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DOCS: Instructions on extending Ice interface
The process of extending the server's Ice interface was never (properly) documented anywhere. This is fixed as of now as this commit adds a step-by-step instruction set for extending the Ice interface with new functions.
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docs/dev/ExtendingTheIceInterface.md
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# Extending the Ice interface
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The server component supports RPC via [ZeroC Ice](https://zeroc.com/products/ice). This document describes how the Ice interface of the server can be
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extended.
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Note: If not stated otherwise all referenced files live in `src/murmur/`.
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The files involved in extending the Ice interface are
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| **File** | **Description** |
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| -------- | --------------- |
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| `Murmur.ice` | Contains the formal definition of the interface |
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| `Murmur.h` | Contains the C++ interface definition (abstract base classes). This file is automatically generated based on `Murmur.ice` when invoking cmake (via `slice2cpp`). It lives in `<build directory>/src/murmur`. This file is needed to generate `MurmurIceWrapper.cpp` |
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| `Murmur.cpp` | Contains some boilerplate and Ice-internal implementation code. This file is generated and lives alongside `Murmur.h` |
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| `MurmurI.h` | Contains the definition of the actually implemented API classes (`ServerI` and `MetaI`). These extend the abstract base classes from `Murmur.h` |
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| `MurmurIceWrapper.cpp` | Contains wrapper implementation of the `*I` API classes. This file is auto-generated by the `scripts/generateIceWrapper.py` script |
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| `MurmurIce.h` | Contains the definition of a statically used helper class |
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| `MurmurIce.cpp` | Contains the implementation of that helper class **and** _static_ functions used to actually implement the server-side functionality of the Ice API functions |
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| `RPC.cpp` | Contains the implementations of the `Server` (the Mumble server, _not_ the Ice API type) class's member functions that are required to make certain functionality accessible to the static functions in `MurmurIce.cpp` |
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## Overview
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The steps are
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1. Let cmake invoke `slice2cpp` to generate `Murmur.h` and `Murmur.cpp`
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2. Invoke `generateIceWrapper.py` to generate `MurmurIceWrapper.cpp`
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3. Add new function declarations to `MurmurU.h`
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4. Write impl function in `MurmurIce.cpp`
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5. Potentially write new public API functions (declare in `Server.h` and define in `RPC.cpp`
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## Detailed instructions
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Before proceeding any further you should run cmake once in order for these files to get generated as they are needed for the next step. Assuming your
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build directory lives directly under the repository's root, you can do this by invoking
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```bash
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cmake ..
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```
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The next step is the generation of the `MurmurIceWrapper.cpp` file by executing the following command (assuming the call is performed from the
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repository's root and the build directory is called `build`):
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```bash
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$ python3 scripts/generateIceWrapper.py --ice-file src/murmur/Murmur.ice --generated-ice-header build/src/murmur/Murmur.h --out-file src/murmur/MurmurIceWrapper.cpp
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Using ICE-file at "src/murmur/Murmur.ice"
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Using ICE-generated header file at "build/src/murmur/Murmur.h"
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```
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The paths that are given in the example may have to be adapted in order for it to work on your machine.
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The `MurmurIceWrapper.cpp` file generates the `*_async` versions of the Ice callbacks that handle the async nature of these callbacks and also
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contain the boilerplate for e.g. verification of the caller and things like this. Most importantly though these functions call the `impl_*` functions
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defined in `MurmurIce.cpp`. For instance a function called `updateCertificates` inside the `Server` class will call `impl_Server_updateCertificate`
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which has to be defined as a `static` function inside `MurmurIce.cpp`.
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The declaration of the async functions generated this way are contained inside `MurmurI.h`. You have to manually add the function's declaration into
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there. The easiest way to do this is to let the script generate the implementation as described above and then copy the function signature from there
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into the `Murmur.h` file (make the declaration `virtual` though).
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The impl function's signature is always
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```cpp
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static void impl_<className>_<functionName>(const ::Murmur::AMD_<className>_<functionName>Ptr cb [, int server_id] [, <function arguments>]) {
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// Implementation goes here
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cb->ice_response([<function return value>]);
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}
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```
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- `<className>`: Name of the class the function is declared in (e.g. `Server` or `Meta`)
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- `<functionName>`: Name of the function as declared in the `Murmur.ice` file
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- `[, int server_id]`: Only needed when extending the `Server` API class (the brackets are not part of what needs to be written in code)
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- `[, <function arguments>]`: To be replaced by the list of arguments the function takes
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- `[<function return value>]`: To be replaced with the value this function returns or to be removed if the function does not return anything.
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If you have used non-default types that are declared in `Murmur.ice` (e.g. `IdList`), you can reference them here as `::Murmur::<typeName>` (e.g.
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`::Murmur::IdList`).
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Error reporting works via the `cb->ice_exception` function and if everything went well, the function must end by calling `cb->ice_response`
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(potentially passing a value to that function that shall be returned to the caller of the function).
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In general it is a good idea to have a look at the existing implementation inside `MurmurIce.cpp` and take inspiration from those.
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Note that the implementations make heavy use of macros (e.g. `NEED_SERVER`, `NEED_CHANNEL`, etc.). These will initialize the corresponding variables
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(`server`, `channel`, etc.) based in the parameters fed into the function (In order to obtain the channel, user, etc. you always have to initialize
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the `server` variable first). For this to work it is essential that you are using the same parameter names as the existing implementations (e.g.
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`server_id` for the server's ID). (For historical reasons the macro to obtain the `user` variable is called `NEED_PLAYER`)
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If the function requires action on the server's side (beyond its public API), you have to declare a new public function in the `Server` class (this
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time the Mumble server though; not the Ice server class) defined in `Server.h` (the definitions belong to the group of other RPC functions in there -
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section marked by a comment). The implementation of this new function should then be written in `RPC.cpp`.
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An example of when this is needed is for instance if you have to access the list of connected clients (e.g. because you want to send them a message).
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While in the current state of the code it would be possible to access this list from the outside (public visibility), you should prefer creating a
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public API function in the Mumble `Server` class that has the implementation in `RPC.cpp`.
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