diff --git a/src/mumble/AudioOutput.ui b/src/mumble/AudioOutput.ui
index 606d24a41..4c6c30a39 100644
--- a/src/mumble/AudioOutput.ui
+++ b/src/mumble/AudioOutput.ui
@@ -431,74 +431,7 @@
Positional Audio
- -
-
-
- Maximum distance, beyond which speech volume won't decrease
-
-
- This sets the maximum distance for sound calculations. When farther away than this, other users' speech volume will not decrease any further.
-
-
- 10
-
-
- 1000
-
-
- Qt::Horizontal
-
-
-
- -
-
-
- Factor for sound volume decrease
-
-
- What should the volume be at the maximum distance?
-
-
- 100
-
-
- Qt::Horizontal
-
-
-
- -
-
-
- Factor for sound volume increase
-
-
- How much should sound volume increase for sources that are really close?
-
-
- 0
-
-
- 75
-
-
- Qt::Horizontal
-
-
-
- -
-
-
-
- 40
- 0
-
-
-
- mv
-
-
-
- -
+
-
Minimum Distance
@@ -508,7 +441,7 @@
- -
+
-
@@ -521,17 +454,27 @@
- -
-
+
-
+
- Bloom
+ Minimum Volume
- qsMaxDistVolume
+ qsMaxDistance
- -
+
-
+
+
+ Maximum Distance
+
+
+ qsMaxDistance
+
+
+
+ -
Minimum distance to user before sound volume decreases
@@ -553,52 +496,6 @@
- -
-
-
-
- 40
- 0
-
-
-
- md
-
-
-
- -
-
-
- Minimum Volume
-
-
- qsMaxDistance
-
-
-
- -
-
-
- Maximum Distance
-
-
- qsMaxDistance
-
-
-
- -
-
-
-
- 40
- 0
-
-
-
- bl
-
-
-
-
@@ -606,7 +503,26 @@
- -
+
-
+
+
+ Factor for sound volume increase
+
+
+ How much should sound volume increase for sources that are really close?
+
+
+ 0
+
+
+ 75
+
+
+ Qt::Horizontal
+
+
+
+ -
The connected "speakers" are actually headphones
@@ -619,23 +535,77 @@
- -
-
-
- Minimum Distance
+
-
+
+
+
+ 40
+ 0
+
-
- qsMinDistance
+
+ mv
- -
-
-
- Minimum Volume
+
-
+
+
+ Factor for sound volume decrease
-
- qsMaxDistVolume
+
+ What should the volume be at the maximum distance?
+
+
+ 100
+
+
+ Qt::Horizontal
+
+
+
+ -
+
+
+
+ 40
+ 0
+
+
+
+ bl
+
+
+
+ -
+
+
+
+ 40
+ 0
+
+
+
+ md
+
+
+
+ -
+
+
+ Maximum distance, beyond which speech volume won't decrease
+
+
+ This sets the maximum distance for sound calculations. When farther away than this, other users' speech volume will not decrease any further.
+
+
+ 10
+
+
+ 1000
+
+
+ Qt::Horizontal