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Don't use single file for ScreenCasters, as it takes additional time to extract the files.
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@ -2,9 +2,7 @@
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A remote control and remote scripting solution, built with .NET Core, SignalR Core, and WebRTC.
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[](https://dev.azure.com/translucency/Remotely/_build/latest?definitionId=17&branchName=master)
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[](https://paypal.me/translucency)
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(Last 30 Days: $0 | Last Year: $400)
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Website: https://remotely.lucency.co
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@ -11,7 +11,7 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
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<PublishDir>..\Agent\bin\Release\netcoreapp3.1\linux-x64\publish\ScreenCast</PublishDir>
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<RuntimeIdentifier>linux-x64</RuntimeIdentifier>
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<SelfContained>false</SelfContained>
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<PublishSingleFile>True</PublishSingleFile>
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<PublishSingleFile>False</PublishSingleFile>
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<PublishReadyToRun>False</PublishReadyToRun>
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</PropertyGroup>
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</Project>
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@ -11,7 +11,7 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
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<PublishDir>..\Agent\bin\Release\netcoreapp3.1\win10-x64\publish\ScreenCast</PublishDir>
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<SelfContained>false</SelfContained>
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<RuntimeIdentifier>win10-x64</RuntimeIdentifier>
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<PublishSingleFile>True</PublishSingleFile>
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<PublishSingleFile>False</PublishSingleFile>
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<PublishReadyToRun>False</PublishReadyToRun>
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</PropertyGroup>
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</Project>
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@ -11,7 +11,7 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
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<PublishDir>..\Agent\bin\Release\netcoreapp3.1\win10-x86\publish\ScreenCast</PublishDir>
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<RuntimeIdentifier>win10-x86</RuntimeIdentifier>
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<SelfContained>false</SelfContained>
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<PublishSingleFile>True</PublishSingleFile>
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<PublishSingleFile>False</PublishSingleFile>
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<PublishReadyToRun>False</PublishReadyToRun>
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</PropertyGroup>
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</Project>
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@ -30,11 +30,9 @@ namespace Remotely.ScreenCast.Win.Services
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InputActionsThread.Start();
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}
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private bool IsInputBlocked { get; set; }
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private Thread InputActionsThread { get; }
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private ConcurrentQueue<Action> InputActions { get; } = new ConcurrentQueue<Action>();
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private Thread InputActionsThread { get; }
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private bool IsInputBlocked { get; set; }
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public Tuple<double, double> GetAbsolutePercentFromRelativePercent(double percentX, double percentY, ICapturer capturer)
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{
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var absoluteX = (capturer.CurrentScreenBounds.Width * percentX) + capturer.CurrentScreenBounds.Left - capturer.GetVirtualScreenBounds().Left;
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