements. + + + + Use TCP mode + + + + Use TCP Compability mode + + + + <b>Enable TCP Compability mode</b>.<br />This will make Mumble use only TCP when communicating with the server. This will increase overhead and cause lost packets to produce noticable pauses in communication, so this should only be used if you are unable to use the default (which uses UDP for voice and TCP for control). + + + + Automatic Reconnect + + + + Reconnect when disconnected + + + + <b>Reconnect when disconnected</b>.<br />This will make Mumble try to automatically reconnect after 10 seconds if your server connection fails. + + + + Maximum bandwidth used for sent audio + + + + <b>This shows peak outgoing bandwidth used.</b><br />This shows the peak ammount of bandwidth sent out from your machine. Audio bitrate is the maximum bitrate (as we use VBR) for the audio data alone. Position is the bitrate used for positional information. Overhead is our framing and the IP packet headers (IP and UDP is 90% of this overhead). + + + + Outgoing Bitrate + + + + Quality + + + + Quality of compression (peak bandwidth) + + + + <b>This sets the quality of compression.</b><br />This determines how much bandwidth Mumble is allowed to use for outgoing audio. + + + + Complexity + + + + Complexity of compression (CPU) + + + + <b>This sets the complexity of compression.</b><br />This determines how much CPU Mumble is allowed to use to increase transmitted voice quality. Settings above 5 give only marginal gain. + + + + Amp + + + + Maximum amplification of input sound + + + + <b>Maximum amplification of input.</b><br />Mumble normalizes the input volume before compressing, and this sets how much it's allowed to amplify.<br />The actual level is continually updated based on your current speech pattern, but it will never go above the level specified here.<br />If the Mic Volume level of the audio statistics hover around 100%, you probably want to set this to 2.0 or so, but if, like most people, you are unable to reach 100%, set this to something much higher.<br />Ideally, set it so <i>Mic Volume * Amplification Factor >= 100</i>, even when you're speaking really soft.<br /><br />Note that there is no harm in setting this to maximum, but Mumble will start picking up other conversations if you leave it to autotune to that level. + + + + Default Jitter Buffer + + + + How long to prebuffer on first packet + + + + <b>This sets the default buffer size for the jitter buffer</b>.<br />All incoming audio is buffered, and the jitter buffer continually tries to push the buffer to the minimum sustainable by your network, so latency can be as low as possible. This sets the default buffer size to use on the first packet to arrive from a new speaker, or when a speaker using Voice Activity or Push-To-Talk just started talking again. If the start of sentences you hear is very jittery, increase this value. + + + + Basic Audio + + + + %1 ms + + + + %1s + + + + + AudioStats + + Peak microphone level + + + + Peak speaker level + + + + Peak clean level + + + + Microphone loudness + + + + Mic Signal-To-Noise + + + + Speech Probability + + + + Audio bitrate + + + + Peak power in last frame + + + + This shows the peak power in the last frame (20 ms), and is the same measurement as you would usually find displayed as "input power". Please disregard this and look at <b>Loudness</b> instead, which is much more steady and disregards outliers. + + + + This shows the peak power in the last frame (20 ms) of the speakers. Unless you are using a multichannel sampling method (such as ASIO) with speaker channels configured, this will be 0. If you have such a setup configured, and this still shows 0 while you're playing audio from other programs, your setup is not working. + + + + This shows the peak power in the last frame (20 ms) after all processing. Ideally, this should be -96 dB when you're not talking. In reality, a sound studio should see -60 dB, and you should hopefully see somewhere around -20dB. When you are talking, this should rise to somewhere between -5 and -10 dB.<br />If you are using echo cancellation, and this rises to more than -15 dB when you're not talking, your setup is not working, and you'll annoy other players with echos. + + + + How close the current input level is to ideal + + + + This shows how close your current input volume is to the ideal. To adjust your microphone level, open whatever program you use to adjust the recording volume, and look at the value here while talking.<br /><b>Talk loud, as you would when you're upset over getting fragged by a noob.</b><br />Adjust the volume until this value is close to 100%, but make sure it doesn't go above. If it does go above, you are likely to get clipping in parts of your speech, which will degrade sound quality + + + + Signal-To-Noise ratio from the microphone + + + + This is the Signal-To-Noise Ratio (SNR) of the microphone in the last frame (20 ms). It shows how much clearer the voice is compared to the noise.<br />If this value is below 1.0, there's more noise than voice in the signal, and so quality is reduced.<br />There is no upper limit to this value, but don't expect to see much above 40-50 without a sound studio. + + + + Probability of speech + + + + This is the probability that the last frame (20 ms) was speech and not environment noise.<br />Voice activity transmission depends on this being right. The trick with this is that the middle of a sentence is always detected as speech, the problem is the pauses between words and the start of speech. It's hard to distinguish a sigh from a word starting with 'h'.<br />If this is bolded, that means Mumble is currently transmitting (if you're connected). + + + + Bitrate of last frame + + + + This is the audio bitrate of the last compressed frame (20 ms), and as such will jump up and down as the VBR adjusts the quality. To adjust the peak bitrate, adjust <b>Compression Complexity</b> in the Settings dialog. + + + + Power spectrum of input signal and noise estimate + + + + This shows the power spectrum of the current input signal (red line) and the current noise estimate (filled blue).<br />All amplitudes are multiplied by 30 to show the interresting parts (how much more signal than noise is present in each waveband).<br />This is probably only of interrest if you're trying to finetune noise conditions on your microphone. Under good conditions, there should be just a tiny flutter of blue at the bottom. If the blue is more than halfway up on the graph, you have a seriously noisy environment. + + + + Weights of the echo canceller + + + + This shows the weights of the echo canceller, with time increasing downwards and frequency increasing to the right.<br />Ideally, this should be black, indicating no echo exists at all. More commonly, you'll have one or more horizontal stripes of bluish color representing time delayed echo. You should be able to see the weights updated in real time.<br />Please note that as long as you have nothing to echo off, you won't see much usefull data here. Play some music and things should stabilize. <br />You can choose to view the real or imaginary parts of the frequency-domain weights, or alternately the computed modulus and phase. The most usefull of these will likely be modulus, which is the amplitude of the echo, and shows you how much of the outgoing signal is being removed at that time step. The other viewing modes are mostly usefull to people who want to tune the echo cancellation algorithms.<br />Please note: If the entire image fluctuates massively while in modulus mode, the echo canceller fails to find any correlation whatsoever between the two input sources (speakers and microphone). Either you have a very long delay on the echo, or one of the input sources is misconfigured. + + + + + BanEditor + + &Add + + + + &Update + + + + &Remove + + + + &OK + + + + Accept changes + + + + This button will accept current groups/ACLs and send them to the server. Note that if you mistakenly remove write permission from yourself, the server will add it. + + + + &Cancel + + + + Reject changes + + + + This button will cancels all changes and closes the dialog without updating the ACLs or groups on the server. + + + + + ChanACL + + W + + + + T + + + + E + + + + S + + + + A + + + + M + + + + K + + + + C + + + + L + + + + None + + + + Write + + + + Traverse + + + + Enter + + + + Speak + + + + AltSpeak + + + + Mute/Deafen + + + + Move/Kick + + + + Make channel + + + + Link channel + + + + This represents no privileges. + + + + This represents total access to the channel, including the ability to change group and ACL information. This privilege implies all other privileges. + + + + This represents the permission to traverse the channel. If a user is denied this privilege, he will be unable to access this channel and any subchannels in any way, regardless of other permissions in the subchannels. + + + + This represents the permission to join the channel. If you have a hierarchical channel structure, you might want to give everyone Traverse, but restrict Enter in the root of your hierarchy. + + + + This represents the permission to speak in a channel. Users without this privilege will be suppressed by the server (seen as muted), and will be unable to speak until they are unmuted by someone with the appropriate privileges. + + + + This represents the permission to speak in a channel with flagged speech. This works exactly like the <i>speek</i> privilege, but applies to packets spoken with AltPushToTalk held down. Used to broadcast to a hierarchy of channels without linking. + + + + This represents the permission to mute and deafen other players. Once muted, a player will stay muted until he is unmuted by another privileged player or reconnects to the server. + + + + This represents the permission to move a player to another channel or kick him from the server. To actually move the player, either the moving player must have Move/Kick privileges in the destination channel, or the player must normally be allowed to enter the channel. Players with this privilege can move players into channels the target player normally wouldn't have permission to enter. + + + + This represents the permission to make subchannels. The player making the subchannel will be added to the admin group of the subchannel. + + + + This represents the permission to link channels. Players in linked channels hear each other, as long as the speaking player has the <i>speak</i> privilege in the channel of the listener. You need the link privilege in both channels to create a link, but just in either channel to remove it. + + + + + ConfigDialog + + Mumble Configuration + + + + &OK + + + + Accept changes + + + + This button will accept current settings and return to the application.<br />The settings will be stored to disk when you leave the application. + + + + &Cancel + + + + Reject changes + + + + This button will reject all changes and return to the application.<br />The settings will be reset to the previous positions. + + + + &Apply + + + + Apply changes + + + + This button will immediately apply all changes. + + + + + DXAudioInput + + Mumble + + + + Opening chosen DirectSound Input failed. No microphone capture will be done. + + + + Opening chosen DirectSound Input failed. Using defaults. + + + + + DXAudioOutput + + Mumble + + + + Opening chosen DirectSound Output failed. No audio will be heard. + + + + Opening chosen DirectSound Output failed. Using defaults. + + + + + DXConfigDialog + + Default DirectSound Voice Input + + + + Default DirectSound Voice Output + + + + Device selection + + + + Device to use for microphone + + + + This sets the input device to use, which is where you have connected the microphone. + + + + Input + + + + Device to use for speakers/headphones + + + + This sets the output device to use, which is where you have connected your speakers or your headset + + + + Output + + + + Output Options + + + + OutputDelay + + + + Amount of data to buffer for DirectSound + + + + This sets the amount of data to prebuffer in the directsound buffer. Experiment with different values and set it to the lowest which doesn't cause rapid jitter in the sound. + + + + Positional Audio + + + + None + + + + Panning + + + + Light HRTF + + + + Full HRTF + + + + 3D Sound Algorithm + + + + This sets what 3D Sound algorithm to use.<br /><b>None</b> - Disable 3D Sound (least CPU).<br /><b>Panning</b> - Just use stereo panning (some CPU).<br /><b>Light/Full HRTF</b> - Head-Related Transfer Functions enabled. This may use a small amount of CPU.<br />Note that if you have a soundcard with <i>hardware</i> 3D processing, HRTF processing will be done on the soundcard and will use practically no processing power. + + + + Method + + + + MinDistance + + + + Minimum distance to player before sound decreases + + + + This sets the minimum distance for sound calculations. The volume of other players' speech will not decrease until they are at least this far away from you. + + + + MaxDistance + + + + Maximum distance, beyond which sound won't decrease + + + + This sets the maximum distance for sound calculations. When farther away than this, other players' sound volume will not decrease any more. + + + + RollOff + + + + Factor for sound volume decrease + + + + How fast should sound volume drop when passing beyond the minimum distance. The normal (1.0) is that sound volume halves each time the distance doubles. Increasing this value means sound volume drops faster, while decreasing it means it drops slower. + + + + DirectSound + + + + %1 ms + + + + %1m + + + + %1 + + + + Players more than %1 meters away have %2% intensity + + + + + Database + + Mumble + + + + Mumble failed to initialize a database in any +of the possible locations. + + + + + DirectInputKeyWidget + + Press Shortcut + + + + + GlobalShortcutWinConfig + + Shortcuts + + + + Function + + + + Shortcut + + + + Shortcut bound to %1. + + + + <b>This is the global shortcut bound to %1</b><br />Click this field and then the desired key/button combo to rebind. Doubleclick to clear. + + + + + Log + + [%2] %1 + + + + + LogConfig + + Messages + + + + Console + + + + TTS + + + + Enable console for %1 + + + + Enable Text-To-Speech for %1 + + + + Text To Speech + + + + Volume + + + + Volume of Text-To-Speech Engine + + + + <b>This is the volume used for the speech synthesis.</b> + + + + + MainWindow + + Welcome to Mumble. + + + + Root + + + + &Connect + + + + Open the server connection dialog + + + + Shows a dialog of registered servers, and also allows quick connect. + + + + &Disconnect + + + + Disconnect from server + + + + Disconnects you from the server. + + + + &Banlists + + + + Edit banlists on server + + + + This lets you edit the serverside IP banlists. + + + + &Kick + + + + Kick player (with reason) + + + + Kick selected player off server. You'll be asked to specify a reason. + + + + &Ban + + + + Kick and ban player (with reason) + + + + Kick and ban selected player from server. You'll be asked to specify a reason. + + + + &Mute + + + + Mute player + + + + Mute or unmute player on server. Unmuting a deafened player will also undeafen them. + + + + &Deafen + + + + Deafen player + + + + Deafen or undeafen player on server. Deafening a player will also mute them. + + + + &Local Mute + + + + Mute or unmute player locally. + + + + &Add + + + + Add new channel + + + + This adds a new subchannel to the currently selected channel. + + + + &Remove + + + + Remove channel + + + + This removes a channel and all subchannels. + + + + &Edit ACL + + + + Edit Groups and ACL for channel + + + + This opens the Group and ACL dialog for the channel, to control permissions. + + + + &Link + + + + Link your channel to another channel + + + + This links your current channel to the selected channel. If they have permission to speak in the other channel, players can now hear each other. This is a permanent link, and will last until manually unlinked or the server is restarted. Please see the shortcuts for push-to-link. + + + + &Unlink + + + + Unlink your channel from another channel + + + + This unlinks your current channel from the selected channel. + + + + Unlink &All + + + + Unlinks your channel from all linked channels. + + + + This unlinks your current channel (not the selected one) from all linked channels. + + + + &Reset + + + + Reset audio preprocessor + + + + Resets the audio preprocessor, including noice cancellation, automatic gain and voice activity detection. If something suddenly worsens the audio environment (like dropping the microphone) and it was temporary, use this to avoid having to wait for the preprocessor to readjust. + + + + &Mute Self + + + + Mute yourself + + + + Mute or unmute yourself. When muted, you will not send any data to the server. Unmuting while deafened will also undeafen. + + + + &Deafen Self + + + + Deafen yourself + + + + Deafen or undeafen yourself. When deafened, you will not hear anything. Deafening yourself will also mute. + + + + &Text-To-Speech + + + + Toggle Text-To-Speech + + + + Enable or disable the text-to-speech engine. Only messages enabled for TTS in the Config dialog will actually be spoken. + + + + S&tatistics + + + + Display audio statistics + + + + Pops up a small dialog with information about your current audio input. + + + + Forcibly unlink plugin + + + + This forces the current plugin to unlink, which is handy if it is reading completely wrong data. + + + + &Settings + + + + Configure Mumble + + + + Allows you to change most settings for Mumble. + + + + &What's This? + + + + Enter What's This? mode + + + + Click this to enter "What's This?" mode. Your cursor will turn into a question mark. Click on any button, menu choice or area to show a description of what it is. + + + + &About + + + + Information about Mumble + + + + Shows a small dialog with information and license for Mumble. + + + + About &Speex + + + + Information about Speex + + + + Shows a small dialog with information about Speex. + + + + &About QT + + + + Information about Qt + + + + Shows a small dialog with information about Qt. + + + + Check for &Updates + + + + Check for new version of Mumble + + + + Connects to the Mumble webpage to check if a new version is available, and notifies you with an appropriate download URL if this is the case. + + + + Mumble -- %1 + + + + Log of messages + + + + This shows all recent activity. Connecting to servers, errors and information messasges all show up here.<br />To configure exactly which messages show up here, use the <b>Settings</b> command from the menu. + + + + &Server + + + + &Player + + + + &Channel + + + + &Audio + + + + C&onfig + + + + &Help + + + + Kicking player %1 + + + + Enter reason + + + + Banning player %1 + + + + Mumble + + + + Channel Name + + + + Are you sure you want to delete %1 and all it's subchannels? + + + + Un-muted and undeafened. + + + + Unmuted. + + + + Muted. + + + + Muted and deafened. + + + + Deafened. + + + + Undeafened. + + + + About Qt + + + + Joining %1. + + + + Connected to server. + + + + Server connection failed: %1. + + + + Disconnected from server. + + + + Reconnecting. + + + + Joined server: %1. + + + + Left server: %1. + + + + %1 is now muted and deafened. + + + + %1 is now muted. + + + + %1 is now unmuted. + + + + server + + + + You were muted by %1. + + + + You were unmuted by %1. + + + + %1 muted by %2. + + + + %1 unmuted by %2. + + + + You were deafened by %1. + + + + You were undeafened by %1. + + + + %1 defened by %2. + + + + %1 undeafened by %2. + + + + You were kicked from the server by %1: %2. + + + + %3 was kicked from the server by %1: %2. + + + + You were kicked and banned from the server by %1: %2. + + + + %3 was kicked and banned from the server by %1: %2. + + + + %1 left channel. + + + + %1 moved out by %2 + + + + %1 entered channel. + + + + %1 moved in by %2. + + + + Server connection rejected: %1. + + + + Denied: %1. + + + + + Overlay + + Mumble + + + + Failed to load overlay library. This means either that: +- the library (mumble_ol.dll) wasn't found in the directory you ran mumble from +- you're on an OS earlier than WinXP SP2 +- you do not have the August 2006 updated version of DX9.0c + + + + + OverlayConfig + + Options + + + + Position + + + + Font + + + + Enable Overlay + + + + Enable overlay. + + + + This sets whether the overlay is enabled or not. This settings is only checked with D3D9 applications are started, so make sure Mumble is running and this option is on before you start the application.<br />Please note that if you start the application after starting Mumble, or if you disable the overlay while running, there is no safe way to restart the overlay without also restarting the application. + + + + No one + + + + Only talking + + + + Everyone + + + + Show + + + + Who to show on the overlay + + + + <b>This sets who to show in the ingame overlay.</b><br />If many people are connected to the same channel, the overlay list might be very long. Use this to shorten it.<i>No one</i> - Don't show anyone (but leave overlay running).<br /><i>Only talking</i> - Only show talking people.<br /><i>Everyone</i> - Show everyone. + + + + Always Show Self + + + + Always show yourself on overlay. + + + + This sets whether to always show yourself or not. This setting is usefull if you aren't showing everyone in the overlay, as then you would only see your own status if you were talking, which wouldn't let you see that you were deafned or muted. + + + + Grow Left + + + + Let overlay grow to the left + + + + The overlay tries to stay as small as possible and at the position you have selected. This allows the overlay to grow to the left if needed. + + + + Grow Right + + + + Let overlay grow to the Right + + + + The overlay tries to stay as small as possible and at the position you have selected. This allows the overlay to grow to the Right if needed. + + + + Grow Up + + + + Let overlay grow upwards + + + + The overlay tries to stay as small as possible and at the position you have selected. This allows the overlay to grow to the top if needed. + + + + Grow Down + + + + Let overlay grow downwards + + + + The overlay tries to stay as small as possible and at the position you have selected. This allows the overlay to grow towards the bottom if needed. + + + + X-Position of Overlay + + + + This sets the relative X position of the overlay. + + + + Y-Position of Overlay + + + + This sets the relative Y position of the overlay. + + + + Current Font + + + + Set Font + + + + Maximum width of names. + + + + This sets the maximum width of names shows, relative to the height. If you set this to 100%, no line of text will be wider than it is high. At 500%, no line will be more than 5 times wider than it's height, and so on. + + + + Maximum width + + + + Change + + + + Color for players + + + + Color for talking players + + + + Color for alt-talking players + + + + Color for Channels + + + + Color for active Channels + + + + Overlay + + + + + PlayerModel + + Name of player + + + + Name of channel + + + + Player flags + + + + This is a player connected to the server. The icon to the left of the player indicates whether or not they are talking:<br /><img src=":/icons/talking_on.png" /> Talking<br /><img src=":/icons/talking_off.png" /> Not talking + + + + This is a channel on the server. Only players in the same channel can hear each other. + + + + This shows the flags the player has on the server, if any:<br /><img src=":/icons/authenticated.png" />Authenticated user<br /><img src=":/icons/muted_self.png" />Muted (by self)<br /><img src=":/icons/muted_server.png" />Muted (by admin)<br /><img src=":/icons/deafened_self.png" />Deafened (by self)<br /><img src=":/icons/deafened_server.png" />Deafened (by admin)<br />A player muted by himself is probably just away, talking on the phone or something like that.<br />A player muted by an admin is probably also just away, and the noise the player is making was annoying enough that an admin muted him. + + + + + PluginConfig + + Options + + + + Plugins + + + + Enable plugins and transmit positional information + + + + This enables plugins for supported games to fetch your ingame position and transmit that with each voice packet. This enables other players to hear your voice ingame from the direction your character is in relation to their own. + + + + Reloads all plugins + + + + This rescans and reloads plugins. Use this if you just added or changed a plugin to the plugins directory. + + + + Information about plugin + + + + This shows a small information message about the plugin. + + + + Show configuration page of plugin + + + + This shows the configuration page of the plugin, if any. + + + + Mumble + + + + Plugin has no config function + + + + Plugin has no about function + + + + + Plugins + + Plugin %1 lost link. + + + + %1 lost link. + + + + Plugin %1 linked. + + + + %1 linked. + + + + + VersionCheck + + Mumble + + + + Failed to retrieve version information from server. + + + +