using Remotely.ScreenCast.Core.Models; namespace Remotely.ScreenCast.Core.Interfaces { public interface IKeyboardMouseInput { void SendKeyDown(string key, Viewer viewer); void SendKeyUp(string key, Viewer viewer); void SendMouseMove(double percentX, double percentY, Viewer viewer); void SendLeftMouseDown(double percentX, double percentY, Viewer viewer); void SendLeftMouseUp(double percentX, double percentY, Viewer viewer); void SendRightMouseDown(double percentX, double percentY, Viewer viewer); void SendRightMouseUp(double percentX, double percentY, Viewer viewer); void SendMouseWheel(int deltaY, Viewer viewer); void SendText(string transferText, Viewer viewer); void ToggleBlockInput(bool toggleOn); } }