Remotely/ScreenCast.Core/Capture/ScreenCasterBase.cs

179 lines
6.3 KiB
C#

using Microsoft.AspNetCore.SignalR.Client;
using Remotely.ScreenCast.Core.Models;
using Remotely.ScreenCast.Core.Sockets;
using Remotely.ScreenCast.Core.Services;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Remotely.Shared.Services;
using Remotely.Shared.Win32;
using Remotely.ScreenCast.Core.Interfaces;
using System.Diagnostics;
using System.Threading;
namespace Remotely.ScreenCast.Core.Capture
{
public class ScreenCasterBase
{
Conductor conductor;
string desktopName = string.Empty;
byte[] encodedImageBytes;
Queue<DateTime> fpsQueue = new Queue<DateTime>();
Viewer viewer;
private static SemaphoreSlim ScreenLock { get; } = new SemaphoreSlim(1);
public async Task BeginScreenCasting(string viewerID,
string requesterName,
ICapturer capturer)
{
conductor = Conductor.Current;
await ScreenLock.WaitAsync();
await InitScreenCaster(viewerID, requesterName, capturer);
ScreenLock.Release();
while (!viewer.DisconnectRequested)
{
await ScreenLock.WaitAsync();
await ProcessCurrentFrame(capturer, viewerID);
ScreenLock.Release();
}
Logger.Write($"Ended screen cast. Requester: {requesterName}. Viewer ID: {viewerID}.");
conductor.Viewers.TryRemove(viewerID, out _);
capturer.Dispose();
// Close if no one is viewing.
if (conductor.Viewers.Count == 0 && conductor.Mode == Enums.AppMode.Unattended)
{
await conductor.CasterSocket.Disconnect();
Environment.Exit(0);
}
}
private async Task InitScreenCaster(string viewerID, string requesterName, ICapturer capturer)
{
Logger.Write($"Starting screen cast. Requester: {requesterName}. Viewer ID: {viewerID}. Capturer: {capturer.GetType().ToString()}. App Mode: {conductor.Mode} Desktop: {conductor.CurrentDesktopName}");
viewer = new Viewer()
{
Capturer = capturer,
DisconnectRequested = false,
Name = requesterName,
ViewerConnectionID = viewerID,
HasControl = true
};
conductor.Viewers.AddOrUpdate(viewerID, viewer, (id, v) => viewer);
if (conductor.Mode == Enums.AppMode.Normal)
{
conductor.InvokeViewerAdded(viewer);
}
await conductor.CasterSocket.SendMachineName(Environment.MachineName, viewerID);
await conductor.CasterSocket.SendScreenCount(
capturer.SelectedScreen,
capturer.GetScreenCount(),
viewerID);
await conductor.CasterSocket.SendScreenSize(capturer.CurrentScreenBounds.Width, capturer.CurrentScreenBounds.Height, viewerID);
capturer.ScreenChanged += async (sender, bounds) =>
{
await conductor.CasterSocket.SendScreenSize(bounds.Width, bounds.Height, viewerID);
};
if (OSUtils.IsWindows)
{
desktopName = Win32Interop.GetCurrentDesktop();
}
}
private async Task ProcessCurrentFrame(ICapturer capturer, string viewerID)
{
try
{
WriteFps();
if (OSUtils.IsWindows)
{
var currentDesktopName = Win32Interop.GetCurrentDesktop();
if (desktopName.ToLower() != currentDesktopName.ToLower())
{
desktopName = currentDesktopName;
Logger.Write($"Switching to desktop {desktopName} in ScreenCaster.");
Win32Interop.SwitchToInputDesktop();
return;
}
}
if (viewer.PendingFrames > 10)
{
Logger.Write($"Throttling screen capture. Latency: {viewer.Latency}. Pending Frames: {viewer.PendingFrames}");
// This is to prevent dead-lock in case updates are missed from the browser.
viewer.PendingFrames = Math.Max(0, viewer.PendingFrames - 1);
await Task.Delay(100);
return;
}
capturer.GetNextFrame();
var diffArea = ImageUtils.GetDiffArea(capturer.CurrentFrame, capturer.PreviousFrame, capturer.CaptureFullscreen);
if (diffArea.IsEmpty)
{
return;
}
using (var newImage = capturer.CurrentFrame.Clone(diffArea, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
{
if (capturer.CaptureFullscreen)
{
capturer.CaptureFullscreen = false;
}
encodedImageBytes = ImageUtils.EncodeBitmap(newImage, viewer.EncoderParams);
if (encodedImageBytes?.Length > 0)
{
await conductor.CasterSocket.SendScreenCapture(encodedImageBytes, viewerID, diffArea.Left, diffArea.Top, diffArea.Width, diffArea.Height, DateTime.UtcNow);
viewer.PendingFrames++;
}
}
}
catch (Exception ex)
{
Logger.Write(ex);
}
finally
{
// TODO: Even after disposing of the bitmap, GC doesn't collect in time. Memory usage soars quickly.
// Need to revisit this later.
GC.Collect();
}
}
private void WriteFps()
{
if (Conductor.Current.IsDebug)
{
while (fpsQueue.Any() && DateTime.Now - fpsQueue.Peek() > TimeSpan.FromSeconds(1))
{
fpsQueue.Dequeue();
}
fpsQueue.Enqueue(DateTime.Now);
Debug.WriteLine("Capture FPS: " + fpsQueue.Count);
}
}
}
}