mirror of
https://github.com/immense/Remotely.git
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265 lines
9.6 KiB
C#
265 lines
9.6 KiB
C#
// Much of this class was taken from the SharpDX samples.
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// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using Remotely.ScreenCast.Core.Interfaces;
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using Remotely.ScreenCast.Core.Services;
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using Remotely.Shared.Win32;
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using SharpDX;
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using SharpDX.Direct3D11;
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using SharpDX.DXGI;
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using SharpDX.Mathematics.Interop;
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Linq;
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using System.Threading;
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using System.Windows.Forms;
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namespace Remotely.ScreenCast.Win.Capture
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{
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public class DXCapture : ICapturer
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{
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private Adapter1 adapter;
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private SharpDX.Direct3D11.Device device;
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private OutputDuplication duplicatedOutput;
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private Factory1 factory;
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private int height;
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private Output output;
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private Output1 output1;
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private Texture2D screenTexture;
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private Texture2DDescription textureDesc;
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private int width;
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public bool CaptureFullscreen { get; set; } = true;
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public Bitmap CurrentFrame { get; set; }
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public Rectangle CurrentScreenBounds { get; private set; }
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public bool NeedsInit { get; set; } = true;
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public Bitmap PreviousFrame { get; set; }
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public event EventHandler<Rectangle> ScreenChanged;
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public int SelectedScreen { get; private set; } = 0;
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public DXCapture()
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{
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Init();
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}
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public void GetNextFrame()
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{
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try
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{
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if (NeedsInit)
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{
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Logger.Write("Init needed in DXCapture. Switching desktops.");
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if (Win32Interop.SwitchToInputDesktop())
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{
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Win32Interop.GetCurrentDesktop(out var desktopName);
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Logger.Write($"Switch to desktop {desktopName} after capture error in DXCapture.");
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}
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Init();
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}
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PreviousFrame = (Bitmap)CurrentFrame.Clone();
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SharpDX.DXGI.Resource screenResource;
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OutputDuplicateFrameInformation duplicateFrameInformation;
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// Try to get duplicated frame within given time is ms
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var result = duplicatedOutput.TryAcquireNextFrame(100, out duplicateFrameInformation, out screenResource);
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if (result.Failure && result.Code != SharpDX.DXGI.ResultCode.WaitTimeout.Code)
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{
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Logger.Write($"TryAcquireFrame error. Code: {result.Code}");
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NeedsInit = true;
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return;
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}
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if (duplicateFrameInformation.AccumulatedFrames == 0)
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{
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try
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{
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duplicatedOutput.ReleaseFrame();
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}
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catch { }
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return;
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}
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// TODO: Get dirty rects.
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//RawRectangle[] dirtyRectsBuffer = new RawRectangle[duplicateFrameInformation.TotalMetadataBufferSize];
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//duplicatedOutput.GetFrameDirtyRects(duplicateFrameInformation.TotalMetadataBufferSize, dirtyRectsBuffer, out var dirtyRectsSizeRequired);
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// copy resource into memory that can be accessed by the CPU
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using (var screenTexture2D = screenResource.QueryInterface<Texture2D>())
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{
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device.ImmediateContext.CopyResource(screenTexture2D, screenTexture);
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}
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// Get the desktop capture texture
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var mapSource = device.ImmediateContext.MapSubresource(screenTexture, 0, MapMode.Read, SharpDX.Direct3D11.MapFlags.None);
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// Create Drawing.Bitmap
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using (var bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb))
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{
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var boundsRect = new Rectangle(0, 0, width, height);
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// Copy pixels from screen capture Texture to GDI bitmap
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var mapDest = bitmap.LockBits(boundsRect, ImageLockMode.WriteOnly, bitmap.PixelFormat);
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var sourcePtr = mapSource.DataPointer;
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var destPtr = mapDest.Scan0;
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for (int y = 0; y < height; y++)
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{
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// Copy a single line
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SharpDX.Utilities.CopyMemory(destPtr, sourcePtr, width * 4);
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// Advance pointers
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sourcePtr = IntPtr.Add(sourcePtr, mapSource.RowPitch);
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destPtr = IntPtr.Add(destPtr, mapDest.Stride);
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}
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// Release source and dest locks
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bitmap.UnlockBits(mapDest);
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device.ImmediateContext.UnmapSubresource(screenTexture, 0);
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screenResource.Dispose();
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duplicatedOutput.ReleaseFrame();
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CurrentFrame = (Bitmap)bitmap.Clone();
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}
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}
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catch (SharpDXException e)
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{
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if (e.ResultCode.Code != SharpDX.DXGI.ResultCode.WaitTimeout.Result.Code)
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{
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Logger.Write(e);
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NeedsInit = true;
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}
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}
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catch (Exception e)
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{
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Logger.Write(e);
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NeedsInit = true;
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}
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}
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public void Dispose()
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{
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duplicatedOutput?.Dispose();
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output1?.Dispose();
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output?.Dispose();
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device?.Dispose();
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adapter?.Dispose();
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factory?.Dispose();
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CurrentFrame?.Dispose();
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PreviousFrame?.Dispose();
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}
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public int GetScreenCount()
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{
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return Screen.AllScreens.Length;
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}
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public Rectangle GetVirtualScreenBounds()
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{
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return SystemInformation.VirtualScreen;
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}
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public void Init()
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{
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Dispose();
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factory = new Factory1();
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//Get first adapter
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adapter = factory.Adapters1.FirstOrDefault(x => x.Outputs.Length > 0);
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//Get device from adapter
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device = new SharpDX.Direct3D11.Device(adapter);
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//Get front buffer of the adapter
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if (adapter.GetOutputCount() < SelectedScreen + 1)
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{
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SelectedScreen = 0;
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}
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output = adapter.GetOutput(SelectedScreen);
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output1 = output.QueryInterface<Output1>();
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// Width/Height of desktop to capture
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var bounds = output1.Description.DesktopBounds;
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var newWidth = bounds.Right - bounds.Left;
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var newHeight = bounds.Bottom - bounds.Top;
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CurrentScreenBounds = new Rectangle(bounds.Left, bounds.Top, newWidth, newHeight);
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if (newWidth != width || newHeight != height)
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{
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ScreenChanged?.Invoke(this, CurrentScreenBounds);
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}
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width = newWidth;
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height = newHeight;
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CurrentFrame = new Bitmap(width, height, PixelFormat.Format32bppArgb);
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PreviousFrame = new Bitmap(width, height, PixelFormat.Format32bppArgb);
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// Create Staging texture CPU-accessible
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textureDesc = new Texture2DDescription
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{
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CpuAccessFlags = CpuAccessFlags.Read,
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BindFlags = BindFlags.None,
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Format = Format.B8G8R8A8_UNorm,
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Width = width,
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Height = height,
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OptionFlags = ResourceOptionFlags.None,
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MipLevels = 1,
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ArraySize = 1,
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SampleDescription = { Count = 1, Quality = 0 },
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Usage = ResourceUsage.Staging
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};
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screenTexture = new Texture2D(device, textureDesc);
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duplicatedOutput = output1.DuplicateOutput(device);
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NeedsInit = false;
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}
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public void SetSelectedScreen(int screenNumber)
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{
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if (screenNumber == SelectedScreen)
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{
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return;
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}
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if (adapter == null)
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{
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SelectedScreen = 0;
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}
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else
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{
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if (adapter.Outputs.Length >= screenNumber + 1)
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{
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SelectedScreen = screenNumber;
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}
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else
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{
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SelectedScreen = 0;
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}
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}
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CaptureFullscreen = true;
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NeedsInit = true;
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}
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}
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}
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