diff --git a/ACL.cpp b/ACL.cpp
index b847710af..cdda37ca2 100644
--- a/ACL.cpp
+++ b/ACL.cpp
@@ -186,8 +186,8 @@ QString ChanACL::whatsThis(Perm p) {
"This privilege implies all other privileges.");
case Traverse:
return tr("This represents the permission to traverse the channel. If a user is denied this privilege, he will be "
- "unable to access this channel and any subchannels in any way, regardless of other permissions in the "
- "subchannels.");
+ "unable to access this channel and any sub-channels in any way, regardless of other permissions in the "
+ "sub-channels.");
case Enter:
return tr("This represents the permission to join the channel. If you have a hierarchical channel structure, you "
"might want to give everyone Traverse, but restrict Enter in the root of your hierarchy.");
@@ -197,7 +197,7 @@ QString ChanACL::whatsThis(Perm p) {
"appropriate privileges.");
case AltSpeak:
return tr("This represents the permission to speak in a channel with flagged speech. This works exactly like the speak "
- "privilege, but applies to packets spoken with AltPushToTalk held down. Used to broadcast to a hierarchy "
+ "privilege, but applies to packets spoken with AltPushToTalk held down. This may be used to broadcast to a hierarchy "
"of channels without linking.");
case MuteDeafen:
return tr("This represents the permission to mute and deafen other players. Once muted, a player will stay muted "
@@ -208,8 +208,8 @@ QString ChanACL::whatsThis(Perm p) {
"the player must normally be allowed to enter the channel. Players with this privilege can move players "
"into channels the target player normally wouldn't have permission to enter.");
case MakeChannel:
- return tr("This represents the permission to make subchannels. The player making the subchannel will be added to the "
- "admin group of the subchannel.");
+ return tr("This represents the permission to make sub-channels. The player making the sub-channel will be added to the "
+ "admin group of the sub-channel.");
case LinkChannel:
return tr("This represents the permission to link channels. Players in linked channels hear each other, as long as "
"the speaking player has the speak privilege in the channel of the listener. You need the link "
diff --git a/ACLEditor.cpp b/ACLEditor.cpp
index 9787e4bf9..fff9b3f2e 100644
--- a/ACLEditor.cpp
+++ b/ACLEditor.cpp
@@ -87,7 +87,7 @@ ACLEditor::ACLEditor(const MessageEditACL *mea, QWidget *p) : QDialog(p) {
qcbACLApplyHere=new QCheckBox(tr("Applies to this channel"));
qcbACLApplyHere->setObjectName("ACLApplyHere");
- qcbACLApplySubs=new QCheckBox(tr("Applies to subchannels"));
+ qcbACLApplySubs=new QCheckBox(tr("Applies to sub-channels"));
qcbACLApplySubs->setObjectName("ACLApplySubs");
grid->addWidget(qcbACLApplyHere,0,0);
grid->addWidget(qcbACLApplySubs,1,0);
@@ -323,7 +323,7 @@ void ACLEditor::addToolTipsWhatsThis() {
"show in italics."));
qcbACLInherit->setToolTip(tr("Inherit ACL of parent?"));
qcbACLInherit->setWhatsThis(tr("This sets whether or not the ACL up the chain of parent channels are applied to this object. "
- "Only those entries that are marked in the parent as \"Apply to Subchannels\" will be inherited."));
+ "Only those entries that are marked in the parent as \"Apply to sub-channels\" will be inherited."));
qpbACLAdd->setToolTip(tr("Add new entry"));
qpbACLAdd->setWhatsThis(tr("This adds a new entry, initially set with no permissions and applying to all."));
qpbACLRemove->setToolTip(tr("Remove entry"));
@@ -337,20 +337,20 @@ void ACLEditor::addToolTipsWhatsThis() {
"the effective permissions of users."));
qcbACLApplyHere->setToolTip(tr("Entry should apply to this channel"));
qcbACLApplyHere->setWhatsThis(tr("This makes the entry apply to this channel."));
- qcbACLApplySubs->setToolTip(tr("Entry should apply to subchannels."));
- qcbACLApplySubs->setWhatsThis(tr("This makes the entry apply to subchannels of this channel."));
+ qcbACLApplySubs->setToolTip(tr("Entry should apply to sub-channels."));
+ qcbACLApplySubs->setWhatsThis(tr("This makes the entry apply to sub-channels of this channel."));
qcbACLGroup->setToolTip(tr("Group this entry applies to"));
qcbACLGroup->setWhatsThis(tr("This controls which group of users this entry applies to. Note that the group is evaluated "
"in the context of the channel the entry is used in. For example, the default ACL on the Root "
"channel gives Write permission to the admin group. This entry, if inherited by a "
"channel, will give a user write privileges if he belongs to the admin group in that channel, "
"even if he doesn't belong to the admin group in the channel where the ACL originated. "
- "If a groupname starts with a !, it's membership is negated, and if it starts with a ~, it is evaluated in the channel the ACL was defined in, rather than "
+ "If a group name starts with a !, its membership is negated, and if it starts with a ~, it is evaluated in the channel the ACL was defined in, rather than "
"the channel the ACL is active in. Order is important; !~in is valid, but ~!in is not. "
"A few special predefined groups are: "
"all - Everyone will match. "
"auth - All authenticated users will match. "
- "sub,a,b,c - User currently in a subchannel minimum a common parents, and between b and c channels down the chain. "
+ "sub,a,b,c - User currently in a sub-channel minimum a common parents, and between b and c channels down the chain. "
"See the website for more extensive documentation on this one. "
"in - Users currently in the channel will match (convenience for sub,0,0,0). "
"out - Users outside the channel will match (convenience for !sub,0,0,0). "
@@ -380,9 +380,9 @@ void ACLEditor::addToolTipsWhatsThis() {
qcbGroupInherit->setToolTip(tr("Inherit group members from parent"));
qcbGroupInherit->setWhatsThis(tr("This inherits all the members in the group from the parent, if the group is marked as "
"Inheritable in the parent channel."));
- qcbGroupInheritable->setToolTip(tr("Make group inheritable to subchannels"));
- qcbGroupInheritable->setWhatsThis(tr("This makes this group inheritable to subchannels. If the group is non-inheritable, "
- "subchannels are still free to create a new group with the same name."));
+ qcbGroupInheritable->setToolTip(tr("Make group inheritable to sub-channels"));
+ qcbGroupInheritable->setWhatsThis(tr("This makes this group inheritable to sub-channels. If the group is non-inheritable, "
+ "sub-channels are still free to create a new group with the same name."));
qcbGroupInherited->setToolTip(tr("Group was inherited from parent channel"));
qcbGroupInherited->setWhatsThis(tr("This indicates that the group was inherited from the parent channel. You cannot edit "
"this flag, it's just for information."));
diff --git a/ASIOInput.cpp b/ASIOInput.cpp
index 6baca79be..eee3c6161 100644
--- a/ASIOInput.cpp
+++ b/ASIOInput.cpp
@@ -115,9 +115,9 @@ ASIOConfig::ASIOConfig(QWidget *p) : ConfigWidget(p) {
qgbChannels = new QGroupBox(tr("Channels"));
qgbChannels->setToolTip(tr("Configure input channels"));
qgbChannels->setWhatsThis(tr("This will configure the input channels for ASIO. Make sure you select at least one "
- "channel as microphone and speaker. Microphone should be where your mic is attached, "
- "and Speaker should be a channel that samples \"What you hear\". "
- "For example, on the Audigy 2 ZS, a good selection for Mic would be \"Mic L\" while "
+ "channel as microphone and speaker. Microphone should be where your microphone is attached, "
+ "and Speaker should be a channel that samples \"What you hear\". "
+ "For example, on the Audigy 2 ZS, a good selection for Microphone would be \"Mic L\" while "
"Speaker should be \"Mix L\" and \"Mix R\""));
grid=new QGridLayout();
@@ -134,7 +134,7 @@ ASIOConfig::ASIOConfig(QWidget *p) : ConfigWidget(p) {
"buggy to the extreme, and querying them might cause a crash of either the application "
"or the system."));
- QPushButton *configButton=new QPushButton(tr("&Config"));
+ QPushButton *configButton=new QPushButton(tr("&Configure"));
configButton->setObjectName("Config");
configButton->setToolTip(tr("Configure selected device"));
configButton->setWhatsThis(tr("This configures the selected device. Be aware that many ASIO drivers are "
@@ -397,7 +397,7 @@ void ASIOConfig::on_Config_clicked() {
}
iasio.Release();
} else {
- QMessageBox::critical(this, tr("Mumble"), tr("Failed to instanciate ASIO driver"), QMessageBox::Ok, QMessageBox::NoButton);
+ QMessageBox::critical(this, tr("Mumble"), tr("Failed to instantiate ASIO driver"), QMessageBox::Ok, QMessageBox::NoButton);
}
}
diff --git a/About.cpp b/About.cpp
index 566758474..f13865aed 100644
--- a/About.cpp
+++ b/About.cpp
@@ -48,7 +48,7 @@ AboutDialog::AboutDialog(QWidget *p) : QDialog(p) {
text->setText(tr(
"
"
));
QHBoxLayout *qhbl=new QHBoxLayout();
diff --git a/AudioConfigDialog.cpp b/AudioConfigDialog.cpp
index 992e84f57..742715ffc 100644
--- a/AudioConfigDialog.cpp
+++ b/AudioConfigDialog.cpp
@@ -127,7 +127,7 @@ AudioConfigDialog::AudioConfigDialog(QWidget *p) : ConfigWidget(p) {
qsTransmitHold->setToolTip(tr("How long to keep transmitting after silence"));
qsTransmitHold->setWhatsThis(tr("This selects how long after a perceived stop in speech transmission should continue. "
- "Set this higher if your voice breaks up when you speak (seen by a rapidly strobing voice icon next to your name). "
+ "Set this higher if your voice breaks up when you speak (seen by a rapidly blinking voice icon next to your name). "
"Only makes sense when used with Voice Activity transmission."));
grid->addWidget(l, 1, 0);
@@ -262,11 +262,11 @@ AudioConfigDialog::AudioConfigDialog(QWidget *p) : ConfigWidget(p) {
"Mumble normalizes the input volume before compressing, and this sets how much it's allowed to amplify. "
"The actual level is continually updated based on your current speech pattern, but it will never go "
"above the level specified here. "
- "If the Mic Volume level of the audio statistics hover around 100%, you probably want to set this to 2.0 "
+ "If the Microphone loudness level of the audio statistics hover around 100%, you probably want to set this to 2.0 "
"or so, but if, like most people, you are unable to reach 100%, set this to something much higher. "
- "Ideally, set it so Mic Volume * Amplification Factor >= 100, even when you're speaking really soft.
"
+ "Ideally, set it so Microphone Loudness * Amplification Factor >= 100, even when you're speaking really soft.
"
"Note that there is no harm in setting this to maximum, but Mumble will start picking up other conversations "
- "if you leave it to autotune to that level."
+ "if you leave it to auto-tune to that level."
));
grid->addWidget(l, 2, 0);
diff --git a/AudioStats.cpp b/AudioStats.cpp
index dc5984b36..63e59aa78 100644
--- a/AudioStats.cpp
+++ b/AudioStats.cpp
@@ -360,7 +360,7 @@ AudioStats::AudioStats(QWidget *p) : QDialog(p) {
));
qlSpeakerLevel->setToolTip(tr("Peak power in last frame"));
qlSpeakerLevel->setWhatsThis(tr("This shows the peak power in the last frame (20 ms) of the speakers. Unless you "
- "are using a multichannel sampling method (such as ASIO) with speaker channels "
+ "are using a multi-channel sampling method (such as ASIO) with speaker channels "
"configured, this will be 0. If you have such a setup configured, and this still "
"shows 0 while you're playing audio from other programs, your setup is not working."));
qlSpeakerLevel->setToolTip(tr("Peak power in last frame"));
@@ -369,7 +369,7 @@ AudioStats::AudioStats(QWidget *p) : QDialog(p) {
"-60 dB, and you should hopefully see somewhere around -20 dB. When you are talking, this "
"should rise to somewhere between -5 and -10 dB. "
"If you are using echo cancellation, and this rises to more than -15 dB when you're not "
- "talking, your setup is not working, and you'll annoy other players with echos."));
+ "talking, your setup is not working, and you'll annoy other players with echoes."));
qlMicVolume->setToolTip(tr("How close the current input level is to ideal"));
qlMicVolume->setWhatsThis(tr("This shows how close your current input volume is to the ideal. To adjust your "
"microphone level, open whatever program you use to adjust the recording volume, "
@@ -387,9 +387,9 @@ AudioStats::AudioStats(QWidget *p) : QDialog(p) {
qlSpeechProb->setToolTip(tr("Probability of speech"));
qlSpeechProb->setWhatsThis(tr("This is the probability that the last frame (20 ms) was speech and not environment noise. "
"Voice activity transmission depends on this being right. The trick with this is that the middle "
- "of a sentence is always detected as speech, the problem is the pauses between words and the "
+ "of a sentence is always detected as speech; the problem is the pauses between words and the "
"start of speech. It's hard to distinguish a sigh from a word starting with 'h'. "
- "If this is in bold font, that means Mumble is currently transmitting (if you're connected)."));
+ "If this is in bold font, it means Mumble is currently transmitting (if you're connected)."));
qlBitrate->setToolTip(tr("Bitrate of last frame"));
qlBitrate->setWhatsThis(tr("This is the audio bitrate of the last compressed frame (20 ms), and as such will jump up and down "
"as the VBR adjusts the quality. To adjust the peak bitrate, adjust Compression Complexity "
@@ -400,7 +400,7 @@ AudioStats::AudioStats(QWidget *p) : QDialog(p) {
"(filled blue). "
"All amplitudes are multiplied by 30 to show the interesting parts (how much more signal than noise "
"is present in each waveband). "
- "This is probably only of interest if you're trying to finetune noise conditions on your microphone. "
+ "This is probably only of interest if you're trying to fine-tune noise conditions on your microphone. "
"Under good conditions, there should be just a tiny flutter of blue at the bottom. If the blue is more than "
"halfway up on the graph, you have a seriously noisy environment."));
@@ -417,7 +417,7 @@ AudioStats::AudioStats(QWidget *p) : QDialog(p) {
"echo cancellation algorithms. "
"Please note: If the entire image fluctuates massively while in modulus mode, "
"the echo canceller fails to find any correlation whatsoever between the two input "
- "sources (speakers and microphone). Either you have a very long delay on the echo, or one of the input sources is misconfigured."
+ "sources (speakers and microphone). Either you have a very long delay on the echo, or one of the input sources is configured wrong."
));
}
diff --git a/DXAudioInput.cpp b/DXAudioInput.cpp
index d9a62ffa3..0cb5516c3 100644
--- a/DXAudioInput.cpp
+++ b/DXAudioInput.cpp
@@ -105,7 +105,7 @@ DXAudioInput::DXAudioInput() {
}
if (failed)
- QMessageBox::warning(NULL, tr("Mumble"), tr("Opening chosen DirectSound Input failed. Using defaults."), QMessageBox::Ok, QMessageBox::NoButton);
+ QMessageBox::warning(NULL, tr("Mumble"), tr("Opening chosen DirectSound Input failed. Default device will be used."), QMessageBox::Ok, QMessageBox::NoButton);
qWarning("DXAudioInput: Initialized");
}
diff --git a/DXAudioOutput.cpp b/DXAudioOutput.cpp
index 4f5c9abd5..8ee6b9a99 100644
--- a/DXAudioOutput.cpp
+++ b/DXAudioOutput.cpp
@@ -338,7 +338,7 @@ DXAudioOutput::DXAudioOutput() {
}
if (failed)
- QMessageBox::warning(NULL, tr("Mumble"), tr("Opening chosen DirectSound Output failed. Using defaults."), QMessageBox::Ok, QMessageBox::NoButton);
+ QMessageBox::warning(NULL, tr("Mumble"), tr("Opening chosen DirectSound Output failed. Default device will be used."), QMessageBox::Ok, QMessageBox::NoButton);
qWarning("DXAudioOutput: Primary buffer of %ld Hz, %d channels, %d bits",wfxSet.nSamplesPerSec,wfxSet.nChannels,wfxSet.wBitsPerSample);
if (p3DListener)
diff --git a/DXConfigDialog.cpp b/DXConfigDialog.cpp
index cf7add43e..3fcee385a 100644
--- a/DXConfigDialog.cpp
+++ b/DXConfigDialog.cpp
@@ -111,7 +111,7 @@ DXConfigDialog::DXConfigDialog(QWidget *p) : ConfigWidget(p) {
qsOutputDelay->setPageStep(2);
qsOutputDelay->setValue(g.s.iDXOutputDelay);
qsOutputDelay->setObjectName("OutputDelay");
- l = new QLabel(tr("OutputDelay"));
+ l = new QLabel(tr("Output Delay"));
l->setBuddy(qsOutputDelay);
qlOutputDelay=new QLabel();
qlOutputDelay->setMinimumWidth(30);
@@ -242,7 +242,7 @@ void DXConfigDialog::accept() {
}
void DXConfigDialog::on_OutputDelay_valueChanged(int v) {
- qlOutputDelay->setText(tr("%1 ms").arg(v*20));
+ qlOutputDelay->setText(tr("%1ms").arg(v*20));
}
void DXConfigDialog::on_MinDistance_valueChanged(int v) {
diff --git a/GlobalShortcut_unix.cpp b/GlobalShortcut_unix.cpp
index ecce53880..5da95e22a 100644
--- a/GlobalShortcut_unix.cpp
+++ b/GlobalShortcut_unix.cpp
@@ -137,7 +137,7 @@ GlobalShortcutXConfig::GlobalShortcutXConfig(QWidget *p) : ConfigWidget(p) {
dikw->setToolTip(tr("Shortcut bound to %1.").arg(gs->name));
dikw->setWhatsThis(tr("This is the global shortcut bound to %1 "
"Click this field and then the desired key combo "
- "to rebind. Doubleclick to clear.").arg(gs->name));
+ "to rebind. Double-click to clear.").arg(gs->name));
qhKeys[gs]=dikw;
i++;
}
@@ -242,7 +242,7 @@ void GlobalShortcutX::remap() {
qmhKeyToShortcut.clear();
foreach(GlobalShortcut *gs, qmShortcuts) {
-
+
QString base=QString("GS%1_").arg(gs->idx);
QList buttons;
int nbuttons = g.qs->value(base + QString("num"), 0).toInt();
@@ -299,7 +299,7 @@ void GlobalShortcutX::run() {
case KeyRelease:
{
bool down = (evt.type == KeyPress);
-
+
if (down == activeMap[evt.xkey.keycode])
break;
activeMap[evt.xkey.keycode] = down;
@@ -324,7 +324,7 @@ void GlobalShortcutX::run() {
}
}
}
-
+
break;
default:
qWarning("GlobalShortcutX: EVT %x", evt.type);
diff --git a/GlobalShortcut_win.cpp b/GlobalShortcut_win.cpp
index e19e97ca1..f050338b1 100644
--- a/GlobalShortcut_win.cpp
+++ b/GlobalShortcut_win.cpp
@@ -148,7 +148,7 @@ GlobalShortcutWinConfig::GlobalShortcutWinConfig(QWidget *p) : ConfigWidget(p) {
dikw->setToolTip(tr("Shortcut bound to %1.").arg(gs->name));
dikw->setWhatsThis(tr("This is the global shortcut bound to %1 "
"Click this field and then the desired key/button combo "
- "to rebind. Doubleclick to clear.").arg(gs->name));
+ "to rebind. Double-click to clear.").arg(gs->name));
qhKeys[gs]=dikw;
i++;
}
diff --git a/Log.cpp b/Log.cpp
index 0605c6b52..8f72671d9 100644
--- a/Log.cpp
+++ b/Log.cpp
@@ -153,8 +153,8 @@ const char *Log::msgNames[] = {
QT_TR_NOOP("Player Left Server"),
QT_TR_NOOP("Player kicked (you or by you)"),
QT_TR_NOOP("Player kicked"),
- QT_TR_NOOP("You selfmuted/deafened"),
- QT_TR_NOOP("Other selfmuted/selfdeafened"),
+ QT_TR_NOOP("You self-muted/deafened"),
+ QT_TR_NOOP("Other self-muted/deafened"),
QT_TR_NOOP("Player muted (you)"),
QT_TR_NOOP("Player muted (by you)"),
QT_TR_NOOP("Player muted (other)"),
diff --git a/MainWindow.cpp b/MainWindow.cpp
index c87cd6df0..212442f8c 100644
--- a/MainWindow.cpp
+++ b/MainWindow.cpp
@@ -80,9 +80,9 @@ void MainWindow::createActions() {
qaServerDisconnect->setWhatsThis(tr("Disconnects you from the server."));
qaServerDisconnect->setObjectName("ServerDisconnect");
qaServerDisconnect->setEnabled(false);
- qaServerBanList=new QAction(tr("&Banlists"), this);
- qaServerBanList->setToolTip(tr("Edit banlists on server"));
- qaServerBanList->setWhatsThis(tr("This lets you edit the serverside IP banlists."));
+ qaServerBanList=new QAction(tr("&Ban lists"), this);
+ qaServerBanList->setToolTip(tr("Edit ban lists on server"));
+ qaServerBanList->setWhatsThis(tr("This lets you edit the server-side IP ban lists."));
qaServerBanList->setObjectName("ServerBanList");
qaServerBanList->setEnabled(false);
@@ -113,11 +113,11 @@ void MainWindow::createActions() {
qaChannelAdd=new QAction(tr("&Add"), this);
qaChannelAdd->setObjectName("ChannelAdd");
qaChannelAdd->setToolTip(tr("Add new channel"));
- qaChannelAdd->setWhatsThis(tr("This adds a new subchannel to the currently selected channel."));
+ qaChannelAdd->setWhatsThis(tr("This adds a new sub-channel to the currently selected channel."));
qaChannelRemove=new QAction(tr("&Remove"), this);
qaChannelRemove->setObjectName("ChannelRemove");
qaChannelRemove->setToolTip(tr("Remove channel"));
- qaChannelRemove->setWhatsThis(tr("This removes a channel and all subchannels."));
+ qaChannelRemove->setWhatsThis(tr("This removes a channel and all sub-channels."));
qaChannelACL=new QAction(tr("&Edit ACL"), this);
qaChannelACL->setObjectName("ChannelACL");
qaChannelACL->setToolTip(tr("Edit Groups and ACL for channel"));
@@ -140,7 +140,7 @@ void MainWindow::createActions() {
qaAudioReset=new QAction(tr("&Reset"), this);
qaAudioReset->setObjectName("AudioReset");
qaAudioReset->setToolTip(tr("Reset audio preprocessor"));
- qaAudioReset->setWhatsThis(tr("Resets the audio preprocessor, including noise cancellation, automatic gain and voice activity detection. "
+ qaAudioReset->setWhatsThis(tr("This will reset the audio preprocessor, including noise cancellation, automatic gain and voice activity detection. "
"If something suddenly worsens the audio environment (like dropping the microphone) and it was temporary, "
"use this to avoid having to wait for the preprocessor to readjust."));
qaAudioMute=new QAction(tr("&Mute Self"), this);
@@ -160,7 +160,7 @@ void MainWindow::createActions() {
qaAudioTTS->setCheckable(true);
qaAudioTTS->setChecked(g.qs->value("TextToSpeech", true).toBool());
qaAudioTTS->setToolTip(tr("Toggle Text-To-Speech"));
- qaAudioTTS->setWhatsThis(tr("Enable or disable the text-to-speech engine. Only messages enabled for TTS in the Config dialog will actually be spoken."));
+ qaAudioTTS->setWhatsThis(tr("Enable or disable the text-to-speech engine. Only messages enabled for TTS in the Configuration dialog will actually be spoken."));
qaAudioStats=new QAction(tr("S&tatistics"), this);
qaAudioStats->setObjectName("AudioStats");
qaAudioStats->setToolTip(tr("Display audio statistics"));
@@ -226,7 +226,7 @@ void MainWindow::setupGui() {
qmPlayer = new QMenu(tr("&Player"), this);
qmChannel = new QMenu(tr("&Channel"), this);
qmAudio = new QMenu(tr("&Audio"), this);
- qmConfig = new QMenu(tr("C&onfig"), this);
+ qmConfig = new QMenu(tr("C&onfigure"), this);
qmHelp = new QMenu(tr("&Help"), this);
qmServer->setObjectName("ServerMenu");
@@ -574,7 +574,7 @@ void MainWindow::on_ChannelRemove_triggered()
if (! c)
return;
- ret=QMessageBox::question(this, tr("Mumble"), tr("Are you sure you want to delete %1 and all it's subchannels?").arg(c->qsName), QMessageBox::Yes, QMessageBox::No);
+ ret=QMessageBox::question(this, tr("Mumble"), tr("Are you sure you want to delete %1 and all its sub-channels?").arg(c->qsName), QMessageBox::Yes, QMessageBox::No);
if (ret == QMessageBox::Yes ) {
MessageChannelRemove mcr;
@@ -651,7 +651,7 @@ void MainWindow::on_AudioMute_triggered()
if (! g.s.bMute && g.s.bDeaf) {
g.s.bDeaf = false;
qaAudioDeaf->setChecked(false);
- g.l->log(Log::SelfMute, tr("Un-muted and undeafened."));
+ g.l->log(Log::SelfMute, tr("Unmuted and undeafened."));
} else if (! g.s.bMute) {
g.l->log(Log::SelfMute, tr("Unmuted."));
} else {
diff --git a/Overlay_win.cpp b/Overlay_win.cpp
index 4033e4fda..868e6085f 100644
--- a/Overlay_win.cpp
+++ b/Overlay_win.cpp
@@ -52,7 +52,7 @@ OverlayConfig::OverlayConfig(QWidget *p) : ConfigWidget(p) {
qcbEnable = new QCheckBox(tr("Enable Overlay"));
qcbEnable->setObjectName("Enable");
qcbEnable->setToolTip(tr("Enable overlay."));
- qcbEnable->setWhatsThis(tr("This sets whether the overlay is enabled or not. This settings is "
+ qcbEnable->setWhatsThis(tr("This sets whether the overlay is enabled or not. This setting is "
"only checked with D3D9 applications are started, so make sure Mumble "
"is running and this option is on before you start the application. "
"Please note that if you start the application after starting Mumble, "
@@ -69,7 +69,7 @@ OverlayConfig::OverlayConfig(QWidget *p) : ConfigWidget(p) {
lab = new QLabel(tr("Show"));
lab->setBuddy(qcbShow);
qcbShow->setToolTip(tr("Who to show on the overlay"));
- qcbShow->setWhatsThis(tr("This sets who to show in the ingame overlay. "
+ qcbShow->setWhatsThis(tr("This sets who to show in the in-game overlay. "
"If many people are connected to the same channel, the overlay list might be "
"very long. Use this to shorten it. "
"No one - Don't show anyone (but leave overlay running). "
@@ -173,7 +173,7 @@ OverlayConfig::OverlayConfig(QWidget *p) : ConfigWidget(p) {
qsMaxWidth->setObjectName("MaxWidth");
qsMaxWidth->setToolTip(tr("Maximum width of names."));
qsMaxWidth->setWhatsThis(tr("This sets the maximum width of names shown, relative to the height. If you set this to 100%, no line "
- "of text will be wider than it is high. At 500%, no line will be more than 5 times wider than it's height, "
+ "of text will be wider than it is high. At 500%, no line will be more than 5 times wider than its height, "
"and so on."));
qsMaxWidth->setRange(100, 5000);
qsMaxWidth->setSingleStep(10);
diff --git a/Plugins.cpp b/Plugins.cpp
index f1fb9e57e..353afe59b 100644
--- a/Plugins.cpp
+++ b/Plugins.cpp
@@ -66,9 +66,9 @@ PluginConfig::PluginConfig(QWidget *p) : ConfigWidget(p) {
qcbTransmit = new QCheckBox(tr("Link to Game and Transmit Position"));
qcbTransmit->setChecked(g.s.bTransmitPosition);
qcbTransmit->setToolTip(tr("Enable plugins and transmit positional information"));
- qcbTransmit->setWhatsThis(tr("This enables plugins for supported games to fetch your ingame position "
+ qcbTransmit->setWhatsThis(tr("This enables plugins for supported games to fetch your in-game position "
"and transmit that with each voice packet. This enables other players to "
- "hear your voice ingame from the direction your character is in relation "
+ "hear your voice in-game from the direction your character is in relation "
"to their own."));
grid->addWidget(qcbTransmit, 0, 0);
qgbOptions->setLayout(grid);
@@ -85,7 +85,7 @@ PluginConfig::PluginConfig(QWidget *p) : ConfigWidget(p) {
aboutButton->setObjectName("About");
aboutButton->setToolTip(tr("Information about plugin"));
aboutButton->setWhatsThis(tr("This shows a small information message about the plugin."));
- QPushButton *configButton=new QPushButton(tr("&Config"));
+ QPushButton *configButton=new QPushButton(tr("&Configure"));
configButton->setObjectName("Config");
configButton->setToolTip(tr("Show configuration page of plugin"));
configButton->setWhatsThis(tr("This shows the configuration page of the plugin, if any."));
@@ -131,7 +131,7 @@ void PluginConfig::on_Config_clicked() {
if (pi->p->config)
pi->p->config(winId());
else
- QMessageBox::information(this, tr("Mumble"), tr("Plugin has no config function"), QMessageBox::Ok, QMessageBox::NoButton);
+ QMessageBox::information(this, tr("Mumble"), tr("Plugin has no configure function."), QMessageBox::Ok, QMessageBox::NoButton);
}
void PluginConfig::on_About_clicked() {
@@ -143,7 +143,7 @@ void PluginConfig::on_About_clicked() {
if (pi->p->about)
pi->p->about(winId());
else
- QMessageBox::information(this, tr("Mumble"), tr("Plugin has no about function"), QMessageBox::Ok, QMessageBox::NoButton);
+ QMessageBox::information(this, tr("Mumble"), tr("Plugin has no about function."), QMessageBox::Ok, QMessageBox::NoButton);
}
void PluginConfig::on_Reload_clicked() {
diff --git a/VersionCheck.cpp b/VersionCheck.cpp
index be4ab2ded..98b9eb78a 100644
--- a/VersionCheck.cpp
+++ b/VersionCheck.cpp
@@ -72,7 +72,7 @@ void VersionCheck::on_Agent_requestFinished(int id, bool error) {
if (a.size() > 0)
QMessageBox::information(static_cast(parent()), tr("Mumble"), a, QMessageBox::Ok| QMessageBox::Default| QMessageBox::Escape, QMessageBox::NoButton);
} else {
- QMessageBox::information(static_cast(parent()), tr("Mumble"), tr("Failed to retrieve version information from server."), QMessageBox::Ok| QMessageBox::Default| QMessageBox::Escape, QMessageBox::NoButton);
+ QMessageBox::information(static_cast(parent()), tr("Mumble"), tr("Mumble failed to retrieve version information from the SourceForge server."), QMessageBox::Ok| QMessageBox::Default| QMessageBox::Escape, QMessageBox::NoButton);
}
deleteLater();
}
diff --git a/mumble_de.ts b/mumble_de.ts
index 9d6f41a68..4ab0329a9 100644
--- a/mumble_de.ts
+++ b/mumble_de.ts
@@ -64,8 +64,8 @@
- Applies to subchannels
- Betrifft Unterkanäle
+ Applies to sub-channels
+ Betrifft Unterkanäle
@@ -169,8 +169,8 @@
- This sets whether or not the ACL up the chain of parent channels are applied to this object. Only those entries that are marked in the parent as "Apply to Subchannels" will be inherited.
- Dies legt fest ob ACL am Anfang der Kette von Elternkanälen betreffen dieses Object. Nur solche Einträge die in den Eltern als "Betrifft Unterkanäle" markiert sind, werden beerbt.
+ This sets whether or not the ACL up the chain of parent channels are applied to this object. Only those entries that are marked in the parent as "Apply to sub-channels" will be inherited.
+ Dies legt fest ob ACL am Anfang der Kette von Elternkanälen betreffen dieses Object. Nur solche Einträge die in den Eltern als "Betrifft Unterkanäle" markiert sind, werden beerbt.
@@ -224,13 +224,13 @@
- Entry should apply to subchannels.
- Eintrag sollte Unterkanäle betreffen.
+ Entry should apply to sub-channels.
+ Eintrag sollte Unterkanäle betreffen.
- This makes the entry apply to subchannels of this channel.
- Dies lässt den Eintrag Unterkanäle des Kanals betreffen.
+ This makes the entry apply to sub-channels of this channel.
+ Dies lässt den Eintrag Unterkanäle des Kanals betreffen.
@@ -239,7 +239,7 @@
- This controls which group of users this entry applies to.<br />Note that the group is evaluated in the context of the channel the entry is used in. For example, the default ACL on the Root channel gives <i>Write</i> permission to the <i>admin</i> group. This entry, if inherited by a channel, will give a user write privileges if he belongs to the <i>admin</i> group in that channel, even if he doesn't belong to the <i>admin</i> group in the channel where the ACL originated.<br />If a groupname starts with a !, it's membership is negated, and if it starts with a ~, it is evaluated in the channel the ACL was defined in, rather than the channel the ACL is active in. Order is important; <i>!~in</i> is valid, but <i>~!in</i> is not.<br />A few special predefined groups are:<br /><b>all</b> - Everyone will match.<br /><b>auth</b> - All authenticated users will match.<br /><b>sub,a,b,c</b> - User currently in a subchannel minimum <i>a</i> common parents, and between <i>b</i> and <i>c</i> channels down the chain. See the website for more extensive documentation on this one.<br /><b>in</b> - Users currently in the channel will match (convenience for <i>sub,0,0,0</i>).<br /><b>out</b> - Users outside the channel will match (convenience for <i>!sub,0,0,0</i>).<br />Note that an entry applies to either a user or a group, not both.
+ This controls which group of users this entry applies to.<br />Note that the group is evaluated in the context of the channel the entry is used in. For example, the default ACL on the Root channel gives <i>Write</i> permission to the <i>admin</i> group. This entry, if inherited by a channel, will give a user write privileges if he belongs to the <i>admin</i> group in that channel, even if he doesn't belong to the <i>admin</i> group in the channel where the ACL originated.<br />If a group name starts with a !, its membership is negated, and if it starts with a ~, it is evaluated in the channel the ACL was defined in, rather than the channel the ACL is active in. Order is important; <i>!~in</i> is valid, but <i>~!in</i> is not.<br />A few special predefined groups are:<br /><b>all</b> - Everyone will match.<br /><b>auth</b> - All authenticated users will match.<br /><b>sub,a,b,c</b> - User currently in a sub-channel minimum <i>a</i> common parents, and between <i>b</i> and <i>c</i> channels down the chain. See the website for more extensive documentation on this one.<br /><b>in</b> - Users currently in the channel will match (convenience for <i>sub,0,0,0</i>).<br /><b>out</b> - Users outside the channel will match (convenience for <i>!sub,0,0,0</i>).<br />Note that an entry applies to either a user or a group, not both.Dies kontrolliert welche Gruppe von Nutzern dieser Eintrag betrifft.<br />Die Gruppen werden im Kontext des Kanals ausgewertet in dem sich der Eintrag befindet. Zum Beispiel gibt der Standard ACL in den Wurzelkanälen <i>Schreib</i>-Rechte der <i>Admin</i>-Gruppe. Dieser Eintrag gibt den Nutzern - wenn von einem Kanal geerbt - Schreibrecht, wenn er zur Gruppe der <i>Admin</i>s in diesem Kanal gehört, selbst wenn er nicht zu der <i>Admin</i>-Gruppe gehört woher der ACL eigentlich stammt.<br />Beginnt ein Gruppenname mit einem "!", wird die Mitgliedschaft negiert und wenn es mit einem "~" beginnt, wird es in dem Kanal ausgewertet in dem die ACL definiert wurde. Die Reihenfolge ist wichtig; <i>!~in</i> ist gültig, <i>~!in</i> jedoch nicht. Einige wenige spezielle vordefinierte Gruppen sind: <br /><b>all</b> - Jeder trifft zu.<br /><b>auth</b> - Alle authentifizierten Nutzer treffen zu.<br /><b>in</b> - Nutzer im Channel treffen zu.<br /><b>out</b> - Nutzer außerhalb des Kanals treffen zu.<br />Ein Eintrag trifft dabei entweder auf einen Nutzer oder eine Gruppe zu, nicht auf beide.
@@ -304,13 +304,13 @@
- Make group inheritable to subchannels
- Gruppe zu Unterkanal vererbbar machen
+ Make group inheritable to sub-channels
+ Gruppe zu Unterkanal vererbbar machen
- This makes this group inheritable to subchannels. If the group is non-inheritable, subchannels are still free to create a new group with the same name.
- Dies macht die Gruppe zu Unterkanälen vererbbar. Ist die Gruppe nicht-vererbbar, können Unterkanäle Gruppen mit demselben Namen erstellen.
+ This makes this group inheritable to sub-channels. If the group is non-inheritable, sub-channels are still free to create a new group with the same name.
+ Dies macht die Gruppe zu Unterkanälen vererbbar. Ist die Gruppe nicht-vererbbar, können Unterkanäle Gruppen mit demselben Namen erstellen.
@@ -372,8 +372,8 @@
- This will configure the input channels for ASIO. Make sure you select at least one channel as microphone and speaker. Microphone should be where your mic is attached, and Speaker should be a channel that samples "What you hear".<br />For example, on the Audigy 2 ZS, a good selection for Mic would be "Mic L" while Speaker should be "Mix L" and "Mix R"
- Dies konfiguriert die Eingangskanäle für ASIO. Es muss sichergestellt werden, dass wenigstens ein Kanal als Mikrofon und Lautsprecher ausgewählt wurde. <br />Eine gute Auswahl für eine Audigy 2 ZS wäre für Mikrofon "Mic L", während es für die Lautsprecher "Mix L" und "Mix R" sein sollte
+ This will configure the input channels for ASIO. Make sure you select at least one channel as microphone and speaker. <i>Microphone</i> should be where your microphone is attached, and <i>Speaker</i> should be a channel that samples "What you hear".<br />For example, on the Audigy 2 ZS, a good selection for Microphone would be "Mic L" while Speaker should be "Mix L" and "Mix R"
+ Dies konfiguriert die Eingangskanäle für ASIO. Es muss sichergestellt werden, dass wenigstens ein Kanal als Mikrofon und Lautsprecher ausgewählt wurde. <br />Eine gute Auswahl für eine Audigy 2 ZS wäre für Mikrofon "Mic L", während es für die Lautsprecher "Mix L" und "Mix R" sein sollte
@@ -471,14 +471,14 @@
ASIO-Initialisierung fehlgeschlagen: %1
-
+ Failed to instantiate ASIO driverKonnte ASIO-Treiber nicht instanziierenFailed to instanciate ASIO driver
- Konnte ASIO-Treiber nicht instanziieren
+ Konnte ASIO-Treiber nicht instanziieren
@@ -492,7 +492,7 @@
- &Config
+ &Configure
@@ -518,8 +518,8 @@
AboutDialog
- <h3>Mumble v0.9.4</h3><p>Copyright 2005-2006 Thorvald Natvig<br />slicer@users.sourceforge.net</p><p><b>A voicechat utility for gamers</b></p><p><tt>http://mumble.sourceforge.net/</tt></p>
- <h3>Mumble v0.9.4</h3><p>Copyright 2005-2006 Thorvald Natvig<br />slicer@users.sourceforge.net</p><p>Deutsche Übersetzung von Matthias Vogelgesang<br /> m0ta@users.sourceforge.net</p><p><b>Ein Voicechat-Programm für Spieler</b></p><p><tt>http://mumble.sourceforge.net/</tt></p>
+ <h3>Mumble v0.9.4</h3><p>Copyright 2005-2006 Thorvald Natvig<br />slicer@users.sourceforge.net</p><p><b>A voice-chat utility for gamers</b></p><p><tt>http://mumble.sourceforge.net/</tt></p>
+ <h3>Mumble v0.9.4</h3><p>Copyright 2005-2006 Thorvald Natvig<br />slicer@users.sourceforge.net</p><p>Deutsche Übersetzung von Matthias Vogelgesang<br /> m0ta@users.sourceforge.net</p><p><b>Ein Voicechat-Programm für Spieler</b></p><p><tt>http://mumble.sourceforge.net/</tt></p>
@@ -644,8 +644,8 @@
- <b>This selects how long after a perceived stop in speech transmission should continue.</b><br />Set this higher if your voice breaks up when you speak (seen by a rapidly strobing voice icon next to your name).<br />Only makes sense when used with Voice Activity transmission.
- <b>Dies wählt aus, wie lange nach Beenden der Sprache noch übertragen werden soll.</b><br />Höhere Werte nutzen, wenn die Stimme plötzlich abbricht wenn man spricht (erkennbar an einem flackerndem Voice-Icon neben dem Namen).<br />Dies ist nur bei Stimmaktivierungs-Übertragung sinnvoll.
+ <b>This selects how long after a perceived stop in speech transmission should continue.</b><br />Set this higher if your voice breaks up when you speak (seen by a rapidly blinking voice icon next to your name).<br />Only makes sense when used with Voice Activity transmission.
+ <b>Dies wählt aus, wie lange nach Beenden der Sprache noch übertragen werden soll.</b><br />Höhere Werte nutzen, wenn die Stimme plötzlich abbricht wenn man spricht (erkennbar an einem flackerndem Voice-Icon neben dem Namen).<br />Dies ist nur bei Stimmaktivierungs-Übertragung sinnvoll.
@@ -749,8 +749,8 @@
- <b>Maximum amplification of input.</b><br />Mumble normalizes the input volume before compressing, and this sets how much it's allowed to amplify.<br />The actual level is continually updated based on your current speech pattern, but it will never go above the level specified here.<br />If the Mic Volume level of the audio statistics hover around 100%, you probably want to set this to 2.0 or so, but if, like most people, you are unable to reach 100%, set this to something much higher.<br />Ideally, set it so <i>Mic Volume * Amplification Factor >= 100</i>, even when you're speaking really soft.<br /><br />Note that there is no harm in setting this to maximum, but Mumble will start picking up other conversations if you leave it to autotune to that level.
- <b>Maximale Verstärkung des Eingangs.</b><br />Mumble normalisiert die Eingangslautstärke vor der Kompression, wobei dies einstellt wie stark verstärkt werden darf.<br />Der tatsächliche Level wird kontinuierlich vom Sprachmuster abhängig aktualisiert, aber niemals höher als hier festgelegt.<br />Wenn das Mikrofonlautstärkelevel in den Audiostatistiken um 100% liegt, sollte man dies auf 2.0 setzenm für Leute die dies kaum erreichen, muss es deutlich höher angesetzt werden.<br />Idealerweise sollte es so gesetzt werden: <i>Mikrofon Lautstärke * Verstärkungsfaktor >= 100</i>, selbst wenn man wirklich leise spricht.<br />Es ist nicht schädlich dies auf das Maximum zu setzen, aber Mumble wird auch andere Gespräche aufnehmen.
+ <b>Maximum amplification of input.</b><br />Mumble normalizes the input volume before compressing, and this sets how much it's allowed to amplify.<br />The actual level is continually updated based on your current speech pattern, but it will never go above the level specified here.<br />If the <i>Microphone loudness</i> level of the audio statistics hover around 100%, you probably want to set this to 2.0 or so, but if, like most people, you are unable to reach 100%, set this to something much higher.<br />Ideally, set it so <i>Microphone Loudness * Amplification Factor >= 100</i>, even when you're speaking really soft.<br /><br />Note that there is no harm in setting this to maximum, but Mumble will start picking up other conversations if you leave it to auto-tune to that level.
+ <b>Maximale Verstärkung des Eingangs.</b><br />Mumble normalisiert die Eingangslautstärke vor der Kompression, wobei dies einstellt wie stark verstärkt werden darf.<br />Der tatsächliche Level wird kontinuierlich vom Sprachmuster abhängig aktualisiert, aber niemals höher als hier festgelegt.<br />Wenn das Mikrofonlautstärkelevel in den Audiostatistiken um 100% liegt, sollte man dies auf 2.0 setzenm für Leute die dies kaum erreichen, muss es deutlich höher angesetzt werden.<br />Idealerweise sollte es so gesetzt werden: <i>Mikrofon Lautstärke * Verstärkungsfaktor >= 100</i>, selbst wenn man wirklich leise spricht.<br />Es ist nicht schädlich dies auf das Maximum zu setzen, aber Mumble wird auch andere Gespräche aufnehmen.
@@ -832,12 +832,12 @@
- This shows the peak power in the last frame (20 ms) of the speakers. Unless you are using a multichannel sampling method (such as ASIO) with speaker channels configured, this will be 0. If you have such a setup configured, and this still shows 0 while you're playing audio from other programs, your setup is not working.
- Dies zeigt die Spitzenpower im letzten Frame (20ms) des Lautsprechers an. Solange keine Multikanal Sampling Methode (wie ASIO) genutzt wird, wird dieser Wert 0 sein. Hat man solch ein Setup konfiguriert und der Wert ist trotzdem 0 während man Klänge von anderen Programmen abspielt, arbeit das Setup nicht korrekt.
+ This shows the peak power in the last frame (20 ms) of the speakers. Unless you are using a multi-channel sampling method (such as ASIO) with speaker channels configured, this will be 0. If you have such a setup configured, and this still shows 0 while you're playing audio from other programs, your setup is not working.
+ Dies zeigt die Spitzenpower im letzten Frame (20ms) des Lautsprechers an. Solange keine Multikanal Sampling Methode (wie ASIO) genutzt wird, wird dieser Wert 0 sein. Hat man solch ein Setup konfiguriert und der Wert ist trotzdem 0 während man Klänge von anderen Programmen abspielt, arbeit das Setup nicht korrekt.
- This shows the peak power in the last frame (20 ms) after all processing. Ideally, this should be -96 dB when you're not talking. In reality, a sound studio should see -60 dB, and you should hopefully see somewhere around -20 dB. When you are talking, this should rise to somewhere between -5 and -10 dB.<br />If you are using echo cancellation, and this rises to more than -15 dB when you're not talking, your setup is not working, and you'll annoy other players with echos.
+ This shows the peak power in the last frame (20 ms) after all processing. Ideally, this should be -96 dB when you're not talking. In reality, a sound studio should see -60 dB, and you should hopefully see somewhere around -20 dB. When you are talking, this should rise to somewhere between -5 and -10 dB.<br />If you are using echo cancellation, and this rises to more than -15 dB when you're not talking, your setup is not working, and you'll annoy other players with echoes.Dies zeigt die Spitzenpower im letzten Frame (20ms) nach dem Processing an. Im Idealfall sollte dies -96 dB betragen, wann man nicht spricht. Die Realität zeigt, dass man in einem Tonstudio etwa -60 dB und zuhause -20 dB erwarten kann. When man spricht, sollte dies bis auf -5 bis -10 dB ansteigen.<br />Nutzt man Echoauslöschung und der Wert steigt auf mehr als -15 dB wenn man nicht spricht, arbeitet das Setup nicht korrekt und man stört andere Spieler mit Echos.
@@ -867,8 +867,8 @@
- This is the probability that the last frame (20 ms) was speech and not environment noise.<br />Voice activity transmission depends on this being right. The trick with this is that the middle of a sentence is always detected as speech, the problem is the pauses between words and the start of speech. It's hard to distinguish a sigh from a word starting with 'h'.<br />If this is in bold font, that means Mumble is currently transmitting (if you're connected).
- Dies ist die Wahrscheinlichkeit, dass der letzte Frame (20ms) war Sprache und kein Umgebungsgeräusch.<br />Die Stimmaktivierungserkennung hängt davon ab, wie es eingestellt ist. Der Trick ist, dass die Mitte eines Satzes immer als Sprache erkannt wird; problematisch sind Pausen zwischen Wörtern und der Anfang des Satzes.<br />Ist dies fett geschrieben, bedeutet es, dass Mumble gerade übertragt (wenn man verbunden ist).
+ This is the probability that the last frame (20 ms) was speech and not environment noise.<br />Voice activity transmission depends on this being right. The trick with this is that the middle of a sentence is always detected as speech; the problem is the pauses between words and the start of speech. It's hard to distinguish a sigh from a word starting with 'h'.<br />If this is in bold font, it means Mumble is currently transmitting (if you're connected).
+ Dies ist die Wahrscheinlichkeit, dass der letzte Frame (20ms) war Sprache und kein Umgebungsgeräusch.<br />Die Stimmaktivierungserkennung hängt davon ab, wie es eingestellt ist. Der Trick ist, dass die Mitte eines Satzes immer als Sprache erkannt wird; problematisch sind Pausen zwischen Wörtern und der Anfang des Satzes.<br />Ist dies fett geschrieben, bedeutet es, dass Mumble gerade übertragt (wenn man verbunden ist).
@@ -887,8 +887,8 @@
- This shows the power spectrum of the current input signal (red line) and the current noise estimate (filled blue).<br />All amplitudes are multiplied by 30 to show the interesting parts (how much more signal than noise is present in each waveband).<br />This is probably only of interest if you're trying to finetune noise conditions on your microphone. Under good conditions, there should be just a tiny flutter of blue at the bottom. If the blue is more than halfway up on the graph, you have a seriously noisy environment.
- Dies zeigt das Powerspektrum des Eingangssignals (rote Linie) und die Geräuschabschätzung (blau gefüllt) an.<br />Alle Amplituden werden mit 30 multipliziert um anzuzeigen wieviel mehr Signal als Geräusch im Wellenband vorhanden ist.<br />Dies ist vermutlich nur von Interesse, wenn man die Geräuschbedingungen des Mikrofones finetuned. Unter guten Voraussetzungen sollte nur eine winzige blaue Stelle unten zu sehen sein. Ist mehr als die Hälfte des Graphen blau, hat man eine schwierige Geräuschkulisse.
+ This shows the power spectrum of the current input signal (red line) and the current noise estimate (filled blue).<br />All amplitudes are multiplied by 30 to show the interesting parts (how much more signal than noise is present in each waveband).<br />This is probably only of interest if you're trying to fine-tune noise conditions on your microphone. Under good conditions, there should be just a tiny flutter of blue at the bottom. If the blue is more than halfway up on the graph, you have a seriously noisy environment.
+ Dies zeigt das Powerspektrum des Eingangssignals (rote Linie) und die Geräuschabschätzung (blau gefüllt) an.<br />Alle Amplituden werden mit 30 multipliziert um anzuzeigen wieviel mehr Signal als Geräusch im Wellenband vorhanden ist.<br />Dies ist vermutlich nur von Interesse, wenn man die Geräuschbedingungen des Mikrofones finetuned. Unter guten Voraussetzungen sollte nur eine winzige blaue Stelle unten zu sehen sein. Ist mehr als die Hälfte des Graphen blau, hat man eine schwierige Geräuschkulisse.
@@ -897,8 +897,8 @@
- This shows the weights of the echo canceller, with time increasing downwards and frequency increasing to the right.<br />Ideally, this should be black, indicating no echo exists at all. More commonly, you'll have one or more horizontal stripes of bluish color representing time delayed echo. You should be able to see the weights updated in real time.<br />Please note that as long as you have nothing to echo off, you won't see much useful data here. Play some music and things should stabilize. <br />You can choose to view the real or imaginary parts of the frequency-domain weights, or alternately the computed modulus and phase. The most useful of these will likely be modulus, which is the amplitude of the echo, and shows you how much of the outgoing signal is being removed at that time step. The other viewing modes are mostly useful to people who want to tune the echo cancellation algorithms.<br />Please note: If the entire image fluctuates massively while in modulus mode, the echo canceller fails to find any correlation whatsoever between the two input sources (speakers and microphone). Either you have a very long delay on the echo, or one of the input sources is misconfigured.
- Dies zeigt die Gewichte des Echoauslöschers, mit der Zeit auf der Y- und der Frequenz auf der X-Achse.<br />Idealerweise sollte dies schwarz sein, was kein Echo bedeutet. Normalerweise hat man einen oder mehrere horizontale Streifen von blauer Farbe, die das zeitverzögerte Echo darstellen. Man sollte sehen, wie die Gewichte in Echtzeit aktualisiert werden.<br />So lange man keine Echoquelle hat, wird man keine nützlichen Daten hier sehen, weshalb man etwas Musik abspielen sollte.<br />Man kann zwischen Real- und Imaginäranteilen des Frequenzdomänen-Gewischte oder alternativ den berechneten Modulus und Phase auswählen. Am nützlichsten ist hierbei Modulus, was die Amplitude des Echos angibt und anzeigt wieviel vom ausgehenden Signal bei diesem Zeitschritt entfernt wird. Die anderen Ansichten sind nützlich für diejenigen die den Echoauslöschungs-Algorithmus finetunen wollen.<br />Achtung: Wenn das Gesamtbild im Modulus-Modus massiv fluktuiert, kann der Echoauslöscher keine Korrelation zwischen den beiden Eingangsquellen (Lautsprecher und Mikrofon) finden. Entweder hat man eine lange Verzögerung des Echos oder eine der Eingangsquellen sind falsch konfiguriert.
+ This shows the weights of the echo canceller, with time increasing downwards and frequency increasing to the right.<br />Ideally, this should be black, indicating no echo exists at all. More commonly, you'll have one or more horizontal stripes of bluish color representing time delayed echo. You should be able to see the weights updated in real time.<br />Please note that as long as you have nothing to echo off, you won't see much useful data here. Play some music and things should stabilize. <br />You can choose to view the real or imaginary parts of the frequency-domain weights, or alternately the computed modulus and phase. The most useful of these will likely be modulus, which is the amplitude of the echo, and shows you how much of the outgoing signal is being removed at that time step. The other viewing modes are mostly useful to people who want to tune the echo cancellation algorithms.<br />Please note: If the entire image fluctuates massively while in modulus mode, the echo canceller fails to find any correlation whatsoever between the two input sources (speakers and microphone). Either you have a very long delay on the echo, or one of the input sources is configured wrong.
+ Dies zeigt die Gewichte des Echoauslöschers, mit der Zeit auf der Y- und der Frequenz auf der X-Achse.<br />Idealerweise sollte dies schwarz sein, was kein Echo bedeutet. Normalerweise hat man einen oder mehrere horizontale Streifen von blauer Farbe, die das zeitverzögerte Echo darstellen. Man sollte sehen, wie die Gewichte in Echtzeit aktualisiert werden.<br />So lange man keine Echoquelle hat, wird man keine nützlichen Daten hier sehen, weshalb man etwas Musik abspielen sollte.<br />Man kann zwischen Real- und Imaginäranteilen des Frequenzdomänen-Gewischte oder alternativ den berechneten Modulus und Phase auswählen. Am nützlichsten ist hierbei Modulus, was die Amplitude des Echos angibt und anzeigt wieviel vom ausgehenden Signal bei diesem Zeitschritt entfernt wird. Die anderen Ansichten sind nützlich für diejenigen die den Echoauslöschungs-Algorithmus finetunen wollen.<br />Achtung: Wenn das Gesamtbild im Modulus-Modus massiv fluktuiert, kann der Echoauslöscher keine Korrelation zwischen den beiden Eingangsquellen (Lautsprecher und Mikrofon) finden. Entweder hat man eine lange Verzögerung des Echos oder eine der Eingangsquellen sind falsch konfiguriert.
@@ -1063,8 +1063,8 @@
- This represents the permission to traverse the channel. If a user is denied this privilege, he will be unable to access this channel and any subchannels in any way, regardless of other permissions in the subchannels.
- Dies repräsentiert Rechte um den Channel zu durchlaufen. Wenn ein Benutzer dieses Privileg nicht hat, kann er auf keinen Kanal oder irgendeinen Unterkanal zugreifen, egal welche Rechte er in den Unterkanälen hat.
+ This represents the permission to traverse the channel. If a user is denied this privilege, he will be unable to access this channel and any sub-channels in any way, regardless of other permissions in the sub-channels.
+ Dies repräsentiert Rechte um den Channel zu durchlaufen. Wenn ein Benutzer dieses Privileg nicht hat, kann er auf keinen Kanal oder irgendeinen Unterkanal zugreifen, egal welche Rechte er in den Unterkanälen hat.
@@ -1078,7 +1078,7 @@
- This represents the permission to speak in a channel with flagged speech. This works exactly like the <i>speak</i> privilege, but applies to packets spoken with AltPushToTalk held down. Used to broadcast to a hierarchy of channels without linking.
+ This represents the permission to speak in a channel with flagged speech. This works exactly like the <i>speak</i> privilege, but applies to packets spoken with AltPushToTalk held down. This may be used to broadcast to a hierarchy of channels without linking.Dies repräsentiert das Recht in einem Kanal mit belegter Sprache zu sprechen. Dies funktioniert genauso wie das <i>Sprechen</i>-Privileg, betrifft aber Pakete gesprochen mit Alt-Push-To-Talk. Es wird genutzt um Sprache in einer Hierarchie von Kanälen zu verbreiten ohne sie zu verbinden.
@@ -1093,8 +1093,8 @@
- This represents the permission to make subchannels. The player making the subchannel will be added to the admin group of the subchannel.
- Dies repräsentiert das Recht Unterkanäle zu erstellen. Der Spieler der den Unterkanal erstellt, gehört automatisch zur Admingruppe des Kanals.
+ This represents the permission to make sub-channels. The player making the sub-channel will be added to the admin group of the sub-channel.
+ Dies repräsentiert das Recht Unterkanäle zu erstellen. Der Spieler der den Unterkanal erstellt, gehört automatisch zur Admingruppe des Kanals.
@@ -1218,7 +1218,12 @@
Opening chosen DirectSound Input failed. Using defaults.
- Öffnen des DirectSound Eingangsgerätes gescheitert. Standardeinstellungen werden benutzt.
+ Öffnen des DirectSound Eingangsgerätes gescheitert. Standardeinstellungen werden benutzt.
+
+
+
+ Opening chosen DirectSound Input failed. Default device will be used.
+ Öffnen des DirectSound Eingangsgerätes gescheitert. Standardeinstellungen werden benutzt.
@@ -1236,7 +1241,12 @@
Opening chosen DirectSound Output failed. Using defaults.
- Öffnen des DirectSound Ausgabegerätes gescheitert. Standardeinstellungen werden benutzt.
+ Öffnen des DirectSound Ausgabegerätes gescheitert. Standardeinstellungen werden benutzt.
+
+
+
+ Opening chosen DirectSound Output failed. Default device will be used.
+ Öffnen des DirectSound Ausgabegerätes gescheitert. Standardeinstellungen werden benutzt.
@@ -1293,8 +1303,8 @@
- OutputDelay
- Asugabeverzögerung
+ Output Delay
+ Asugabeverzögerung
@@ -1399,7 +1409,7 @@
%1 ms
- %1 ms
+ %1 ms
@@ -1416,6 +1426,11 @@
Players more than %1 meters away have %2% intensitySpieler mehr als %1 Meter entfernt haben %2% Intensität
+
+
+ %1ms
+ %1ms
+ Database
@@ -1464,8 +1479,8 @@ der möglichen Orte initialisieren.
- <b>This is the global shortcut bound to %1</b><br />Click this field and then the desired key/button combo to rebind. Doubleclick to clear.
- <b>Der globale Shortcut ist an %1 gebunden</b><br />Dieses Feld anklicken und dann die gewünschte Taste/Button drücken zum neubinden. Doppelklicken zum löschen.
+ <b>This is the global shortcut bound to %1</b><br />Click this field and then the desired key/button combo to rebind. Double-click to clear.
+ <b>Der globale Shortcut ist an %1 gebunden</b><br />Dieses Feld anklicken und dann die gewünschte Taste/Button drücken zum neubinden. Doppelklicken zum löschen.
@@ -1492,7 +1507,7 @@ der möglichen Orte initialisieren.
- <b>This is the global shortcut bound to %1</b><br />Click this field and then the desired key combo to rebind. Doubleclick to clear.
+ <b>This is the global shortcut bound to %1</b><br />Click this field and then the desired key combo to rebind. Double-click to clear.<b>Der globale Shortcut ist an %1 gebunden</b><br />Dieses Feld anklicken und dann die gewünschte Taste/Button drücken zum neubinden. Doppelklicken zum löschen.
@@ -1555,12 +1570,12 @@ der möglichen Orte initialisieren.
- You selfmuted/deafened
+ You self-muted/deafened
- Other selfmuted/selfdeafened
+ Other self-muted/deafened
@@ -1681,18 +1696,18 @@ der möglichen Orte initialisieren.
- &Banlists
- &Banliste
+ &Ban lists
+ &Banliste
- Edit banlists on server
- Banlisten auf Server editieren
+ Edit ban lists on server
+ Banlisten auf Server editieren
- This lets you edit the serverside IP banlists.
- Dies lässt die serverseitige IP Banliste editieren.
+ This lets you edit the server-side IP ban lists.
+ Dies lässt die serverseitige IP Banliste editieren.
@@ -1776,8 +1791,8 @@ der möglichen Orte initialisieren.
- This adds a new subchannel to the currently selected channel.
- Dies fügt dem aktuell gewählten Kanal einen Unterkanal hinzu.
+ This adds a new sub-channel to the currently selected channel.
+ Dies fügt dem aktuell gewählten Kanal einen Unterkanal hinzu.
@@ -1791,8 +1806,8 @@ der möglichen Orte initialisieren.
- This removes a channel and all subchannels.
- Dies entfernt einen Kanal und all seine Unterkanäle.
+ This removes a channel and all sub-channels.
+ Dies entfernt einen Kanal und all seine Unterkanäle.
@@ -1866,8 +1881,8 @@ der möglichen Orte initialisieren.
- Resets the audio preprocessor, including noise cancellation, automatic gain and voice activity detection. If something suddenly worsens the audio environment (like dropping the microphone) and it was temporary, use this to avoid having to wait for the preprocessor to readjust.
- Setzt den Audio-Präprozessor zurück, unter anderem Geräuschunterdrückung, automatisches Gain und Stimmaktivierungserkennung. Wenn etwas plötzlich die Audioumgebung verschlechtert (z.B. das Mikrofon fallen zu lassen), kann dies benutzt werden um den Präprozessor sofort neu auszurichten.
+ This will reset the audio preprocessor, including noise cancellation, automatic gain and voice activity detection. If something suddenly worsens the audio environment (like dropping the microphone) and it was temporary, use this to avoid having to wait for the preprocessor to readjust.
+ Setzt den Audio-Präprozessor zurück, unter anderem Geräuschunterdrückung, automatisches Gain und Stimmaktivierungserkennung. Wenn etwas plötzlich die Audioumgebung verschlechtert (z.B. das Mikrofon fallen zu lassen), kann dies benutzt werden um den Präprozessor sofort neu auszurichten.
@@ -1911,8 +1926,8 @@ der möglichen Orte initialisieren.
- Enable or disable the text-to-speech engine. Only messages enabled for TTS in the Config dialog will actually be spoken.
- Text-To-Speech-Engine ein oder ausschalten. Nur Nachrichten die im Konfigurationsdialog entsprechend aktiviert sind werden tatsächlich gesprochen.
+ Enable or disable the text-to-speech engine. Only messages enabled for TTS in the Configuration dialog will actually be spoken.
+ Text-To-Speech-Engine ein oder ausschalten. Nur Nachrichten die im Konfigurationsdialog entsprechend aktiviert sind werden tatsächlich gesprochen.
@@ -2066,8 +2081,8 @@ der möglichen Orte initialisieren.
- C&onfig
- K&onfiguration
+ C&onfigure
+ K&onfiguration
@@ -2102,12 +2117,12 @@ der möglichen Orte initialisieren.
Are you sure you want to delete %1 and all it's subchannels?
- Sind Sie sicher Kanal %1 und all seine Unterkanäle zu löschen?
+ Sind Sie sicher Kanal %1 und all seine Unterkanäle zu löschen?
- Un-muted and undeafened.
- Stumm- und Taubstellen ausgeschalten.
+ Unmuted and undeafened.
+ Stumm- und Taubstellen ausgeschalten.
@@ -2367,6 +2382,11 @@ der möglichen Orte initialisieren.
Global Shortcut
+
+
+ Are you sure you want to delete %1 and all its sub-channels?
+
+ Overlay
@@ -2416,8 +2436,8 @@ der möglichen Orte initialisieren.
- This sets whether the overlay is enabled or not. This settings is only checked with D3D9 applications are started, so make sure Mumble is running and this option is on before you start the application.<br />Please note that if you start the application after starting Mumble, or if you disable the overlay while running, there is no safe way to restart the overlay without also restarting the application.
- Dies legt fest ob das Overlay angeschalten ist oder nicht. Diese Einstellung ist nur aktiviert wenn D3D9-Anwendungen gestartet sind, somit muss sichergestellt werden, dass Mumble läuft und die Einstellungen gesetzt ist, bevor die Anwendung gestartet wurde.<br />Achtung: Wird die Anwendung nach Mumble gestartet oder das Overlay während des Betriebs abgestellt, gibt es keinen sicheren Weg das Overlay wieder zu aktivieren außer die Anwendung neu zu starten.
+ This sets whether the overlay is enabled or not. This setting is only checked with D3D9 applications are started, so make sure Mumble is running and this option is on before you start the application.<br />Please note that if you start the application after starting Mumble, or if you disable the overlay while running, there is no safe way to restart the overlay without also restarting the application.
+ Dies legt fest ob das Overlay angeschalten ist oder nicht. Diese Einstellung ist nur aktiviert wenn D3D9-Anwendungen gestartet sind, somit muss sichergestellt werden, dass Mumble läuft und die Einstellungen gesetzt ist, bevor die Anwendung gestartet wurde.<br />Achtung: Wird die Anwendung nach Mumble gestartet oder das Overlay während des Betriebs abgestellt, gibt es keinen sicheren Weg das Overlay wieder zu aktivieren außer die Anwendung neu zu starten.
@@ -2446,7 +2466,7 @@ der möglichen Orte initialisieren.
- <b>This sets who to show in the ingame overlay.</b><br />If many people are connected to the same channel, the overlay list might be very long. Use this to shorten it.<br /><i>No one</i> - Don't show anyone (but leave overlay running).<br /><i>Only talking</i> - Only show talking people.<br /><i>Everyone</i> - Show everyone.
+ <b>This sets who to show in the in-game overlay.</b><br />If many people are connected to the same channel, the overlay list might be very long. Use this to shorten it.<br /><i>No one</i> - Don't show anyone (but leave overlay running).<br /><i>Only talking</i> - Only show talking people.<br /><i>Everyone</i> - Show everyone.<b>Dies legt fest, wer im Ingame-Overlay angezeigt wird.</b><br />Falls viele Leute im selben Kanal sind, könnte die Overlayliste sehr lang werden. Mit diesen Einstellungen kann sie gekürzt werden.<i>Niemand</i> - Zeige niemanden an (aber lass das Overlay laufen).<br /><i>Nur Sprechende</i> - Nur sprechende Leute.<br /><i>Jeder</i> - Zeige jeden an.
@@ -2561,7 +2581,7 @@ der möglichen Orte initialisieren.
- This sets the maximum width of names shown, relative to the height. If you set this to 100%, no line of text will be wider than it is high. At 500%, no line will be more than 5 times wider than it's height, and so on.
+ This sets the maximum width of names shown, relative to the height. If you set this to 100%, no line of text will be wider than it is high. At 500%, no line will be more than 5 times wider than its height, and so on.Dies setzt die maximale Breite der angezeigten Namen relativ zur Höhe. Wird es auf 100% gesetzt, ist keine Zeile Text breiter als hoch. Bei 500%, ist keine Zeile mehr als fünf mal breiter als hoch.
@@ -2667,8 +2687,8 @@ der möglichen Orte initialisieren.
- This enables plugins for supported games to fetch your ingame position and transmit that with each voice packet. This enables other players to hear your voice ingame from the direction your character is in relation to their own.
- Dies aktiviert Plugins für unterstützte Spiele, um Ingame-Positionen zu ermitteln und diese mit jedem Sprachpaket zu übertragen. Dies lässt andere Spieler die eigene Stimme aus der Richtung hören in der sich der Spielcharakter befindet.
+ This enables plugins for supported games to fetch your in-game position and transmit that with each voice packet. This enables other players to hear your voice in-game from the direction your character is in relation to their own.
+ Dies aktiviert Plugins für unterstützte Spiele, um Ingame-Positionen zu ermitteln und diese mit jedem Sprachpaket zu übertragen. Dies lässt andere Spieler die eigene Stimme aus der Richtung hören in der sich der Spielcharakter befindet.
@@ -2707,13 +2727,13 @@ der möglichen Orte initialisieren.
- Plugin has no config function
- Plugin hat keine Konfigurationsfunktion
+ Plugin has no configure function.
+ Plugin hat keine Konfigurationsfunktion.Plugin has no about function
- Plugin hat keine Über-Funktion
+ Plugin hat keine Über-Funktion
@@ -2732,9 +2752,14 @@ der möglichen Orte initialisieren.
- &Config
+ &Configure
+
+
+ Plugin has no about function.
+ Plugin hat keine Über-Funktion.
+ Plugins
@@ -2769,7 +2794,7 @@ der möglichen Orte initialisieren.
Failed to retrieve version information from server.
- Konnte Versionsinformation nicht vom Server ermitteln.
+ Konnte Versionsinformation nicht vom Server ermitteln.
@@ -2781,6 +2806,11 @@ der möglichen Orte initialisieren.
VersionCheck: suspiciously small binaryVersionscheck: ungewöhnlich kleine Binärdatei
+
+
+ Mumble failed to retrieve version information from the SourceForge server.
+ Konnte Versionsinformation nicht vom Server ermitteln.
+ XInputKeyWidget
diff --git a/mumble_es.ts b/mumble_es.ts
index caef7de1e..d14845ffa 100644
--- a/mumble_es.ts
+++ b/mumble_es.ts
@@ -64,8 +64,8 @@
- Applies to subchannels
- Se aplica a los subcanales
+ Applies to sub-channels
+ Se aplica a los subcanales
@@ -169,8 +169,8 @@
- This sets whether or not the ACL up the chain of parent channels are applied to this object. Only those entries that are marked in the parent as "Apply to Subchannels" will be inherited.
- Establece si la LCA de la cadena de canales padre se aplican a este objeto. Sólo se heredarán aquellas entradas que estén marcadas en el padre con "Aplicar a Subcanales".
+ This sets whether or not the ACL up the chain of parent channels are applied to this object. Only those entries that are marked in the parent as "Apply to sub-channels" will be inherited.
+ Establece si la LCA de la cadena de canales padre se aplican a este objeto. Sólo se heredarán aquellas entradas que estén marcadas en el padre con "Aplicar a Subcanales".
@@ -224,13 +224,13 @@
- Entry should apply to subchannels.
- La entrada se aplica a los subcanales.
+ Entry should apply to sub-channels.
+ La entrada se aplica a los subcanales.
- This makes the entry apply to subchannels of this channel.
- Hace que la entrada se aplique a los subcanales de este canal.
+ This makes the entry apply to sub-channels of this channel.
+ Hace que la entrada se aplique a los subcanales de este canal.
@@ -299,13 +299,13 @@
- Make group inheritable to subchannels
- Hace al grupo heredable a los subcanales
+ Make group inheritable to sub-channels
+ Hace al grupo heredable a los subcanales
- This makes this group inheritable to subchannels. If the group is non-inheritable, subchannels are still free to create a new group with the same name.
- Hace este grupo heredable a los subcanales. Si el grupo no es heredable, los subcaneles son libres de crear un nuevo grupo con el mismo nombre.
+ This makes this group inheritable to sub-channels. If the group is non-inheritable, sub-channels are still free to create a new group with the same name.
+ Hace este grupo heredable a los subcanales. Si el grupo no es heredable, los subcaneles son libres de crear un nuevo grupo con el mismo nombre.
@@ -354,8 +354,8 @@
- This controls which group of users this entry applies to.<br />Note that the group is evaluated in the context of the channel the entry is used in. For example, the default ACL on the Root channel gives <i>Write</i> permission to the <i>admin</i> group. This entry, if inherited by a channel, will give a user write privileges if he belongs to the <i>admin</i> group in that channel, even if he doesn't belong to the <i>admin</i> group in the channel where the ACL originated.<br />If a groupname starts with a !, it's membership is negated, and if it starts with a ~, it is evaluated in the channel the ACL was defined in, rather than the channel the ACL is active in. Order is important; <i>!~in</i> is valid, but <i>~!in</i> is not.<br />A few special predefined groups are:<br /><b>all</b> - Everyone will match.<br /><b>auth</b> - All authenticated users will match.<br /><b>sub,a,b,c</b> - User currently in a subchannel minimum <i>a</i> common parents, and between <i>b</i> and <i>c</i> channels down the chain. See the website for more extensive documentation on this one.<br /><b>in</b> - Users currently in the channel will match (convenience for <i>sub,0,0,0</i>).<br /><b>out</b> - Users outside the channel will match (convenience for <i>!sub,0,0,0</i>).<br />Note that an entry applies to either a user or a group, not both.
- Controla a que grupo de usuarios se aplica esta entrada.<br />Preste atención a que el grupo se evalúa en el contexto del canal en el que se usa la entrada. Por ejemplo, la LCA en el canal Raíz da el permiso <i>Escritura</i> al grupo <i>admin</i>. Esta entrada, si es heredada por un canal, dará al usuario privilegios de escritura si pertenece al grupo <i>admin</i> en ese canal, incluso si no pertence al grupo <i>admin</i> en el canal donde la LCA se originó. <br />Si un nombre de grupo comienza por !, se niega su pertenencia, y si comienza por ~, se evalúa en el canal en el que la LCA se definió, en vez de en el canal en el que la LCA está activa. El orden es importante; <i>!~in</i> es válido, pero <i>~!in</i> no lo es.<br/>Algunos grupos especiales predefinidos son:<br /><b>all</b> - Representa a todos los usuarios.<br /><b>auth</b> - Representa a todos los usuarios autenticados.<br /><b>sub,a,b,c</b> - Representa a un usuario en un subcanal con un mínimo de <i>a</i> padres comunes, y entre <i>b</i> y <i>c</i> canales por debajo en la cadena. Vea nuestro sitio web para una documentación más extensa acerca de éste.<br /><b>in</b> - Representa a los usuarios actualmente en el canal (abreviatura de <i>sub,0,0,0</i>).<br /><b>out</b> - Representa los usuarios fuera del canal (abreviatura de <i>!sub,0,0,0</i>).<br />Fíjese en que una entrada se aplica o a un usuario o a un grupo, no a ambos.
+ This controls which group of users this entry applies to.<br />Note that the group is evaluated in the context of the channel the entry is used in. For example, the default ACL on the Root channel gives <i>Write</i> permission to the <i>admin</i> group. This entry, if inherited by a channel, will give a user write privileges if he belongs to the <i>admin</i> group in that channel, even if he doesn't belong to the <i>admin</i> group in the channel where the ACL originated.<br />If a group name starts with a !, its membership is negated, and if it starts with a ~, it is evaluated in the channel the ACL was defined in, rather than the channel the ACL is active in. Order is important; <i>!~in</i> is valid, but <i>~!in</i> is not.<br />A few special predefined groups are:<br /><b>all</b> - Everyone will match.<br /><b>auth</b> - All authenticated users will match.<br /><b>sub,a,b,c</b> - User currently in a sub-channel minimum <i>a</i> common parents, and between <i>b</i> and <i>c</i> channels down the chain. See the website for more extensive documentation on this one.<br /><b>in</b> - Users currently in the channel will match (convenience for <i>sub,0,0,0</i>).<br /><b>out</b> - Users outside the channel will match (convenience for <i>!sub,0,0,0</i>).<br />Note that an entry applies to either a user or a group, not both.
+ Controla a que grupo de usuarios se aplica esta entrada.<br />Preste atención a que el grupo se evalúa en el contexto del canal en el que se usa la entrada. Por ejemplo, la LCA en el canal Raíz da el permiso <i>Escritura</i> al grupo <i>admin</i>. Esta entrada, si es heredada por un canal, dará al usuario privilegios de escritura si pertenece al grupo <i>admin</i> en ese canal, incluso si no pertence al grupo <i>admin</i> en el canal donde la LCA se originó. <br />Si un nombre de grupo comienza por !, se niega su pertenencia, y si comienza por ~, se evalúa en el canal en el que la LCA se definió, en vez de en el canal en el que la LCA está activa. El orden es importante; <i>!~in</i> es válido, pero <i>~!in</i> no lo es.<br/>Algunos grupos especiales predefinidos son:<br /><b>all</b> - Representa a todos los usuarios.<br /><b>auth</b> - Representa a todos los usuarios autenticados.<br /><b>sub,a,b,c</b> - Representa a un usuario en un subcanal con un mínimo de <i>a</i> padres comunes, y entre <i>b</i> y <i>c</i> canales por debajo en la cadena. Vea nuestro sitio web para una documentación más extensa acerca de éste.<br /><b>in</b> - Representa a los usuarios actualmente en el canal (abreviatura de <i>sub,0,0,0</i>).<br /><b>out</b> - Representa los usuarios fuera del canal (abreviatura de <i>!sub,0,0,0</i>).<br />Fíjese en que una entrada se aplica o a un usuario o a un grupo, no a ambos.
@@ -382,8 +382,8 @@
- This will configure the input channels for ASIO. Make sure you select at least one channel as microphone and speaker. Microphone should be where your mic is attached, and Speaker should be a channel that samples "What you hear".<br />For example, on the Audigy 2 ZS, a good selection for Mic would be "Mic L" while Speaker should be "Mix L" and "Mix R"
- Configura los canales de entrada para ASIO. Asegúrese de seleccionar al menos un canal como micrófono y altavoz. Micrófono debería ser al que está conectado su micrófono, y Altavoz debería ser un canal que muestree "Lo que oye".<br />Por ejemplo, para Audigy 2 ZS, una buena selección para Micrófono sería "Mic L" mientras que Altavoz debería ser "Mix L" y "Mix R"
+ This will configure the input channels for ASIO. Make sure you select at least one channel as microphone and speaker. <i>Microphone</i> should be where your microphone is attached, and <i>Speaker</i> should be a channel that samples "What you hear".<br />For example, on the Audigy 2 ZS, a good selection for Microphone would be "Mic L" while Speaker should be "Mix L" and "Mix R"
+ Configura los canales de entrada para ASIO. Asegúrese de seleccionar al menos un canal como micrófono y altavoz. Micrófono debería ser al que está conectado su micrófono, y Altavoz debería ser un canal que muestree "Lo que oye".<br />Por ejemplo, para Audigy 2 ZS, una buena selección para Micrófono sería "Mic L" mientras que Altavoz debería ser "Mix L" y "Mix R"
@@ -483,7 +483,7 @@
Failed to instanciate ASIO driver
- No se pudo instanciar el controlador ASIO
+ No se pudo instanciar el controlador ASIO
@@ -491,7 +491,7 @@
ASIO
-
+ Failed to instantiate ASIO driverNo se pudo instanciar el controlador ASIO
@@ -502,8 +502,8 @@
- &Config
- &Configurar
+ &Configure
+ &Configurar
@@ -528,8 +528,8 @@
AboutDialog
- <h3>Mumble v0.9.4</h3><p>Copyright 2005-2006 Thorvald Natvig<br />slicer@users.sourceforge.net</p><p><b>A voicechat utility for gamers</b></p><p><tt>http://mumble.sourceforge.net/</tt></p>
- <h3>Mumble v0.9.4</h3><p>Copyright 2005-2006 Thorvald Natvig<br />slicer@users.sourceforge.net</p><p>Traducción al español por Álvaro M. Recio Pérez<br />naproxeno@users.sourceforge.net</p><p><b>Una utilidad de charla por voz para jugadores</b></p><p><tt>http://mumble.sourceforge.net/</tt></p>
+ <h3>Mumble v0.9.4</h3><p>Copyright 2005-2006 Thorvald Natvig<br />slicer@users.sourceforge.net</p><p><b>A voice-chat utility for gamers</b></p><p><tt>http://mumble.sourceforge.net/</tt></p>
+ <h3>Mumble v0.9.4</h3><p>Copyright 2005-2006 Thorvald Natvig<br />slicer@users.sourceforge.net</p><p>Traducción al español por Álvaro M. Recio Pérez<br />naproxeno@users.sourceforge.net</p><p><b>Una utilidad de charla por voz para jugadores</b></p><p><tt>http://mumble.sourceforge.net/</tt></p>
@@ -644,8 +644,8 @@
- <b>This selects how long after a perceived stop in speech transmission should continue.</b><br />Set this higher if your voice breaks up when you speak (seen by a rapidly strobing voice icon next to your name).<br />Only makes sense when used with Voice Activity transmission.
- <b>Selecciona cuánto tiempo debería continuar la transmisión tras una detección percibida en el habla.</b>Auméntelo si su voz es interrumpida mientras habla (observable por un icono de voz parpadeando rápidamente junto a su nombre).<br />Sólo tiene sentido cuando se usa con la transmisión por Actividad Vocal.
+ <b>This selects how long after a perceived stop in speech transmission should continue.</b><br />Set this higher if your voice breaks up when you speak (seen by a rapidly blinking voice icon next to your name).<br />Only makes sense when used with Voice Activity transmission.
+ <b>Selecciona cuánto tiempo debería continuar la transmisión tras una detección percibida en el habla.</b>Auméntelo si su voz es interrumpida mientras habla (observable por un icono de voz parpadeando rápidamente junto a su nombre).<br />Sólo tiene sentido cuando se usa con la transmisión por Actividad Vocal.
@@ -734,8 +734,8 @@
- <b>Maximum amplification of input.</b><br />Mumble normalizes the input volume before compressing, and this sets how much it's allowed to amplify.<br />The actual level is continually updated based on your current speech pattern, but it will never go above the level specified here.<br />If the Mic Volume level of the audio statistics hover around 100%, you probably want to set this to 2.0 or so, but if, like most people, you are unable to reach 100%, set this to something much higher.<br />Ideally, set it so <i>Mic Volume * Amplification Factor >= 100</i>, even when you're speaking really soft.<br /><br />Note that there is no harm in setting this to maximum, but Mumble will start picking up other conversations if you leave it to autotune to that level.
- <b>Amplificación máxima de la entrada.</b><br />Mumble normaliza el volumen de entrada antes de la compresión, y ésto establece cuánto se le permite amplificar.<br />El nivel real se actualiza continuamente basado en su patrón de habla actual, pero nunca sobrepasará el nivel especificado aquí.<br />Si el nivel de Volumen del Micrófono de las estadísticas de audio ronda el 100%, probablemente desee establecer ésto alrededor de 2.0, pero si, como la mayoría de la gente, no consigue alcanzar 100%, establezca ésto a algo mucho mayor.<br />Idealmente, fíjelo de tal forma que <i>Volumen del Micrófono * Factor de Amplificación >= 100</i>, incluso cuando está hablando realmente bajo.<br /><br />Fíjese en que no es perjudicial establecer ésto al máximo, pero Mumble comenzará a captar otras conversaciones si lo deja autoajustarse a ese nivel.
+ <b>Maximum amplification of input.</b><br />Mumble normalizes the input volume before compressing, and this sets how much it's allowed to amplify.<br />The actual level is continually updated based on your current speech pattern, but it will never go above the level specified here.<br />If the <i>Microphone loudness</i> level of the audio statistics hover around 100%, you probably want to set this to 2.0 or so, but if, like most people, you are unable to reach 100%, set this to something much higher.<br />Ideally, set it so <i>Microphone Loudness * Amplification Factor >= 100</i>, even when you're speaking really soft.<br /><br />Note that there is no harm in setting this to maximum, but Mumble will start picking up other conversations if you leave it to auto-tune to that level.
+ <b>Amplificación máxima de la entrada.</b><br />Mumble normaliza el volumen de entrada antes de la compresión, y ésto establece cuánto se le permite amplificar.<br />El nivel real se actualiza continuamente basado en su patrón de habla actual, pero nunca sobrepasará el nivel especificado aquí.<br />Si el nivel de Volumen del Micrófono de las estadísticas de audio ronda el 100%, probablemente desee establecer ésto alrededor de 2.0, pero si, como la mayoría de la gente, no consigue alcanzar 100%, establezca ésto a algo mucho mayor.<br />Idealmente, fíjelo de tal forma que <i>Volumen del Micrófono * Factor de Amplificación >= 100</i>, incluso cuando está hablando realmente bajo.<br /><br />Fíjese en que no es perjudicial establecer ésto al máximo, pero Mumble comenzará a captar otras conversaciones si lo deja autoajustarse a ese nivel.
@@ -842,8 +842,8 @@
- This shows the peak power in the last frame (20 ms) of the speakers. Unless you are using a multichannel sampling method (such as ASIO) with speaker channels configured, this will be 0. If you have such a setup configured, and this still shows 0 while you're playing audio from other programs, your setup is not working.
- Muestra la potencia máxima de los altavoces en la última trama (20 ms). A menos que esté usando un método de muestreo multicanal (como ASIO) con los canales de altavoces configurados, ésto será 0. Si tiene configurada tal instalación, y ésto aún muestra 0 mientras reproduce audio de otros programas, su instalación no está funcionando.
+ This shows the peak power in the last frame (20 ms) of the speakers. Unless you are using a multi-channel sampling method (such as ASIO) with speaker channels configured, this will be 0. If you have such a setup configured, and this still shows 0 while you're playing audio from other programs, your setup is not working.
+ Muestra la potencia máxima de los altavoces en la última trama (20 ms). A menos que esté usando un método de muestreo multicanal (como ASIO) con los canales de altavoces configurados, ésto será 0. Si tiene configurada tal instalación, y ésto aún muestra 0 mientras reproduce audio de otros programas, su instalación no está funcionando.
@@ -897,22 +897,22 @@
- This is the probability that the last frame (20 ms) was speech and not environment noise.<br />Voice activity transmission depends on this being right. The trick with this is that the middle of a sentence is always detected as speech, the problem is the pauses between words and the start of speech. It's hard to distinguish a sigh from a word starting with 'h'.<br />If this is in bold font, that means Mumble is currently transmitting (if you're connected).
- Esta es la probabilidad de que la última trama (20 ms) fuera habla y no ruido ambiental.<br />La transmisión por Actividad Vocal depende de la correción de este valor. El truco con ésto es que el medio de una frase se detecta siempre como habla, el problema son las pausas entre palabras y el comienzo del discurso. Es difícil distinguir un suspiro de una palabra que empiece con 'h'.<br />Si ésto está en fuente negrita, significa que Mumble está transmitiendo actualmente (si está conectado).
+ This is the probability that the last frame (20 ms) was speech and not environment noise.<br />Voice activity transmission depends on this being right. The trick with this is that the middle of a sentence is always detected as speech; the problem is the pauses between words and the start of speech. It's hard to distinguish a sigh from a word starting with 'h'.<br />If this is in bold font, it means Mumble is currently transmitting (if you're connected).
+ Esta es la probabilidad de que la última trama (20 ms) fuera habla y no ruido ambiental.<br />La transmisión por Actividad Vocal depende de la correción de este valor. El truco con ésto es que el medio de una frase se detecta siempre como habla, el problema son las pausas entre palabras y el comienzo del discurso. Es difícil distinguir un suspiro de una palabra que empiece con 'h'.<br />Si ésto está en fuente negrita, significa que Mumble está transmitiendo actualmente (si está conectado).
- This shows the power spectrum of the current input signal (red line) and the current noise estimate (filled blue).<br />All amplitudes are multiplied by 30 to show the interesting parts (how much more signal than noise is present in each waveband).<br />This is probably only of interest if you're trying to finetune noise conditions on your microphone. Under good conditions, there should be just a tiny flutter of blue at the bottom. If the blue is more than halfway up on the graph, you have a seriously noisy environment.
- Muestra el espectro de potencia de la señal de entrada actual (línea roja) y la estimación de ruido actual (relleno azul).<br />Todas las amplitudes se multiplican por 30 para mostrar las partes interesantes (cuánta más señal que ruido está presente en cada banda de onda).<br />Ésto probablemente tiene interés solo si está tratando de ajustar con precisión las condiciones de ruido de su micrófono. Bajo buenas condiciones, debería haber tan sólo una pequeña palpitación de azul en la parte inferior. Si el azul sobrepasa más de la mitad del gráfico, posee un entorno seriamente ruidoso.
+ This shows the power spectrum of the current input signal (red line) and the current noise estimate (filled blue).<br />All amplitudes are multiplied by 30 to show the interesting parts (how much more signal than noise is present in each waveband).<br />This is probably only of interest if you're trying to fine-tune noise conditions on your microphone. Under good conditions, there should be just a tiny flutter of blue at the bottom. If the blue is more than halfway up on the graph, you have a seriously noisy environment.
+ Muestra el espectro de potencia de la señal de entrada actual (línea roja) y la estimación de ruido actual (relleno azul).<br />Todas las amplitudes se multiplican por 30 para mostrar las partes interesantes (cuánta más señal que ruido está presente en cada banda de onda).<br />Ésto probablemente tiene interés solo si está tratando de ajustar con precisión las condiciones de ruido de su micrófono. Bajo buenas condiciones, debería haber tan sólo una pequeña palpitación de azul en la parte inferior. Si el azul sobrepasa más de la mitad del gráfico, posee un entorno seriamente ruidoso.
- This shows the weights of the echo canceller, with time increasing downwards and frequency increasing to the right.<br />Ideally, this should be black, indicating no echo exists at all. More commonly, you'll have one or more horizontal stripes of bluish color representing time delayed echo. You should be able to see the weights updated in real time.<br />Please note that as long as you have nothing to echo off, you won't see much useful data here. Play some music and things should stabilize. <br />You can choose to view the real or imaginary parts of the frequency-domain weights, or alternately the computed modulus and phase. The most useful of these will likely be modulus, which is the amplitude of the echo, and shows you how much of the outgoing signal is being removed at that time step. The other viewing modes are mostly useful to people who want to tune the echo cancellation algorithms.<br />Please note: If the entire image fluctuates massively while in modulus mode, the echo canceller fails to find any correlation whatsoever between the two input sources (speakers and microphone). Either you have a very long delay on the echo, or one of the input sources is misconfigured.
- Muestra los pesos del cancelador de eco, con el tiempo incrementándose hacia abajo y la frecuencia incrementándose hacia la derecha.<br />Idealmente, ésto debería ser negro, indicando que no existe eco alguno. Más comúnmente, habrá una o más bandas horizontales de color azulado que representan eco retrasado en el tiempo. Debería poder ver los pesos actualizados en tiempo real.<br />Fíjese en que mientras no haya nada a lo que cancelar el eco, no verá datos muy útiles aquí. Reproduzca algo de música y las cosas deberían estabilizarse.<br />Puede elegir ver las partes reales o imaginarias de los pesos en el dominio de la frecuencia, o de forma alternativa el módulo y la fase calculados. Lo más útil de éstos probablemente sea el módulo, que es la amplitud del eco, y muestra cuánto de la señal saliente está siendo eliminado en este paso de tiempo. Los otros modos de visionado son útiles en su mayoría a personas que quieren ajustar los algoritmos de cancelación de eco.<br />Por favor fíjese en que si la imagen completa fluctúa ampliamente mientras está en el modo módulo, el cancelador de eco no logra encontrar ninguna correlación entre las dos fuentes de entrada (altavoces y micrófono). O tiene un retraso muy largo en el eco, o una de las fuentes de entrada está mal configurada.
+ This shows the weights of the echo canceller, with time increasing downwards and frequency increasing to the right.<br />Ideally, this should be black, indicating no echo exists at all. More commonly, you'll have one or more horizontal stripes of bluish color representing time delayed echo. You should be able to see the weights updated in real time.<br />Please note that as long as you have nothing to echo off, you won't see much useful data here. Play some music and things should stabilize. <br />You can choose to view the real or imaginary parts of the frequency-domain weights, or alternately the computed modulus and phase. The most useful of these will likely be modulus, which is the amplitude of the echo, and shows you how much of the outgoing signal is being removed at that time step. The other viewing modes are mostly useful to people who want to tune the echo cancellation algorithms.<br />Please note: If the entire image fluctuates massively while in modulus mode, the echo canceller fails to find any correlation whatsoever between the two input sources (speakers and microphone). Either you have a very long delay on the echo, or one of the input sources is configured wrong.
+ Muestra los pesos del cancelador de eco, con el tiempo incrementándose hacia abajo y la frecuencia incrementándose hacia la derecha.<br />Idealmente, ésto debería ser negro, indicando que no existe eco alguno. Más comúnmente, habrá una o más bandas horizontales de color azulado que representan eco retrasado en el tiempo. Debería poder ver los pesos actualizados en tiempo real.<br />Fíjese en que mientras no haya nada a lo que cancelar el eco, no verá datos muy útiles aquí. Reproduzca algo de música y las cosas deberían estabilizarse.<br />Puede elegir ver las partes reales o imaginarias de los pesos en el dominio de la frecuencia, o de forma alternativa el módulo y la fase calculados. Lo más útil de éstos probablemente sea el módulo, que es la amplitud del eco, y muestra cuánto de la señal saliente está siendo eliminado en este paso de tiempo. Los otros modos de visionado son útiles en su mayoría a personas que quieren ajustar los algoritmos de cancelación de eco.<br />Por favor fíjese en que si la imagen completa fluctúa ampliamente mientras está en el modo módulo, el cancelador de eco no logra encontrar ninguna correlación entre las dos fuentes de entrada (altavoces y micrófono). O tiene un retraso muy largo en el eco, o una de las fuentes de entrada está mal configurada.
- This shows the peak power in the last frame (20 ms) after all processing. Ideally, this should be -96 dB when you're not talking. In reality, a sound studio should see -60 dB, and you should hopefully see somewhere around -20 dB. When you are talking, this should rise to somewhere between -5 and -10 dB.<br />If you are using echo cancellation, and this rises to more than -15 dB when you're not talking, your setup is not working, and you'll annoy other players with echos.
+ This shows the peak power in the last frame (20 ms) after all processing. Ideally, this should be -96 dB when you're not talking. In reality, a sound studio should see -60 dB, and you should hopefully see somewhere around -20 dB. When you are talking, this should rise to somewhere between -5 and -10 dB.<br />If you are using echo cancellation, and this rises to more than -15 dB when you're not talking, your setup is not working, and you'll annoy other players with echoes.Muestra la potencia máxima en la última trama (20 ms) tras todo el procesado. Idealmente, esto debería ser -96 dB cuando no esté hablando. En realidad, un estudio de sonido debería ver -60 dB, y usted debería ver con suerte en torno a -20 dB. Cuando hable, ésto debería aumentar hasta un valor entre -5 y -10 dB.<br />Si está usando cancelación de eco, y ésto sube a más de -15 dB cuando no está hablando, su instalación no está funcionando, y molestará con ecos a otros jugadores.
@@ -1078,8 +1078,8 @@
- This represents the permission to traverse the channel. If a user is denied this privilege, he will be unable to access this channel and any subchannels in any way, regardless of other permissions in the subchannels.
- Representa el permiso de recorrer el canal. Si se deniega este privilegio a un usuario, no podrá acceder a este canal ni ningún subcanal de ninguna forma, sin importar otros permisos en los subcanales.
+ This represents the permission to traverse the channel. If a user is denied this privilege, he will be unable to access this channel and any sub-channels in any way, regardless of other permissions in the sub-channels.
+ Representa el permiso de recorrer el canal. Si se deniega este privilegio a un usuario, no podrá acceder a este canal ni ningún subcanal de ninguna forma, sin importar otros permisos en los subcanales.
@@ -1108,8 +1108,8 @@
- This represents the permission to make subchannels. The player making the subchannel will be added to the admin group of the subchannel.
- Representa el permiso de crear subcanales. El jugador que crea el subcanal será agregado al grupo admin del subcanal.
+ This represents the permission to make sub-channels. The player making the sub-channel will be added to the admin group of the sub-channel.
+ Representa el permiso de crear subcanales. El jugador que crea el subcanal será agregado al grupo admin del subcanal.
@@ -1118,7 +1118,7 @@
- This represents the permission to speak in a channel with flagged speech. This works exactly like the <i>speak</i> privilege, but applies to packets spoken with AltPushToTalk held down. Used to broadcast to a hierarchy of channels without linking.
+ This represents the permission to speak in a channel with flagged speech. This works exactly like the <i>speak</i> privilege, but applies to packets spoken with AltPushToTalk held down. This may be used to broadcast to a hierarchy of channels without linking.Representa el permiso de hablar en un canal con habla marcada. Funciona exactamente como el privilegio <i>hablar</i>, pero se aplica a paquetes hablados con PresionarParaHablarAlt pulsado. Se usa para transmitir a una jerarquía de canales sin vincular.
@@ -1238,7 +1238,12 @@
Opening chosen DirectSound Input failed. Using defaults.
- Falló la apertura del dispositivo DirectSound elegido. Usando los valores por defecto.
+ Falló la apertura del dispositivo DirectSound elegido. Usando los valores por defecto.
+
+
+
+ Opening chosen DirectSound Input failed. Default device will be used.
+ Falló la apertura del dispositivo DirectSound elegido. Usando los valores por defecto.
@@ -1256,7 +1261,12 @@
Opening chosen DirectSound Output failed. Using defaults.
- Falló la apertura del dispositivo DirectSound elegido. Usando los valores por defecto.
+ Falló la apertura del dispositivo DirectSound elegido. Usando los valores por defecto.
+
+
+
+ Opening chosen DirectSound Output failed. Default device will be used.
+ Falló la apertura del dispositivo DirectSound elegido. Usando los valores por defecto.
@@ -1313,8 +1323,8 @@
- OutputDelay
- Retraso de salida
+ Output Delay
+ Retraso de salida
@@ -1419,7 +1429,7 @@
%1 ms
- %1 ms
+ %1 ms
@@ -1446,6 +1456,11 @@
This sets the amount of data to prebuffer in the DirectSound buffer. Experiment with different values and set it to the lowest which doesn't cause rapid jitter in the sound.Establece la cantidad de datos que prealmacenar en el búfer directsound. Experimente con diferentes valores y fíjelo al más bajo que no cause fluctuaciones rápidas en el sonido.
+
+
+ %1ms
+ %1 ms
+ Database
@@ -1494,8 +1509,8 @@ de las ubicaciones posibles.
- <b>This is the global shortcut bound to %1</b><br />Click this field and then the desired key/button combo to rebind. Doubleclick to clear.
- <b>Éste es el método abreviado global asociado a %1</b><br />Haga click en este campo y después presione la combinación de teclas/botones deseada para volver a asociarlo. Haga doble click para borrar.
+ <b>This is the global shortcut bound to %1</b><br />Click this field and then the desired key/button combo to rebind. Double-click to clear.
+ <b>Éste es el método abreviado global asociado a %1</b><br />Haga click en este campo y después presione la combinación de teclas/botones deseada para volver a asociarlo. Haga doble click para borrar.
@@ -1522,8 +1537,8 @@ de las ubicaciones posibles.
- <b>This is the global shortcut bound to %1</b><br />Click this field and then the desired key combo to rebind. Doubleclick to clear.
- <b>Éste es el método abreviado global asociado a %1</b><br />Haga click en este campo y después presione la combinación de teclas deseada para volver a asociarlo. Haga doble click para borrar.
+ <b>This is the global shortcut bound to %1</b><br />Click this field and then the desired key combo to rebind. Double-click to clear.
+ <b>Éste es el método abreviado global asociado a %1</b><br />Haga click en este campo y después presione la combinación de teclas deseada para volver a asociarlo. Haga doble click para borrar.
@@ -1585,13 +1600,13 @@ de las ubicaciones posibles.
- You selfmuted/deafened
- Se enmudeció/ensordeció a sí mismo
+ You self-muted/deafened
+ Se enmudeció/ensordeció a sí mismo
- Other selfmuted/selfdeafened
- Otro se enmudeció/ensordeció a sí mismo
+ Other self-muted/deafened
+ Otro se enmudeció/ensordeció a sí mismo
@@ -1716,18 +1731,18 @@ de las ubicaciones posibles.
- &Banlists
- &Prohibiciones
+ &Ban lists
+ &Prohibiciones
- Edit banlists on server
- Edita la lista de prohibiciones en el servidor
+ Edit ban lists on server
+ Edita la lista de prohibiciones en el servidor
- This lets you edit the serverside IP banlists.
- Le permite editar las listas de IPs prohibidas en el lado del servidor.
+ This lets you edit the server-side IP ban lists.
+ Le permite editar las listas de IPs prohibidas en el lado del servidor.
@@ -1811,8 +1826,8 @@ de las ubicaciones posibles.
- This adds a new subchannel to the currently selected channel.
- Agrega un nuevo subcanal al canal actualmente seleccionado.
+ This adds a new sub-channel to the currently selected channel.
+ Agrega un nuevo subcanal al canal actualmente seleccionado.
@@ -1826,8 +1841,8 @@ de las ubicaciones posibles.
- This removes a channel and all subchannels.
- Elimina un canal y todos sus subcanales.
+ This removes a channel and all sub-channels.
+ Elimina un canal y todos sus subcanales.
@@ -1941,8 +1956,8 @@ de las ubicaciones posibles.
- Enable or disable the text-to-speech engine. Only messages enabled for TTS in the Config dialog will actually be spoken.
- Activa o desactiva el motor de texto-a-voz (TTS). Solo se dirán los mensajes habilitados para TTS en el cuadro de diálogo Configuración.
+ Enable or disable the text-to-speech engine. Only messages enabled for TTS in the Configuration dialog will actually be spoken.
+ Activa o desactiva el motor de texto-a-voz (TTS). Solo se dirán los mensajes habilitados para TTS en el cuadro de diálogo Configuración.
@@ -2091,8 +2106,8 @@ de las ubicaciones posibles.
- C&onfig
- C&onfiguración
+ C&onfigure
+ C&onfiguración
@@ -2127,12 +2142,12 @@ de las ubicaciones posibles.
Are you sure you want to delete %1 and all it's subchannels?
- ¿Está seguro de que desa borrar %1 y todos sus subcanales?
+ ¿Está seguro de que desa borrar %1 y todos sus subcanales?
- Un-muted and undeafened.
- Con voz y escucha.
+ Unmuted and undeafened.
+ Con voz y escucha.
@@ -2306,8 +2321,8 @@ de las ubicaciones posibles.
- Resets the audio preprocessor, including noise cancellation, automatic gain and voice activity detection. If something suddenly worsens the audio environment (like dropping the microphone) and it was temporary, use this to avoid having to wait for the preprocessor to readjust.
- Reinicia el preprocesador de audio, incluyendo cancelación de ruido, ganancia automática y detección de actividad vocal. Si algo de pronto empeora el entorno de audio (como tirar el micrófono) y fue temporal, use esto para evitar tener que esperar a que se reajuste el preprocesador.
+ This will reset the audio preprocessor, including noise cancellation, automatic gain and voice activity detection. If something suddenly worsens the audio environment (like dropping the microphone) and it was temporary, use this to avoid having to wait for the preprocessor to readjust.
+ Reinicia el preprocesador de audio, incluyendo cancelación de ruido, ganancia automática y detección de actividad vocal. Si algo de pronto empeora el entorno de audio (como tirar el micrófono) y fue temporal, use esto para evitar tener que esperar a que se reajuste el preprocesador.
@@ -2407,6 +2422,11 @@ de las ubicaciones posibles.
%1 moved out by %2.%2 mudó a %1.
+
+
+ Are you sure you want to delete %1 and all its sub-channels?
+ ¿Está seguro de que desa borrar %1 y todos sus subcanales?
+ Overlay
@@ -2464,8 +2484,8 @@ de las ubicaciones posibles.
- This sets whether the overlay is enabled or not. This settings is only checked with D3D9 applications are started, so make sure Mumble is running and this option is on before you start the application.<br />Please note that if you start the application after starting Mumble, or if you disable the overlay while running, there is no safe way to restart the overlay without also restarting the application.
- Establece si la sobreimpresión está habilitada o no. Estas opciones se comprueban sólo cuando se inician aplicaciones D3D9, así que asegúrese de que Mumble está ejecutándose y esta opción está activada antes de que inicie la aplicación.<br />Por favor fíjese en que si inicia la aplicación después de iniciar Mumble, o si desactiva la sobreimpresión mientras se está ejecutando, no existe ninguna forma segura de reiniciar la sobreimpresión sin reiniciar también la aplicación.
+ This sets whether the overlay is enabled or not. This setting is only checked with D3D9 applications are started, so make sure Mumble is running and this option is on before you start the application.<br />Please note that if you start the application after starting Mumble, or if you disable the overlay while running, there is no safe way to restart the overlay without also restarting the application.
+ Establece si la sobreimpresión está habilitada o no. Estas opciones se comprueban sólo cuando se inician aplicaciones D3D9, así que asegúrese de que Mumble está ejecutándose y esta opción está activada antes de que inicie la aplicación.<br />Por favor fíjese en que si inicia la aplicación después de iniciar Mumble, o si desactiva la sobreimpresión mientras se está ejecutando, no existe ninguna forma segura de reiniciar la sobreimpresión sin reiniciar también la aplicación.
@@ -2654,12 +2674,12 @@ de las ubicaciones posibles.
- <b>This sets who to show in the ingame overlay.</b><br />If many people are connected to the same channel, the overlay list might be very long. Use this to shorten it.<br /><i>No one</i> - Don't show anyone (but leave overlay running).<br /><i>Only talking</i> - Only show talking people.<br /><i>Everyone</i> - Show everyone.
+ <b>This sets who to show in the in-game overlay.</b><br />If many people are connected to the same channel, the overlay list might be very long. Use this to shorten it.<br /><i>No one</i> - Don't show anyone (but leave overlay running).<br /><i>Only talking</i> - Only show talking people.<br /><i>Everyone</i> - Show everyone.<b>Establece a quién mostrar en la sobreimpresión durante el juego.</b><br />Si muchas personas están conectadas al mismo canal, la lista sobreimpresionada podría ser muy larga. Use ésto para acortarla.<br /><i>Nadie</i> - No mostrar a nadie (pero dejar funcionando la sobreimpresión).<br /><i>Sólo hablando</i> - Sólo mostrar las personas que hablan.<br /><i>Todos</i> - Mostrar todos.
- This sets the maximum width of names shown, relative to the height. If you set this to 100%, no line of text will be wider than it is high. At 500%, no line will be more than 5 times wider than it's height, and so on.
+ This sets the maximum width of names shown, relative to the height. If you set this to 100%, no line of text will be wider than it is high. At 500%, no line will be more than 5 times wider than its height, and so on.Establece la anchura máxima de los nombres mostrados, relativa a la altura. Si fija ésto a 100%, ninguna línea de texto será más ancha que su altura. A 500%, ninguna línea será 5 veces más ancha que su altura, y así sucesivamente.
@@ -2725,8 +2745,8 @@ de las ubicaciones posibles.
- This enables plugins for supported games to fetch your ingame position and transmit that with each voice packet. This enables other players to hear your voice ingame from the direction your character is in relation to their own.
- Habilita que los plugins para los juegos soportados extraigan su posición en el juego y transmitan eso con cada paquete de voz. Ésto permite que otros jugadores oigan su voz en el juego desde la dirección en la que su personaje está en relación al suyo.
+ This enables plugins for supported games to fetch your in-game position and transmit that with each voice packet. This enables other players to hear your voice in-game from the direction your character is in relation to their own.
+ Habilita que los plugins para los juegos soportados extraigan su posición en el juego y transmitan eso con cada paquete de voz. Ésto permite que otros jugadores oigan su voz en el juego desde la dirección en la que su personaje está en relación al suyo.
@@ -2765,13 +2785,13 @@ de las ubicaciones posibles.
- Plugin has no config function
- El plugin no tiene función de configuración
+ Plugin has no configure function.
+ El plugin no tiene función de configuración.Plugin has no about function
- El plugin no tiene información acerca de
+ El plugin no tiene información acerca de
@@ -2790,8 +2810,13 @@ de las ubicaciones posibles.
- &Config
- &Configurar
+ &Configure
+ &Configurar
+
+
+
+ Plugin has no about function.
+ El plugin no tiene información acerca de
@@ -2827,7 +2852,12 @@ de las ubicaciones posibles.
Failed to retrieve version information from server.
- No se pudo recuperar del servidor la información de la versión.
+ No se pudo recuperar del servidor la información de la versión.
+
+
+
+ Mumble failed to retrieve version information from the SourceForge server.
+ No se pudo recuperar del servidor la información de la versión.
diff --git a/mumble_tr.ts b/mumble_tr.ts
index dab2785d5..ea1674dcf 100644
--- a/mumble_tr.ts
+++ b/mumble_tr.ts
@@ -64,7 +64,7 @@
- Applies to subchannels
+ Applies to sub-channels
@@ -169,7 +169,7 @@
- This sets whether or not the ACL up the chain of parent channels are applied to this object. Only those entries that are marked in the parent as "Apply to Subchannels" will be inherited.
+ This sets whether or not the ACL up the chain of parent channels are applied to this object. Only those entries that are marked in the parent as "Apply to sub-channels" will be inherited.
@@ -224,12 +224,12 @@
- Entry should apply to subchannels.
+ Entry should apply to sub-channels.
- This makes the entry apply to subchannels of this channel.
+ This makes the entry apply to sub-channels of this channel.
@@ -239,7 +239,7 @@
- This controls which group of users this entry applies to.<br />Note that the group is evaluated in the context of the channel the entry is used in. For example, the default ACL on the Root channel gives <i>Write</i> permission to the <i>admin</i> group. This entry, if inherited by a channel, will give a user write privileges if he belongs to the <i>admin</i> group in that channel, even if he doesn't belong to the <i>admin</i> group in the channel where the ACL originated.<br />If a groupname starts with a !, it's membership is negated, and if it starts with a ~, it is evaluated in the channel the ACL was defined in, rather than the channel the ACL is active in. Order is important; <i>!~in</i> is valid, but <i>~!in</i> is not.<br />A few special predefined groups are:<br /><b>all</b> - Everyone will match.<br /><b>auth</b> - All authenticated users will match.<br /><b>sub,a,b,c</b> - User currently in a subchannel minimum <i>a</i> common parents, and between <i>b</i> and <i>c</i> channels down the chain. See the website for more extensive documentation on this one.<br /><b>in</b> - Users currently in the channel will match (convenience for <i>sub,0,0,0</i>).<br /><b>out</b> - Users outside the channel will match (convenience for <i>!sub,0,0,0</i>).<br />Note that an entry applies to either a user or a group, not both.
+ This controls which group of users this entry applies to.<br />Note that the group is evaluated in the context of the channel the entry is used in. For example, the default ACL on the Root channel gives <i>Write</i> permission to the <i>admin</i> group. This entry, if inherited by a channel, will give a user write privileges if he belongs to the <i>admin</i> group in that channel, even if he doesn't belong to the <i>admin</i> group in the channel where the ACL originated.<br />If a group name starts with a !, its membership is negated, and if it starts with a ~, it is evaluated in the channel the ACL was defined in, rather than the channel the ACL is active in. Order is important; <i>!~in</i> is valid, but <i>~!in</i> is not.<br />A few special predefined groups are:<br /><b>all</b> - Everyone will match.<br /><b>auth</b> - All authenticated users will match.<br /><b>sub,a,b,c</b> - User currently in a sub-channel minimum <i>a</i> common parents, and between <i>b</i> and <i>c</i> channels down the chain. See the website for more extensive documentation on this one.<br /><b>in</b> - Users currently in the channel will match (convenience for <i>sub,0,0,0</i>).<br /><b>out</b> - Users outside the channel will match (convenience for <i>!sub,0,0,0</i>).<br />Note that an entry applies to either a user or a group, not both.
@@ -304,12 +304,12 @@
- Make group inheritable to subchannels
+ Make group inheritable to sub-channels
- This makes this group inheritable to subchannels. If the group is non-inheritable, subchannels are still free to create a new group with the same name.
+ This makes this group inheritable to sub-channels. If the group is non-inheritable, sub-channels are still free to create a new group with the same name.
@@ -372,7 +372,7 @@
- This will configure the input channels for ASIO. Make sure you select at least one channel as microphone and speaker. Microphone should be where your mic is attached, and Speaker should be a channel that samples "What you hear".<br />For example, on the Audigy 2 ZS, a good selection for Mic would be "Mic L" while Speaker should be "Mix L" and "Mix R"
+ This will configure the input channels for ASIO. Make sure you select at least one channel as microphone and speaker. <i>Microphone</i> should be where your microphone is attached, and <i>Speaker</i> should be a channel that samples "What you hear".<br />For example, on the Audigy 2 ZS, a good selection for Microphone would be "Mic L" while Speaker should be "Mix L" and "Mix R"
@@ -470,14 +470,9 @@
ASIO Initialization failed: %1
-
-
- Failed to instantiate ASIO driver
-
-
- Failed to instanciate ASIO driver
+ Failed to instantiate ASIO driver
@@ -492,7 +487,7 @@
- &Config
+ &Configure
@@ -518,7 +513,7 @@
AboutDialog
- <h3>Mumble v0.9.4</h3><p>Copyright 2005-2006 Thorvald Natvig<br />slicer@users.sourceforge.net</p><p><b>A voicechat utility for gamers</b></p><p><tt>http://mumble.sourceforge.net/</tt></p>
+ <h3>Mumble v0.9.4</h3><p>Copyright 2005-2006 Thorvald Natvig<br />slicer@users.sourceforge.net</p><p><b>A voice-chat utility for gamers</b></p><p><tt>http://mumble.sourceforge.net/</tt></p>
@@ -644,7 +639,7 @@
- <b>This selects how long after a perceived stop in speech transmission should continue.</b><br />Set this higher if your voice breaks up when you speak (seen by a rapidly strobing voice icon next to your name).<br />Only makes sense when used with Voice Activity transmission.
+ <b>This selects how long after a perceived stop in speech transmission should continue.</b><br />Set this higher if your voice breaks up when you speak (seen by a rapidly blinking voice icon next to your name).<br />Only makes sense when used with Voice Activity transmission.
@@ -749,7 +744,7 @@
- <b>Maximum amplification of input.</b><br />Mumble normalizes the input volume before compressing, and this sets how much it's allowed to amplify.<br />The actual level is continually updated based on your current speech pattern, but it will never go above the level specified here.<br />If the Mic Volume level of the audio statistics hover around 100%, you probably want to set this to 2.0 or so, but if, like most people, you are unable to reach 100%, set this to something much higher.<br />Ideally, set it so <i>Mic Volume * Amplification Factor >= 100</i>, even when you're speaking really soft.<br /><br />Note that there is no harm in setting this to maximum, but Mumble will start picking up other conversations if you leave it to autotune to that level.
+ <b>Maximum amplification of input.</b><br />Mumble normalizes the input volume before compressing, and this sets how much it's allowed to amplify.<br />The actual level is continually updated based on your current speech pattern, but it will never go above the level specified here.<br />If the <i>Microphone loudness</i> level of the audio statistics hover around 100%, you probably want to set this to 2.0 or so, but if, like most people, you are unable to reach 100%, set this to something much higher.<br />Ideally, set it so <i>Microphone Loudness * Amplification Factor >= 100</i>, even when you're speaking really soft.<br /><br />Note that there is no harm in setting this to maximum, but Mumble will start picking up other conversations if you leave it to auto-tune to that level.
@@ -832,12 +827,12 @@
- This shows the peak power in the last frame (20 ms) of the speakers. Unless you are using a multichannel sampling method (such as ASIO) with speaker channels configured, this will be 0. If you have such a setup configured, and this still shows 0 while you're playing audio from other programs, your setup is not working.
+ This shows the peak power in the last frame (20 ms) of the speakers. Unless you are using a multi-channel sampling method (such as ASIO) with speaker channels configured, this will be 0. If you have such a setup configured, and this still shows 0 while you're playing audio from other programs, your setup is not working.
- This shows the peak power in the last frame (20 ms) after all processing. Ideally, this should be -96 dB when you're not talking. In reality, a sound studio should see -60 dB, and you should hopefully see somewhere around -20 dB. When you are talking, this should rise to somewhere between -5 and -10 dB.<br />If you are using echo cancellation, and this rises to more than -15 dB when you're not talking, your setup is not working, and you'll annoy other players with echos.
+ This shows the peak power in the last frame (20 ms) after all processing. Ideally, this should be -96 dB when you're not talking. In reality, a sound studio should see -60 dB, and you should hopefully see somewhere around -20 dB. When you are talking, this should rise to somewhere between -5 and -10 dB.<br />If you are using echo cancellation, and this rises to more than -15 dB when you're not talking, your setup is not working, and you'll annoy other players with echoes.
@@ -867,7 +862,7 @@
- This is the probability that the last frame (20 ms) was speech and not environment noise.<br />Voice activity transmission depends on this being right. The trick with this is that the middle of a sentence is always detected as speech, the problem is the pauses between words and the start of speech. It's hard to distinguish a sigh from a word starting with 'h'.<br />If this is in bold font, that means Mumble is currently transmitting (if you're connected).
+ This is the probability that the last frame (20 ms) was speech and not environment noise.<br />Voice activity transmission depends on this being right. The trick with this is that the middle of a sentence is always detected as speech; the problem is the pauses between words and the start of speech. It's hard to distinguish a sigh from a word starting with 'h'.<br />If this is in bold font, it means Mumble is currently transmitting (if you're connected).
@@ -887,7 +882,7 @@
- This shows the power spectrum of the current input signal (red line) and the current noise estimate (filled blue).<br />All amplitudes are multiplied by 30 to show the interesting parts (how much more signal than noise is present in each waveband).<br />This is probably only of interest if you're trying to finetune noise conditions on your microphone. Under good conditions, there should be just a tiny flutter of blue at the bottom. If the blue is more than halfway up on the graph, you have a seriously noisy environment.
+ This shows the power spectrum of the current input signal (red line) and the current noise estimate (filled blue).<br />All amplitudes are multiplied by 30 to show the interesting parts (how much more signal than noise is present in each waveband).<br />This is probably only of interest if you're trying to fine-tune noise conditions on your microphone. Under good conditions, there should be just a tiny flutter of blue at the bottom. If the blue is more than halfway up on the graph, you have a seriously noisy environment.
@@ -897,7 +892,7 @@
- This shows the weights of the echo canceller, with time increasing downwards and frequency increasing to the right.<br />Ideally, this should be black, indicating no echo exists at all. More commonly, you'll have one or more horizontal stripes of bluish color representing time delayed echo. You should be able to see the weights updated in real time.<br />Please note that as long as you have nothing to echo off, you won't see much useful data here. Play some music and things should stabilize. <br />You can choose to view the real or imaginary parts of the frequency-domain weights, or alternately the computed modulus and phase. The most useful of these will likely be modulus, which is the amplitude of the echo, and shows you how much of the outgoing signal is being removed at that time step. The other viewing modes are mostly useful to people who want to tune the echo cancellation algorithms.<br />Please note: If the entire image fluctuates massively while in modulus mode, the echo canceller fails to find any correlation whatsoever between the two input sources (speakers and microphone). Either you have a very long delay on the echo, or one of the input sources is misconfigured.
+ This shows the weights of the echo canceller, with time increasing downwards and frequency increasing to the right.<br />Ideally, this should be black, indicating no echo exists at all. More commonly, you'll have one or more horizontal stripes of bluish color representing time delayed echo. You should be able to see the weights updated in real time.<br />Please note that as long as you have nothing to echo off, you won't see much useful data here. Play some music and things should stabilize. <br />You can choose to view the real or imaginary parts of the frequency-domain weights, or alternately the computed modulus and phase. The most useful of these will likely be modulus, which is the amplitude of the echo, and shows you how much of the outgoing signal is being removed at that time step. The other viewing modes are mostly useful to people who want to tune the echo cancellation algorithms.<br />Please note: If the entire image fluctuates massively while in modulus mode, the echo canceller fails to find any correlation whatsoever between the two input sources (speakers and microphone). Either you have a very long delay on the echo, or one of the input sources is configured wrong.
@@ -1063,7 +1058,7 @@
- This represents the permission to traverse the channel. If a user is denied this privilege, he will be unable to access this channel and any subchannels in any way, regardless of other permissions in the subchannels.
+ This represents the permission to traverse the channel. If a user is denied this privilege, he will be unable to access this channel and any sub-channels in any way, regardless of other permissions in the sub-channels.
@@ -1078,7 +1073,7 @@
- This represents the permission to speak in a channel with flagged speech. This works exactly like the <i>speak</i> privilege, but applies to packets spoken with AltPushToTalk held down. Used to broadcast to a hierarchy of channels without linking.
+ This represents the permission to speak in a channel with flagged speech. This works exactly like the <i>speak</i> privilege, but applies to packets spoken with AltPushToTalk held down. This may be used to broadcast to a hierarchy of channels without linking.
@@ -1093,7 +1088,7 @@
- This represents the permission to make subchannels. The player making the subchannel will be added to the admin group of the subchannel.
+ This represents the permission to make sub-channels. The player making the sub-channel will be added to the admin group of the sub-channel.
@@ -1217,7 +1212,7 @@
- Opening chosen DirectSound Input failed. Using defaults.
+ Opening chosen DirectSound Input failed. Default device will be used.
@@ -1235,7 +1230,7 @@
- Opening chosen DirectSound Output failed. Using defaults.
+ Opening chosen DirectSound Output failed. Default device will be used.
@@ -1293,7 +1288,7 @@
- OutputDelay
+ Output Delay
@@ -1396,11 +1391,6 @@
DirectSound
-
-
- %1 ms
-
- %1m
@@ -1416,6 +1406,11 @@
Players more than %1 meters away have %2% intensity
+
+
+ %1ms
+
+ Database
@@ -1463,7 +1458,7 @@ of the possible locations.
- <b>This is the global shortcut bound to %1</b><br />Click this field and then the desired key/button combo to rebind. Doubleclick to clear.
+ <b>This is the global shortcut bound to %1</b><br />Click this field and then the desired key/button combo to rebind. Double-click to clear.
@@ -1491,7 +1486,7 @@ of the possible locations.
- <b>This is the global shortcut bound to %1</b><br />Click this field and then the desired key combo to rebind. Doubleclick to clear.
+ <b>This is the global shortcut bound to %1</b><br />Click this field and then the desired key combo to rebind. Double-click to clear.
@@ -1554,12 +1549,12 @@ of the possible locations.
- You selfmuted/deafened
+ You self-muted/deafened
- Other selfmuted/selfdeafened
+ Other self-muted/deafened
@@ -1680,17 +1675,17 @@ of the possible locations.
- &Banlists
+ &Ban lists
- Edit banlists on server
+ Edit ban lists on server
- This lets you edit the serverside IP banlists.
+ This lets you edit the server-side IP ban lists.
@@ -1775,7 +1770,7 @@ of the possible locations.
- This adds a new subchannel to the currently selected channel.
+ This adds a new sub-channel to the currently selected channel.
@@ -1790,7 +1785,7 @@ of the possible locations.
- This removes a channel and all subchannels.
+ This removes a channel and all sub-channels.
@@ -1865,7 +1860,7 @@ of the possible locations.
- Resets the audio preprocessor, including noise cancellation, automatic gain and voice activity detection. If something suddenly worsens the audio environment (like dropping the microphone) and it was temporary, use this to avoid having to wait for the preprocessor to readjust.
+ This will reset the audio preprocessor, including noise cancellation, automatic gain and voice activity detection. If something suddenly worsens the audio environment (like dropping the microphone) and it was temporary, use this to avoid having to wait for the preprocessor to readjust.
@@ -1910,7 +1905,7 @@ of the possible locations.
- Enable or disable the text-to-speech engine. Only messages enabled for TTS in the Config dialog will actually be spoken.
+ Enable or disable the text-to-speech engine. Only messages enabled for TTS in the Configuration dialog will actually be spoken.
@@ -2065,7 +2060,7 @@ of the possible locations.
- C&onfig
+ C&onfigure
@@ -2098,14 +2093,9 @@ of the possible locations.
Channel Name
-
-
- Are you sure you want to delete %1 and all it's subchannels?
-
-
- Un-muted and undeafened.
+ Unmuted and undeafened.
@@ -2366,6 +2356,11 @@ of the possible locations.
Global Shortcut
+
+
+ Are you sure you want to delete %1 and all its sub-channels?
+
+ Overlay
@@ -2412,7 +2407,7 @@ of the possible locations.
- This sets whether the overlay is enabled or not. This settings is only checked with D3D9 applications are started, so make sure Mumble is running and this option is on before you start the application.<br />Please note that if you start the application after starting Mumble, or if you disable the overlay while running, there is no safe way to restart the overlay without also restarting the application.
+ This sets whether the overlay is enabled or not. This setting is only checked with D3D9 applications are started, so make sure Mumble is running and this option is on before you start the application.<br />Please note that if you start the application after starting Mumble, or if you disable the overlay while running, there is no safe way to restart the overlay without also restarting the application.
@@ -2442,7 +2437,7 @@ of the possible locations.
- <b>This sets who to show in the ingame overlay.</b><br />If many people are connected to the same channel, the overlay list might be very long. Use this to shorten it.<br /><i>No one</i> - Don't show anyone (but leave overlay running).<br /><i>Only talking</i> - Only show talking people.<br /><i>Everyone</i> - Show everyone.
+ <b>This sets who to show in the in-game overlay.</b><br />If many people are connected to the same channel, the overlay list might be very long. Use this to shorten it.<br /><i>No one</i> - Don't show anyone (but leave overlay running).<br /><i>Only talking</i> - Only show talking people.<br /><i>Everyone</i> - Show everyone.
@@ -2557,7 +2552,7 @@ of the possible locations.
- This sets the maximum width of names shown, relative to the height. If you set this to 100%, no line of text will be wider than it is high. At 500%, no line will be more than 5 times wider than it's height, and so on.
+ This sets the maximum width of names shown, relative to the height. If you set this to 100%, no line of text will be wider than it is high. At 500%, no line will be more than 5 times wider than its height, and so on.
@@ -2663,7 +2658,7 @@ of the possible locations.
- This enables plugins for supported games to fetch your ingame position and transmit that with each voice packet. This enables other players to hear your voice ingame from the direction your character is in relation to their own.
+ This enables plugins for supported games to fetch your in-game position and transmit that with each voice packet. This enables other players to hear your voice in-game from the direction your character is in relation to their own.
@@ -2703,12 +2698,7 @@ of the possible locations.
- Plugin has no config function
-
-
-
-
- Plugin has no about function
+ Plugin has no configure function.
@@ -2728,7 +2718,12 @@ of the possible locations.
- &Config
+ &Configure
+
+
+
+
+ Plugin has no about function.
@@ -2764,7 +2759,7 @@ of the possible locations.
- Failed to retrieve version information from server.
+ Mumble failed to retrieve version information from the SourceForge server.