moonlight-ios/Limelight/Input
Felix Kratz f759f719e6 Dark Mode & Stream Overlay [macOS] (#315)
* dark mode & stream overlay

* removed all redundant imports

* update for the new xcode version with fixes for the new 'implicitly retains self warning'

* reworked the overlay view

* cleaning up unused variables

* small corrections
2018-04-22 00:44:22 -04:00
..
Controller.swift Migrate to Swift 4.0 with @objc inferencing fixes for Moonlight build target 2018-02-19 14:43:50 -08:00
ControllerSupport.h Dark Mode & Stream Overlay [macOS] (#315) 2018-04-22 00:44:22 -04:00
ControllerSupport.m Dark Mode & Stream Overlay [macOS] (#315) 2018-04-22 00:44:22 -04:00
Moonlight-Bridging-Header.h Rewrote the Controller class in Swift (#216) 2016-04-11 20:44:02 -07:00
OnScreenControls.h Refactor new macOS code to reduce #ifs, increase shared code, and fix warnings 2018-03-27 00:34:38 -07:00
OnScreenControls.m Use the same Controller object for player 0 and the on-screen controls so tapping on-screen buttons doesn't reset all physical controller input to 0. Fixes pressing L3 to run in some games. 2016-05-22 17:11:30 -05:00
StreamView.h Refactor new macOS code to reduce #ifs, increase shared code, and fix warnings 2018-03-27 00:34:38 -07:00
StreamView.m Fix drag cancellation triggering on any movement and other drag bugs. Fixes #288 2018-01-20 01:51:50 -08:00