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Updated offsets for Counter-Strike: Source.
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@ -35,7 +35,8 @@ using namespace std;
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BYTE *posptr;
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BYTE *rotptr;
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BYTE *stateptr;
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BYTE *serverstateptr;
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BYTE *spawnstateptr;
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BYTE *hostptr;
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//BYTE *teamptr;
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@ -73,7 +74,8 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
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float ipos[3], rot[3];
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bool ok;
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char state;
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char serverstate;
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char spawnstate;
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char chHostStr[40];
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string sHost;
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//BYTE bTeam;
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@ -83,7 +85,8 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
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ok = peekProc(posptr, ipos, 12) &&
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peekProc(rotptr, rot, 12) &&
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peekProc(stateptr, &state, 1) &&
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peekProc(serverstateptr, &serverstate, 1) &&
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peekProc(spawnstateptr, &spawnstate, 1) &&
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peekProc(hostptr, chHostStr, 40); //&&
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//peekProc(teamptr, &bTeam, 1);
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if (!ok)
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@ -122,8 +125,8 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
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<< "</identity>";
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identity = new_identity.str(); */
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// Check to see if you are in a server
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if (state == 0 || state == 3)
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// Check to see if you are in a server and spawned
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if (serverstate == 0 || spawnstate == 1)
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return true; // Deactivate plugin
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ok = calcout(ipos, rot, avatar_pos, avatar_front, avatar_top);
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@ -151,23 +154,25 @@ static int trylock(const std::multimap<std::wstring, unsigned long long int> &pi
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// Check if we really have CSS running
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/*
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position tuple: client.dll+0x3ee0c4 (x,y,z, float)
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orientation tuple: client.dll+0x39d504 (v,h float)
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ID string: client.dll+0x39ee41 = "CSSpectatorGUI@@" (16 characters, text)
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spawn state: client.dll+0x390070 (0 in main menu, 3 when at team selection menu or when not spawned, 5 for CT and 6 for T when spawned)
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ip:port string engine.dll+0x3909C4 (zero terminated ip:port, string)
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position tuple: client.dll+0x00709148 (x,y,z, float)
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orientation tuple: client.dll+0x007090BC (v,h float)
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ID string: client.dll+0x0070A06D = "CSSpectatorGUI@@" (16 characters, text)
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server state: engine.dll+0x00397C2C (0 in main menu or loading screen, 1 when fully in-game)
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spawn state: client.dll+0x0077C5F0 (0 when alive, 1 when observering or dead)
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ip:port string engine.dll+0x0042C94C (zero terminated ip:port, string)
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team state: client.dll+0x3aa133 (60 when T, 61 when CT, byte)
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*/
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// Remember addresses for later
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posptr = pModule + 0x006C31C0;
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rotptr = pModule + 0x006C3134;
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stateptr = pModule + 0x006AA044;
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hostptr = mod_engine + 0x003E5E44;
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posptr = pModule + 0x00709148;
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rotptr = pModule + 0x007090BC;
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serverstateptr = mod_engine + 0x00397C2C;
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spawnstateptr = pModule + 0x0077C5F0;
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hostptr = mod_engine + 0x0042C94C;
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//teamptr = pModule + 0x3aa133;
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//Gamecheck
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char sMagic[16];
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if (!peekProc(pModule + 0x006C5489, sMagic, 16) || strncmp("CSSpectatorGUI@@", sMagic, 16)!=0)
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if (!peekProc(pModule + 0x0070A06D, sMagic, 16) || strncmp("CSSpectatorGUI@@", sMagic, 16)!=0)
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return false;
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// Check if we can get meaningful data from it
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@ -185,10 +190,10 @@ static int trylock(const std::multimap<std::wstring, unsigned long long int> &pi
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}
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static const std::wstring longdesc() {
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return std::wstring(L"Supports CSS build 4724. No identity support yet.");
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return std::wstring(L"Supports CSS build 5066. No identity support yet.");
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}
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static std::wstring description(L"Counter-Strike: Source (Build 4724)");
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static std::wstring description(L"Counter-Strike: Source (Build 5066)");
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static std::wstring shortname(L"Counter-Strike: Source");
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static int trylock1() {
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