diff --git a/src/mumble/AudioOutput.ui b/src/mumble/AudioOutput.ui index 606d24a41..4c6c30a39 100644 --- a/src/mumble/AudioOutput.ui +++ b/src/mumble/AudioOutput.ui @@ -431,74 +431,7 @@ Positional Audio - - - - Maximum distance, beyond which speech volume won't decrease - - - This sets the maximum distance for sound calculations. When farther away than this, other users' speech volume will not decrease any further. - - - 10 - - - 1000 - - - Qt::Horizontal - - - - - - - Factor for sound volume decrease - - - What should the volume be at the maximum distance? - - - 100 - - - Qt::Horizontal - - - - - - - Factor for sound volume increase - - - How much should sound volume increase for sources that are really close? - - - 0 - - - 75 - - - Qt::Horizontal - - - - - - - - 40 - 0 - - - - mv - - - - + Minimum Distance @@ -508,7 +441,7 @@ - + @@ -521,17 +454,27 @@ - - + + - Bloom + Minimum Volume - qsMaxDistVolume + qsMaxDistance - + + + + Maximum Distance + + + qsMaxDistance + + + + Minimum distance to user before sound volume decreases @@ -553,52 +496,6 @@ - - - - - 40 - 0 - - - - md - - - - - - - Minimum Volume - - - qsMaxDistance - - - - - - - Maximum Distance - - - qsMaxDistance - - - - - - - - 40 - 0 - - - - bl - - - @@ -606,7 +503,26 @@ - + + + + Factor for sound volume increase + + + How much should sound volume increase for sources that are really close? + + + 0 + + + 75 + + + Qt::Horizontal + + + + The connected "speakers" are actually headphones @@ -619,23 +535,77 @@ - - - - Minimum Distance + + + + + 40 + 0 + - - qsMinDistance + + mv - - - - Minimum Volume + + + + Factor for sound volume decrease - - qsMaxDistVolume + + What should the volume be at the maximum distance? + + + 100 + + + Qt::Horizontal + + + + + + + + 40 + 0 + + + + bl + + + + + + + + 40 + 0 + + + + md + + + + + + + Maximum distance, beyond which speech volume won't decrease + + + This sets the maximum distance for sound calculations. When farther away than this, other users' speech volume will not decrease any further. + + + 10 + + + 1000 + + + Qt::Horizontal