import 1.126b4
26
Bindings.xml
Normal file
@ -0,0 +1,26 @@
|
||||
<Bindings>
|
||||
<Binding runOnUp="false" name="TOGGLEMAIN" header="HEALBOT">
|
||||
HealBot_TogglePanel(HealBot_Action)
|
||||
</Binding>
|
||||
<Binding runOnUp="false" name="HEALPLAYER">
|
||||
HealBot_HealUnit('player',HealBot_Action_SpellPattern())
|
||||
</Binding>
|
||||
<Binding runOnUp="false" name="HEALPET">
|
||||
HealBot_HealUnit('pet',HealBot_Action_SpellPattern())
|
||||
</Binding>
|
||||
<Binding runOnUp="false" name="HEALPARTY1">
|
||||
HealBot_HealUnit('party1',HealBot_Action_SpellPattern())
|
||||
</Binding>
|
||||
<Binding runOnUp="false" name="HEALPARTY2">
|
||||
HealBot_HealUnit('party2',HealBot_Action_SpellPattern())
|
||||
</Binding>
|
||||
<Binding runOnUp="false" name="HEALPARTY3">
|
||||
HealBot_HealUnit('party3',HealBot_Action_SpellPattern())
|
||||
</Binding>
|
||||
<Binding runOnUp="false" name="HEALPARTY4">
|
||||
HealBot_HealUnit('party4',HealBot_Action_SpellPattern())
|
||||
</Binding>
|
||||
<Binding runOnUp="false" name="HEALTARGET">
|
||||
HealBot_HealUnit('target',HealBot_Action_SpellPattern())
|
||||
</Binding>
|
||||
</Bindings>
|
||||
1431
HealBot.lua
Normal file
12
HealBot.toc
Normal file
@ -0,0 +1,12 @@
|
||||
## Interface: 11200
|
||||
## Title: HealBot
|
||||
## Notes: Adds panel with skinable bars for healing and decursive
|
||||
## SavedVariables: HealBot_Config
|
||||
..\..\FrameXML\Fonts.xml
|
||||
..\..\FrameXML\OptionsFrameTemplates.xml
|
||||
..\..\FrameXML\UIPanelTemplates.xml
|
||||
..\..\FrameXML\UIDropDownMenu.xml
|
||||
HealBot_Error.xml
|
||||
HealBot.xml
|
||||
HealBot_Action.xml
|
||||
HealBot_Options.xml
|
||||
686
HealBot.xml
Normal file
@ -0,0 +1,686 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/"
|
||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
|
||||
<Script file="HealBot_Localization.en.lua" />
|
||||
<Script file="HealBot_Localization.de.lua" />
|
||||
<Script file="HealBot_Localization.fr.lua" />
|
||||
<Script file="HealBot_Localization.kr.lua" />
|
||||
<Script file="HealBot_BonusScanner.lua" />
|
||||
<Script file="HealBot_Data.lua" />
|
||||
<Script file="HealBot.lua" />
|
||||
|
||||
<StatusBar name="HealBot_StatusBar" virtual="true" frameStrata="FOREGROUND" hidden="false">
|
||||
<Size>
|
||||
<AbsDimension y="18"/>
|
||||
</Size>
|
||||
<Layers>
|
||||
<Layer level="OVERLAY">
|
||||
<FontString name="$parent_text" inherits="GameFontNormalSmall">
|
||||
<Anchors>
|
||||
<Anchor point="CENTER">
|
||||
<Offset> <AbsDimension y="1"/> </Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
|
||||
</StatusBar>
|
||||
|
||||
|
||||
<Frame name="HealBot" parent="UIParent" frameStrata="LOW" toplevel="true">
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
HealBot_OnLoad(this);
|
||||
</OnLoad>
|
||||
<OnEvent>
|
||||
HealBot_OnEvent(this,event,arg1,arg2,arg3,arg4);
|
||||
</OnEvent>
|
||||
<OnUpdate>
|
||||
HealBot_OnUpdate(this,arg1);
|
||||
</OnUpdate>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
|
||||
<Frame parent="UIParent">
|
||||
<Frames>
|
||||
<Button name="TitanPanelHealBotButton" inherits="TitanPanelIconTemplate" frameStrata="FULLSCREEN" toplevel="true">
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
if TitanPanelButton_OnLoad then
|
||||
HealBot_Titan_OnLoad();
|
||||
TitanPanelButton_OnLoad();
|
||||
end
|
||||
</OnLoad>
|
||||
<OnClick>
|
||||
HealBot_ToggleOptions();
|
||||
TitanPanelButton_OnClick(arg1);
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
</Frames>
|
||||
</Frame>
|
||||
|
||||
<GameTooltip name="HealBot_ScanTooltip" frameStrata="TOOLTIP" hidden="true" inherits="GameTooltipTemplate"/>
|
||||
<GameTooltip name="HealBot_BonusTooltip" frameStrata="TOOLTIP" hidden="true" parent="UIParent" inherits="GameTooltipTemplate"/>
|
||||
|
||||
<Frame name="HealBot_Tooltip" inherits="GameTooltipTemplate" frameStrata="TOOLTIP" parent="UIParent" hidden="true">
|
||||
<Layers>
|
||||
<Layer level="ARTWORK">
|
||||
<FontString name="$parentTextL1" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="10" y="-10"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR1" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="-10" y="-10"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL2" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL1" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR2" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR1" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL3" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL2" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR3" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR2" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL4" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL3" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR4" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR3" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL5" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL4" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR5" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR4" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL6" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL5" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR6" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR5" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL7" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL6" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR7" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR6" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL8" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL7" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR8" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR7" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL9" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL8" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR9" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR8" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL10" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL9" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR10" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR9" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL11" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL10" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR11" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR10" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL12" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL11" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR12" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR11" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL13" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL12" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR13" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR12" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL14" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL13" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR14" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR13" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL15" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL14" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR15" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR14" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL16" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL15" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR16" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR15" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL17" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL16" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR17" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR16" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL18" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL17" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR18" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR17" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL19" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL18" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR19" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR18" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL20" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL19" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR20" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR19" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL21" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL20" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR21" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR20" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL22" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL21" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR22" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR21" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL23" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL22" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR23" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR22" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL24" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL23" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR24" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR23" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL25" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL24" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR25" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR24" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL26" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL25" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR26" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR25" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL27" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL26" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR27" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR26" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL28" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL27" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR28" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR27" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL29" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL28" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR29" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR28" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL30" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL29" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR30" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR29" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL31" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL30" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR31" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR30" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL32" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL31" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR32" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR31" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL33" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL32" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR33" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR32" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextL34" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativeTo="$parentTextL33" relativePoint="BOTTOMLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentTextR34" inherits="GameFontNormalSmall" hidden="true">
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentTextR33" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
|
||||
</Frame>
|
||||
</Ui>
|
||||
1285
HealBot_Action.lua
Normal file
304
HealBot_Action.xml
Normal file
@ -0,0 +1,304 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="HealBot_Action.lua" />
|
||||
|
||||
<Button name="HealingButtonTemplate0" virtual="true">
|
||||
<NormalText name="$parentText" inherits="GameFontNormalSmall" />
|
||||
<HighlightText inherits="GameFontNormalSmall" />
|
||||
</Button>
|
||||
|
||||
<Button name="HealingButtonTemplate" virtual="true" inherits="HealingButtonTemplate0">
|
||||
<Size>
|
||||
<AbsDimension x="95" y="18" />
|
||||
</Size>
|
||||
<Scripts>
|
||||
<OnLoad>HealBot_Action_HealUnit_OnLoad(this);</OnLoad>
|
||||
<OnEnter>HealBot_Action_HealUnit_OnEnter(this);</OnEnter>
|
||||
<OnLeave>HealBot_Action_HealUnit_OnLeave(this);</OnLeave>
|
||||
<OnClick>HealBot_Action_HealUnit_OnClick(this,arg1);</OnClick>
|
||||
</Scripts>
|
||||
<Frames>
|
||||
<StatusBar name="$parentBar" inherits="HealBot_StatusBar">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
|
||||
</StatusBar>
|
||||
<StatusBar name="$parentBar2" inherits="HealBot_StatusBar">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
|
||||
</StatusBar>
|
||||
</Frames>
|
||||
</Button>
|
||||
|
||||
<Button name="HealingButtonTemplate2" virtual="true" inherits="HealingButtonTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="108" y="18" />
|
||||
</Size>
|
||||
<Frames>
|
||||
<CheckButton name="$parentCheck" inherits="SendMailRadioButtonTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="14" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>HealBot_Action_HealUnitCheck_OnClick(this)</OnClick>
|
||||
</Scripts>
|
||||
</CheckButton>
|
||||
</Frames>
|
||||
</Button>
|
||||
|
||||
<Button name="HealingButtonTemplate3" virtual="true" inherits="HealingButtonTemplate0">
|
||||
<Size>
|
||||
<AbsDimension x="128" y="18" />
|
||||
</Size>
|
||||
<Scripts>
|
||||
<OnLoad>HealBot_Action_HealUnit_OnLoad(this);</OnLoad>
|
||||
<OnEnter>HealBot_Action_HealUnit_OnEnter(this);</OnEnter>
|
||||
<OnLeave>HealBot_Action_HealUnit_OnLeave(this);</OnLeave>
|
||||
<OnClick>HealBot_Action_HealUnit_OnClick(this,arg1);</OnClick>
|
||||
</Scripts>
|
||||
<Frames>
|
||||
<StatusBar name="$parentBar" inherits="HealBot_StatusBar">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</StatusBar>
|
||||
</Frames>
|
||||
</Button>
|
||||
|
||||
<Button name="HealingButtonTemplate4" virtual="true" inherits="HealingButtonTemplate0">
|
||||
<Size>
|
||||
<AbsDimension x="128" y="18" />
|
||||
</Size>
|
||||
</Button>
|
||||
|
||||
<Frame name="HealBot_Action" toplevel="true" parent="UIParent"
|
||||
movable="true" enableMouse="true" enableKeyboard="false" hidden="true">
|
||||
<Size>
|
||||
<AbsDimension x="148" y="74"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Backdrop tile="true"
|
||||
bgFile="Interface\Tooltips\UI-Tooltip-Background"
|
||||
edgeFile="Interface\Tooltips\UI-Tooltip-Border">
|
||||
<EdgeSize>
|
||||
<AbsValue val="16"/>
|
||||
</EdgeSize>
|
||||
<TileSize>
|
||||
<AbsValue val="16"/>
|
||||
</TileSize>
|
||||
<BackgroundInsets>
|
||||
<AbsInset left="5" right="5" top="5" bottom="5"/>
|
||||
</BackgroundInsets>
|
||||
</Backdrop>
|
||||
<Frames>
|
||||
<!-- Heal Buttons -->
|
||||
<Button name="HealBot_Action_HealUnit1" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit2" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit3" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit4" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit5" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit6" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit7" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit8" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit9" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit10" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit11" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit12" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit13" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit14" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit15" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit16" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit17" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit18" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit19" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit20" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit21" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit22" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit23" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit24" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit25" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit26" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit27" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit28" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit29" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit30" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit31" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit32" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit33" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit34" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit35" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit36" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit37" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit38" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit39" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit40" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit41" inherits="HealingButtonTemplate" text="Unit not set"/>
|
||||
|
||||
<Button name="HealBot_Action_HealUnit51" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit52" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit53" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit54" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit55" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit56" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit57" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit58" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit59" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_HealUnit60" inherits="HealingButtonTemplate2" text="Unit not set"/>
|
||||
|
||||
<Button name="HealBot_Action_Header1" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_Header2" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_Header3" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_Header4" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_Header5" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_Header6" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_Header7" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_Header8" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_Header9" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_Header10" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_Header11" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_Header12" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_Header13" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_Header14" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_Header15" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_Header16" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_Header17" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_Header18" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_Header19" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<Button name="HealBot_Action_Header20" inherits="HealingButtonTemplate4" text="Unit not set"/>
|
||||
<!-- Abort Button -->
|
||||
<Button name="HealBot_Action_AbortButton" inherits="HealingButtonTemplate3" text=" ">
|
||||
<Size>
|
||||
<AbsDimension x="100" y="16"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="12"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
HealBot_Action_AbortButton_OnClick(this);
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<!-- Options Button -->
|
||||
<Button name="HealBot_Action_OptionsButton" inherits="HealingButtonTemplate0" text="HEALBOT_ACTION_OPTIONS">
|
||||
<Size>
|
||||
<AbsDimension x="80" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="10"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
HealBot_Action_OptionsButton_OnClick(this);
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<!-- Close Button -->
|
||||
<!--
|
||||
<Button name="HealBot_Action_CloseButton" inherits="UIPanelButtonTemplate" text="CLOSE">
|
||||
<Size>
|
||||
<AbsDimension x="80" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="15"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
HideUIPanel(this:GetParent());
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
-->
|
||||
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
HealBot_Action_OnLoad(this);
|
||||
</OnLoad>
|
||||
<OnShow>
|
||||
HealBot_Action_OnShow(this);
|
||||
</OnShow>
|
||||
<OnHide>
|
||||
HealBot_Action_OnHide(this);
|
||||
</OnHide>
|
||||
<OnMouseDown>
|
||||
HealBot_Action_OnMouseDown(this,arg1);
|
||||
</OnMouseDown>
|
||||
<OnMouseUp>
|
||||
HealBot_Action_OnMouseUp(this,arg1);
|
||||
</OnMouseUp>
|
||||
<OnClick>
|
||||
HealBot_Action_OnClick(this,arg1);
|
||||
</OnClick>
|
||||
<OnDragStart>
|
||||
HealBot_Action_OnDragStart(this,arg1);
|
||||
</OnDragStart>
|
||||
<OnDragStop>
|
||||
HealBot_Action_OnDragStop(this);
|
||||
</OnDragStop>
|
||||
<!--
|
||||
<OnKeyDown>
|
||||
HealBot_Action_OnKey(this,arg1,"down");
|
||||
</OnKeyDown>
|
||||
<OnKeyUp>
|
||||
HealBot_Action_OnKey(this,arg1,"up");
|
||||
</OnKeyUp>
|
||||
-->
|
||||
</Scripts>
|
||||
</Frame>
|
||||
</Ui>
|
||||
227
HealBot_BonusScanner.lua
Normal file
@ -0,0 +1,227 @@
|
||||
--------------------------------------------------
|
||||
-- This is a cut version on BonusScanner
|
||||
-- Healbot only cares about heals and although BonusScanner is a great addon, it lags when everts are fired.
|
||||
--
|
||||
-- Original BonusScanner here:
|
||||
-- http://www.curse-gaming.com/mod.php?addid=2384
|
||||
--------------------------------------------------
|
||||
|
||||
HB_BONUSSCANNER_PATTERN_SETNAME = "^(.*) %(%d/%d%)$";
|
||||
HB_BONUSSCANNER_PATTERN_GENERIC_PREFIX = "^%+(%d+)%%?(.*)$";
|
||||
HB_BONUSSCANNER_PATTERN_GENERIC_SUFFIX = "^(.*)%+(%d+)%%?$";
|
||||
|
||||
HealBot_BonusScanner = {
|
||||
bonuses = 0;
|
||||
IsUpdating = false;
|
||||
ShowDebug = false; -- tells when the equipment is scanned
|
||||
active = nil;
|
||||
temp = {
|
||||
sets = {},
|
||||
set = "",
|
||||
slot = "",
|
||||
bonuses = 0,
|
||||
details = {}
|
||||
};
|
||||
|
||||
types = {
|
||||
"HEAL", -- healing
|
||||
};
|
||||
|
||||
slots = {
|
||||
"Head",
|
||||
"Neck",
|
||||
"Shoulder",
|
||||
"Shirt",
|
||||
"Chest",
|
||||
"Waist",
|
||||
"Legs",
|
||||
"Feet",
|
||||
"Wrist",
|
||||
"Hands",
|
||||
"Finger0",
|
||||
"Finger1",
|
||||
"Trinket0",
|
||||
"Trinket1",
|
||||
"Back",
|
||||
"MainHand",
|
||||
"SecondaryHand",
|
||||
"Ranged",
|
||||
"Tabard",
|
||||
};
|
||||
}
|
||||
|
||||
function HealBot_BonusScanner:GetBonus()
|
||||
if(HealBot_BonusScanner.bonuses) then
|
||||
return HealBot_BonusScanner.bonuses;
|
||||
end;
|
||||
return 0;
|
||||
end
|
||||
|
||||
|
||||
function HealBot_BonusScanner_Update()
|
||||
|
||||
if (HealBot_BonusScanner.IsUpdating) then
|
||||
return;
|
||||
else
|
||||
HealBot_BonusScanner.IsUpdating = true;
|
||||
HealBot_BonusScanner:ScanEquipment();
|
||||
end
|
||||
HealBot_BonusScanner.IsUpdating = false;
|
||||
end
|
||||
|
||||
function HealBot_BonusScanner:ScanEquipment()
|
||||
local slotid, slotname, hasItem, i;
|
||||
|
||||
HealBot_BonusTooltip:SetOwner(HealBot_BonusTooltip, "ANCHOR_NONE");
|
||||
HealBot_BonusScanner.temp.bonuses = 0;
|
||||
HealBot_BonusScanner.temp.sets = {};
|
||||
HealBot_BonusScanner.temp.set = "";
|
||||
for i, slotname in ipairs(HealBot_BonusScanner.slots) do
|
||||
slotid, _ = GetInventorySlotInfo(slotname.. "Slot");
|
||||
hasItem = HealBot_BonusTooltip:SetInventoryItem("player", slotid);
|
||||
if ( hasItem ) then
|
||||
HealBot_BonusScanner.temp.slot = slotname;
|
||||
HealBot_BonusScanner:ScanTooltip();
|
||||
if(HealBot_BonusScanner.temp.set ~= "") then
|
||||
HealBot_BonusScanner.temp.sets[HealBot_BonusScanner.temp.set] = 1;
|
||||
end;
|
||||
end
|
||||
end
|
||||
HealBot_BonusScanner.bonuses = HealBot_BonusScanner.temp.bonuses;
|
||||
end
|
||||
|
||||
function HealBot_BonusScanner:ScanTooltip()
|
||||
local tmpTxt, line;
|
||||
local lines = HealBot_BonusTooltip:NumLines();
|
||||
for i=2, lines, 1 do
|
||||
tmpText = getglobal("HealBot_BonusTooltipTextLeft"..i);
|
||||
val = nil;
|
||||
if (tmpText:GetText()) then
|
||||
line = tmpText:GetText();
|
||||
HealBot_BonusScanner:ScanLine(line);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function HealBot_BonusScanner:AddValue(effect, value)
|
||||
local i,e;
|
||||
if(type(effect) == "string") then
|
||||
if effect=="HEAL" then
|
||||
if(HealBot_BonusScanner.temp.bonuses) then
|
||||
HealBot_BonusScanner.temp.bonuses = HealBot_BonusScanner.temp.bonuses + value;
|
||||
else
|
||||
HealBot_BonusScanner.temp.bonuses = value;
|
||||
end
|
||||
end
|
||||
else
|
||||
if(type(value) == "table") then
|
||||
for i,e in ipairs(effect) do
|
||||
HealBot_BonusScanner:AddValue(e, value[i]);
|
||||
end
|
||||
else
|
||||
for i,e in ipairs(effect) do
|
||||
HealBot_BonusScanner:AddValue(e, value);
|
||||
end
|
||||
end
|
||||
end
|
||||
end;
|
||||
|
||||
function HealBot_BonusScanner:ScanLine(line)
|
||||
local tmpStr, found;
|
||||
if(string.sub(line,0,string.len(HB_BONUSSCANNER_PREFIX_EQUIP)) == HB_BONUSSCANNER_PREFIX_EQUIP) then
|
||||
tmpStr = string.sub(line,string.len(HB_BONUSSCANNER_PREFIX_EQUIP)+1);
|
||||
HealBot_BonusScanner:CheckPassive(tmpStr);
|
||||
elseif(string.sub(line,0,string.len(HB_BONUSSCANNER_PREFIX_SET)) == HB_BONUSSCANNER_PREFIX_SET
|
||||
and HealBot_BonusScanner.temp.set ~= ""
|
||||
and not HealBot_BonusScanner.temp.sets[HealBot_BonusScanner.temp.set]) then
|
||||
tmpStr = string.sub(line,string.len(HB_BONUSSCANNER_PREFIX_SET)+1);
|
||||
HealBot_BonusScanner.temp.slot = "Set";
|
||||
HealBot_BonusScanner:CheckPassive(tmpStr);
|
||||
else
|
||||
_, _, tmpStr = string.find(line, HB_BONUSSCANNER_PATTERN_SETNAME);
|
||||
if(tmpStr) then
|
||||
HealBot_BonusScanner.temp.set = tmpStr;
|
||||
else
|
||||
found = HealBot_BonusScanner:CheckGeneric(line);
|
||||
if(not found) then
|
||||
HealBot_BonusScanner:CheckOther(line);
|
||||
end;
|
||||
end
|
||||
end
|
||||
end;
|
||||
|
||||
function HealBot_BonusScanner:CheckPassive(line)
|
||||
local i, p, value, found;
|
||||
|
||||
found = nil;
|
||||
for i,p in ipairs(HB_BONUSSCANNER_PATTERNS_PASSIVE) do
|
||||
_, _, value = string.find(line, "^" .. p.pattern);
|
||||
if(value) then
|
||||
HealBot_BonusScanner:AddValue(p.effect, value)
|
||||
found = 1;
|
||||
end
|
||||
end
|
||||
if(not found) then
|
||||
HealBot_BonusScanner:CheckGeneric(line);
|
||||
end
|
||||
end
|
||||
|
||||
function HealBot_BonusScanner:CheckGeneric(line)
|
||||
local value, token, pos, tmpStr, found;
|
||||
found = false;
|
||||
while(string.len(line) > 0) do
|
||||
pos = string.find(line, "/", 1, true);
|
||||
if(pos) then
|
||||
tmpStr = string.sub(line,1,pos-1);
|
||||
line = string.sub(line,pos+1);
|
||||
else
|
||||
tmpStr = line;
|
||||
line = "";
|
||||
end
|
||||
|
||||
tmpStr = string.gsub( tmpStr, "^%s+", "" );
|
||||
tmpStr = string.gsub( tmpStr, "%s+$", "" );
|
||||
tmpStr = string.gsub( tmpStr, "%.$", "" );
|
||||
|
||||
_, _, value, token = string.find(tmpStr, HB_BONUSSCANNER_PATTERN_GENERIC_PREFIX);
|
||||
if(not value) then
|
||||
_, _, token, value = string.find(tmpStr, HB_BONUSSCANNER_PATTERN_GENERIC_SUFFIX);
|
||||
end
|
||||
if(token and value) then
|
||||
token = string.gsub( token, "^%s+", "" );
|
||||
token = string.gsub( token, "%s+$", "" );
|
||||
token = string.gsub( token, "%.$", "" );
|
||||
if(HealBot_BonusScanner:CheckToken(token,value)) then
|
||||
found = true;
|
||||
end
|
||||
end
|
||||
end
|
||||
return found;
|
||||
end
|
||||
|
||||
function HealBot_BonusScanner:CheckToken(token, value)
|
||||
local i, p, s1, s2;
|
||||
|
||||
if(HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP[token]) then
|
||||
HealBot_BonusScanner:AddValue(HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP[token], value);
|
||||
return true;
|
||||
end
|
||||
return false;
|
||||
end
|
||||
|
||||
function HealBot_BonusScanner:CheckOther(line)
|
||||
local i, p, value, start, found;
|
||||
|
||||
for i,p in ipairs(HB_BONUSSCANNER_PATTERNS_OTHER) do
|
||||
start, _, value = string.find(line, "^" .. p.pattern);
|
||||
if(start) then
|
||||
if(p.value) then
|
||||
HealBot_BonusScanner:AddValue(p.effect, p.value)
|
||||
elseif(value) then
|
||||
HealBot_BonusScanner:AddValue(p.effect, value)
|
||||
end
|
||||
return true;
|
||||
end
|
||||
end
|
||||
return false;
|
||||
end
|
||||
514
HealBot_Data.lua
Normal file
@ -0,0 +1,514 @@
|
||||
HealBot_ConfigDefaults = {
|
||||
Version = HEALBOT_VERSION,
|
||||
AlertLevel = 0.95,
|
||||
AutoClose = 1,
|
||||
PanelSounds = 1,
|
||||
GroupHeals = 1,
|
||||
TankHeals = 1,
|
||||
TargetHeals = 1,
|
||||
EmergencyHeals = 1,
|
||||
ActionLocked = 0,
|
||||
OverHeal = 0.25,
|
||||
CastNotify = 1,
|
||||
HideOptions = 0,
|
||||
HideAbort = 1,
|
||||
ShowTooltip = 1,
|
||||
GrowUpwards = 0,
|
||||
ProtectPvP = 1,
|
||||
QualityRange = 0,
|
||||
EmergIncMonitor = 1,
|
||||
EmergencyFClass = 4,
|
||||
ExtraOrder = 1,
|
||||
ShowDebuffWarning = 0,
|
||||
SoundDebuffWarning = 0,
|
||||
SoundDebuffPlay = 1,
|
||||
CDCMonitor = 1,
|
||||
PanelAnchorX = -1,
|
||||
PanelAnchorY = -1,
|
||||
ShowClassOnBar = 0,
|
||||
ShowHealthOnBar = 0,
|
||||
BarHealthType = 1,
|
||||
ShowClassOnBarWithName = 0,
|
||||
SetClassColourText = 0,
|
||||
CDCBarColour = {
|
||||
[HEALBOT_DISEASE_en] = { R = 0.1, G = 0.05, B = 0.2, },
|
||||
[HEALBOT_MAGIC_en] = { R = 0.05, G = 0.05, B = 0.1, },
|
||||
[HEALBOT_POISON_en] = { R = 0.05, G = 0.2, B = 0.1, },
|
||||
[HEALBOT_CURSE_en] = { R = 0.2, G = 0.05, B = 0.05, },
|
||||
},
|
||||
Debuff_Left = {
|
||||
[HEALBOT_DRUID] = 1,
|
||||
[HEALBOT_PALADIN] = 1,
|
||||
[HEALBOT_PRIEST] = 1,
|
||||
[HEALBOT_SHAMAN] = 1,
|
||||
},
|
||||
Debuff_Right = {
|
||||
[HEALBOT_DRUID] = 1,
|
||||
[HEALBOT_PALADIN] = 1,
|
||||
[HEALBOT_PRIEST] = 1,
|
||||
[HEALBOT_SHAMAN] = 1,
|
||||
},
|
||||
EmergIncRange = {
|
||||
[HEALBOT_DRUID] = 0,
|
||||
[HEALBOT_HUNTER] = 1,
|
||||
[HEALBOT_MAGE] = 1,
|
||||
[HEALBOT_PALADIN] = 0,
|
||||
[HEALBOT_PRIEST] = 0,
|
||||
[HEALBOT_ROGUE] = 0,
|
||||
[HEALBOT_SHAMAN] = 0,
|
||||
[HEALBOT_WARLOCK] = 1,
|
||||
[HEALBOT_WARRIOR] = 0,
|
||||
},
|
||||
EmergIncMelee = {
|
||||
[HEALBOT_DRUID] = 0,
|
||||
[HEALBOT_HUNTER] = 0,
|
||||
[HEALBOT_MAGE] = 0,
|
||||
[HEALBOT_PALADIN] = 0,
|
||||
[HEALBOT_PRIEST] = 0,
|
||||
[HEALBOT_ROGUE] = 1,
|
||||
[HEALBOT_SHAMAN] = 0,
|
||||
[HEALBOT_WARLOCK] = 0,
|
||||
[HEALBOT_WARRIOR] = 1,
|
||||
},
|
||||
EmergIncHealers = {
|
||||
[HEALBOT_DRUID] = 1,
|
||||
[HEALBOT_HUNTER] = 0,
|
||||
[HEALBOT_MAGE] = 0,
|
||||
[HEALBOT_PALADIN] = 0,
|
||||
[HEALBOT_PRIEST] = 1,
|
||||
[HEALBOT_ROGUE] = 0,
|
||||
[HEALBOT_SHAMAN] = 0,
|
||||
[HEALBOT_WARLOCK] = 0,
|
||||
[HEALBOT_WARRIOR] = 0,
|
||||
},
|
||||
EmergIncCustom = {
|
||||
[HEALBOT_DRUID] = 1,
|
||||
[HEALBOT_HUNTER] = 0,
|
||||
[HEALBOT_MAGE] = 1,
|
||||
[HEALBOT_PALADIN] = 1,
|
||||
[HEALBOT_PRIEST] = 1,
|
||||
[HEALBOT_ROGUE] = 0,
|
||||
[HEALBOT_SHAMAN] = 1,
|
||||
[HEALBOT_WARLOCK] = 1,
|
||||
[HEALBOT_WARRIOR] = 0,
|
||||
},
|
||||
KeyCombo = {
|
||||
[HEALBOT_DRUID] = {
|
||||
["Left"] = HEALBOT_REGROWTH,
|
||||
["ShiftLeft"] = HEALBOT_REGROWTH .. HEALBOT_RANK_7,
|
||||
["CtrlLeft"] = HEALBOT_REGROWTH .. HEALBOT_RANK_5,
|
||||
["ShiftCtrlLeft"] = HEALBOT_REGROWTH .. HEALBOT_RANK_3,
|
||||
["Right"] = HEALBOT_HEALING_TOUCH,
|
||||
["ShiftRight"] = HEALBOT_HEALING_TOUCH .. HEALBOT_RANK_8,
|
||||
["CtrlRight"] = HEALBOT_HEALING_TOUCH .. HEALBOT_RANK_6,
|
||||
["ShiftCtrlRight"] = HEALBOT_HEALING_TOUCH .. HEALBOT_RANK_4,
|
||||
["Middle"] = HEALBOT_REJUVENATION,
|
||||
["ShiftMiddle"] = HEALBOT_REJUVENATION .. HEALBOT_RANK_8,
|
||||
["CtrlMiddle"] = HEALBOT_REJUVENATION .. HEALBOT_RANK_6,
|
||||
["ShiftCtrlMiddle"] = HEALBOT_REJUVENATION .. HEALBOT_RANK_4,
|
||||
["Button4"] = HEALBOT_MARK_OF_THE_WILD,
|
||||
},
|
||||
[HEALBOT_PALADIN] = {
|
||||
["Left"] = HEALBOT_FLASH_OF_LIGHT,
|
||||
["ShiftLeft"] = HEALBOT_FLASH_OF_LIGHT .. HEALBOT_RANK_5,
|
||||
["CtrlLeft"] = HEALBOT_FLASH_OF_LIGHT .. HEALBOT_RANK_3,
|
||||
["ShiftCtrlLeft"] = HEALBOT_FLASH_OF_LIGHT .. HEALBOT_RANK_1,
|
||||
["Right"] = HEALBOT_HOLY_LIGHT,
|
||||
["ShiftRight"] = HEALBOT_HOLY_LIGHT .. HEALBOT_RANK_8,
|
||||
["CtrlRight"] = HEALBOT_HOLY_LIGHT .. HEALBOT_RANK_6,
|
||||
["ShiftCtrlRight"] = HEALBOT_HOLY_LIGHT .. HEALBOT_RANK_4,
|
||||
["Middle"] = HEALBOT_BLESSING_OF_SALVATION,
|
||||
},
|
||||
[HEALBOT_PRIEST] = {
|
||||
["Left"] = HEALBOT_FLASH_HEAL,
|
||||
["ShiftLeft"] = HEALBOT_FLASH_HEAL .. HEALBOT_RANK_5,
|
||||
["CtrlLeft"] = HEALBOT_FLASH_HEAL .. HEALBOT_RANK_3,
|
||||
["ShiftCtrlLeft"] = HEALBOT_FLASH_HEAL .. HEALBOT_RANK_1,
|
||||
["Right"] = HEALBOT_GREATER_HEAL,
|
||||
["ShiftRight"] = HEALBOT_GREATER_HEAL .. HEALBOT_RANK_2,
|
||||
["CtrlRight"] = HEALBOT_HEAL .. HEALBOT_RANK_4,
|
||||
["ShiftCtrlRight"] = HEALBOT_HEAL .. HEALBOT_RANK_2,
|
||||
["Middle"] = HEALBOT_RENEW,
|
||||
["ShiftMiddle"] = HEALBOT_RENEW .. HEALBOT_RANK_7,
|
||||
["CtrlMiddle"] = HEALBOT_RENEW .. HEALBOT_RANK_5,
|
||||
["ShiftCtrlMiddle"] = HEALBOT_RENEW .. HEALBOT_RANK_3,
|
||||
["Button4"] = HEALBOT_POWER_WORD_SHIELD,
|
||||
["ShiftButton4"] = HEALBOT_POWER_WORD_FORTITUDE,
|
||||
["Button5"] = HEALBOT_PRAYER_OF_HEALING,
|
||||
},
|
||||
[HEALBOT_SHAMAN] = {
|
||||
["Left"] = HEALBOT_LESSER_HEALING_WAVE,
|
||||
["ShiftLeft"] = HEALBOT_LESSER_HEALING_WAVE .. HEALBOT_RANK_5,
|
||||
["CtrlLeft"] = HEALBOT_LESSER_HEALING_WAVE .. HEALBOT_RANK_3,
|
||||
["ShiftCtrlLeft"] = HEALBOT_LESSER_HEALING_WAVE .. HEALBOT_RANK_1,
|
||||
["Right"] = HEALBOT_HEALING_WAVE,
|
||||
["ShiftRight"] = HEALBOT_HEALING_WAVE .. HEALBOT_RANK_8,
|
||||
["CtrlRight"] = HEALBOT_HEALING_WAVE .. HEALBOT_RANK_6,
|
||||
["ShiftCtrlRight"] = HEALBOT_HEALING_WAVE .. HEALBOT_RANK_4,
|
||||
["Middle"] = HEALBOT_CHAIN_HEAL,
|
||||
},
|
||||
},
|
||||
DisKeyCombo = {
|
||||
[HEALBOT_DRUID] = {
|
||||
["Left"] = HEALBOT_DISABLED_TARGET,
|
||||
["AltLeft"] = HEALBOT_THORNS,
|
||||
["Right"] = HEALBOT_MARK_OF_THE_WILD,
|
||||
["Middle"] = HEALBOT_REJUVENATION,
|
||||
["AltMiddle"] = HEALBOT_REBIRTH,
|
||||
},
|
||||
[HEALBOT_PALADIN] = {
|
||||
["Left"] = HEALBOT_DISABLED_TARGET,
|
||||
["Right"] = HEALBOT_REDEMPTION,
|
||||
["Middle"] = HEALBOT_BLESSING_OF_SALVATION,
|
||||
},
|
||||
[HEALBOT_PRIEST] = {
|
||||
["Left"] = HEALBOT_DISABLED_TARGET,
|
||||
["AltLeft"] = HEALBOT_RESURRECTION,
|
||||
["Right"] = HEALBOT_POWER_WORD_FORTITUDE,
|
||||
["AltRight"] = HEALBOT_DIVINE_SPIRIT,
|
||||
["Middle"] = HEALBOT_POWER_WORD_SHIELD,
|
||||
["AltMiddle"] = HEALBOT_RENEW,
|
||||
},
|
||||
[HEALBOT_SHAMAN] = {
|
||||
["Left"] = HEALBOT_DISABLED_TARGET,
|
||||
["Right"] = HEALBOT_ANCESTRALSPIRIT,
|
||||
},
|
||||
},
|
||||
EnableHealthy = 0,
|
||||
ActionVisible = 0,
|
||||
CDCLeftText = {[HEALBOT_PRIEST]="None", [HEALBOT_SHAMAN]="None", [HEALBOT_DRUID]="None", [HEALBOT_PALADIN]="None",},
|
||||
CDCRightText = {[HEALBOT_PRIEST]="None", [HEALBOT_SHAMAN]="None", [HEALBOT_DRUID]="None", [HEALBOT_PALADIN]="None",},
|
||||
Current_Skin = HEALBOT_SKINS_STD,
|
||||
Skin_ID = 1,
|
||||
Skins = {HEALBOT_SKINS_STD, "HealBot Party", "HealBot Raid", "Alteric Valley"},
|
||||
numcols = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 4, ["Alteric Valley"] = 2},
|
||||
btexture = {[HEALBOT_SKINS_STD] = 8,["HealBot Party"] = 6, ["HealBot Raid"] = 7, ["Alteric Valley"] = 9},
|
||||
bcspace = {[HEALBOT_SKINS_STD] = 4, ["HealBot Party"] = 4, ["HealBot Raid"] = 2, ["Alteric Valley"] = 2},
|
||||
brspace = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 2, ["HealBot Raid"] = 2, ["Alteric Valley"] = 1},
|
||||
bwidth = {[HEALBOT_SKINS_STD] = 122, ["HealBot Party"] = 115, ["HealBot Raid"] = 90, ["Alteric Valley"] = 85},
|
||||
bheight = {[HEALBOT_SKINS_STD] = 19, ["HealBot Party"] = 18, ["HealBot Raid"] = 14, ["Alteric Valley"] = 16},
|
||||
btextenabledcolr = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1},
|
||||
btextenabledcolg = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1},
|
||||
btextenabledcolb = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0},
|
||||
btextenabledcola = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1},
|
||||
btextdisbledcolr = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.4},
|
||||
btextdisbledcolg = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.4},
|
||||
btextdisbledcolb = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.4},
|
||||
btextdisbledcola = {[HEALBOT_SKINS_STD] = 0.45, ["HealBot Party"] = 0.75, ["HealBot Raid"] = 0.75, ["Alteric Valley"] = 0},
|
||||
btextcursecolr = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1},
|
||||
btextcursecolg = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1},
|
||||
btextcursecolb = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1},
|
||||
btextcursecola = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1},
|
||||
backcola = {[HEALBOT_SKINS_STD] = 0.05, ["HealBot Party"] = 0.25, ["HealBot Raid"] = 0.25, ["Alteric Valley"] = 0},
|
||||
Barcola = {[HEALBOT_SKINS_STD] = 0.85, ["HealBot Party"] = 0.85, ["HealBot Raid"] = 0.85, ["Alteric Valley"] = 0.85},
|
||||
BarcolaInHeal = {[HEALBOT_SKINS_STD] = 0.40, ["HealBot Party"] = 0.35, ["HealBot Raid"] = 0.35, ["Alteric Valley"] = 0.5},
|
||||
backcolr = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2},
|
||||
backcolg = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2},
|
||||
backcolb = {[HEALBOT_SKINS_STD] = 0.7, ["HealBot Party"] = 0.7, ["HealBot Raid"] = 0.7, ["Alteric Valley"] = 0.2},
|
||||
borcolr = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 0.2},
|
||||
borcolg = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 0.2},
|
||||
borcolb = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 0.2},
|
||||
borcola = {[HEALBOT_SKINS_STD] = 0.25, ["HealBot Party"] = 0.8, ["HealBot Raid"] = 0.8, ["Alteric Valley"] = 0.1},
|
||||
btextheight = {[HEALBOT_SKINS_STD] = 10, ["HealBot Party"] = 10, ["HealBot Raid"] = 9, ["Alteric Valley"] = 10},
|
||||
bardisa = {[HEALBOT_SKINS_STD] = 0.15, ["HealBot Party"] = 0.75, ["HealBot Raid"] = 0.75, ["Alteric Valley"] = 0},
|
||||
abortsize = {[HEALBOT_SKINS_STD] = 7, ["HealBot Party"] = 10, ["HealBot Raid"] = 5, ["Alteric Valley"] = 6},
|
||||
babortcolr = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2},
|
||||
babortcolg = {[HEALBOT_SKINS_STD] = 0.1, ["HealBot Party"] = 0.1, ["HealBot Raid"] = 0.1, ["Alteric Valley"] = 0.2},
|
||||
babortcolb = {[HEALBOT_SKINS_STD] = 0.5, ["HealBot Party"] = 0.5, ["HealBot Raid"] = 0.5, ["Alteric Valley"] = 0.6},
|
||||
babortcola = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1},
|
||||
ShowHeader = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1},
|
||||
Tooltip_ShowSpellDetail = 0,
|
||||
Tooltip_ShowTarget = 1,
|
||||
Tooltip_Recommend = 1,
|
||||
TooltipPos = 1,
|
||||
ExtraIncGroup = {[1] = true, [2] = true, [3] = true, [4] = true,
|
||||
[5] = true, [6] = true, [7] = true, [8] = true},
|
||||
};
|
||||
|
||||
HealBot_Config = {};
|
||||
|
||||
--HealBot_EmergIncMelee = {};
|
||||
--HealBot_EmergIncRange = {};
|
||||
--HealBot_EmergIncHealers = {};
|
||||
--HealBot_EmergIncCustom = {};
|
||||
--HealBot_KeyCombo = {};
|
||||
HealBot_HealsIn = {};
|
||||
HealBot_Healers = {};
|
||||
HealBot_UnitDebuff = {};
|
||||
|
||||
HealBot_ResetHealsInFlag=true;
|
||||
|
||||
HEALBOT_ADDON_ID="HealBot_Heals"
|
||||
|
||||
HealBot_AbortButton=1;
|
||||
|
||||
HealBot_Groups = {
|
||||
["ITEMS"] = {
|
||||
HEALBOT_BANDAGES,
|
||||
HEALBOT_HEALING_POTIONS,
|
||||
HEALBOT_HEALTHSTONES,
|
||||
},
|
||||
["PALADIN"] = {
|
||||
HEALBOT_HOLY_LIGHT,
|
||||
HEALBOT_FLASH_OF_LIGHT,
|
||||
},
|
||||
}
|
||||
|
||||
HealBot_Spells = {
|
||||
-- Cast = secs until effect starts
|
||||
-- Channel = secs until caster available
|
||||
-- Duration = secs until effect ends
|
||||
-- Shield = maximum duration
|
||||
|
||||
[HEALBOT_LINEN_BANDAGE] = {
|
||||
Group = HEALBOT_BANDAGES, Range = 15, Channel = 6.0,
|
||||
Mana = 0, HealsExt = 66, Level = 1,
|
||||
Buff = HEALBOT_BUFF_FIRST_AID, Debuff = HEALBOT_DEBUFF_RECENTLY_BANDAGED },
|
||||
[HEALBOT_HEAVY_LINEN_BANDAGE] = {
|
||||
Group = HEALBOT_BANDAGES, Range = 15, Channel = 6.0,
|
||||
Mana = 0, HealsExt = 114, Level = 1,
|
||||
Buff = HEALBOT_BUFF_FIRST_AID, Debuff = HEALBOT_DEBUFF_RECENTLY_BANDAGED },
|
||||
[HEALBOT_WOOL_BANDAGE] = {
|
||||
Group = HEALBOT_BANDAGES, Range = 15, Channel = 7.0,
|
||||
Mana = 0, HealsExt = 161, Level = 1,
|
||||
Buff = HEALBOT_BUFF_FIRST_AID, Debuff = HEALBOT_DEBUFF_RECENTLY_BANDAGED },
|
||||
[HEALBOT_HEAVY_WOOL_BANDAGE] = {
|
||||
Group = HEALBOT_BANDAGES, Range = 15, Channel = 7.0,
|
||||
Mana = 0, HealsExt = 301, Level = 1,
|
||||
Buff = HEALBOT_BUFF_FIRST_AID, Debuff = HEALBOT_DEBUFF_RECENTLY_BANDAGED },
|
||||
[HEALBOT_SILK_BANDAGE] = {
|
||||
Group = HEALBOT_BANDAGES, Range = 15, Channel = 8.0,
|
||||
Mana = 0, HealsExt = 400, Level = 1,
|
||||
Buff = HEALBOT_BUFF_FIRST_AID, Debuff = HEALBOT_DEBUFF_RECENTLY_BANDAGED },
|
||||
[HEALBOT_HEAVY_SILK_BANDAGE] = {
|
||||
Group = HEALBOT_BANDAGES, Range = 15, Channel = 8.0,
|
||||
Mana = 0, HealsExt = 640, Level = 1,
|
||||
Buff = HEALBOT_BUFF_FIRST_AID, Debuff = HEALBOT_DEBUFF_RECENTLY_BANDAGED },
|
||||
[HEALBOT_MAGEWEAVE_BANDAGE] = {
|
||||
Group = HEALBOT_BANDAGES, Range = 15, Channel = 8.0,
|
||||
Mana = 0, HealsExt = 800, Level = 1,
|
||||
Buff = HEALBOT_BUFF_FIRST_AID, Debuff = HEALBOT_DEBUFF_RECENTLY_BANDAGED },
|
||||
[HEALBOT_HEAVY_MAGEWEAVE_BANDAGE] = {
|
||||
Group = HEALBOT_BANDAGES, Range = 15, Channel = 8.0,
|
||||
Mana = 0, HealsExt = 1104, Level = 1,
|
||||
Buff = HEALBOT_BUFF_FIRST_AID, Debuff = HEALBOT_DEBUFF_RECENTLY_BANDAGED },
|
||||
[HEALBOT_RUNECLOTH_BANDAGE] = {
|
||||
Group = HEALBOT_BANDAGES, Range = 15, Channel = 8.0,
|
||||
Mana = 0, HealsExt = 1360, Level = 52,
|
||||
Buff = HEALBOT_BUFF_FIRST_AID, Debuff = HEALBOT_DEBUFF_RECENTLY_BANDAGED },
|
||||
[HEALBOT_HEAVY_RUNECLOTH_BANDAGE] = {
|
||||
Group = HEALBOT_BANDAGES, Range = 15, Channel = 8.0,
|
||||
Mana = 0, HealsExt = 2000, Level = 58,
|
||||
Buff = HEALBOT_BUFF_FIRST_AID, Debuff = HEALBOT_DEBUFF_RECENTLY_BANDAGED },
|
||||
|
||||
[HEALBOT_MINOR_HEALING_POTION] = {
|
||||
Group = HEALBOT_HEALING_POTIONS, Range = 1, Target = {"player"},
|
||||
Mana = 0, HealsMin = 70, HealsMax = 90, Level = 5 },
|
||||
[HEALBOT_LESSER_HEALING_POTION] = {
|
||||
Group = HEALBOT_HEALING_POTIONS, Range = 1, Target = {"player"},
|
||||
Mana = 0, HealsMin = 140, HealsMax = 180, Level = 13 },
|
||||
[HEALBOT_HEALING_POTION] = {
|
||||
Group = HEALBOT_HEALING_POTIONS, Range = 1, Target = {"player"},
|
||||
Mana = 0, HealsMin = 280, HealsMax = 360, Level = 22 },
|
||||
[HEALBOT_GREATER_HEALING_POTION] = {
|
||||
Group = HEALBOT_HEALING_POTIONS, Range = 1, Target = {"player"},
|
||||
Mana = 0, HealsMin = 455, HealsMax = 585, Level = 31 },
|
||||
[HEALBOT_SUPERIOR_HEALING_POTION] = {
|
||||
Group = HEALBOT_HEALING_POTIONS, Range = 1, Target = {"player"},
|
||||
Mana = 0, HealsMin = 700, HealsMax = 900, Level = 45 },
|
||||
[HEALBOT_MAJOR_HEALING_POTION] = {
|
||||
Group = HEALBOT_HEALING_POTIONS, Range = 15, Target = {"player"},
|
||||
Mana = 0, HealsMin = 1050, HealsMax = 1750, Level = 55 },
|
||||
|
||||
[HEALBOT_MINOR_HEALTHSTONE] = {
|
||||
Group = HEALBOT_HEALTHSTONES, Range = 1, Target = {"player"},
|
||||
Mana = 0, HealsMin = 110, HealsMax = 110, Level = 10 },
|
||||
[HEALBOT_LESSER_HEALTHSTONE] = {
|
||||
Group = HEALBOT_HEALTHSTONES, Range = 1, Target = {"player"},
|
||||
Mana = 0, HealsMin = 275, HealsMax = 275, Level = 22 },
|
||||
[HEALBOT_HEALTHSTONE] = {
|
||||
Group = HEALBOT_HEALTHSTONES, Range = 1, Target = {"player"},
|
||||
Mana = 0, HealsMin = 500, HealsMax = 500, Level = 34 },
|
||||
[HEALBOT_GREATER_HEALTHSTONE] = {
|
||||
Group = HEALBOT_HEALTHSTONES, Range = 1, Target = {"player"},
|
||||
Mana = 0, HealsMin = 880, HealsMax = 880, Level = 46 },
|
||||
[HEALBOT_MAJOR_HEALTHSTONE] = {
|
||||
Group = HEALBOT_HEALTHSTONES, Range = 1, Target = {"player"},
|
||||
Mana = 0, HealsMin = 1440, HealsMax = 1440, Level = 58 },
|
||||
|
||||
-- PALADIN
|
||||
|
||||
[HEALBOT_HOLY_LIGHT .. HEALBOT_RANK_1] = { Group = HEALBOT_HOLY_LIGHT, Level = 1 },
|
||||
[HEALBOT_HOLY_LIGHT .. HEALBOT_RANK_2] = { Group = HEALBOT_HOLY_LIGHT, Level = 6 },
|
||||
[HEALBOT_HOLY_LIGHT .. HEALBOT_RANK_3] = { Group = HEALBOT_HOLY_LIGHT, Level = 14 },
|
||||
[HEALBOT_HOLY_LIGHT .. HEALBOT_RANK_4] = { Group = HEALBOT_HOLY_LIGHT, Level = 22 },
|
||||
[HEALBOT_HOLY_LIGHT .. HEALBOT_RANK_5] = { Group = HEALBOT_HOLY_LIGHT, Level = 30 },
|
||||
[HEALBOT_HOLY_LIGHT .. HEALBOT_RANK_6] = { Group = HEALBOT_HOLY_LIGHT, Level = 38 },
|
||||
[HEALBOT_HOLY_LIGHT .. HEALBOT_RANK_7] = { Group = HEALBOT_HOLY_LIGHT, Level = 46 },
|
||||
[HEALBOT_HOLY_LIGHT .. HEALBOT_RANK_8] = { Group = HEALBOT_HOLY_LIGHT, Level = 54 },
|
||||
[HEALBOT_HOLY_LIGHT .. HEALBOT_RANK_9] = { Group = HEALBOT_HOLY_LIGHT, Level = 60 },
|
||||
|
||||
[HEALBOT_FLASH_OF_LIGHT .. HEALBOT_RANK_1] = { Group = HEALBOT_FLASH_OF_LIGHT, Level = 20 },
|
||||
[HEALBOT_FLASH_OF_LIGHT .. HEALBOT_RANK_2] = { Group = HEALBOT_FLASH_OF_LIGHT, Level = 26 },
|
||||
[HEALBOT_FLASH_OF_LIGHT .. HEALBOT_RANK_3] = { Group = HEALBOT_FLASH_OF_LIGHT, Level = 34 },
|
||||
[HEALBOT_FLASH_OF_LIGHT .. HEALBOT_RANK_4] = { Group = HEALBOT_FLASH_OF_LIGHT, Level = 42 },
|
||||
[HEALBOT_FLASH_OF_LIGHT .. HEALBOT_RANK_5] = { Group = HEALBOT_FLASH_OF_LIGHT, Level = 50 },
|
||||
[HEALBOT_FLASH_OF_LIGHT .. HEALBOT_RANK_6] = { Group = HEALBOT_FLASH_OF_LIGHT, Level = 58 },
|
||||
|
||||
-- DRUID
|
||||
|
||||
[HEALBOT_REJUVENATION .. HEALBOT_RANK_1 ] = { Group = HEALBOT_REJUVENATION, Level = 4, Buff = HEALBOT_BUFF_REJUVENATION },
|
||||
[HEALBOT_REJUVENATION .. HEALBOT_RANK_2 ] = { Group = HEALBOT_REJUVENATION, Level = 10, Buff = HEALBOT_BUFF_REJUVENATION },
|
||||
[HEALBOT_REJUVENATION .. HEALBOT_RANK_3 ] = { Group = HEALBOT_REJUVENATION, Level = 16, Buff = HEALBOT_BUFF_REJUVENATION },
|
||||
[HEALBOT_REJUVENATION .. HEALBOT_RANK_4 ] = { Group = HEALBOT_REJUVENATION, Level = 22, Buff = HEALBOT_BUFF_REJUVENATION },
|
||||
[HEALBOT_REJUVENATION .. HEALBOT_RANK_5 ] = { Group = HEALBOT_REJUVENATION, Level = 28, Buff = HEALBOT_BUFF_REJUVENATION },
|
||||
[HEALBOT_REJUVENATION .. HEALBOT_RANK_6 ] = { Group = HEALBOT_REJUVENATION, Level = 34, Buff = HEALBOT_BUFF_REJUVENATION },
|
||||
[HEALBOT_REJUVENATION .. HEALBOT_RANK_7 ] = { Group = HEALBOT_REJUVENATION, Level = 40, Buff = HEALBOT_BUFF_REJUVENATION },
|
||||
[HEALBOT_REJUVENATION .. HEALBOT_RANK_8 ] = { Group = HEALBOT_REJUVENATION, Level = 46, Buff = HEALBOT_BUFF_REJUVENATION },
|
||||
[HEALBOT_REJUVENATION .. HEALBOT_RANK_9 ] = { Group = HEALBOT_REJUVENATION, Level = 52, Buff = HEALBOT_BUFF_REJUVENATION },
|
||||
[HEALBOT_REJUVENATION .. HEALBOT_RANK_10] = { Group = HEALBOT_REJUVENATION, Level = 58, Buff = HEALBOT_BUFF_REJUVENATION },
|
||||
[HEALBOT_REJUVENATION .. HEALBOT_RANK_11] = { Group = HEALBOT_REJUVENATION, Level = 60, Buff = HEALBOT_BUFF_REJUVENATION },
|
||||
|
||||
[HEALBOT_HEALING_TOUCH .. HEALBOT_RANK_1 ] = { Group = HEALBOT_HEALING_TOUCH, Level = 1 },
|
||||
[HEALBOT_HEALING_TOUCH .. HEALBOT_RANK_2 ] = { Group = HEALBOT_HEALING_TOUCH, Level = 8 },
|
||||
[HEALBOT_HEALING_TOUCH .. HEALBOT_RANK_3 ] = { Group = HEALBOT_HEALING_TOUCH, Level = 14 },
|
||||
[HEALBOT_HEALING_TOUCH .. HEALBOT_RANK_4 ] = { Group = HEALBOT_HEALING_TOUCH, Level = 20 },
|
||||
[HEALBOT_HEALING_TOUCH .. HEALBOT_RANK_5 ] = { Group = HEALBOT_HEALING_TOUCH, Level = 26 },
|
||||
[HEALBOT_HEALING_TOUCH .. HEALBOT_RANK_6 ] = { Group = HEALBOT_HEALING_TOUCH, Level = 32 },
|
||||
[HEALBOT_HEALING_TOUCH .. HEALBOT_RANK_7 ] = { Group = HEALBOT_HEALING_TOUCH, Level = 38 },
|
||||
[HEALBOT_HEALING_TOUCH .. HEALBOT_RANK_8 ] = { Group = HEALBOT_HEALING_TOUCH, Level = 44 },
|
||||
[HEALBOT_HEALING_TOUCH .. HEALBOT_RANK_9 ] = { Group = HEALBOT_HEALING_TOUCH, Level = 50 },
|
||||
[HEALBOT_HEALING_TOUCH .. HEALBOT_RANK_10] = { Group = HEALBOT_HEALING_TOUCH, Level = 56 },
|
||||
[HEALBOT_HEALING_TOUCH .. HEALBOT_RANK_11] = { Group = HEALBOT_HEALING_TOUCH, Level = 60 },
|
||||
|
||||
[HEALBOT_REGROWTH .. HEALBOT_RANK_1] = { Group = HEALBOT_REGROWTH, Level = 12, Buff = HEALBOT_BUFF_REGROWTH },
|
||||
[HEALBOT_REGROWTH .. HEALBOT_RANK_2] = { Group = HEALBOT_REGROWTH, Level = 18, Buff = HEALBOT_BUFF_REGROWTH },
|
||||
[HEALBOT_REGROWTH .. HEALBOT_RANK_3] = { Group = HEALBOT_REGROWTH, Level = 24, Buff = HEALBOT_BUFF_REGROWTH },
|
||||
[HEALBOT_REGROWTH .. HEALBOT_RANK_4] = { Group = HEALBOT_REGROWTH, Level = 30, Buff = HEALBOT_BUFF_REGROWTH },
|
||||
[HEALBOT_REGROWTH .. HEALBOT_RANK_5] = { Group = HEALBOT_REGROWTH, Level = 36, Buff = HEALBOT_BUFF_REGROWTH },
|
||||
[HEALBOT_REGROWTH .. HEALBOT_RANK_6] = { Group = HEALBOT_REGROWTH, Level = 42, Buff = HEALBOT_BUFF_REGROWTH },
|
||||
[HEALBOT_REGROWTH .. HEALBOT_RANK_7] = { Group = HEALBOT_REGROWTH, Level = 48, Buff = HEALBOT_BUFF_REGROWTH },
|
||||
[HEALBOT_REGROWTH .. HEALBOT_RANK_8] = { Group = HEALBOT_REGROWTH, Level = 54, Buff = HEALBOT_BUFF_REGROWTH },
|
||||
[HEALBOT_REGROWTH .. HEALBOT_RANK_9] = { Group = HEALBOT_REGROWTH, Level = 60, Buff = HEALBOT_BUFF_REGROWTH },
|
||||
|
||||
-- PRIEST
|
||||
|
||||
[HEALBOT_LESSER_HEAL .. HEALBOT_RANK_1] = { Group = HEALBOT_LESSER_HEAL, Level = 1 },
|
||||
[HEALBOT_LESSER_HEAL .. HEALBOT_RANK_2] = { Group = HEALBOT_LESSER_HEAL, Level = 4 },
|
||||
[HEALBOT_LESSER_HEAL .. HEALBOT_RANK_3] = { Group = HEALBOT_LESSER_HEAL, Level = 10 },
|
||||
|
||||
[HEALBOT_HEAL .. HEALBOT_RANK_1] = { Group = HEALBOT_HEAL, Level = 16 },
|
||||
[HEALBOT_HEAL .. HEALBOT_RANK_2] = { Group = HEALBOT_HEAL, Level = 22 },
|
||||
[HEALBOT_HEAL .. HEALBOT_RANK_3] = { Group = HEALBOT_HEAL, Level = 28 },
|
||||
[HEALBOT_HEAL .. HEALBOT_RANK_4] = { Group = HEALBOT_HEAL, Level = 34 },
|
||||
|
||||
[HEALBOT_GREATER_HEAL .. HEALBOT_RANK_1] = { Group = HEALBOT_GREATER_HEAL, Level = 40 },
|
||||
[HEALBOT_GREATER_HEAL .. HEALBOT_RANK_2] = { Group = HEALBOT_GREATER_HEAL, Level = 46 },
|
||||
[HEALBOT_GREATER_HEAL .. HEALBOT_RANK_3] = { Group = HEALBOT_GREATER_HEAL, Level = 52 },
|
||||
[HEALBOT_GREATER_HEAL .. HEALBOT_RANK_4] = { Group = HEALBOT_GREATER_HEAL, Level = 58 },
|
||||
[HEALBOT_GREATER_HEAL .. HEALBOT_RANK_5] = { Group = HEALBOT_GREATER_HEAL, Level = 60 },
|
||||
|
||||
[HEALBOT_RENEW .. HEALBOT_RANK_1] = { Group = HEALBOT_RENEW, Level = 8, Buff = HEALBOT_BUFF_RENEW },
|
||||
[HEALBOT_RENEW .. HEALBOT_RANK_2] = { Group = HEALBOT_RENEW, Level = 14, Buff = HEALBOT_BUFF_RENEW },
|
||||
[HEALBOT_RENEW .. HEALBOT_RANK_3] = { Group = HEALBOT_RENEW, Level = 20, Buff = HEALBOT_BUFF_RENEW },
|
||||
[HEALBOT_RENEW .. HEALBOT_RANK_4] = { Group = HEALBOT_RENEW, Level = 26, Buff = HEALBOT_BUFF_RENEW },
|
||||
[HEALBOT_RENEW .. HEALBOT_RANK_5] = { Group = HEALBOT_RENEW, Level = 32, Buff = HEALBOT_BUFF_RENEW },
|
||||
[HEALBOT_RENEW .. HEALBOT_RANK_6] = { Group = HEALBOT_RENEW, Level = 38, Buff = HEALBOT_BUFF_RENEW },
|
||||
[HEALBOT_RENEW .. HEALBOT_RANK_7] = { Group = HEALBOT_RENEW, Level = 44, Buff = HEALBOT_BUFF_RENEW },
|
||||
[HEALBOT_RENEW .. HEALBOT_RANK_8] = { Group = HEALBOT_RENEW, Level = 50, Buff = HEALBOT_BUFF_RENEW },
|
||||
[HEALBOT_RENEW .. HEALBOT_RANK_9] = { Group = HEALBOT_RENEW, Level = 56, Buff = HEALBOT_BUFF_RENEW },
|
||||
[HEALBOT_RENEW .. HEALBOT_RANK_10] = { Group = HEALBOT_RENEW, Level = 60, Buff = HEALBOT_BUFF_RENEW },
|
||||
|
||||
[HEALBOT_FLASH_HEAL .. HEALBOT_RANK_1] = { Group = HEALBOT_FLASH_HEAL, Level = 20 },
|
||||
[HEALBOT_FLASH_HEAL .. HEALBOT_RANK_2] = { Group = HEALBOT_FLASH_HEAL, Level = 26 },
|
||||
[HEALBOT_FLASH_HEAL .. HEALBOT_RANK_3] = { Group = HEALBOT_FLASH_HEAL, Level = 32 },
|
||||
[HEALBOT_FLASH_HEAL .. HEALBOT_RANK_4] = { Group = HEALBOT_FLASH_HEAL, Level = 38 },
|
||||
[HEALBOT_FLASH_HEAL .. HEALBOT_RANK_5] = { Group = HEALBOT_FLASH_HEAL, Level = 44 },
|
||||
[HEALBOT_FLASH_HEAL .. HEALBOT_RANK_6] = { Group = HEALBOT_FLASH_HEAL, Level = 50 },
|
||||
[HEALBOT_FLASH_HEAL .. HEALBOT_RANK_7] = { Group = HEALBOT_FLASH_HEAL, Level = 56 },
|
||||
|
||||
[HEALBOT_POWER_WORD_SHIELD .. HEALBOT_RANK_1] = { Group = HEALBOT_POWER_WORD_SHIELD, Level = 6, Buff= HEALBOT_BUFF_POWER_WORD_SHIELD, Debuff = HEALBOT_DEBUF_WEAKENED_SOUL },
|
||||
[HEALBOT_POWER_WORD_SHIELD .. HEALBOT_RANK_2] = { Group = HEALBOT_POWER_WORD_SHIELD, Level = 12, Buff= HEALBOT_BUFF_POWER_WORD_SHIELD, Debuff = HEALBOT_DEBUF_WEAKENED_SOUL },
|
||||
[HEALBOT_POWER_WORD_SHIELD .. HEALBOT_RANK_3] = { Group = HEALBOT_POWER_WORD_SHIELD, Level = 18, Buff= HEALBOT_BUFF_POWER_WORD_SHIELD, Debuff = HEALBOT_DEBUF_WEAKENED_SOUL },
|
||||
[HEALBOT_POWER_WORD_SHIELD .. HEALBOT_RANK_4] = { Group = HEALBOT_POWER_WORD_SHIELD, Level = 24, Buff= HEALBOT_BUFF_POWER_WORD_SHIELD, Debuff = HEALBOT_DEBUF_WEAKENED_SOUL },
|
||||
[HEALBOT_POWER_WORD_SHIELD .. HEALBOT_RANK_5] = { Group = HEALBOT_POWER_WORD_SHIELD, Level = 30, Buff= HEALBOT_BUFF_POWER_WORD_SHIELD, Debuff = HEALBOT_DEBUF_WEAKENED_SOUL },
|
||||
[HEALBOT_POWER_WORD_SHIELD .. HEALBOT_RANK_6] = { Group = HEALBOT_POWER_WORD_SHIELD, Level = 36, Buff= HEALBOT_BUFF_POWER_WORD_SHIELD, Debuff = HEALBOT_DEBUF_WEAKENED_SOUL },
|
||||
[HEALBOT_POWER_WORD_SHIELD .. HEALBOT_RANK_7] = { Group = HEALBOT_POWER_WORD_SHIELD, Level = 42, Buff= HEALBOT_BUFF_POWER_WORD_SHIELD, Debuff = HEALBOT_DEBUF_WEAKENED_SOUL },
|
||||
[HEALBOT_POWER_WORD_SHIELD .. HEALBOT_RANK_8] = { Group = HEALBOT_POWER_WORD_SHIELD, Level = 48, Buff= HEALBOT_BUFF_POWER_WORD_SHIELD, Debuff = HEALBOT_DEBUF_WEAKENED_SOUL },
|
||||
[HEALBOT_POWER_WORD_SHIELD .. HEALBOT_RANK_9] = { Group = HEALBOT_POWER_WORD_SHIELD, Level = 54, Buff= HEALBOT_BUFF_POWER_WORD_SHIELD, Debuff = HEALBOT_DEBUF_WEAKENED_SOUL },
|
||||
[HEALBOT_POWER_WORD_SHIELD .. HEALBOT_RANK_10] = { Group = HEALBOT_POWER_WORD_SHIELD, Level = 60, Buff= HEALBOT_BUFF_POWER_WORD_SHIELD, Debuff = HEALBOT_DEBUF_WEAKENED_SOUL },
|
||||
|
||||
-- SHAMAN
|
||||
|
||||
[HEALBOT_HEALING_WAVE .. HEALBOT_RANK_1] = { Group = HEALBOT_HEALING_WAVE, Level = 1 },
|
||||
[HEALBOT_HEALING_WAVE .. HEALBOT_RANK_2] = { Group = HEALBOT_HEALING_WAVE, Level = 6 },
|
||||
[HEALBOT_HEALING_WAVE .. HEALBOT_RANK_3] = { Group = HEALBOT_HEALING_WAVE, Level = 12 },
|
||||
[HEALBOT_HEALING_WAVE .. HEALBOT_RANK_4] = { Group = HEALBOT_HEALING_WAVE, Level = 18 },
|
||||
[HEALBOT_HEALING_WAVE .. HEALBOT_RANK_5] = { Group = HEALBOT_HEALING_WAVE, Level = 24 },
|
||||
[HEALBOT_HEALING_WAVE .. HEALBOT_RANK_6] = { Group = HEALBOT_HEALING_WAVE, Level = 32 },
|
||||
[HEALBOT_HEALING_WAVE .. HEALBOT_RANK_7] = { Group = HEALBOT_HEALING_WAVE, Level = 40 },
|
||||
[HEALBOT_HEALING_WAVE .. HEALBOT_RANK_8] = { Group = HEALBOT_HEALING_WAVE, Level = 48 },
|
||||
[HEALBOT_HEALING_WAVE .. HEALBOT_RANK_9] = { Group = HEALBOT_HEALING_WAVE, Level = 56 },
|
||||
[HEALBOT_HEALING_WAVE .. HEALBOT_RANK_10] = { Group = HEALBOT_HEALING_WAVE, Level = 60 },
|
||||
|
||||
[HEALBOT_LESSER_HEALING_WAVE .. HEALBOT_RANK_1] = { Group = HEALBOT_LESSER_HEALING_WAVE, Level = 20 },
|
||||
[HEALBOT_LESSER_HEALING_WAVE .. HEALBOT_RANK_2] = { Group = HEALBOT_LESSER_HEALING_WAVE, Level = 28 },
|
||||
[HEALBOT_LESSER_HEALING_WAVE .. HEALBOT_RANK_3] = { Group = HEALBOT_LESSER_HEALING_WAVE, Level = 36 },
|
||||
[HEALBOT_LESSER_HEALING_WAVE .. HEALBOT_RANK_4] = { Group = HEALBOT_LESSER_HEALING_WAVE, Level = 44 },
|
||||
[HEALBOT_LESSER_HEALING_WAVE .. HEALBOT_RANK_5] = { Group = HEALBOT_LESSER_HEALING_WAVE, Level = 52 },
|
||||
[HEALBOT_LESSER_HEALING_WAVE .. HEALBOT_RANK_6] = { Group = HEALBOT_LESSER_HEALING_WAVE, Level = 60 },
|
||||
|
||||
};
|
||||
|
||||
HealBot_Debuff_Spells = {
|
||||
[HEALBOT_PALADIN] = {
|
||||
HEALBOT_PURIFY,
|
||||
HEALBOT_CLEANSE,
|
||||
},
|
||||
[HEALBOT_DRUID] = {
|
||||
HEALBOT_CURE_POISON,
|
||||
HEALBOT_REMOVE_CURSE,
|
||||
HEALBOT_ABOLISH_POISON,
|
||||
},
|
||||
[HEALBOT_PRIEST] = {
|
||||
HEALBOT_CURE_DISEASE,
|
||||
HEALBOT_ABOLISH_DISEASE,
|
||||
HEALBOT_DISPEL_MAGIC..HEALBOT_RANK_1,
|
||||
HEALBOT_DISPEL_MAGIC..HEALBOT_RANK_2,
|
||||
},
|
||||
[HEALBOT_SHAMAN] = {
|
||||
HEALBOT_CURE_POISON,
|
||||
HEALBOT_CURE_DISEASE,
|
||||
},
|
||||
}
|
||||
|
||||
HealBot_Debuff_Types = {
|
||||
[HEALBOT_PURIFY] = {HEALBOT_DISEASE_en, HEALBOT_POISON_en},
|
||||
[HEALBOT_CLEANSE] = {HEALBOT_DISEASE_en, HEALBOT_POISON_en, HEALBOT_MAGIC_en},
|
||||
[HEALBOT_CURE_POISON] = {HEALBOT_POISON_en},
|
||||
[HEALBOT_REMOVE_CURSE] = {HEALBOT_CURSE_en},
|
||||
[HEALBOT_ABOLISH_POISON] = {HEALBOT_POISON_en},
|
||||
[HEALBOT_CURE_DISEASE] = {HEALBOT_DISEASE_en},
|
||||
[HEALBOT_ABOLISH_DISEASE] = {HEALBOT_DISEASE_en},
|
||||
[HEALBOT_DISPEL_MAGIC..HEALBOT_RANK_1] = {HEALBOT_MAGIC_en},
|
||||
[HEALBOT_DISPEL_MAGIC..HEALBOT_RANK_2] = {HEALBOT_MAGIC_en},
|
||||
}
|
||||
|
||||
HealBot_IsFighting = false;
|
||||
|
||||
HealBot_DebuffPriority = {"none"};
|
||||
HealBot_DebuffWatch = {[HEALBOT_DISEASE_en]="NO", [HEALBOT_MAGIC_en]="NO", [HEALBOT_POISON_en]="NO", [HEALBOT_CURSE_en]="NO"};
|
||||
|
||||
HealBot_Heals = {};
|
||||
|
||||
HealBot_CurrentSpells = {};
|
||||
|
||||
HealBot_EmergInc = {};
|
||||
HealBot_CDCInc = {};
|
||||
HealBot_Skins = {};
|
||||
HealBot_ErrorCnt=0;
|
||||
HealBot_SpamCnt=0;
|
||||
HealBot_Action_TooltipUnit=nil;
|
||||
HealBot_Ressing = {};
|
||||
HealBot_IamRessing = nil;
|
||||
HealBot_Enabled = {};
|
||||
373
HealBot_Error.xml
Normal file
@ -0,0 +1,373 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/"
|
||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
|
||||
|
||||
<Script file="HealBot_Errors.lua" />
|
||||
|
||||
|
||||
<Frame name="HealBot_Error" toplevel="true" parent="UIParent"
|
||||
movable="true" enableMouse="true" enableKeyboard="false" hidden="true">
|
||||
<Size>
|
||||
<AbsDimension x="750" y="580"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="250" y="-80"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="OVERLAY">
|
||||
<FontString name="HealBot_Error_Header" inherits="GameFontNormalLarge" text="HealBot ERROR">
|
||||
<Anchors>
|
||||
<Anchor point="TOP" relativePoint="TOP">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-15"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error_Header2" inherits="GameFontNormal"
|
||||
text="Please take a screenshot of these errors and post comments on Cursed">
|
||||
<Anchors>
|
||||
<Anchor point="TOP" relativePoint="TOP">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-40"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error1" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-60"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error2" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-75"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error3" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-90"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error4" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-105"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error5" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-120"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error6" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-135"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error7" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-150"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error8" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-165"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error9" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-180"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error10" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-195"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error11" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-210"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error12" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-225"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error13" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-240"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error14" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-255"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error15" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-270"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error16" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-285"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error17" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-300"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error18" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-315"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error19" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-330"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error20" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-345"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error21" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-360"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error22" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-375"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error23" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-390"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error24" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-405"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error25" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-420"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error26" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-435"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error27" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-450"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error28" inherits="ChatFontNormal" text=" ">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="22" y="-465"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error_Clientx" inherits="GameFontNormalSmall" text="Alert Message Color">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="-20" y="65"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error_Versionx" inherits="GameFontNormalSmall" text="Alert Message Color">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="-20" y="50"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
<FontString name="HealBot_Error_Classx" inherits="GameFontNormalSmall" text="Alert Message Color">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="-20" y="35"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Backdrop tile="true"
|
||||
bgFile="Interface\Tooltips\UI-Tooltip-Background"
|
||||
edgeFile="Interface\Tooltips\UI-Tooltip-Border">
|
||||
<EdgeSize>
|
||||
<AbsValue val="16"/>
|
||||
</EdgeSize>
|
||||
<TileSize>
|
||||
<AbsValue val="16"/>
|
||||
</TileSize>
|
||||
<BackgroundInsets>
|
||||
<AbsInset left="5" right="5" top="5" bottom="5"/>
|
||||
</BackgroundInsets>
|
||||
</Backdrop>
|
||||
<Frames>
|
||||
|
||||
|
||||
<Button name="HealBot_Error_CloseButton" inherits="UIPanelButtonTemplate" text="CLOSE">
|
||||
<Size>
|
||||
<AbsDimension x="80" y="20"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM" relativePoint="BOTTOM">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="15"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
HideUIPanel(this:GetParent());
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
|
||||
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnShow>
|
||||
HealBot_Errors_OnShow(this);
|
||||
</OnShow>
|
||||
<OnHide>
|
||||
HealBot_Errors_OnHide(this);
|
||||
</OnHide>
|
||||
<OnDragStart>
|
||||
HealBot_Errors_OnDragStart(this,arg1);
|
||||
</OnDragStart>
|
||||
<OnDragStop>
|
||||
HealBot_Errors_OnDragStop(this);
|
||||
</OnDragStop>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
</Ui>
|
||||
34
HealBot_Errors.lua
Normal file
@ -0,0 +1,34 @@
|
||||
function HealBot_Errors_OnLoad(this)
|
||||
-- do nothing
|
||||
end
|
||||
|
||||
function HealBot_Errors_OnShow(this)
|
||||
local client = getglobal("HealBot_Error_Clientx")
|
||||
client:SetText("Client="..GetLocale())
|
||||
HealBot_Error_Versionx:SetText("Healbot verion="..HEALBOT_VERSION)
|
||||
HealBot_Error_Classx:SetText("Player class="..HealBot_UnitClass("player"))
|
||||
end
|
||||
|
||||
function HealBot_Errors_OnHide(this)
|
||||
local errtext;
|
||||
HealBot_StopMoving(this);
|
||||
for j=1,28 do
|
||||
errtext = getglobal("HealBot_Error"..j);
|
||||
errtext:SetText(" ")
|
||||
end
|
||||
HealBot_ErrorCnt=0;
|
||||
end
|
||||
|
||||
function HealBot_Errors_OnDragStart(this,arg1)
|
||||
HealBot_StartMoving(this);
|
||||
end
|
||||
|
||||
function HealBot_Errors_OnDragStop(this)
|
||||
HealBot_StopMoving(this);
|
||||
end
|
||||
|
||||
function HealBot_ErrorsIn(msg,id)
|
||||
local errtext = getglobal("HealBot_Error"..id);
|
||||
errtext:SetText(msg)
|
||||
ShowUIPanel(HealBot_Error);
|
||||
end
|
||||
365
HealBot_Localization.de.lua
Normal file
@ -0,0 +1,365 @@
|
||||
------------
|
||||
-- GERMAN --
|
||||
------------
|
||||
|
||||
-- Ä = \195\132
|
||||
-- Ö = \195\150
|
||||
-- Ü = \195\156
|
||||
-- ß = \195\159
|
||||
-- ä = \195\164
|
||||
-- ö = \195\182
|
||||
-- ü = \195\188
|
||||
|
||||
|
||||
if (GetLocale() == "deDE") then
|
||||
|
||||
-------------------
|
||||
-- Compatibility --
|
||||
-------------------
|
||||
|
||||
HEALBOT_DRUID = "Druide";
|
||||
HEALBOT_HUNTER = "J\195\164ger";
|
||||
HEALBOT_MAGE = "Magier";
|
||||
HEALBOT_PALADIN = "Paladin";
|
||||
HEALBOT_PRIEST = "Priester";
|
||||
HEALBOT_ROGUE = "Schurke";
|
||||
HEALBOT_SHAMAN = "Schamane";
|
||||
HEALBOT_WARLOCK = "Hexenmeister";
|
||||
HEALBOT_WARRIOR = "Krieger";
|
||||
|
||||
HEALBOT_BANDAGES = "Verb\195\164nde";
|
||||
|
||||
HEALBOT_LINEN_BANDAGE = "Leinenverband";
|
||||
HEALBOT_WOOL_BANDAGE = "Wollverband";
|
||||
HEALBOT_SILK_BANDAGE = "Seidenverband";
|
||||
HEALBOT_MAGEWEAVE_BANDAGE = "Magiestoffverband";
|
||||
HEALBOT_RUNECLOTH_BANDAGE = "Runenstoffverband";
|
||||
|
||||
HEALBOT_HEAVY_LINEN_BANDAGE = "Schwerer Leinenverband";
|
||||
HEALBOT_HEAVY_WOOL_BANDAGE = "Schwerer Wollverband";
|
||||
HEALBOT_HEAVY_SILK_BANDAGE = "Schwerer Seidenverband";
|
||||
HEALBOT_HEAVY_MAGEWEAVE_BANDAGE = "Schwerer Magiestoffverband";
|
||||
HEALBOT_HEAVY_RUNECLOTH_BANDAGE = "Schwerer Runenstoffverband";
|
||||
|
||||
HEALBOT_HEALING_POTIONS = "Heiltr\195\164nke";
|
||||
|
||||
HEALBOT_MINOR_HEALING_POTION = "Geringer Heiltrank";
|
||||
HEALBOT_LESSER_HEALING_POTION = "Schwacher Heiltrank";
|
||||
HEALBOT_HEALING_POTION = "Heiltrank";
|
||||
HEALBOT_GREATER_HEALING_POTION = "Gro\195\159er Heiltrank";
|
||||
HEALBOT_SUPERIOR_HEALING_POTION = "\195\156berragender Heiltrank";
|
||||
HEALBOT_MAJOR_HEALING_POTION = "Erheblicher Heiltrank";
|
||||
|
||||
HEALBOT_HEALTHSTONES = "Gesundheitssteine";
|
||||
|
||||
HEALBOT_MINOR_HEALTHSTONE = "Geringer Gesundheitsstein";
|
||||
HEALBOT_LESSER_HEALTHSTONE = "Schwacher Gesundheitsstein";
|
||||
HEALBOT_HEALTHSTONE = "Gesundheitsstein";
|
||||
HEALBOT_GREATER_HEALTHSTONE = "Gro\195\159er Gesundheitsstein";
|
||||
HEALBOT_MAJOR_HEALTHSTONE = "Erheblicher Gesundheitsstein";
|
||||
|
||||
HEALBOT_FLASH_HEAL = "Blitzheilung";
|
||||
HEALBOT_FLASH_OF_LIGHT = "Lichtblitz";
|
||||
HEALBOT_HOLY_SHOCK = "Heiliger Schock";
|
||||
HEALBOT_GREATER_HEAL = "Gro\195\159e Heilung";
|
||||
HEALBOT_HEALING_TOUCH = "Heilende Ber\195\188hrung";
|
||||
HEALBOT_HEAL = "Heilen";
|
||||
HEALBOT_HEALING_WAVE = "Welle der Heilung";
|
||||
HEALBOT_HOLY_LIGHT = "Heiliges Licht";
|
||||
HEALBOT_LESSER_HEAL = "Geringes Heilen";
|
||||
HEALBOT_LESSER_HEALING_WAVE = "Geringe Welle der Heilung";
|
||||
HEALBOT_MEND_PET = "Tier Heilen";
|
||||
HEALBOT_POWER_WORD_SHIELD = "Machtwort: Schild";
|
||||
HEALBOT_REGROWTH = "Nachwachsen";
|
||||
HEALBOT_RENEW = "Erneuerung";
|
||||
HEALBOT_REJUVENATION = "Verj\195\188ngung";
|
||||
HEALBOT_PRAYER_OF_HEALING = "Gebet der Heilung";
|
||||
HEALBOT_CHAIN_HEAL = "Kettenheilung";
|
||||
|
||||
HEALBOT_POWER_WORD_FORTITUDE = "Machtwort: Seelenst\195\164rke";
|
||||
HEALBOT_DIVINE_SPIRIT = "G\195\182ttlicher Willen";
|
||||
HEALBOT_MARK_OF_THE_WILD = "Mal der Wildnis";
|
||||
HEALBOT_THORNS = "Dornen";
|
||||
HEALBOT_BLESSING_OF_SALVATION = "Segen der Rettung";
|
||||
|
||||
HEALBOT_RESURRECTION = "Auferstehung";
|
||||
HEALBOT_REDEMPTION = "Erl\195\182sung";
|
||||
HEALBOT_REBIRTH = "Wiedergeburt";
|
||||
HEALBOT_ANCESTRALSPIRIT = "Geist der Ahnen";
|
||||
|
||||
HEALBOT_CURE_DISEASE = "Krankheit heilen";
|
||||
HEALBOT_ABOLISH_DISEASE = "Krankheit aufheben";
|
||||
HEALBOT_PURIFY = "L\195\164utern";
|
||||
HEALBOT_CLEANSE = "Reinigung des Glaubens";
|
||||
HEALBOT_DISPEL_MAGIC = "Magiebannung";
|
||||
HEALBOT_CURE_POISON = "Vergiftung heilen";
|
||||
HEALBOT_ABOLISH_POISON = "Vergiftung aufheben";
|
||||
HEALBOT_REMOVE_CURSE = "Fluch aufheben";
|
||||
HEALBOT_DISEASE = "Krankheit";
|
||||
HEALBOT_MAGIC = "Magie";
|
||||
HEALBOT_CURSE = "Fluch";
|
||||
HEALBOT_POISON = "Gift";
|
||||
|
||||
HEALBOT_RANK_1 = "(Rang 1)";
|
||||
HEALBOT_RANK_2 = "(Rang 2)";
|
||||
HEALBOT_RANK_3 = "(Rang 3)";
|
||||
HEALBOT_RANK_4 = "(Rang 4)";
|
||||
HEALBOT_RANK_5 = "(Rang 5)";
|
||||
HEALBOT_RANK_6 = "(Rang 6)";
|
||||
HEALBOT_RANK_7 = "(Rang 7)";
|
||||
HEALBOT_RANK_8 = "(Rang 8)";
|
||||
HEALBOT_RANK_9 = "(Rang 9)";
|
||||
HEALBOT_RANK_10 = "(Rang 10)";
|
||||
HEALBOT_RANK_11 = "(Rang 11)";
|
||||
|
||||
HEALBOT_LIBRARY_INCHEAL = "Erh\195\182ht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.";
|
||||
HEALBOT_LIBRARY_INCDAMHEAL = "Erh\195\182ht durch Zauber und magische Effekte zugef\195\188gten Schaden und Heilung um bis zu (%d+)%.";
|
||||
|
||||
HB_BONUSSCANNER_NAMES = {
|
||||
HEAL = "Heilung",
|
||||
}
|
||||
|
||||
HB_BONUSSCANNER_PREFIX_EQUIP = "Anlegen: ";
|
||||
HB_BONUSSCANNER_PREFIX_SET = "Set: ";
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_PASSIVE = {
|
||||
{ pattern = "Erh\195\182ht durch Zauber und magische Effekte zugef\195\188gten Schaden und Heilung um bis zu (%d+)%.", effect = {"HEAL","DMG"} },
|
||||
{ pattern = "Erh\195\182ht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" },
|
||||
{ pattern = "Erh\195\182ht die durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" },
|
||||
};
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
||||
["Heilzauber"] = "HEAL",
|
||||
["Heilung und Zauberschaden"] = {"HEAL","DMG"},
|
||||
};
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_OTHER = {
|
||||
{ pattern = "Zandalarianisches Siegel des Mojo", effect = {"DMG", "HEAL"}, value = 18 },
|
||||
{ pattern = "Zandalarianisches Siegel der Inneren Ruhe", effect = "HEAL", value = 33 },
|
||||
|
||||
{ pattern = "Schwaches Zauber", effect = {"DMG", "HEAL"}, value = 8 },
|
||||
{ pattern = "Geringes Zauber", effect = {"DMG", "HEAL"}, value = 16 },
|
||||
{ pattern = "Zauber", effect = {"DMG", "HEAL"}, value = 24 },
|
||||
{ pattern = "Hervorragendes Zauber", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} },
|
||||
|
||||
{ pattern = "Hervorragendes Mana", effect = { "MANAREG", "HEAL"}, value = {12, 25} }
|
||||
|
||||
};
|
||||
|
||||
HEALBOT_BUFF_FIRST_AID = "Interface\\Icons\\Spell_Holy_Heal";
|
||||
HEALBOT_BUFF_POWER_WORD_SHIELD = "Interface\\Icons\\Spell_Holy_PowerWordShield";
|
||||
HEALBOT_BUFF_REJUVENATION = "Interface\\Icons\\Spell_Nature_Rejuvenation";
|
||||
HEALBOT_BUFF_REGROWTH = "Interface\\Icons\\Spell_Nature_ResistNature";
|
||||
HEALBOT_BUFF_RENEW = "Interface\\Icons\\Spell_Holy_Renew";
|
||||
HEALBOT_DEBUFF_WEAKENED_SOUL = "Interface\\Icons\\Spell_Holy_AshesToAshes";
|
||||
HEALBOT_DEBUFF_RECENTLY_BANDAGED = "Interface\\Icons\\INV_Misc_Bandage_08";
|
||||
|
||||
|
||||
HB_SPELL_PATTERN_LESSER_HEAL = "Euer Ziel um (%d+) bis (%d+) Punkt%(e%) heilen";
|
||||
HB_SPELL_PATTERN_HEAL = "Euer Ziel um (%d+) bis (%d+) Punkt%(e%) heilen";
|
||||
HB_SPELL_PATTERN_GREATER_HEAL = "Ein langsam zu wirkender Zauber, der ein einzelnes Ziel um (%d+) bis (%d+) Punkt%(e%) heilt";
|
||||
HB_SPELL_PATTERN_FLASH_HEAL = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||
HB_SPELL_PATTERN_RENEW2 = "Heilt das Ziel (%d+) Sek. lang um (%d+) bis (%d+) Schadenspunk";
|
||||
HB_SPELL_PATTERN_RENEW3 = "Heilt das Ziel (%d+) Sek. lang um (%d+) Schadenspunk";
|
||||
HB_SPELL_PATTERN_SHIELD = "absorbiert dabei (%d+) Punkt%(e%) Schaden. H\195\164lt (%d+) Sek";
|
||||
HB_SPELL_PATTERN_HEALING_TOUCH = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||
HB_SPELL_PATTERN_REGROWTH = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) und \195\188ber (%d+) Sek%. um weitere (%d+)";
|
||||
HB_SPELL_PATTERN_REGROWTH1 = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) und \195\188ber (%d+) Sek%. um weitere (%d+) bis (%d+)";
|
||||
HB_SPELL_PATTERN_HOLY_LIGHT = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||
HB_SPELL_PATTERN_FLASH_OF_LIGHT = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||
HB_SPELL_PATTERN_HEALING_WAVE = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||
HB_SPELL_PATTERN_LESSER_HEALING_WAVE = "Heilt ein befreundetes Ziel um (%d+) bis (%d+) Punkt%(e%)";
|
||||
HB_SPELL_PATTERN_REJUVENATION = "Heilt das Ziel von (%d+) \195\188ber (%d+) Sek";
|
||||
HB_SPELL_PATTERN_REJUVENATION1 = "Heilt das Ziel von (%d+) bis (%d+) \195\188ber (%d+) Sek";
|
||||
|
||||
HB_TOOLTIP_MANA = "^(%d+) Mana$";
|
||||
HB_TOOLTIP_RANGE = "(%d+) m";
|
||||
HB_TOOLTIP_INSTANT_CAST = "Spontanzauber";
|
||||
HB_TOOLTIP_CAST_TIME = "(%d+.?%d*) Sek";
|
||||
HB_TOOLTIP_CHANNELED = "Abgebrochen";
|
||||
HB_HASLEFTRAID = "^([^%s]+) hat die \195\131\197\147berfallgruppe verlassen%.$";
|
||||
HB_HASLEFTPARTY = "^([^%s]+) hat die Gruppe verlassen";
|
||||
HB_YOULEAVETHEGROUP = "Du hast die Gruppe verlassen"
|
||||
HB_YOULEAVETHERAID = "Du hast den Schlachtzug verlassen"
|
||||
|
||||
-----------------
|
||||
-- Translation --
|
||||
-----------------
|
||||
|
||||
HEALBOT_ADDON = "HealBot " .. HEALBOT_VERSION;
|
||||
HEALBOT_LOADED = " geladen.";
|
||||
|
||||
HEALBOT_CASTINGSPELLONYOU = "Wirke %s auf Euch ...";
|
||||
HEALBOT_CASTINGSPELLONUNIT = "Wirke %s auf %s ...";
|
||||
HEALBOT_ABORTEDSPELLONUNIT = "... abgebrochen %s bei %s";
|
||||
|
||||
HEALBOT_ACTION_TITLE = "HealBot";
|
||||
HEALBOT_ACTION_OPTIONS = "Optionen";
|
||||
HEALBOT_ACTION_ABORT = "Abbruch";
|
||||
|
||||
HEALBOT_OPTIONS_TITLE = HEALBOT_ADDON;
|
||||
HEALBOT_OPTIONS_DEFAULTS = "Reset";
|
||||
HEALBOT_OPTIONS_CLOSE = "Schlie\195\159en";
|
||||
HEALBOT_OPTIONS_TAB_GENERAL = "Allg.";
|
||||
HEALBOT_OPTIONS_TAB_SPELLS = "Spr\195\188che";
|
||||
HEALBOT_OPTIONS_TAB_HEALING = "Heilung";
|
||||
HEALBOT_OPTIONS_TAB_CDC = "Debuffs";
|
||||
HEALBOT_OPTIONS_TAB_SKIN = "Skin"
|
||||
HEALBOT_OPTIONS_TAB_TIPS = "Tips";
|
||||
|
||||
HEALBOT_OPTIONS_PANEL_TEXT = "Heilungspanel Optionen:"
|
||||
HEALBOT_OPTIONS_BARALPHA = "Leisten Transparenz";
|
||||
HEALBOT_OPTIONS_BARALPHAINHEAL = "Ankomm.Heilung Transparenz";
|
||||
HEALBOT_OPTIONS_ACTIONLOCKED = "Fenster fixieren";
|
||||
HEALBOT_OPTIONS_GROWUPWARDS = "Aufw\195\164rts sort.";
|
||||
HEALBOT_OPTIONS_AUTOSHOW = "Automatisch \195\150ffnen";
|
||||
HEALBOT_OPTIONS_PANELSOUNDS = "Sound beim \195\150ffnen";
|
||||
HEALBOT_OPTIONS_ALERTSECONDS = "Todescountdown";
|
||||
HEALBOT_OPTIONS_HIDEOPTIONS = "Verstecke Optionen Knopf";
|
||||
HEALBOT_OPTIONS_QUALITYRANGE = "Exakter 25 Meter Check in Instanzen";
|
||||
HEALBOT_OPTIONS_INTEGRATECTRA = "Integriere CTRA";
|
||||
HEALBOT_OPTIONS_TOGGLEALTUSE = "Toggle Alt-key";
|
||||
HEALBOT_OPTIONS_PROTECTPVP = "Vermeidung des PvP Flags";
|
||||
HEALBOT_OPTIONS_HEAL_CHATOPT = "Chat Optionen";
|
||||
|
||||
HEALBOT_OPTIONS_SKINTEXT = "Skin"
|
||||
HEALBOT_SKINS_STD = "Standard"
|
||||
HEALBOT_OPTIONS_SKINTEXTURE = "Textur"
|
||||
HEALBOT_OPTIONS_SKINHEIGHT = "H\195\182he"
|
||||
HEALBOT_OPTIONS_SKINWIDTH = "Breite"
|
||||
HEALBOT_OPTIONS_SKINNUMCOLS = "Anzahl Spalten"
|
||||
HEALBOT_OPTIONS_SKINBRSPACE = "Reihenabstand"
|
||||
HEALBOT_OPTIONS_SKINBCSPACE = "Spaltenabstand"
|
||||
HEALBOT_OPTIONS_EXTRASORT = "Sort. Extraleisten nach"
|
||||
HEALBOT_SORTBY_NAME = "Name"
|
||||
HEALBOT_SORTBY_CLASS = "Klasse"
|
||||
HEALBOT_SORTBY_GROUP = "Gruppe"
|
||||
HEALBOT_SORTBY_MAXHEALTH = "Max Leben"
|
||||
HEALBOT_OPTIONS_DELSKIN = "L\195\182schen"
|
||||
HEALBOT_OPTIONS_NEWSKINTEXT = "Neuer Skin"
|
||||
HEALBOT_OPTIONS_SAVESKIN = "Speichern"
|
||||
HEALBOT_OPTIONS_SKINBARS = "Leisten Optionen"
|
||||
HEALBOT_OPTIONS_SKINPANEL = "Panel Farben"
|
||||
HEALBOT_SKIN_ENTEXT = "Aktiv"
|
||||
HEALBOT_SKIN_DISTEXT = "Inaktiv"
|
||||
HEALBOT_SKIN_DEBTEXT = "Debuff"
|
||||
HEALBOT_SKIN_BACKTEXT = "Hintergrund"
|
||||
HEALBOT_SKIN_BORDERTEXT = "Rand"
|
||||
HEALBOT_OPTIONS_HIDEABORT = "Verstecke Abbruch Knopf"
|
||||
HEALBOT_OPTIONS_SHOWHEADERS = "Zeige \195\156berschriften"
|
||||
|
||||
HEALBOT_OPTIONS_ITEMS = "Items";
|
||||
HEALBOT_OPTIONS_SPELLS = "Spr\195\188che";
|
||||
|
||||
HEALBOT_OPTIONS_COMBOCLASS = "Tastenkombinationen f\195\188r";
|
||||
HEALBOT_OPTIONS_CLICK = "Klick";
|
||||
HEALBOT_OPTIONS_SHIFT = "Shift+Klick:";
|
||||
HEALBOT_OPTIONS_CTRL = "Strg+Klick:";
|
||||
HEALBOT_OPTIONS_SHIFTCTRL = "Shift+Strg+Klick:";
|
||||
HEALBOT_OPTIONS_ENABLEHEALTHY = "Auch unverletzte Ziele heilen";
|
||||
|
||||
HEALBOT_OPTIONS_CASTNOTIFY1 = "Keine Benachrichtigungen";
|
||||
HEALBOT_OPTIONS_CASTNOTIFY2 = "Nachricht an sich selbst";
|
||||
HEALBOT_OPTIONS_CASTNOTIFY3 = "Nachricht ans Ziel";
|
||||
HEALBOT_OPTIONS_CASTNOTIFY4 = "Nachricht an die Gruppe";
|
||||
HEALBOT_OPTIONS_CASTNOTIFY5 = "Nachricht an den Raid ";
|
||||
HEALBOT_OPTIONS_TARGETWHISPER = "Ziel bei Heilung anfl\195\188stern";
|
||||
|
||||
HEALBOT_OPTIONS_HEAL_BUTTONS = "Heilungsknopf f\195\188r:"
|
||||
|
||||
HEALBOT_OPTIONS_CDCBUTTONS = "Maustasten bei Debuffs";
|
||||
HEALBOT_OPTIONS_CDCLEFT = "Alt+Links";
|
||||
HEALBOT_OPTIONS_CDCRIGHT = "Alt+Rechts";
|
||||
HEALBOT_OPTIONS_CDCBARS = "Farbe f\195\188r Art des Zaubers";
|
||||
HEALBOT_OPTIONS_CDCCLASS = "\195\156berwache Klasse";
|
||||
HEALBOT_OPTIONS_CDCWARNINGS = "Warnung bei Debuffs";
|
||||
HEALBOT_OPTIONS_CDC = "Heilen/Bannen/Reinigen f\195\188r";
|
||||
HEALBOT_OPTIONS_SHOWDEBUFFWARNING = "Zeige Warnung bei Debuff";
|
||||
HEALBOT_OPTIONS_SOUNDDEBUFFWARNING = "Spiele Ton bei Debuff";
|
||||
HEALBOT_OPTIONS_SOUND1 = "Ton 1"
|
||||
HEALBOT_OPTIONS_SOUND2 = "Ton 2"
|
||||
HEALBOT_OPTIONS_SOUND3 = "Ton 3"
|
||||
|
||||
HEALBOT_OPTIONS_HEAL_BUTTONS = "Heilungsleisten f\195\188r";
|
||||
HEALBOT_OPTIONS_EMERGFILTER = "Notfall Optionen f\195\188r";
|
||||
|
||||
HEALBOT_OPTIONS_GROUPHEALS = "Gruppe";
|
||||
HEALBOT_OPTIONS_TANKHEALS = "Maintanks";
|
||||
HEALBOT_OPTIONS_TARGETHEALS = "Ziele";
|
||||
HEALBOT_OPTIONS_EMERGENCYHEALS= "Notf\195\164lle";
|
||||
HEALBOT_OPTIONS_HEALLEVEL = "Heilstufe";
|
||||
HEALBOT_OPTIONS_ALERTLEVEL = "Alarmstufe";
|
||||
HEALBOT_OPTIONS_OVERHEAL = "Abbruch Knopf bei \195\156berheilung"
|
||||
HEALBOT_OPTIONS_SORTHEALTH = "Gesundheit";
|
||||
HEALBOT_OPTIONS_SORTPERCENT = "Prozent"
|
||||
HEALBOT_OPTIONS_SORTSURVIVAL = "Todescountdown";
|
||||
HEALBOT_OPTIONS_EMERGFCLASS = "Klassenauswahl nach";
|
||||
HEALBOT_OPTIONS_COMBOBUTTON = "Maustaste";
|
||||
HEALBOT_OPTIONS_BUTTONLEFT = "Linke";
|
||||
HEALBOT_OPTIONS_BUTTONMIDDLE = "Mittlere";
|
||||
HEALBOT_OPTIONS_BUTTONRIGHT = "Rechte";
|
||||
HEALBOT_OPTIONS_BUTTON4 = "Taste4";
|
||||
HEALBOT_OPTIONS_BUTTON5 = "Taste5";
|
||||
|
||||
BINDING_HEADER_HEALBOT = "HealBot";
|
||||
BINDING_NAME_TOGGLEMAIN = "Hauptfenster an-/ausschalten";
|
||||
BINDING_NAME_HEALPLAYER = "Spieler heilen";
|
||||
BINDING_NAME_HEALPET = "Begleiter heilen";
|
||||
BINDING_NAME_HEALPARTY1 = "Gruppenmitglied 1 heilen";
|
||||
BINDING_NAME_HEALPARTY2 = "Gruppenmitglied 2 heilen";
|
||||
BINDING_NAME_HEALPARTY3 = "Gruppenmitglied 3 heilen";
|
||||
BINDING_NAME_HEALPARTY4 = "Gruppenmitglied 4 heilen";
|
||||
BINDING_NAME_HEALTARGET = "Ziel heilen";
|
||||
|
||||
HEALBOT_OPTIONS_PROFILE = "Set Profile:";
|
||||
HEALBOT_OPTIONS_ProfilePvP = "PvP";
|
||||
HEALBOT_OPTIONS_ProfilePvE = "PvE";
|
||||
|
||||
HEALBOT_CLASSES_ALL = "Alle Klassen";
|
||||
HEALBOT_CLASSES_MELEE = "Nahkampf";
|
||||
HEALBOT_CLASSES_RANGES = "Fernkampf";
|
||||
HEALBOT_CLASSES_HEALERS = "Heiler";
|
||||
HEALBOT_CLASSES_CUSTOM = "pers\195\182nlich";
|
||||
|
||||
HEALBOT_OPTIONS_SHOWTOOLTIP = "Zeige Tooltips";
|
||||
HEALBOT_OPTIONS_SHOWDETTOOLTIP = "Zeige detaillierte Spruchinfos";
|
||||
HEALBOT_OPTIONS_SHOWUNITTOOLTIP = "Zeige Zielinfos";
|
||||
HEALBOT_OPTIONS_SHOWRECTOOLTIP = "Zeige empf. Sofortzauber";
|
||||
HEALBOT_TOOLTIP_POSDEFAULT = "Standardposition";
|
||||
HEALBOT_TOOLTIP_POSLEFT = "Links vom Healbot";
|
||||
HEALBOT_TOOLTIP_POSRIGHT = "Rechts vom Healbot";
|
||||
HEALBOT_TOOLTIP_POSABOVE = "\195\156ber dem Healbot";
|
||||
HEALBOT_TOOLTIP_POSBELOW = "Unter dem Healbot";
|
||||
|
||||
HEALBOT_OPTIONS_SKINFHEIGHT = "Schrift Gr\195\182\195\159e"
|
||||
HEALBOT_OPTIONS_ABORTSIZE = "Abbruch Gr\195\182\195\159e"
|
||||
HEALBOT_OPTIONS_BARALPHADIS = "Inaktiv Transparenz"
|
||||
|
||||
HEALBOT_TOOLTIP_RECOMMENDTEXT = "Sofortzauber Empfehlung"
|
||||
HEALBOT_TOOLTIP_NONE = "nicht verf\195\188gbar"
|
||||
HEALBOT_TOOLTIP_ITEMBONUS = "Item Bonus";
|
||||
HEALBOT_TOOLTIP_ACTUALBONUS = "Aktueller Bonus ist";
|
||||
HEALBOT_TOOLTIP_SHIELD = "Absorbiert"
|
||||
HEALBOT_WORDS_OVER = "\195\188ber";
|
||||
HEALBOT_WORDS_SEC = "Sek";
|
||||
HEALBOT_WORDS_TO = "zu";
|
||||
HEALBOT_WORDS_CAST = "Zauber"
|
||||
HEALBOT_WORDS_FOR = "f\195\188r";
|
||||
|
||||
HEALBOT_WORDS_NONE = "None";
|
||||
HEALBOT_OPTIONS_ALT = "Alt+click";
|
||||
HEALBOT_DISABLED_TARGET = "Target"
|
||||
HEALBOT_OPTIONS_ENABLEDBARS = "Enabled Bars";
|
||||
HEALBOT_OPTIONS_DISABLEDBARS = "Disabled Bars when out of combat";
|
||||
HEALBOT_OPTIONS_SHOWCLASSONBAR = "Show class on bar";
|
||||
HEALBOT_OPTIONS_SHOWHEALTHONBAR = "Show health on bar";
|
||||
HEALBOT_OPTIONS_BARHEALTH1 = "as delta";
|
||||
HEALBOT_OPTIONS_BARHEALTH2 = "as percentage";
|
||||
HEALBOT_OPTIONS_TIPTEXT = "Tooltip information";
|
||||
HEALBOT_OPTIONS_BARINFOTEXT = "Bar information";
|
||||
HEALBOT_OPTIONS_POSTOOLTIP = "Position tooltip";
|
||||
HEALBOT_OPTIONS_SHOWCLASSNAME = "Include name";
|
||||
HEALBOT_OPTIONS_BARTEXTCLASSCOLOUR1 = "Show text in class colour"
|
||||
HEALBOT_OPTIONS_BARTEXTCLASSCOLOUR2 = "Overrides Enabled and Debuff on the skin tab"
|
||||
|
||||
end
|
||||
371
HealBot_Localization.en.lua
Normal file
@ -0,0 +1,371 @@
|
||||
HEALBOT_VERSION = "v1.126b4";
|
||||
|
||||
-------------
|
||||
-- ENGLISH --
|
||||
-------------
|
||||
|
||||
-------------------
|
||||
-- Compatibility --
|
||||
-------------------
|
||||
|
||||
HEALBOT_DRUID = "Druid";
|
||||
HEALBOT_HUNTER = "Hunter";
|
||||
HEALBOT_MAGE = "Mage";
|
||||
HEALBOT_PALADIN = "Paladin";
|
||||
HEALBOT_PRIEST = "Priest";
|
||||
HEALBOT_ROGUE = "Rogue";
|
||||
HEALBOT_SHAMAN = "Shaman";
|
||||
HEALBOT_WARLOCK = "Warlock";
|
||||
HEALBOT_WARRIOR = "Warrior";
|
||||
|
||||
HEALBOT_BANDAGES = "Bandages";
|
||||
|
||||
HEALBOT_LINEN_BANDAGE = "Linen Bandage";
|
||||
HEALBOT_WOOL_BANDAGE = "Wool Bandage";
|
||||
HEALBOT_SILK_BANDAGE = "Silk Bandage";
|
||||
HEALBOT_MAGEWEAVE_BANDAGE = "Mageweave Bandage";
|
||||
HEALBOT_RUNECLOTH_BANDAGE = "Runecloth Bandage";
|
||||
|
||||
HEALBOT_HEAVY_LINEN_BANDAGE = "Heavy Linen Bandage";
|
||||
HEALBOT_HEAVY_WOOL_BANDAGE = "Heavy Wool Bandage";
|
||||
HEALBOT_HEAVY_SILK_BANDAGE = "Heavy Silk Bandage";
|
||||
HEALBOT_HEAVY_MAGEWEAVE_BANDAGE = "Heavy Mageweave Bandage";
|
||||
HEALBOT_HEAVY_RUNECLOTH_BANDAGE = "Heavy Runecloth Bandage";
|
||||
|
||||
HEALBOT_HEALING_POTIONS = "Healing Potions";
|
||||
|
||||
HEALBOT_MINOR_HEALING_POTION = "Minor Healing Potion";
|
||||
HEALBOT_LESSER_HEALING_POTION = "Lesser Healing Potion";
|
||||
HEALBOT_HEALING_POTION = "Healing Potion";
|
||||
HEALBOT_GREATER_HEALING_POTION = "Greater Healing Potion";
|
||||
HEALBOT_SUPERIOR_HEALING_POTION = "Superior Healing Potion";
|
||||
HEALBOT_MAJOR_HEALING_POTION = "Major Healing Potion";
|
||||
|
||||
HEALBOT_HEALTHSTONES = "Healthstones";
|
||||
|
||||
HEALBOT_MINOR_HEALTHSTONE = "Minor Healthstone";
|
||||
HEALBOT_LESSER_HEALTHSTONE = "Lesser Healthstone";
|
||||
HEALBOT_HEALTHSTONE = "Healthstone";
|
||||
HEALBOT_GREATER_HEALTHSTONE = "Greater Healthstone";
|
||||
HEALBOT_MAJOR_HEALTHSTONE = "Major Healthstone";
|
||||
|
||||
HEALBOT_FLASH_HEAL = "Flash Heal";
|
||||
HEALBOT_FLASH_OF_LIGHT = "Flash of Light";
|
||||
HEALBOT_HOLY_SHOCK = "Holy Shock";
|
||||
HEALBOT_GREATER_HEAL = "Greater Heal";
|
||||
HEALBOT_HEALING_TOUCH = "Healing Touch";
|
||||
HEALBOT_HEAL = "Heal";
|
||||
HEALBOT_HEALING_WAVE = "Healing Wave";
|
||||
HEALBOT_HOLY_LIGHT = "Holy Light";
|
||||
HEALBOT_LESSER_HEAL = "Lesser Heal";
|
||||
HEALBOT_LESSER_HEALING_WAVE = "Lesser Healing Wave";
|
||||
HEALBOT_MEND_PET = "Mend Pet";
|
||||
HEALBOT_POWER_WORD_SHIELD = "Power Word: Shield";
|
||||
HEALBOT_REGROWTH = "Regrowth";
|
||||
HEALBOT_RENEW = "Renew";
|
||||
HEALBOT_REJUVENATION = "Rejuvenation";
|
||||
HEALBOT_PRAYER_OF_HEALING = "Prayer of Healing";
|
||||
HEALBOT_CHAIN_HEAL = "Chain Heal";
|
||||
|
||||
HEALBOT_POWER_WORD_FORTITUDE = "Power Word: Fortitude";
|
||||
HEALBOT_DIVINE_SPIRIT = "Divine Spirit";
|
||||
HEALBOT_MARK_OF_THE_WILD = "Mark of the Wild";
|
||||
HEALBOT_THORNS = "Thorns";
|
||||
HEALBOT_BLESSING_OF_SALVATION = "Blessing of Salvation";
|
||||
|
||||
HEALBOT_RESURRECTION = "Resurrection";
|
||||
HEALBOT_REDEMPTION = "Redemption";
|
||||
HEALBOT_REBIRTH = "Rebirth";
|
||||
HEALBOT_ANCESTRALSPIRIT = "Ancestral Spirit";
|
||||
|
||||
HEALBOT_PURIFY = "Purify";
|
||||
HEALBOT_CLEANSE = "Cleanse";
|
||||
HEALBOT_CURE_POISON = "Cure Poison";
|
||||
HEALBOT_REMOVE_CURSE = "Remove Curse";
|
||||
HEALBOT_ABOLISH_POISON = "Abolish Poison";
|
||||
HEALBOT_CURE_DISEASE = "Cure Disease";
|
||||
HEALBOT_ABOLISH_DISEASE = "Abolish Disease";
|
||||
HEALBOT_DISPEL_MAGIC = "Dispel Magic";
|
||||
HEALBOT_DISEASE = "Disease";
|
||||
HEALBOT_MAGIC = "Magic";
|
||||
HEALBOT_CURSE = "Curse";
|
||||
HEALBOT_POISON = "Poison";
|
||||
HEALBOT_DISEASE_en = "Disease"; -- Do NOT localize this value.
|
||||
HEALBOT_MAGIC_en = "Magic"; -- Do NOT localize this value.
|
||||
HEALBOT_CURSE_en = "Curse"; -- Do NOT localize this value.
|
||||
HEALBOT_POISON_en = "Poison"; -- Do NOT localize this value.
|
||||
|
||||
HEALBOT_RANK_1 = "(Rank 1)";
|
||||
HEALBOT_RANK_2 = "(Rank 2)";
|
||||
HEALBOT_RANK_3 = "(Rank 3)";
|
||||
HEALBOT_RANK_4 = "(Rank 4)";
|
||||
HEALBOT_RANK_5 = "(Rank 5)";
|
||||
HEALBOT_RANK_6 = "(Rank 6)";
|
||||
HEALBOT_RANK_7 = "(Rank 7)";
|
||||
HEALBOT_RANK_8 = "(Rank 8)";
|
||||
HEALBOT_RANK_9 = "(Rank 9)";
|
||||
HEALBOT_RANK_10 = "(Rank 10)";
|
||||
HEALBOT_RANK_11 = "(Rank 11)";
|
||||
|
||||
HEALBOT_LIBRARY_INCHEAL = "Increases healing done by spells and effects by up to (%d+)%.";
|
||||
HEALBOT_LIBRARY_INCDAMHEAL = "Increases damage and healing done by magical spells and effects by up to (%d+)%.";
|
||||
|
||||
HB_BONUSSCANNER_NAMES = {
|
||||
HEAL = "Healing",
|
||||
};
|
||||
|
||||
HB_BONUSSCANNER_PREFIX_EQUIP = "Equip: ";
|
||||
HB_BONUSSCANNER_PREFIX_SET = "Set: ";
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_PASSIVE = {
|
||||
{ pattern = "Increases healing done by spells and effects by up to (%d+)%.", effect = "HEAL" },
|
||||
{ pattern = "Increases damage and healing done by magical spells and effects by up to (%d+)%.", effect = {"HEAL", "DMG"} },
|
||||
};
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
||||
["Healing Spells"] = "HEAL",
|
||||
["Increases Healing"] = "HEAL",
|
||||
["Healing and Spell Damage"] = {"HEAL", "DMG"},
|
||||
["Damage and Healing Spells"] = {"HEAL", "DMG"},
|
||||
["Spell Damage and Healing"] = {"HEAL", "DMG"},
|
||||
};
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_OTHER = {
|
||||
{ pattern = "Zandalar Signet of Mojo", effect = {"DMG", "HEAL"}, value = 18 },
|
||||
{ pattern = "Zandalar Signet of Serenity", effect = "HEAL", value = 33 },
|
||||
|
||||
{ pattern = "Minor Wizard Oil", effect = {"DMG", "HEAL"}, value = 8 },
|
||||
{ pattern = "Lesser Wizard Oil", effect = {"DMG", "HEAL"}, value = 16 },
|
||||
{ pattern = "Wizard Oil", effect = {"DMG", "HEAL"}, value = 24 },
|
||||
{ pattern = "Brilliant Wizard Oil", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} },
|
||||
|
||||
{ pattern = "Brilliant Mana Oil", effect = { "MANAREG", "HEAL"}, value = {12, 25} },
|
||||
};
|
||||
|
||||
HEALBOT_BUFF_FIRST_AID = "Interface\\Icons\\Spell_Holy_Heal";
|
||||
HEALBOT_BUFF_POWER_WORD_SHIELD = "Interface\\Icons\\Spell_Holy_PowerWordShield";
|
||||
HEALBOT_BUFF_REJUVENATION = "Interface\\Icons\\Spell_Nature_Rejuvenation";
|
||||
HEALBOT_BUFF_REGROWTH = "Interface\\Icons\\Spell_Nature_ResistNature";
|
||||
HEALBOT_BUFF_RENEW = "Interface\\Icons\\Spell_Holy_Renew";
|
||||
HEALBOT_DEBUFF_WEAKENED_SOUL = "Interface\\Icons\\Spell_Holy_AshesToAshes";
|
||||
HEALBOT_DEBUFF_RECENTLY_BANDAGED = "Interface\\Icons\\INV_Misc_Bandage_08";
|
||||
|
||||
|
||||
HB_SPELL_PATTERN_LESSER_HEAL = "Heal your target for (%d+) to (%d+)";
|
||||
HB_SPELL_PATTERN_HEAL = "Heal your target for (%d+) to (%d+)";
|
||||
HB_SPELL_PATTERN_GREATER_HEAL = "A slow casting spell that heals a single target for (%d+) to (%d+)";
|
||||
HB_SPELL_PATTERN_FLASH_HEAL = "Heals a friendly target for (%d+) to (%d+)";
|
||||
HB_SPELL_PATTERN_RENEW = "Heals the target of (%d+) to (%d+) damage over (%d+) sec";
|
||||
HB_SPELL_PATTERN_RENEW1 = "Heals the target of (%d+) damage over (%d+) sec";
|
||||
HB_SPELL_PATTERN_RENEW2 = "Not needed for en";
|
||||
HB_SPELL_PATTERN_RENEW3 = "Not needed for en";
|
||||
HB_SPELL_PATTERN_SHIELD = "absorbing (%d+) damage. Lasts (%d+) sec.";
|
||||
HB_SPELL_PATTERN_HEALING_TOUCH = "Heals a friendly target for (%d+) to (%d+)";
|
||||
HB_SPELL_PATTERN_REGROWTH = "Heals a friendly target for (%d+) to (%d+) and another (%d+) over (%d+) sec";
|
||||
HB_SPELL_PATTERN_REGROWTH1 = "Heals a friendly target for (%d+) to (%d+) and another (%d+) to (%d+) over (%d+) sec";
|
||||
HB_SPELL_PATTERN_HOLY_LIGHT = "Heals a friendly target for (%d+) to (%d+)";
|
||||
HB_SPELL_PATTERN_FLASH_OF_LIGHT = "Heals a friendly target for (%d+) to (%d+)";
|
||||
HB_SPELL_PATTERN_HEALING_WAVE = "Heals a friendly target for (%d+) to (%d+)";
|
||||
HB_SPELL_PATTERN_LESSER_HEALING_WAVE = "Heals a friendly target for (%d+) to (%d+)";
|
||||
HB_SPELL_PATTERN_REJUVENATION = "Heals the target for (%d+) over (%d+) sec";
|
||||
HB_SPELL_PATTERN_REJUVENATION1 = "Heals the target for (%d+) to (%d+) over (%d+) sec";
|
||||
HB_SPELL_PATTERN_MEND_PET = "Heals your pet (%d+) health every second while you focus. Lasts (%d+) sec";
|
||||
|
||||
HB_TOOLTIP_MANA = "^(%d+) Mana$";
|
||||
HB_TOOLTIP_RANGE = "(%d+) yd range";
|
||||
HB_TOOLTIP_INSTANT_CAST = "Instant cast";
|
||||
HB_TOOLTIP_CAST_TIME = "(%d+.?%d*) sec cast";
|
||||
HB_TOOLTIP_CHANNELED = "Channeled";
|
||||
HB_HASLEFTRAID = "^([^%s]+) has left the raid group$";
|
||||
HB_HASLEFTPARTY = "^([^%s]+) leaves the party$";
|
||||
HB_YOULEAVETHEGROUP = "You leave the group."
|
||||
HB_YOULEAVETHERAID = "You have left the raid group"
|
||||
|
||||
|
||||
-----------------
|
||||
-- Translation --
|
||||
-----------------
|
||||
|
||||
HEALBOT_ADDON = "HealBot " .. HEALBOT_VERSION;
|
||||
HEALBOT_LOADED = " loaded.";
|
||||
|
||||
HEALBOT_CASTINGSPELLONYOU = "Casting %s on you ...";
|
||||
HEALBOT_CASTINGSPELLONUNIT = "Casting %s on %s ...";
|
||||
HEALBOT_ABORTEDSPELLONUNIT = "... aborted %s on %s";
|
||||
|
||||
HEALBOT_ACTION_TITLE = "HealBot";
|
||||
HEALBOT_ACTION_OPTIONS = "Options";
|
||||
HEALBOT_ACTION_ABORT = "Abort";
|
||||
|
||||
HEALBOT_OPTIONS_TITLE = HEALBOT_ADDON;
|
||||
HEALBOT_OPTIONS_DEFAULTS = "Defaults";
|
||||
HEALBOT_OPTIONS_CLOSE = "Close";
|
||||
HEALBOT_OPTIONS_TAB_GENERAL = "General";
|
||||
HEALBOT_OPTIONS_TAB_SPELLS = "Spells";
|
||||
HEALBOT_OPTIONS_TAB_HEALING = "Healing";
|
||||
HEALBOT_OPTIONS_TAB_CDC = "Cure";
|
||||
HEALBOT_OPTIONS_TAB_SKIN = "Skin";
|
||||
HEALBOT_OPTIONS_TAB_TIPS = "Tips";
|
||||
|
||||
HEALBOT_OPTIONS_PANEL_TEXT = "Healing panel options"
|
||||
HEALBOT_OPTIONS_BARALPHA = "Bar opacity";
|
||||
HEALBOT_OPTIONS_BARALPHAINHEAL= "Incoming heals opacity";
|
||||
HEALBOT_OPTIONS_ACTIONLOCKED = "Lock position";
|
||||
HEALBOT_OPTIONS_GROWUPWARDS = "Grow upwards";
|
||||
HEALBOT_OPTIONS_AUTOSHOW = "Close automatically";
|
||||
HEALBOT_OPTIONS_PANELSOUNDS = "Play sound on open";
|
||||
--HEALBOT_OPTIONS_ALERTSECONDS = "Death countdown timer";
|
||||
HEALBOT_OPTIONS_HIDEOPTIONS = "Hide options button";
|
||||
HEALBOT_OPTIONS_QUALITYRANGE = "Exact 27yard range check in instances";
|
||||
--HEALBOT_OPTIONS_INTEGRATECTRA = "Integrate CTRA";
|
||||
HEALBOT_OPTIONS_TOGGLEALTUSE = "Toggle Alt-key";
|
||||
HEALBOT_OPTIONS_PROTECTPVP = "Avoid accidental PvP flagging";
|
||||
HEALBOT_OPTIONS_HEAL_CHATOPT = "Chat Options";
|
||||
|
||||
HEALBOT_OPTIONS_SKINTEXT = "Use skin"
|
||||
HEALBOT_SKINS_STD = "Standard"
|
||||
HEALBOT_OPTIONS_SKINTEXTURE = "Texture"
|
||||
HEALBOT_OPTIONS_SKINHEIGHT = "Height"
|
||||
HEALBOT_OPTIONS_SKINWIDTH = "Width"
|
||||
HEALBOT_OPTIONS_SKINNUMCOLS = "No. columns"
|
||||
HEALBOT_OPTIONS_SKINBRSPACE = "Row spacer"
|
||||
HEALBOT_OPTIONS_SKINBCSPACE = "Col spacer"
|
||||
HEALBOT_OPTIONS_EXTRASORT = "Sort extra bars by"
|
||||
HEALBOT_SORTBY_NAME = "Name"
|
||||
HEALBOT_SORTBY_CLASS = "Class"
|
||||
HEALBOT_SORTBY_GROUP = "Group"
|
||||
HEALBOT_SORTBY_MAXHEALTH = "Max health"
|
||||
HEALBOT_OPTIONS_DELSKIN = "Delete"
|
||||
HEALBOT_OPTIONS_NEWSKINTEXT = "New skin"
|
||||
HEALBOT_OPTIONS_SAVESKIN = "Save"
|
||||
HEALBOT_OPTIONS_SKINBARS = "Bar options"
|
||||
HEALBOT_OPTIONS_SKINPANEL = "Panel colours"
|
||||
HEALBOT_SKIN_ENTEXT = "Enabled"
|
||||
HEALBOT_SKIN_DISTEXT = "Disabled"
|
||||
HEALBOT_SKIN_DEBTEXT = "Debuff"
|
||||
HEALBOT_SKIN_BACKTEXT = "Background"
|
||||
HEALBOT_SKIN_BORDERTEXT = "Border"
|
||||
HEALBOT_OPTIONS_HIDEABORT = "Hide abort button"
|
||||
HEALBOT_OPTIONS_SKINFHEIGHT = "Font Size"
|
||||
HEALBOT_OPTIONS_ABORTSIZE = "Abort size"
|
||||
HEALBOT_OPTIONS_BARALPHADIS = "Disabled opacity"
|
||||
HEALBOT_OPTIONS_SHOWHEADERS = "Show headers"
|
||||
|
||||
HEALBOT_OPTIONS_ITEMS = "Items";
|
||||
HEALBOT_OPTIONS_SPELLS = "Spells";
|
||||
|
||||
HEALBOT_OPTIONS_COMBOCLASS = "Key combos for";
|
||||
HEALBOT_OPTIONS_CLICK = "Click";
|
||||
HEALBOT_OPTIONS_SHIFT = "Shift+click:";
|
||||
HEALBOT_OPTIONS_CTRL = "Ctrl+click:";
|
||||
HEALBOT_OPTIONS_SHIFTCTRL = "Shift+Ctrl+click:";
|
||||
HEALBOT_OPTIONS_ENABLEHEALTHY = "Enable unwounded targets";
|
||||
|
||||
HEALBOT_OPTIONS_CASTNOTIFY1 = "No messages";
|
||||
HEALBOT_OPTIONS_CASTNOTIFY2 = "Notify self";
|
||||
HEALBOT_OPTIONS_CASTNOTIFY3 = "Notify target";
|
||||
HEALBOT_OPTIONS_CASTNOTIFY4 = "Notify party";
|
||||
HEALBOT_OPTIONS_CASTNOTIFY5 = "Notify raid";
|
||||
HEALBOT_OPTIONS_TARGETWHISPER = "Whisper target when healing";
|
||||
|
||||
HEALBOT_OPTIONS_HEAL_BUTTONS = "Healing buttons for:";
|
||||
|
||||
HEALBOT_OPTIONS_CDCBUTTONS = "Curing buttons";
|
||||
HEALBOT_OPTIONS_CDCLEFT = "Alt+Left";
|
||||
HEALBOT_OPTIONS_CDCRIGHT = "Alt+Right";
|
||||
HEALBOT_OPTIONS_CDCBARS = "Healthbar colours";
|
||||
HEALBOT_OPTIONS_CDCCLASS = "Monitor classes";
|
||||
HEALBOT_OPTIONS_CDCWARNINGS = "Debuff warnings";
|
||||
HEALBOT_OPTIONS_CDC = "Cure/Dispel/Cleanse for";
|
||||
HEALBOT_OPTIONS_SHOWDEBUFFWARNING = "Display warning on debuff";
|
||||
HEALBOT_OPTIONS_SOUNDDEBUFFWARNING = "Play sound on debuff";
|
||||
HEALBOT_OPTIONS_SOUND1 = "Sound 1"
|
||||
HEALBOT_OPTIONS_SOUND2 = "Sound 2"
|
||||
HEALBOT_OPTIONS_SOUND3 = "Sound 3"
|
||||
|
||||
HEALBOT_OPTIONS_HEAL_BUTTONS = "Healing bars";
|
||||
HEALBOT_OPTIONS_EMERGFILTER = "Show extra bars for";
|
||||
|
||||
HEALBOT_OPTIONS_GROUPHEALS = "Group";
|
||||
HEALBOT_OPTIONS_TANKHEALS = "Main tanks";
|
||||
HEALBOT_OPTIONS_TARGETHEALS = "Targets";
|
||||
HEALBOT_OPTIONS_EMERGENCYHEALS= "Extra";
|
||||
HEALBOT_OPTIONS_HEALLEVEL = "Healing Level";
|
||||
HEALBOT_OPTIONS_ALERTLEVEL = "Alert Level";
|
||||
HEALBOT_OPTIONS_OVERHEAL = "Show Abort button when overhealing"
|
||||
HEALBOT_OPTIONS_SORTHEALTH = "Health";
|
||||
HEALBOT_OPTIONS_SORTPERCENT = "Percent";
|
||||
HEALBOT_OPTIONS_SORTSURVIVAL = "Survival";
|
||||
HEALBOT_OPTIONS_EMERGFCLASS = "Configure classes for";
|
||||
HEALBOT_OPTIONS_COMBOBUTTON = "Button";
|
||||
HEALBOT_OPTIONS_BUTTONLEFT = "Left";
|
||||
HEALBOT_OPTIONS_BUTTONMIDDLE = "Middle";
|
||||
HEALBOT_OPTIONS_BUTTONRIGHT = "Right";
|
||||
HEALBOT_OPTIONS_BUTTON4 = "Button4";
|
||||
HEALBOT_OPTIONS_BUTTON5 = "Button5";
|
||||
|
||||
BINDING_HEADER_HEALBOT = "HealBot";
|
||||
BINDING_NAME_TOGGLEMAIN = "Toggle main panel";
|
||||
BINDING_NAME_HEALPLAYER = "Heal player";
|
||||
BINDING_NAME_HEALPET = "Heal pet";
|
||||
BINDING_NAME_HEALPARTY1 = "Heal party1";
|
||||
BINDING_NAME_HEALPARTY2 = "Heal party2";
|
||||
BINDING_NAME_HEALPARTY3 = "Heal party3";
|
||||
BINDING_NAME_HEALPARTY4 = "Heal party4";
|
||||
BINDING_NAME_HEALTARGET = "Heal target";
|
||||
|
||||
HEALBOT_OPTIONS_PROFILE = "Set Profile:";
|
||||
HEALBOT_OPTIONS_ProfilePvP = "PvP";
|
||||
HEALBOT_OPTIONS_ProfilePvE = "PvE";
|
||||
|
||||
HEALBOT_CLASSES_ALL = "All classes";
|
||||
HEALBOT_CLASSES_MELEE = "Melee";
|
||||
HEALBOT_CLASSES_RANGES = "Ranged";
|
||||
HEALBOT_CLASSES_HEALERS = "Healers";
|
||||
HEALBOT_CLASSES_CUSTOM = "Custom";
|
||||
|
||||
HEALBOT_OPTIONS_SHOWTOOLTIP = "Show tooltips";
|
||||
HEALBOT_OPTIONS_SHOWDETTOOLTIP = "Show detailed spell information";
|
||||
HEALBOT_OPTIONS_SHOWUNITTOOLTIP = "Show target information";
|
||||
HEALBOT_OPTIONS_SHOWRECTOOLTIP = "Show instant cast recommendation";
|
||||
HEALBOT_TOOLTIP_POSDEFAULT = "Default location";
|
||||
HEALBOT_TOOLTIP_POSLEFT = "Left of Healbot";
|
||||
HEALBOT_TOOLTIP_POSRIGHT = "Right of Healbot";
|
||||
HEALBOT_TOOLTIP_POSABOVE = "Above Healbot";
|
||||
HEALBOT_TOOLTIP_POSBELOW = "Below Healbot";
|
||||
HEALBOT_TOOLTIP_RECOMMENDTEXT = "Instant Cast Recommendation";
|
||||
HEALBOT_TOOLTIP_NONE = "none available";
|
||||
HEALBOT_TOOLTIP_ITEMBONUS = "Item bonuses";
|
||||
HEALBOT_TOOLTIP_ACTUALBONUS = "Actual bonus is";
|
||||
HEALBOT_TOOLTIP_SHIELD = "Ward";
|
||||
HEALBOT_WORDS_OVER = "over";
|
||||
HEALBOT_WORDS_SEC = "sec";
|
||||
HEALBOT_WORDS_TO = "to";
|
||||
HEALBOT_WORDS_CAST = "Cast";
|
||||
HEALBOT_WORDS_FOR = "for";
|
||||
|
||||
HEALBOT_WORDS_NONE = "None";
|
||||
HEALBOT_OPTIONS_ALT = "Alt+click";
|
||||
HEALBOT_DISABLED_TARGET = "Target";
|
||||
HEALBOT_OPTIONS_ENABLEDBARS = "Enabled Bars";
|
||||
HEALBOT_OPTIONS_DISABLEDBARS = "Disabled Bars when out of combat";
|
||||
HEALBOT_OPTIONS_SHOWCLASSONBAR = "Show class on bar";
|
||||
HEALBOT_OPTIONS_SHOWHEALTHONBAR = "Show health on bar";
|
||||
HEALBOT_OPTIONS_BARHEALTH1 = "as delta";
|
||||
HEALBOT_OPTIONS_BARHEALTH2 = "as percentage";
|
||||
HEALBOT_OPTIONS_TIPTEXT = "Tooltip information";
|
||||
HEALBOT_OPTIONS_BARINFOTEXT = "Bar information";
|
||||
HEALBOT_OPTIONS_POSTOOLTIP = "Position tooltip";
|
||||
HEALBOT_OPTIONS_SHOWCLASSNAME = "Include name";
|
||||
HEALBOT_OPTIONS_BARTEXTCLASSCOLOUR1 = "Show text in class colour";
|
||||
HEALBOT_OPTIONS_BARTEXTCLASSCOLOUR2 = "Overrides Enabled and Debuff on the skin tab";
|
||||
HEALBOT_OPTIONS_EMERGFILTERGROUPS = "Include groups";
|
||||
|
||||
HEALBOT_ONE = "1";
|
||||
HEALBOT_TWO = "2";
|
||||
HEALBOT_THREE = "3";
|
||||
HEALBOT_FOUR = "4";
|
||||
HEALBOT_FIVE = "5";
|
||||
HEALBOT_SIX = "6";
|
||||
HEALBOT_SEVEN = "7";
|
||||
HEALBOT_EIGHT = "8";
|
||||
347
HealBot_Localization.fr.lua
Normal file
@ -0,0 +1,347 @@
|
||||
------------
|
||||
-- FRENCH --
|
||||
------------
|
||||
|
||||
-- à = \195\160
|
||||
-- â = \195\162
|
||||
-- é = \195\169
|
||||
-- ê = \195\170
|
||||
-- ï = \195\175
|
||||
-- ô = \195\180
|
||||
|
||||
|
||||
if (GetLocale() == "frFR") then
|
||||
|
||||
-------------------
|
||||
-- Compatibility --
|
||||
-------------------
|
||||
|
||||
HEALBOT_DRUID = "Druide";
|
||||
HEALBOT_HUNTER = "Chasseur";
|
||||
HEALBOT_MAGE = "Magier";
|
||||
HEALBOT_PALADIN = "Paladin";
|
||||
HEALBOT_PRIEST = "Pr\195\170tre";
|
||||
HEALBOT_ROGUE = "Voleur";
|
||||
HEALBOT_SHAMAN = "Chaman";
|
||||
HEALBOT_WARLOCK = "D\195\169moniste";
|
||||
HEALBOT_WARRIOR = "Guerrier";
|
||||
|
||||
HEALBOT_BANDAGES = "Bandages";
|
||||
|
||||
HEALBOT_LINEN_BANDAGE = "Bandage en lin";
|
||||
HEALBOT_WOOL_BANDAGE = "Bandage en laine";
|
||||
HEALBOT_SILK_BANDAGE = "Bandage en soie";
|
||||
HEALBOT_MAGEWEAVE_BANDAGE = "Bandage en tissu de mage";
|
||||
HEALBOT_RUNECLOTH_BANDAGE = "Bandage en \195\169toffe runique";
|
||||
|
||||
HEALBOT_HEAVY_LINEN_BANDAGE = "Bandage en lin \195\169pais";
|
||||
HEALBOT_HEAVY_WOOL_BANDAGE = "Bandage en laine \195\169pais";
|
||||
HEALBOT_HEAVY_SILK_BANDAGE = "Bandage en soie \195\169pais";
|
||||
HEALBOT_HEAVY_MAGEWEAVE_BANDAGE = "Bandage en tissu de mage \195\169pais";
|
||||
HEALBOT_HEAVY_RUNECLOTH_BANDAGE = "Bandage en \195\169toffe runique \195\169pais";
|
||||
|
||||
HEALBOT_HEALING_POTIONS = "Potions de soins";
|
||||
|
||||
HEALBOT_MINOR_HEALING_POTION = "Potion de soins mineure";
|
||||
HEALBOT_LESSER_HEALING_POTION = "Potion de soins inf\195\169rieure";
|
||||
HEALBOT_HEALING_POTION = "Potion de soins";
|
||||
HEALBOT_GREATER_HEALING_POTION = "Potion de soins sup\195\169rieure";
|
||||
HEALBOT_SUPERIOR_HEALING_POTION = "Potion de soins excellente";
|
||||
HEALBOT_MAJOR_HEALING_POTION = "Potion de Soins majeure";
|
||||
|
||||
HEALBOT_HEALTHSTONES = "Pierres de soins";
|
||||
|
||||
HEALBOT_MINOR_HEALTHSTONE = "Pierre de soins mineure";
|
||||
HEALBOT_LESSER_HEALTHSTONE = "Pierre de soins inf\195\169rieure";
|
||||
HEALBOT_HEALTHSTONE = "Pierre de soins";
|
||||
HEALBOT_GREATER_HEALTHSTONE = "Pierre de soins sup\195\169rieure";
|
||||
HEALBOT_MAJOR_HEALTHSTONE = "Pierre de soins majeure";
|
||||
|
||||
HEALBOT_FLASH_HEAL = "Soins rapides";
|
||||
HEALBOT_FLASH_OF_LIGHT = "Eclair lumineux";
|
||||
HEALBOT_HOLY_SHOCK = "Holy Shock";
|
||||
HEALBOT_GREATER_HEAL = "Soins sup\195\169rieurs";
|
||||
HEALBOT_HEALING_TOUCH = "Toucher gu\195\169risseur";
|
||||
HEALBOT_HEAL = "Soins";
|
||||
HEALBOT_HEALING_WAVE = "Vague de soins";
|
||||
HEALBOT_HOLY_LIGHT = "Lumi\195\168re sacr\195\169e";
|
||||
HEALBOT_LESSER_HEAL = "Soins inf\195\169rieurs";
|
||||
HEALBOT_LESSER_HEALING_WAVE = "Vague de soins mineurs";
|
||||
HEALBOT_MEND_PET = "Soigner un Familier";
|
||||
HEALBOT_POWER_WORD_SHIELD = "Mot de pouvoir : Bouclier";
|
||||
HEALBOT_REGROWTH = "R\195\169tablissement";
|
||||
HEALBOT_RENEW = "R\195\169novation";
|
||||
HEALBOT_REJUVENATION = "R\195\169cup\195\169ration";
|
||||
HEALBOT_PRAYER_OF_HEALING = "Pri\195\168re de soins";
|
||||
HEALBOT_CHAIN_HEAL = "Salve de gu\195\169rison";
|
||||
|
||||
HEALBOT_POWER_WORD_FORTITUDE = "Mot de pouvoir : Robustesse";
|
||||
HEALBOT_DIVINE_SPIRIT = "Esprit divin";
|
||||
HEALBOT_MARK_OF_THE_WILD = "Marque du fauve";
|
||||
HEALBOT_THORNS = "Epines";
|
||||
HEALBOT_BLESSING_OF_SALVATION = "B\195\169n\195\169diction de salut";
|
||||
|
||||
HEALBOT_RESURRECTION = "R\195\169surrection";
|
||||
HEALBOT_REDEMPTION = "R\195\169demption";
|
||||
HEALBOT_REBIRTH = "Renaissance";
|
||||
HEALBOT_ANCESTRALSPIRIT = "Esprit Ancestral";
|
||||
|
||||
HEALBOT_PURIFY = "Purification";
|
||||
HEALBOT_CLEANSE = "Epuration";
|
||||
HEALBOT_CURE_POISON = "Gu\195\169rison du poison";
|
||||
HEALBOT_REMOVE_CURSE = "D\195\169livrance de la mal\195\169diction";
|
||||
HEALBOT_ABOLISH_POISON = "Abolir le poison";
|
||||
HEALBOT_CURE_DISEASE = "Gu\195\169rison des maladies";
|
||||
HEALBOT_ABOLISH_DISEASE = "Abolir maladie";
|
||||
HEALBOT_DISPEL_MAGIC = "Dissipation de la magie";
|
||||
HEALBOT_DISEASE = "Maladie";
|
||||
HEALBOT_MAGIC = "Magie";
|
||||
HEALBOT_CURSE = "Mal\195\169diction";
|
||||
HEALBOT_POISON = "Poison";
|
||||
|
||||
HEALBOT_RANK_1 = "(Rang 1)";
|
||||
HEALBOT_RANK_2 = "(Rang 2)";
|
||||
HEALBOT_RANK_3 = "(Rang 3)";
|
||||
HEALBOT_RANK_4 = "(Rang 4)";
|
||||
HEALBOT_RANK_5 = "(Rang 5)";
|
||||
HEALBOT_RANK_6 = "(Rang 6)";
|
||||
HEALBOT_RANK_7 = "(Rang 7)";
|
||||
HEALBOT_RANK_8 = "(Rang 8)";
|
||||
HEALBOT_RANK_9 = "(Rang 9)";
|
||||
HEALBOT_RANK_10 = "(Rang 10)";
|
||||
HEALBOT_RANK_11 = "(Rang 11)";
|
||||
|
||||
HEALBOT_LIBRARY_INCHEAL = "Increases healing done by spells and effects by up to (%d+)%."; -- *************** needs French translation ***************
|
||||
HEALBOT_LIBRARY_INCDAMHEAL = "Increases damage and healing done by magical spells and effects by up to (%d+)%."; -- *************** needs French translation ***************
|
||||
|
||||
HB_BONUSSCANNER_NAMES = {
|
||||
HEAL = "Soins",
|
||||
};
|
||||
|
||||
HB_BONUSSCANNER_PREFIX_EQUIP = "Equip\195\169 : ";
|
||||
HB_BONUSSCANNER_PREFIX_SET = "Complet : ";
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_PASSIVE = {
|
||||
{ pattern = "Augmente les effets des sorts de soins de (%d+)% au maximum.", effect = "HEAL" },
|
||||
{ pattern = "Augmente les soins prodigu\195\169s par les sorts et effets de (%d+)% au maximum.", effect = "HEAL"},
|
||||
{ pattern = "Augmente les d\195\169g\195\162ts et les soins prodigu\195\169s par les sortsfalseles effets magiques de (%d+)% au maximum.", effect = "HEAL" },
|
||||
{ pattern = "Augmente les d\195\169g\195\162ts et les soins produits par les sorts et effets magiques de (%d+)% au maximum.", effect = {"HEAL", "DMG" }},
|
||||
};
|
||||
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
||||
["Sorts de Soins"] = "HEAL",
|
||||
["D\195\169g\195\162ts et soins "] = {"HEAL", "DMG"},
|
||||
};
|
||||
|
||||
HB_SPELL_PATTERN_LESSER_HEAL = "Soigne la cible de (%d+) \195\160 (%d+) points de vie";
|
||||
HB_SPELL_PATTERN_HEAL = "Soigne la cible de (%d+) \195\160 (%d+) points de vie";
|
||||
HB_SPELL_PATTERN_GREATER_HEAL = "Une longue incantation qui rend (%d+) \195\160 (%d+) points de vie \195\160 une cible unique";
|
||||
HB_SPELL_PATTERN_FLASH_HEAL = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||
HB_SPELL_PATTERN_RENEW = "Rend (%d+) \195\160 (%d+) points de vie \195\160 la cible en (%d+) sec";
|
||||
HB_SPELL_PATTERN_RENEW1 = "Rend (%d+) points de vie \195\160 la cible en (%d+) sec";
|
||||
HB_SPELL_PATTERN_HEALING_TOUCH = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||
HB_SPELL_PATTERN_REGROWTH = "Soigne une cible amie pour (%d+) \195\160 (%d+) puis pour (%d+) points suppl.+mentaires pendant (%d+) sec";
|
||||
HB_SPELL_PATTERN_REGROWTH1 = "Soigne une cible amie pour (%d+) \195\160 (%d+) puis pour (%d+) \195\160 (%d+) points suppl.+mentaires pendant (%d+) sec";
|
||||
HB_SPELL_PATTERN_HOLY_LIGHT = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||
HB_SPELL_PATTERN_FLASH_OF_LIGHT = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||
HB_SPELL_PATTERN_HEALING_WAVE = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||
HB_SPELL_PATTERN_LESSER_HEALING_WAVE = "Rend (%d+) \195\160 (%d+) points de vie";
|
||||
HB_SPELL_PATTERN_REJUVENATION = "Rend (%d+) points de vie \195\160 la cible en (%d+) sec";
|
||||
HB_SPELL_PATTERN_REJUVENATION1 = "Rend (%d+) \195\160 (%d+) points de vie \195\160 la cible en (%d+) sec";
|
||||
HB_SPELL_PATTERN_SHIELD = "absorbe (%d+) points de d\195\169g\195\162ts. Dure (%d+) sec";
|
||||
HB_SPELL_PATTERN_MEND_PET = "Soigne votre compagnon de (%d+) points de vie chaques secondes que vous le ciblez. Dure (%d+) sec"
|
||||
|
||||
HB_TOOLTIP_MANA = "^Mana : (%d+)$";
|
||||
HB_TOOLTIP_INSTANT_CAST = 'Incantation imm\195\169diate';
|
||||
HB_TOOLTIP_CAST_TIME = '(%d+.?%d*) sec';
|
||||
|
||||
HB_TOOLTIP_RANGE = "de (%d+) m"
|
||||
HB_TOOLTIP_CHANNELED = "Focaliser"
|
||||
HB_HASLEFTRAID = "^([^%s]+) a quitt\195\131\194\169 le groupe de raid$";
|
||||
HB_HASLEFTPARTY = "^([^%s]+) has left the party$"; -- *************** needs French translation ***************
|
||||
HB_YOULEAVETHEGROUP = "You leave the group" -- *************** needs translation ***************
|
||||
HB_YOULEAVETHERAID = "You have left the raid group" -- *************** needs translation ***************
|
||||
|
||||
-----------------
|
||||
-- Translation --
|
||||
-----------------
|
||||
|
||||
HEALBOT_ADDON = "HealBot " .. HEALBOT_VERSION;
|
||||
HEALBOT_LOADED = " chargement.";
|
||||
|
||||
HEALBOT_CASTINGSPELLONYOU = "Lance %s sur vous ...";
|
||||
HEALBOT_CASTINGSPELLONUNIT = "Lance %s sur %s ...";
|
||||
HEALBOT_ABORTEDSPELLONUNIT = "... arrete %s sur %s";
|
||||
|
||||
HEALBOT_ACTION_TITLE = "HealBot";
|
||||
HEALBOT_ACTION_OPTIONS = "Options";
|
||||
HEALBOT_ACTION_ABORT = "Annule";
|
||||
|
||||
|
||||
HEALBOT_OPTIONS_TITLE = HEALBOT_ADDON;
|
||||
HEALBOT_OPTIONS_DEFAULTS = "Defaut";
|
||||
HEALBOT_OPTIONS_CLOSE = "Fermer";
|
||||
HEALBOT_OPTIONS_TAB_GENERAL = "General";
|
||||
HEALBOT_OPTIONS_TAB_SPELLS = "Utilisation";
|
||||
HEALBOT_OPTIONS_TAB_MISC = "Divers";
|
||||
HEALBOT_OPTIONS_TAB_HEALING = "Soins";
|
||||
HEALBOT_OPTIONS_TAB_CDC = "Cure";
|
||||
HEALBOT_OPTIONS_TAB_SKIN = "Skin";
|
||||
HEALBOT_OPTIONS_TAB_TIPS = "Tips";
|
||||
|
||||
|
||||
HEALBOT_OPTIONS_PANEL_TEXT = "Panneau d'option de soin:"
|
||||
HEALBOT_OPTIONS_ACTIONLOCKED = "Bloquer la position";
|
||||
HEALBOT_OPTIONS_GROWUPWARDS = "Monter";
|
||||
HEALBOT_OPTIONS_AUTOSHOW = "Ouvrir automatiquement";
|
||||
HEALBOT_OPTIONS_PANELSOUNDS = "Son a l'ouverture";
|
||||
HEALBOT_OPTIONS_ALERTSECONDS = "Death countdown timer";
|
||||
HEALBOT_OPTIONS_SHOWTOOLTIP = "Montre tooltip pour les soins";
|
||||
HEALBOT_OPTIONS_HIDEOPTIONS = "Cache le boutton d'option";
|
||||
HEALBOT_OPTIONS_QUALITYRANGE = "Exact 27yard range check in instances";
|
||||
HEALBOT_OPTIONS_INTEGRATECTRA = "Intregrer CTRA";
|
||||
HEALBOT_OPTIONS_TOGGLEALTUSE = "Toggle Alt-key";
|
||||
HEALBOT_OPTIONS_PROTECTPVP = "Avoid accidental PvP flagging";
|
||||
|
||||
|
||||
HEALBOT_OPTIONS_ITEMS = "Objets";
|
||||
HEALBOT_OPTIONS_SPELLS = "Sorts";
|
||||
|
||||
HEALBOT_OPTIONS_COMBOCLASS = "Combinaison de touche pour";
|
||||
HEALBOT_OPTIONS_CLICK = "Click";
|
||||
HEALBOT_OPTIONS_SHIFT = "Shift+click:";
|
||||
HEALBOT_OPTIONS_CTRL = "Ctrl+click:";
|
||||
HEALBOT_OPTIONS_SHIFTCTRL = "Shift+Ctrl+click:";
|
||||
HEALBOT_OPTIONS_ENABLEHEALTHY = "Autoriser boutton pour soigner la cible";
|
||||
|
||||
|
||||
HEALBOT_OPTIONS_CASTNOTIFY1 = "Pas de messages";
|
||||
HEALBOT_OPTIONS_CASTNOTIFY2 = "Dire soit meme";
|
||||
HEALBOT_OPTIONS_CASTNOTIFY3 = "Avertir la cible";
|
||||
HEALBOT_OPTIONS_CASTNOTIFY4 = "Avertir le groupe";
|
||||
HEALBOT_OPTIONS_CASTNOTIFY5 = "Avertir le raid";
|
||||
HEALBOT_OPTIONS_TARGETWHISPER = "Whisper la cible au soin";
|
||||
HEALBOT_OPTIONS_HEAL_CHATOPT = "Option de chat";
|
||||
|
||||
|
||||
HEALBOT_OPTIONS_HEAL_BUTTONS = "Boutton de soin pour:"
|
||||
HEALBOT_OPTIONS_GROUPHEALS = "Groupe";
|
||||
HEALBOT_OPTIONS_TANKHEALS = "Tank principal";
|
||||
HEALBOT_OPTIONS_TARGETHEALS = "Cibles";
|
||||
HEALBOT_OPTIONS_EMERGENCYHEALS= "Urgences";
|
||||
HEALBOT_OPTIONS_HEALLEVEL = "Niveau de soin";
|
||||
HEALBOT_OPTIONS_ALERTLEVEL = "Alerte de niveau";
|
||||
HEALBOT_OPTIONS_OVERHEAL = "Montre annulation lors de gros soin"
|
||||
HEALBOT_OPTIONS_SORTHEALTH = "Vie";
|
||||
HEALBOT_OPTIONS_SORTPERCENT = "Pourcent";
|
||||
HEALBOT_OPTIONS_SORTSURVIVAL = "Survival";
|
||||
HEALBOT_OPTIONS_EMERGFILTER = "Montrer un boutton d'urgence pour";
|
||||
HEALBOT_OPTIONS_EMERGFCLASS = "Configurer la classe pour";
|
||||
HEALBOT_OPTIONS_COMBOBUTTON = "Boutton";
|
||||
HEALBOT_OPTIONS_BUTTONLEFT = "Left";
|
||||
HEALBOT_OPTIONS_BUTTONMIDDLE = "Middle";
|
||||
HEALBOT_OPTIONS_BUTTONRIGHT = "Right";
|
||||
HEALBOT_OPTIONS_BUTTON4 = "Button4";
|
||||
HEALBOT_OPTIONS_BUTTON5 = "Button5";
|
||||
|
||||
BINDING_HEADER_HEALBOT = "HealBot";
|
||||
BINDING_NAME_TOGGLEMAIN = "Affiche al fenetre principal";
|
||||
BINDING_NAME_HEALPLAYER = "Soigne joueur";
|
||||
BINDING_NAME_HEALPET = "Soigne pet";
|
||||
BINDING_NAME_HEALPARTY1 = "Soigne groupe 1";
|
||||
BINDING_NAME_HEALPARTY2 = "Soigne groupe 2";
|
||||
BINDING_NAME_HEALPARTY3 = "Soigne groupe 3";
|
||||
BINDING_NAME_HEALPARTY4 = "Soigne groupe 4";
|
||||
BINDING_NAME_HEALTARGET = "Soigne cible";
|
||||
|
||||
|
||||
HEALBOT_CLASSES_ALL = "Toutes les classes";
|
||||
HEALBOT_CLASSES_MELEE = "Corps a corps";
|
||||
HEALBOT_CLASSES_RANGES = "Distances";
|
||||
HEALBOT_CLASSES_HEALERS = "Soigneurs";
|
||||
HEALBOT_CLASSES_CUSTOM = "Divers";
|
||||
|
||||
HEALBOT_OPTIONS_BARALPHAINHEAL= "Incoming heal opacity"; -- *************** needs French translation ***************
|
||||
|
||||
HEALBOT_OPTIONS_CDCBUTTONS = "Curing buttons"; -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_CDCLEFT = "Alt+Left"; -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_CDCRIGHT = "Alt+Right"; -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_CDCBARS = "Healthbar colours"; -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_CDCCLASS = "Monitor classes"; -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_CDCWARNINGS = "Debuff warnings"; -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_CDC = "Cure/Dispel/Cleanse for"; -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_SHOWDEBUFFWARNING = "Display warning on debuff"; -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_SOUNDDEBUFFWARNING = "Play sound on debuff"; -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_SOUND1 = "Sound 1" -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_SOUND2 = "Sound 2" -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_SOUND3 = "Sound 3" -- *************** needs French translation ***************
|
||||
|
||||
HEALBOT_OPTIONS_SKINTEXT = "Use skin" -- *************** needs French translation ***************
|
||||
HEALBOT_SKINS_STD = "Standard" -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_SKINTEXTURE = "Texture" -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_SKINHEIGHT = "Height" -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_SKINWIDTH = "Width" -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_SKINNUMCOLS = "No. columns" -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_SKINBRSPACE = "Row spacer" -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_SKINBCSPACE = "Col spacer" -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_EXTRASORT = "Sort extra bars by" -- *************** needs French translation ***************
|
||||
HEALBOT_SORTBY_NAME = "Name" -- *************** needs French translation ***************
|
||||
HEALBOT_SORTBY_CLASS = "Class" -- *************** needs French translation ***************
|
||||
HEALBOT_SORTBY_GROUP = "Group" -- *************** needs French translation ***************
|
||||
HEALBOT_SORTBY_MAXHEALTH = "Max health" -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_DELSKIN = "Delete" -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_NEWSKINTEXT = "New skin" -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_SAVESKIN = "Save" -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_SKINBARS = "Bar options" -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_SKINPANEL = "Panel colours" -- *************** needs French translation ***************
|
||||
HEALBOT_SKIN_ENTEXT = "Enabled" -- *************** needs French translation ***************
|
||||
HEALBOT_SKIN_DISTEXT = "Disabled" -- *************** needs French translation ***************
|
||||
HEALBOT_SKIN_DEBTEXT = "Debuff" -- *************** needs French translation ***************
|
||||
HEALBOT_SKIN_BACKTEXT = "Background" -- *************** needs French translation ***************
|
||||
HEALBOT_SKIN_BORDERTEXT = "Border" -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_HIDEABORT = "Hide abort button" -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_SHOWHEADERS = "Show headers"
|
||||
|
||||
HEALBOT_OPTIONS_SHOWTOOLTIP = "Show tooltips"; -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_SHOWDETTOOLTIP = "Show detailed spell information"; -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_SHOWUNITTOOLTIP = "Show target information"; -- *************** needs French translation ***************
|
||||
HEALBOT_OPTIONS_SHOWRECTOOLTIP = "Show instant cast recommendation"; -- *************** needs French translation ***************
|
||||
HEALBOT_TOOLTIP_POSDEFAULT = "Default location"; -- *************** needs French translation ***************
|
||||
HEALBOT_TOOLTIP_POSLEFT = "Left of Healbot"; -- *************** needs French translation ***************
|
||||
HEALBOT_TOOLTIP_POSRIGHT = "Right of Healbot"; -- *************** needs French translation ***************
|
||||
HEALBOT_TOOLTIP_POSABOVE = "Above Healbot"; -- *************** needs French translation ***************
|
||||
HEALBOT_TOOLTIP_POSBELOW = "Below Healbot"; -- *************** needs translation ***************
|
||||
|
||||
HEALBOT_OPTIONS_SKINFHEIGHT = "Font Size" -- *************** needs translation ***************
|
||||
HEALBOT_OPTIONS_ABORTSIZE = "Abort size" -- *************** needs translation ***************
|
||||
HEALBOT_OPTIONS_BARALPHADIS = "Disabled opacity" -- *************** needs translation ***************
|
||||
|
||||
HEALBOT_TOOLTIP_RECOMMENDTEXT = "Instant Cast Recommendation"; -- *************** needs translation ***************
|
||||
HEALBOT_TOOLTIP_NONE = "none available"; -- *************** needs translation ***************
|
||||
HEALBOT_TOOLTIP_ITEMBONUS = "Item bonuses"; -- *************** needs translation ***************
|
||||
HEALBOT_TOOLTIP_ACTUALBONUS = "Actual bonus is"; -- *************** needs translation ***************
|
||||
HEALBOT_TOOLTIP_SHIELD = "Wards"
|
||||
HEALBOT_WORDS_OVER = "over"; -- *************** needs translation ***************
|
||||
HEALBOT_WORDS_SEC = "sec"; -- *************** needs translation ***************
|
||||
HEALBOT_WORDS_TO = "to"; -- *************** needs translation ***************
|
||||
HEALBOT_WORDS_CAST = "Cast" -- *************** needs translation ***************
|
||||
HEALBOT_WORDS_FOR = "for"; -- *************** needs translation ***************
|
||||
|
||||
HEALBOT_WORDS_NONE = "None";
|
||||
HEALBOT_OPTIONS_ALT = "Alt+click";
|
||||
HEALBOT_DISABLED_TARGET = "Target"
|
||||
HEALBOT_OPTIONS_ENABLEDBARS = "Enabled Bars";
|
||||
HEALBOT_OPTIONS_DISABLEDBARS = "Disabled Bars when out of combat";
|
||||
HEALBOT_OPTIONS_SHOWCLASSONBAR = "Show class on bar";
|
||||
HEALBOT_OPTIONS_SHOWHEALTHONBAR = "Show health on bar";
|
||||
HEALBOT_OPTIONS_BARHEALTH1 = "as delta";
|
||||
HEALBOT_OPTIONS_BARHEALTH2 = "as percentage";
|
||||
HEALBOT_OPTIONS_TIPTEXT = "Tooltip information";
|
||||
HEALBOT_OPTIONS_BARINFOTEXT = "Bar information";
|
||||
HEALBOT_OPTIONS_POSTOOLTIP = "Position tooltip";
|
||||
HEALBOT_OPTIONS_SHOWCLASSNAME = "Include name";
|
||||
HEALBOT_OPTIONS_BARTEXTCLASSCOLOUR1 = "Show text in class colour"
|
||||
HEALBOT_OPTIONS_BARTEXTCLASSCOLOUR2 = "Overrides Enabled and Debuff on the skin tab"
|
||||
|
||||
end
|
||||
343
HealBot_Localization.kr.lua
Normal file
@ -0,0 +1,343 @@
|
||||
|
||||
|
||||
if (GetLocale() == "koKR") then
|
||||
HEALBOT_DRUID = "드루이드";
|
||||
HEALBOT_HUNTER = "사냥꾼";
|
||||
HEALBOT_MAGE = "마법사";
|
||||
HEALBOT_PALADIN = "성기사";
|
||||
HEALBOT_PRIEST = "사제";
|
||||
HEALBOT_ROGUE = "도적";
|
||||
HEALBOT_SHAMAN = "주술사";
|
||||
HEALBOT_WARLOCK = "흑마법사";
|
||||
HEALBOT_WARRIOR = "전사";
|
||||
|
||||
HEALBOT_BANDAGES = "붕대";
|
||||
|
||||
HEALBOT_LINEN_BANDAGE = "리넨 붕대";
|
||||
HEALBOT_WOOL_BANDAGE = "양모 붕대";
|
||||
HEALBOT_SILK_BANDAGE = "비단 붕대";
|
||||
HEALBOT_MAGEWEAVE_BANDAGE = "마법 붕대";
|
||||
HEALBOT_RUNECLOTH_BANDAGE = "룬매듭 붕대";
|
||||
|
||||
HEALBOT_HEAVY_LINEN_BANDAGE = "두꺼운 리넨 붕대";
|
||||
HEALBOT_HEAVY_WOOL_BANDAGE = "두꺼운 양모 붕대";
|
||||
HEALBOT_HEAVY_SILK_BANDAGE = "두꺼운 비단 붕대";
|
||||
HEALBOT_HEAVY_MAGEWEAVE_BANDAGE = "두꺼운 마법 붕대";
|
||||
HEALBOT_HEAVY_RUNECLOTH_BANDAGE = "두꺼운 룬매듭 붕대";
|
||||
|
||||
HEALBOT_HEALING_POTIONS = "치유 물약";
|
||||
|
||||
HEALBOT_MINOR_HEALING_POTION = "최하급 치유 물약";
|
||||
HEALBOT_LESSER_HEALING_POTION = "하급 치유 물약";
|
||||
HEALBOT_HEALING_POTION = "치유 물약";
|
||||
HEALBOT_GREATER_HEALING_POTION = "상급 치유 물약";
|
||||
HEALBOT_SUPERIOR_HEALING_POTION = "최상급 치유 물약";
|
||||
HEALBOT_MAJOR_HEALING_POTION = "일급 치유 물약";
|
||||
|
||||
HEALBOT_HEALTHSTONES = "생명석";
|
||||
|
||||
HEALBOT_MINOR_HEALTHSTONE = "최하급 생명석";
|
||||
HEALBOT_LESSER_HEALTHSTONE = "하급 생명석";
|
||||
HEALBOT_HEALTHSTONE = "중급 생명석";
|
||||
HEALBOT_GREATER_HEALTHSTONE = "상급 생명석";
|
||||
HEALBOT_MAJOR_HEALTHSTONE = "최상급 생명석";
|
||||
|
||||
HEALBOT_FLASH_HEAL = "순간 치유";
|
||||
HEALBOT_FLASH_OF_LIGHT = "빛의 섬광";
|
||||
HEALBOT_HOLY_SHOCK = "신성 충격";
|
||||
HEALBOT_GREATER_HEAL = "상급 치유";
|
||||
HEALBOT_HEALING_TOUCH = "치유의 손길";
|
||||
HEALBOT_HEAL = "치유";
|
||||
HEALBOT_HEALING_WAVE = "치유의 물결";
|
||||
HEALBOT_HOLY_LIGHT = "성스러운 빛";
|
||||
HEALBOT_LESSER_HEAL = "하급 치유";
|
||||
HEALBOT_LESSER_HEALING_WAVE = "하급 치유의 물결";
|
||||
HEALBOT_MEND_PET = "동물 치료";
|
||||
HEALBOT_POWER_WORD_SHIELD = "신의 권능: 보호막";
|
||||
HEALBOT_REGROWTH = "재생";
|
||||
HEALBOT_RENEW = "소생";
|
||||
HEALBOT_REJUVENATION = "회복";
|
||||
HEALBOT_PRAYER_OF_HEALING = "치유의 기원";
|
||||
HEALBOT_CHAIN_HEAL = "연쇄 치유";
|
||||
|
||||
HEALBOT_POWER_WORD_FORTITUDE = "신의 권능: 인내";
|
||||
HEALBOT_DIVINE_SPIRIT = "천상의 정신";
|
||||
HEALBOT_MARK_OF_THE_WILD = "야생의 징표";
|
||||
HEALBOT_THORNS = "가시";
|
||||
HEALBOT_BLESSING_OF_SALVATION = "구원의 축복";
|
||||
|
||||
HEALBOT_RESURRECTION = "부활";
|
||||
HEALBOT_REDEMPTION = "구원";
|
||||
HEALBOT_REBIRTH = "환생";
|
||||
HEALBOT_ANCESTRALSPIRIT = "고대의 영혼";
|
||||
|
||||
HEALBOT_PURIFY = "정화";
|
||||
HEALBOT_CLEANSE = "정화";
|
||||
HEALBOT_CURE_POISON = "해독";
|
||||
HEALBOT_REMOVE_CURSE = "저주 해제";
|
||||
HEALBOT_ABOLISH_POISON = "독 해제";
|
||||
HEALBOT_CURE_DISEASE = "질병 치료";
|
||||
HEALBOT_ABOLISH_DISEASE = "질병 해제";
|
||||
HEALBOT_DISPEL_MAGIC = "마법 무효화";
|
||||
HEALBOT_DISEASE = "질병";
|
||||
HEALBOT_MAGIC = "마법";
|
||||
HEALBOT_CURSE = "저주";
|
||||
HEALBOT_POISON = "독";
|
||||
|
||||
HEALBOT_RANK_1 = "(1 레벨)";
|
||||
HEALBOT_RANK_2 = "(2 레벨)";
|
||||
HEALBOT_RANK_3 = "(3 레벨)";
|
||||
HEALBOT_RANK_4 = "(4 레벨)";
|
||||
HEALBOT_RANK_5 = "(5 레벨)";
|
||||
HEALBOT_RANK_6 = "(6 레벨)";
|
||||
HEALBOT_RANK_7 = "(7 레벨)";
|
||||
HEALBOT_RANK_8 = "(8 레벨)";
|
||||
HEALBOT_RANK_9 = "(9 레벨)";
|
||||
HEALBOT_RANK_10 = "(10 레벨)";
|
||||
HEALBOT_RANK_11 = "(11 레벨)";
|
||||
|
||||
HEALBOT_LIBRARY_INCHEAL = "모든 주문 및 효과에 의한 치유량이 최대 (%d+)만큼 증가합니다%.";
|
||||
HEALBOT_LIBRARY_INCDAMHEAL = "모든 주문 및 효과에 의한 피해와 치유량이 최대 (%d+)만큼 증가합니다%.";
|
||||
|
||||
HB_BONUSSCANNER_NAMES = {
|
||||
HEAL = "치유량",
|
||||
};
|
||||
|
||||
HB_BONUSSCANNER_PREFIX_EQUIP = "착용 효과: ";
|
||||
HB_BONUSSCANNER_PREFIX_SET = "세트 효과: ";
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_PASSIVE = {
|
||||
{ pattern = "모든 주문 및 효과에 의한 치유량이 최대 (%d+)만큼 증가합니다%.", effect = "HEAL" },
|
||||
{ pattern = "주문과 효과에 의한 치유량이 최대 (%d+)만큼 증가합니다%.", effect = "HEAL" },
|
||||
{ pattern = "모든 주문 및 효과에 의한 피해와 치유량이 최대 (%d+)만큼 증가합니다%.", effect = {"HEAL", "DMG"} },
|
||||
};
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_GENERIC_LOOKUP = {
|
||||
["치유 주문"] = "HEAL",
|
||||
["치유량 증가"] = "HEAL",
|
||||
["치유 효과 증가"] = "HEAL",
|
||||
["치유 효과 중가"] = "HEAL",
|
||||
["치유 주문 효과"] = "HEAL",
|
||||
["치유 및 주문 공격력"] = {"HEAL", "DMG"},
|
||||
["치유 및 공격 주문 위력"] = {"HEAL", "DMG"},
|
||||
};
|
||||
|
||||
HB_BONUSSCANNER_PATTERNS_OTHER = {
|
||||
{ pattern = "잔달라 모조의 인장", effect = {"DMG", "HEAL"}, value = 18 },
|
||||
{ pattern = "잔달라 평온의 인장", effect = "HEAL", value = 33 },
|
||||
|
||||
{ pattern = "최하급 마술사 오일", effect = {"DMG", "HEAL"}, value = 8 },
|
||||
{ pattern = "하급 마술사 오일", effect = {"DMG", "HEAL"}, value = 16 },
|
||||
{ pattern = "마술사 오일", effect = {"DMG", "HEAL"}, value = 24 },
|
||||
{ pattern = "반짝이는 마술사 오일", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} },
|
||||
|
||||
{ pattern = "반짝이는 마나 오일", effect = { "MANAREG", "HEAL"}, value = {12, 25} },
|
||||
};
|
||||
|
||||
HB_SPELL_PATTERN_LESSER_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_GREATER_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_FLASH_HEAL = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_RENEW = "(%d+)초에 걸쳐 대상의 생명력을 총 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_RENEW1 = "(%d+)초에 걸쳐 대상의 생명력을 총 (%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_SHIELD = "(%d+)의 피해를 흡수합니다. (%d+)초 동안 지속됩니다.";
|
||||
HB_SPELL_PATTERN_HEALING_TOUCH = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_REGROWTH = "대상의 생명력을 (%d+)~(%d+)만큼 회복시키고 추가로 (%d+)초에 걸쳐 총 (%d+)의 생명력을 회복시킵니다";
|
||||
HB_SPELL_PATTERN_REGROWTH1 = "대상의 생명력을 (%d+)~(%d+)만큼 회복시키고 추가로 (%d+)초에 걸쳐 총 (%d+)~(%d+)의 생명력을 회복시킵니다";
|
||||
HB_SPELL_PATTERN_HOLY_LIGHT = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_FLASH_OF_LIGHT = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_HEALING_WAVE = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_LESSER_HEALING_WAVE = "대상의 생명력을 (%d+)~(%d+)만큼 회복시킵니다";
|
||||
HB_SPELL_PATTERN_REJUVENATION = "(%d+)에 걸쳐 (%d+)의 생명력을 회복시킵니다";
|
||||
HB_SPELL_PATTERN_REJUVENATION1 = "(%d+)에 걸쳐 (%d+)~(%d+)의 생명력을 회복시킵니다";
|
||||
HB_SPELL_PATTERN_MEND_PET = "야수에 정신을 집중하는 동안 매초마다 (%d+)의 생명력을 치료합니다";
|
||||
|
||||
HB_TOOLTIP_MANA = "^마나 (%d+)$";
|
||||
HB_TOOLTIP_RANGE = "(%d+)미터";
|
||||
HB_TOOLTIP_INSTANT_CAST = "즉시 시전";
|
||||
HB_TOOLTIP_CAST_TIME = "(%d+.?%d*)초";
|
||||
HB_TOOLTIP_CHANNELED = "채널링";
|
||||
HB_HASLEFTRAID = "^([^%s]+)님이 공격대를 떠났습니다$";
|
||||
HB_HASLEFTPARTY = "^([^%s]+)님이 파티를 떠났습니다$";
|
||||
HB_YOULEAVETHEGROUP = "당신은 파티를 떠났습니다"
|
||||
HB_YOULEAVETHERAID = "공격대를 떠났습니다"
|
||||
|
||||
-----------------
|
||||
-- Translation --
|
||||
-----------------
|
||||
|
||||
HEALBOT_ADDON = "HealBot " .. HEALBOT_VERSION;
|
||||
HEALBOT_LOADED = " 로드";
|
||||
|
||||
HEALBOT_CASTINGSPELLONYOU = "당신에게 %s을 시전합니다.";
|
||||
HEALBOT_CASTINGSPELLONUNIT = "%s을 %s님에게 시전합니다.";
|
||||
HEALBOT_ABORTEDSPELLONUNIT = "%s 주문을 중지합니다 : %s";
|
||||
|
||||
HEALBOT_ACTION_TITLE = "HealBot";
|
||||
HEALBOT_ACTION_OPTIONS = "옵션";
|
||||
HEALBOT_ACTION_ABORT = "정지";
|
||||
|
||||
HEALBOT_OPTIONS_TITLE = HEALBOT_ADDON;
|
||||
HEALBOT_OPTIONS_DEFAULTS = "기본값";
|
||||
HEALBOT_OPTIONS_CLOSE = "닫기";
|
||||
HEALBOT_OPTIONS_TAB_GENERAL = "일반";
|
||||
HEALBOT_OPTIONS_TAB_SPELLS = "주문";
|
||||
HEALBOT_OPTIONS_TAB_HEALING = "치유";
|
||||
HEALBOT_OPTIONS_TAB_CDC = "치료";
|
||||
HEALBOT_OPTIONS_TAB_SKIN = "스킨";
|
||||
HEALBOT_OPTIONS_TAB_TIPS = "Tips";
|
||||
|
||||
HEALBOT_OPTIONS_PANEL_TEXT = "치유 패널 옵션:"
|
||||
HEALBOT_OPTIONS_BARALPHA = "바 불투명도";
|
||||
HEALBOT_OPTIONS_BARALPHAINHEAL = "들어오는 치유 불투명도";
|
||||
HEALBOT_OPTIONS_ACTIONLOCKED = "위치 고정";
|
||||
HEALBOT_OPTIONS_GROWUPWARDS = "위치 위로";
|
||||
HEALBOT_OPTIONS_AUTOSHOW = "자동 열기";
|
||||
HEALBOT_OPTIONS_PANELSOUNDS = "소리 재생";
|
||||
--HEALBOT_OPTIONS_ALERTSECONDS = "죽음 카운트다운 타이머";
|
||||
HEALBOT_OPTIONS_HIDEOPTIONS = "옵션 버튼 숨김";
|
||||
HEALBOT_OPTIONS_QUALITYRANGE = "27미터 거리 체크";
|
||||
--HEALBOT_OPTIONS_INTEGRATECTRA = "CTRA 연동";
|
||||
HEALBOT_OPTIONS_TOGGLEALTUSE = "Alt-key 토글";
|
||||
HEALBOT_OPTIONS_PROTECTPVP = "우발적 PvP 상태 피함";
|
||||
HEALBOT_OPTIONS_HEAL_CHATOPT = "대화창 옵션";
|
||||
|
||||
HEALBOT_OPTIONS_SKINTEXT = "스킨 사용"
|
||||
HEALBOT_SKINS_STD = "표준"
|
||||
HEALBOT_OPTIONS_SKINTEXTURE = "텍스쳐"
|
||||
HEALBOT_OPTIONS_SKINHEIGHT = "높이"
|
||||
HEALBOT_OPTIONS_SKINWIDTH = "넓이"
|
||||
HEALBOT_OPTIONS_SKINNUMCOLS = "번호 컬럼"
|
||||
HEALBOT_OPTIONS_SKINBRSPACE = "줄 간격"
|
||||
HEALBOT_OPTIONS_SKINBCSPACE = "칸 간격"
|
||||
HEALBOT_OPTIONS_EXTRASORT = "바 정렬"
|
||||
HEALBOT_SORTBY_NAME = "이름"
|
||||
HEALBOT_SORTBY_CLASS = "직업"
|
||||
HEALBOT_SORTBY_GROUP = "그룹"
|
||||
HEALBOT_SORTBY_MAXHEALTH = "최대 체력"
|
||||
HEALBOT_OPTIONS_DELSKIN = "삭제"
|
||||
HEALBOT_OPTIONS_NEWSKINTEXT = "새로운 스킨"
|
||||
HEALBOT_OPTIONS_SAVESKIN = "저장"
|
||||
HEALBOT_OPTIONS_SKINBARS = "바 옵션들"
|
||||
HEALBOT_OPTIONS_SKINPANEL = "패널 색"
|
||||
HEALBOT_SKIN_ENTEXT = "활성화"
|
||||
HEALBOT_SKIN_DISTEXT = "비활성화"
|
||||
HEALBOT_SKIN_DEBTEXT = "디버프"
|
||||
HEALBOT_SKIN_BACKTEXT = "배경"
|
||||
HEALBOT_SKIN_BORDERTEXT = "테두리"
|
||||
HEALBOT_OPTIONS_HIDEABORT = "중지 버튼 숨김"
|
||||
HEALBOT_OPTIONS_SKINFHEIGHT = "글꼴 크기"
|
||||
HEALBOT_OPTIONS_ABORTSIZE = "중지 크기"
|
||||
HEALBOT_OPTIONS_BARALPHADIS = "투명도 비활성화"
|
||||
HEALBOT_OPTIONS_SHOWHEADERS = "헤더 표시"
|
||||
|
||||
HEALBOT_OPTIONS_ITEMS = "아이템들";
|
||||
HEALBOT_OPTIONS_SPELLS = "주문들";
|
||||
|
||||
HEALBOT_OPTIONS_COMBOCLASS = "직업 선택";
|
||||
HEALBOT_OPTIONS_CLICK = "클릭";
|
||||
HEALBOT_OPTIONS_SHIFT = "Shift+클릭:";
|
||||
HEALBOT_OPTIONS_CTRL = "Ctrl+클릭:";
|
||||
HEALBOT_OPTIONS_SHIFTCTRL = "Shift+Ctrl+클릭:";
|
||||
HEALBOT_OPTIONS_ENABLEHEALTHY = "상처를 입지 않는 대상 치유";
|
||||
|
||||
HEALBOT_OPTIONS_CASTNOTIFY1 = "알림 없음";
|
||||
HEALBOT_OPTIONS_CASTNOTIFY2 = "본인 알림";
|
||||
HEALBOT_OPTIONS_CASTNOTIFY3 = "대상 알림";
|
||||
HEALBOT_OPTIONS_CASTNOTIFY4 = "파티 알림";
|
||||
HEALBOT_OPTIONS_CASTNOTIFY5 = "공대 알림";
|
||||
HEALBOT_OPTIONS_TARGETWHISPER = "대상에게 귓속말 알림";
|
||||
|
||||
HEALBOT_OPTIONS_HEAL_BUTTONS = "치료 버튼:";
|
||||
|
||||
HEALBOT_OPTIONS_CDCBUTTONS = "치료 버튼";
|
||||
HEALBOT_OPTIONS_CDCLEFT = "Alt+왼쪽";
|
||||
HEALBOT_OPTIONS_CDCRIGHT = "Alt+오른쪽";
|
||||
HEALBOT_OPTIONS_CDCBARS = "체력바 색상";
|
||||
HEALBOT_OPTIONS_CDCCLASS = "모니터 직업";
|
||||
HEALBOT_OPTIONS_CDCWARNINGS = "디버프 경고";
|
||||
HEALBOT_OPTIONS_CDC = "치료/디스펠/정화 등";
|
||||
HEALBOT_OPTIONS_SHOWDEBUFFWARNING = "디버프시 경고 표시";
|
||||
HEALBOT_OPTIONS_SOUNDDEBUFFWARNING = "디버프시 소리 재생";
|
||||
HEALBOT_OPTIONS_SOUND1 = "소리 1"
|
||||
HEALBOT_OPTIONS_SOUND2 = "소리 2"
|
||||
HEALBOT_OPTIONS_SOUND3 = "소리 3"
|
||||
|
||||
HEALBOT_OPTIONS_HEAL_BUTTONS = "치료 바";
|
||||
HEALBOT_OPTIONS_EMERGFILTER = "치료 버튼 표시";
|
||||
|
||||
HEALBOT_OPTIONS_GROUPHEALS = "그룹";
|
||||
HEALBOT_OPTIONS_TANKHEALS = "탱커";
|
||||
HEALBOT_OPTIONS_TARGETHEALS = "대상";
|
||||
HEALBOT_OPTIONS_EMERGENCYHEALS = "응급";
|
||||
HEALBOT_OPTIONS_HEALLEVEL = "치료 레벨";
|
||||
HEALBOT_OPTIONS_ALERTLEVEL = "경고 레벨";
|
||||
HEALBOT_OPTIONS_OVERHEAL = "오버 치유 정지 버튼 표시"
|
||||
HEALBOT_OPTIONS_SORTHEALTH = "체력";
|
||||
HEALBOT_OPTIONS_SORTPERCENT = "백분율";
|
||||
HEALBOT_OPTIONS_SORTSURVIVAL = "생존자";
|
||||
HEALBOT_OPTIONS_EMERGFCLASS = "응급 버튼 표시";
|
||||
HEALBOT_OPTIONS_COMBOBUTTON = "버튼";
|
||||
HEALBOT_OPTIONS_BUTTONLEFT = "왼쪽";
|
||||
HEALBOT_OPTIONS_BUTTONMIDDLE = "중간";
|
||||
HEALBOT_OPTIONS_BUTTONRIGHT = "오른쪽";
|
||||
HEALBOT_OPTIONS_BUTTON4 = "버튼4";
|
||||
HEALBOT_OPTIONS_BUTTON5 = "버튼5";
|
||||
|
||||
BINDING_HEADER_HEALBOT = "HealBot";
|
||||
BINDING_NAME_TOGGLEMAIN = "패널 열기";
|
||||
BINDING_NAME_HEALPLAYER = "플레이어 치유";
|
||||
BINDING_NAME_HEALPET = "소환수 치유";
|
||||
BINDING_NAME_HEALPARTY1 = "파티원 1 치유";
|
||||
BINDING_NAME_HEALPARTY2 = "파티원 2 치유";
|
||||
BINDING_NAME_HEALPARTY3 = "파티원 3 치유";
|
||||
BINDING_NAME_HEALPARTY4 = "파티원 4 치유";
|
||||
BINDING_NAME_HEALTARGET = "선택 대상 치유";
|
||||
|
||||
HEALBOT_OPTIONS_PROFILE = "프로파일 설정:";
|
||||
HEALBOT_OPTIONS_ProfilePvP = "PvP";
|
||||
HEALBOT_OPTIONS_ProfilePvE = "PvE";
|
||||
|
||||
HEALBOT_CLASSES_ALL = "모든 직업";
|
||||
HEALBOT_CLASSES_MELEE = "근거리";
|
||||
HEALBOT_CLASSES_RANGES = "원거리";
|
||||
HEALBOT_CLASSES_HEALERS = "힐러들";
|
||||
HEALBOT_CLASSES_CUSTOM = "사용자";
|
||||
|
||||
HEALBOT_OPTIONS_SHOWTOOLTIP = "툴팁 표시";
|
||||
HEALBOT_OPTIONS_SHOWDETTOOLTIP = "주문 정보 표시";
|
||||
HEALBOT_OPTIONS_SHOWUNITTOOLTIP = "대상 정보 표시";
|
||||
HEALBOT_OPTIONS_SHOWRECTOOLTIP = "즉각적인 주문 표시";
|
||||
HEALBOT_TOOLTIP_POSDEFAULT = "기본 위치";
|
||||
HEALBOT_TOOLTIP_POSLEFT = "Healbot의 좌측";
|
||||
HEALBOT_TOOLTIP_POSRIGHT = "Healbot의 우측";
|
||||
HEALBOT_TOOLTIP_POSABOVE = "Healbot의 상단";
|
||||
HEALBOT_TOOLTIP_POSBELOW = "Healbot의 하단";
|
||||
HEALBOT_TOOLTIP_RECOMMENDTEXT = "즉각적인 주문 추천";
|
||||
HEALBOT_TOOLTIP_NONE = "사용할 수 없음";
|
||||
HEALBOT_TOOLTIP_ITEMBONUS = "아이템 보너스";
|
||||
HEALBOT_TOOLTIP_ACTUALBONUS = "실제 보너스";
|
||||
HEALBOT_TOOLTIP_SHIELD = "보호";
|
||||
HEALBOT_WORDS_OVER = "에서";
|
||||
HEALBOT_WORDS_SEC = "초";
|
||||
HEALBOT_WORDS_TO = "~";
|
||||
HEALBOT_WORDS_CAST = "시전"
|
||||
HEALBOT_WORDS_FOR = "for";
|
||||
|
||||
HEALBOT_WORDS_NONE = "None";
|
||||
HEALBOT_OPTIONS_ALT = "Alt+click";
|
||||
HEALBOT_DISABLED_TARGET = "Target"
|
||||
HEALBOT_OPTIONS_ENABLEDBARS = "Enabled Bars";
|
||||
HEALBOT_OPTIONS_DISABLEDBARS = "Disabled Bars when out of combat";
|
||||
HEALBOT_OPTIONS_SHOWCLASSONBAR = "Show class on bar";
|
||||
HEALBOT_OPTIONS_SHOWHEALTHONBAR = "Show health on bar";
|
||||
HEALBOT_OPTIONS_BARHEALTH1 = "as delta";
|
||||
HEALBOT_OPTIONS_BARHEALTH2 = "as percentage";
|
||||
HEALBOT_OPTIONS_TIPTEXT = "Tooltip information";
|
||||
HEALBOT_OPTIONS_BARINFOTEXT = "Bar information";
|
||||
HEALBOT_OPTIONS_POSTOOLTIP = "Position tooltip";
|
||||
HEALBOT_OPTIONS_SHOWCLASSNAME = "Include name";
|
||||
HEALBOT_OPTIONS_BARTEXTCLASSCOLOUR1 = "Show text in class colour"
|
||||
HEALBOT_OPTIONS_BARTEXTCLASSCOLOUR2 = "Overrides Enabled and Debuff on the skin tab"
|
||||
|
||||
end
|
||||
1595
HealBot_Options.lua
Normal file
2542
HealBot_Options.xml
Normal file
BIN
Images/HealBot.tga
Normal file
|
After Width: | Height: | Size: 3.0 KiB |
BIN
Images/WhiteLine.tga
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
Images/WhiteLine2.tga
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
Images/bar1.tga
Normal file
|
After Width: | Height: | Size: 8.0 KiB |
BIN
Images/bar10.tga
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
BIN
Images/bar11.tga
Normal file
|
After Width: | Height: | Size: 32 KiB |
BIN
Images/bar12.tga
Normal file
|
After Width: | Height: | Size: 32 KiB |
BIN
Images/bar13.tga
Normal file
|
After Width: | Height: | Size: 32 KiB |
BIN
Images/bar14.tga
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
BIN
Images/bar2.tga
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
BIN
Images/bar3.tga
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
BIN
Images/bar4.tga
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
BIN
Images/bar5.tga
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
BIN
Images/bar6.tga
Normal file
|
After Width: | Height: | Size: 32 KiB |
BIN
Images/bar7.tga
Normal file
|
After Width: | Height: | Size: 32 KiB |
BIN
Images/bar8.tga
Normal file
|
After Width: | Height: | Size: 32 KiB |
BIN
Images/bar9.tga
Normal file
|
After Width: | Height: | Size: 64 KiB |
291
Readme.txt
Normal file
@ -0,0 +1,291 @@
|
||||
Healbot continues by Strife.
|
||||
|
||||
HealBot is ready for BC with decursive options.
|
||||
HealBot allows for 20 key+mouse combinations to cast any beneficial spells.
|
||||
HealBots appearance can be configured and preferred appearances can be saved as skins.
|
||||
HealBot can show party/tanks/checked targets/extras in a raid, extras can be filtered and sorted.
|
||||
Multiple HealBots in a party/raid sync incoming heals.
|
||||
HealBot will accurately range check outside instances and has an option to 27yard range check in instances.
|
||||
HealBot will show an abort button when overhealing, the overhealing amount is configurable.
|
||||
|
||||
--------------------------------------------
|
||||
NOTE: For HealBot to work correctly, the Selfcast feature in wow options needs to be disabled.
|
||||
--------------------------------------------
|
||||
|
||||
Reporting ERRORS:
|
||||
================
|
||||
Major error will popup a frame with error information.
|
||||
Take a screenshot and post comments.
|
||||
|
||||
--------------------------------------------
|
||||
Option changes from the original HealBot.
|
||||
1. The option Integrate with default party frames has been removed. (v1.0)
|
||||
2. The option Minimum healing used has been removed. (v1.0)
|
||||
3. The option Exact 28yard range check in instances has been added. (v1.0)
|
||||
4. The option Bigger heals << Preference >> Faster casts has been added. (v1.0)
|
||||
5. The option Overheal Alert slider has been added (v1.12)
|
||||
6. The option to select PvE or PvP profiles has been added. (v1.12)
|
||||
7. Merged tabs Keys and Chat into Misc. (v1.121)
|
||||
8. Created new tab Emerg, a number of new options for emergency buttons on this tab. (v1.121)
|
||||
9. Tided up the buttons on some other tabs. (v1.121)
|
||||
10. The option Bar Opacity has been added. (V1.123)
|
||||
11. The option Incoming heal opacity has been added (v1.123)
|
||||
12. Mouse buttons have been added for use with Combo Keys (v1.124)
|
||||
13. Replaced Emerg with Cure, Cure has decursive options (v1.125)
|
||||
14. Updated tabs Spell and Healing in preparation for BC (v1.125)
|
||||
15. Removed tab Misc and moved chat options to General (v1.125)
|
||||
16. Created tab Skin with options for apperance. (v1.125)
|
||||
--------------------------------------------
|
||||
|
||||
Change log:
|
||||
v1.126
|
||||
=================
|
||||
* Added new options to target and cast on disabled bars.
|
||||
* Added res indicators
|
||||
* Added more options to tooltips and information on the bars.
|
||||
* Updated French localizations.
|
||||
* Registered Healbot with TitanPanel under category Interface
|
||||
|
||||
|
||||
v1.1256
|
||||
=================
|
||||
* More updated French localizations.
|
||||
* Added a few beneficial spells to defaults.
|
||||
* Change to tooltips to avoid interference.
|
||||
|
||||
|
||||
v1.1255
|
||||
=================
|
||||
* Updated French localizations.
|
||||
|
||||
|
||||
v1.1254
|
||||
=================
|
||||
* Updated text on bars to scale with bar size and font size.
|
||||
* Added Alteric Valley skin to defaults.
|
||||
* Added option to show headers above the bars.
|
||||
* Fixed a few bugs
|
||||
* Updated Korean localizations.
|
||||
|
||||
|
||||
v1.1253
|
||||
=================
|
||||
* Fix for debuffs.
|
||||
* Fix for skins with options fontsize, abortsize, abort colour and disabled bar opacity
|
||||
* Updated opacity code for bars and text.
|
||||
* Added German localizations
|
||||
* Fixed startup errors for none healers.
|
||||
|
||||
|
||||
v1.1252
|
||||
=================
|
||||
* Changed range checking for debuffs, bars will now change colour but no warnings issued. (if known to be out of range)
|
||||
* Fix to catch charmed raid members.
|
||||
* Fixed font scaling bug
|
||||
* Cleaned up tooltips
|
||||
* Fixed the window popup bug when player dies in combat
|
||||
|
||||
|
||||
v1.1251
|
||||
=================
|
||||
* Fixed checked box issues
|
||||
* Fixed out of combat when leaving a zone while in combat.
|
||||
* Added latest Korean localizations
|
||||
|
||||
|
||||
v1.125
|
||||
=================
|
||||
* Added skin options to change and save the appearance of Healbot.
|
||||
* Added decursive options compliant with BC.
|
||||
* Added tooltip options and only refreshing when required.
|
||||
* Fixed German localization issues. Big thank you to Corillian on cursed.
|
||||
* Cleaned up error reporting, mainly for localizations.
|
||||
* Updated Unit bars ready for BC.
|
||||
* Significant performance increase
|
||||
|
||||
|
||||
Change log:
|
||||
v1.1242
|
||||
=================
|
||||
* Minor changes for performance.
|
||||
|
||||
|
||||
Change log:
|
||||
v1.1241
|
||||
=================
|
||||
* Updated Korean localizations
|
||||
|
||||
|
||||
v1.124
|
||||
=================
|
||||
* Removed Hunter class from using HealBot.
|
||||
* Added Middle and Right mouse buttons to combo keys.
|
||||
NOTE: I recommend removing HealBot.lua and HealBot.lua.bak (if it exists) from your SavedVariables directory.
|
||||
It can be found in: <World of Warcraft>\WTF\Account\<Account Name>\SavedVariables
|
||||
This will remove some old config data no longer used but it will also reset the options to defaults.
|
||||
|
||||
|
||||
v1.1232
|
||||
=================
|
||||
* Fixed spam issue with non healing classes.
|
||||
-- Thanks to hitekredneck13 on cursed for reporting this bug.
|
||||
|
||||
|
||||
v1.1231
|
||||
=================
|
||||
* Any spell can be used with combo keys
|
||||
-- Thanks to Jerenn and solorider on cursed for reporting this bug.
|
||||
|
||||
|
||||
v1.123
|
||||
=================
|
||||
* Communication between healers using healbot to show incoming heals
|
||||
* Number of checked targets back to 5 without original bug
|
||||
* Added to CT_MOD Control Panel and fixed integration with CTRA.
|
||||
* Split localizations into separate files.
|
||||
* Delayed initialize spell data when talents.
|
||||
-- Thanks to Abbevillian of PG (CUK) for reporting this bug.
|
||||
* HBmsg is now the debug channel.
|
||||
* Improved performance, removed talent lookups, redundant code and hardcoded spell data
|
||||
* Fixed tooltips for old style buttons and fixed abort button bug with old style buttons.
|
||||
-- Thanks to spenster on cursed for reporting this bugs.
|
||||
* Loading spell data by scanning spellbook.
|
||||
* Changed appearance of abort button to make it more visible.
|
||||
* Added opacity setting for HealBot bars and opacity setting for incoming heal indicators
|
||||
* Updated range checking function
|
||||
* Cleaned up HealBot_config
|
||||
--
|
||||
NOTE: I recommend removing HealBot.lua and HealBot.lua.bak (if it exists) from your SavedVariables directory.
|
||||
It can be found in: <World of Warcraft>\WTF\Account\<Account Name>\SavedVariables
|
||||
This will remove a lot of old config data no longer used but it will also reset the options to defaults.
|
||||
|
||||
|
||||
v1.122
|
||||
=================
|
||||
* Changed the Buttons to Bars. NOTE: to switch between buttons and bars, run switch.bat in the Healbot directory.
|
||||
* Added zone change event to reset scale for range checking.
|
||||
* Cache data and reduced amount of code for tooltip, to much code was being scanned for this.
|
||||
* Updated talent and equipment bonus lookups to only lookup when needed.
|
||||
* Removed dependency on BonusScanner and added a cut version to only scan for heal bonus when needed.
|
||||
* Fixed tooltip bug for spells not checked on use tab but included in combo keys
|
||||
* Fixed Priest Spirit bonus mod which was ~+1 out
|
||||
* Fixed ComboKey spell usage to use highest spell unless rank is included
|
||||
-- Thanks to Astranius on cursed for reporting this bug.
|
||||
* Added Priest's Improved Power Word Shield to talent modifiers
|
||||
* Removed all moving checks, it is not accurate and causes bugs
|
||||
|
||||
|
||||
v1.121
|
||||
=================
|
||||
* Removed MT's from MT buttons when MT is in players party and players group buttons shown.
|
||||
* Removed emergency buttons when the target is in the players party and players group buttons shown.
|
||||
* Merged Option tabs Chat and Keys into Misc
|
||||
* Added new Options tab Emerg
|
||||
* Added filter to emergency buttons to only display for a type of Class(es) as setup in emergency options.
|
||||
* Added option range check to hide emergency buttons for targets out of range.
|
||||
* Overlapping Options and Abort button bug fixed.
|
||||
-- Thanks to Thoril on cursed for reporting this bug
|
||||
* Bug fix for Shaman not being able to cast a new rank10 spell and for any new future healing spells.
|
||||
-- Thanks to Kaplar on curse for reporting this bug
|
||||
|
||||
|
||||
v1.12 (Note: this version resets the options to defaults)
|
||||
=================
|
||||
* Added PvP and PvE profiles and allow for different settings in each profile.
|
||||
* Added an abort button which will display if your current spell is going to heal the target for more than the Overheal percentage * 4 as set in the options using the Overheal Alert slider.
|
||||
* Changes to the options for overheals and added an Overheal Alert slider.
|
||||
* Updated background not to change colour when player stops casting.
|
||||
* Removed some redundant code
|
||||
* Spell preference values raised, the preferences are weighted against the targets DPS and time to live, if the target is about to die and the preference is for faster casts then healbot will perform
|
||||
a faster cast. If your target has 0 DPS and more than ~20 secs to live then the preferences are only slightly considered.
|
||||
* Reduced score of HoT's when the target is about to die.
|
||||
* Updated the code for healthstones and healthpots.
|
||||
|
||||
|
||||
v1.11
|
||||
=================
|
||||
* Fix a bug introduced in V1.1 where range checks cause a nul error to spam in BG's.
|
||||
|
||||
|
||||
v1.1
|
||||
=================
|
||||
* Update spell selection to only choose instant cast spell when the player is moving.
|
||||
* Improved range checks to check the range for each spell, some channel spells only have a 20yards range.
|
||||
|
||||
|
||||
v1.01
|
||||
=================
|
||||
* Fix more bugs with talent modifiers applied to mana cost and cast time. Healbot is now performing as expected.
|
||||
|
||||
|
||||
v1.0
|
||||
=================
|
||||
* Fixed all data for spells with current patch 1.12 data.
|
||||
|
||||
|
||||
v1.0 rc2
|
||||
=================
|
||||
* 40yard range check does not work in instances. Outside in normal zones the 40yards check still works. Inside instances there is a choice of 28yards or 100 yards, to set at 28yards check the option Exact 28yard range check, for 100yards uncheck it.
|
||||
* Brought back cast time modifier with reduced penalty to scale depending on users preference as set in the options.
|
||||
* Moved most register events to fire after addon loads, this is for faster loading and zone in.
|
||||
|
||||
|
||||
v1.0rc1
|
||||
=================
|
||||
* Added Ranged checking function and tied into existing can cast checks, currently set to 40yards for all.
|
||||
|
||||
|
||||
v0.998
|
||||
=================
|
||||
* Fixed bug where if you have 5 extra people checked and then select a 6th, it errors with a null value to index local check.
|
||||
Note: you can now only check 4 people.
|
||||
* From this release I will start to maintain a change log. Can still remember major changes in .996 and .997 but the 10 version before .996 are now a blur, it was mostly testing and tuning heals with some other bug fixes.
|
||||
|
||||
|
||||
v0.997
|
||||
=================
|
||||
* Healbot is now performing better, put back the item bonus and talent modifiers, these were reduced due to the lesser heals bugs.
|
||||
* Reduced price of HealthStones, healbot should use these when you mana is starting to drop and health low, needs more tuning and feedback welcome.
|
||||
|
||||
|
||||
v0.996
|
||||
=================
|
||||
* Removed cast time from calculating best spell, with the introduction of item bonuses and talents, the +heals made spells with higher cast times score badly which resulted in them not being used.
|
||||
* Removed a number of function calls when not needed, significantly reduced the amount of code being consistently parsed, this means healbot is now far more efficient.
|
||||
* Removed the flashing red background, although this is a good way to indicate that the heal will overheal and it is best to abort, it annoys me and I can't be bothered to abort half the time anyway.
|
||||
|
||||
|
||||
v0.95 - v0.995
|
||||
=================
|
||||
* Generally debugging and tuning with the introduction of item bonuses and talents being applied to amount healed.
|
||||
* Updated duration and amount healed for priests greater heal spells, this change in patch 1.10 was not updated in healbot.
|
||||
* Increased price of HealthPots and HealthStones, to reduce usage of these items.
|
||||
|
||||
|
||||
v0.94
|
||||
=================
|
||||
* Picked up healbot with some changes from the original, which fixes a serious bug where the game freezes after a DC but added bugs where small spells are being selected.
|
||||
* Making some changes to the code and testing.
|
||||
|
||||
|
||||
|
||||
-------------------------------------
|
||||
|
||||
This is Holgaards Healbot which I am continuing development of.
|
||||
This was without consent from Hogaard or anyone else.
|
||||
Not much is left of the original automatic spell selecting Healbot but
|
||||
without the original Healbot this version would not be here today.
|
||||
|
||||
|
||||
Installation :
|
||||
|
||||
Unpack the zipped file and place the HealBot folder under Interface/AddOns
|
||||
in your World of Warcraft directory. Path with default installation:
|
||||
C:\Program Files\World of Warcraft\Interface\AddOns\HealBot
|
||||
|
||||
|
||||
Chat commands :
|
||||
|
||||
/hb - toggles the main HealBot panel on and off
|
||||
/hb options - toggles the HealBot options panel on and off
|
||||
/hb reset - resets the contents of the main HealBot panel
|
||||