Puppeteer/libs/PTUnit.lua
2025-08-15 08:43:59 -07:00

371 lines
10 KiB
Lua

-- Caches important information about units and makes the data easily readable at any time.
-- If using SuperWoW, the cache map will have GUIDs as the key instead of unit IDs.
PTUnit = {}
PTUtil.SetEnvironment(PTUnit)
local _G = getfenv(0)
local util = PTUtil
local GetAuraInfo = util.GetAuraInfo
local AllUnits = util.AllUnits
local AllUnitsSet = util.AllUnitsSet
local superwow = util.IsSuperWowPresent()
local compost = AceLibrary("Compost-2.0")
-- Non-instance variable
-- Key: Unit ID(Unmodded) or GUID(SuperWoW) | Value: PTUnit Instance
PTUnit.Cached = {}
PTUnit.Unit = nil
PTUnit.AurasPopulated = false
-- Buff/debuff entry contents: {"name", "stacks", "texture", "index", "type", "id"(SuperWoW only)}
PTUnit.Buffs = {} -- Array of all buffs
PTUnit.BuffsMap = {} -- Key: Name | Value: Array of buffs with key's name
PTUnit.BuffsIDSet = {} -- Set of currently applied buff IDs
PTUnit.Debuffs = {} -- Array of all debuffs
PTUnit.DebuffsMap = {} -- Key: Name | Value: Array of debuffs with key's name
PTUnit.DebuffsIDSet = {} -- Set of currently applied debuff IDs
PTUnit.TypedDebuffs = {} -- Key: Type | Value: Array of debuffs that are the type
PTUnit.AfflictedDebuffTypes = {} -- Set of the afflicted debuff types
PTUnit.HasHealingModifier = false
-- Only used with SuperWoW, managed in AuraTracker.lua
PTUnit.AuraTimes = {} -- Key: Aura Name | Value: {"startTime", "duration"}
PTUnit.Distance = 0
PTUnit.InSight = true
PTUnit.IsNew = false
-- Non-GUID function
function CreateCaches()
if superwow then
Puppeteer.print("Tried to create non-SuperWoW caches while using SuperWoW!")
return
end
for _, unit in ipairs(AllUnits) do
PTUnit:New(unit)
end
end
function UpdateGuidCaches()
local cached = PTUnit.Cached
local prevCached = PTUtil.CloneTableCompost(cached)
for _, unit in ipairs(AllUnits) do
local exists, guid = UnitExists(unit)
if exists then
if not cached[guid] then
PTUnit:New(guid)
Puppeteer.EvaluateTracking(unit, true)
end
prevCached[guid] = nil
end
end
for guid, units in pairs(PTUnitProxy.GUIDCustomUnitMap) do
if not cached[guid] then
PTUnit:New(guid)
for _, unit in ipairs(units) do
Puppeteer.EvaluateTracking(unit, true)
end
end
prevCached[guid] = nil
end
for garbageGuid, cache in pairs(prevCached) do
cache:Dispose()
compost:Reclaim(cache)
cached[garbageGuid] = nil
end
compost:Reclaim(prevCached)
end
-- Likely never needed to be called when using GUIDs
function UpdateAllUnits()
for _, cache in pairs(PTUnit.Cached) do
cache:UpdateAll()
end
end
-- Get the PTUnit by unit ID. If using SuperWoW, GUID or unit ID is accepted.
function Get(unit)
if superwow and AllUnitsSet[unit] then
return PTUnit.Cached[PTGuidRoster.GetUnitGuid(unit)] or PTUnit
end
return PTUnit.Cached[unit]
end
function GetAllUnits()
return PTUnit.Cached
end
function PTUnit:New(unit)
local obj = compost:AcquireHash("Unit", unit)
setmetatable(obj, self)
self.__index = self
PTUnit.Cached[unit] = obj
obj:AllocateAuras()
obj.AurasPopulated = true -- To force aura fields to generate
obj.IsNew = true
if superwow then
obj.AuraTimes = compost:GetTable()
end
obj:UpdateAll()
return obj
end
function PTUnit:Dispose()
compost:Reclaim(self.Buffs, 1)
compost:Reclaim(self.BuffsMap, 1)
compost:Reclaim(self.BuffsIDSet)
compost:Reclaim(self.Debuffs, 1)
compost:Reclaim(self.DebuffsMap, 1)
compost:Reclaim(self.DebuffsIDSet)
compost:Reclaim(self.TypedDebuffs)
compost:Reclaim(self.AfflictedDebuffTypes)
compost:Reclaim(self.AuraTimes)
end
function PTUnit:UpdateAll()
self:UpdateAuras()
self:UpdateDistance()
self:UpdateSight()
end
-- Returns true if this unit is new, clearing its new status.
function PTUnit:CheckNew()
if self.IsNew then
self.IsNew = false
return true
end
end
-- Returns true if the distance changed
function PTUnit:UpdateDistance()
if not self.Unit then
return
end
local prevDist = self.Distance
self.Distance = util.GetDistanceTo(self.Unit)
return self.Distance ~= prevDist
end
function PTUnit:GetDistance()
return self.Distance
end
-- Returns true if the sight state has changed
function PTUnit:UpdateSight()
if not self.Unit then
return
end
local wasInSight = self.InSight
self.InSight = util.IsInSight(self.Unit)
return self.InSight ~= wasInSight
end
function PTUnit:IsInSight()
return self.InSight
end
function PTUnit:IsBeingResurrected()
if not self.Unit then
return false
end
if PTHealPredict then
return PTHealPredict.IsBeingResurrected(self.Unit)
end
return Puppeteer.HealComm:UnitisResurrecting(UnitName(self.Unit))
end
function PTUnit:GetResurrectionCasts()
if not self.Unit then
return 0
end
if PTHealPredict then
return PTHealPredict.GetResurrectionCount(self.Unit)
end
return Puppeteer.HealComm:UnitisResurrecting(UnitName(self.Unit)) and 1 or 0
end
function PTUnit:AllocateAuras()
self.Buffs = compost:GetTable()
self.BuffsMap = compost:GetTable()
self.BuffsIDSet = compost:GetTable()
self.Debuffs = compost:GetTable()
self.DebuffsMap = compost:GetTable()
self.DebuffsIDSet = compost:GetTable()
self.TypedDebuffs = compost:GetTable()
self.AfflictedDebuffTypes = compost:GetTable()
end
function PTUnit:ClearAuras()
if not self.AurasPopulated or self.Buffs == PTUnit.Buffs then
return
end
compost:Reclaim(self.Buffs, 1)
compost:Reclaim(self.BuffsMap, 1)
compost:Reclaim(self.BuffsIDSet)
compost:Reclaim(self.Debuffs, 1)
compost:Reclaim(self.DebuffsMap, 1)
compost:Reclaim(self.DebuffsIDSet)
compost:Reclaim(self.TypedDebuffs)
compost:Reclaim(self.AfflictedDebuffTypes)
self.Buffs = compost:GetTable()
self.BuffsMap = compost:GetTable()
self.BuffsIDSet = compost:GetTable()
self.Debuffs = compost:GetTable()
self.DebuffsMap = compost:GetTable()
self.DebuffsIDSet = compost:GetTable()
self.TypedDebuffs = compost:GetTable()
self.AfflictedDebuffTypes = compost:GetTable()
self.HasHealingModifier = false
self.AurasPopulated = false
end
function PTUnit:UpdateAuras()
local unit = self.Unit
if not unit then
return
end
self:ClearAuras()
if not UnitExists(unit) then
return
end
local PT = Puppeteer
-- Track player buffs
local buffs = self.Buffs
local buffsMap = self.BuffsMap
local buffsIDSet = self.BuffsIDSet
for index = 1, 32 do
local texture, stacks, id = UnitBuff(unit, index)
if not texture then
break
end
local name, type = GetAuraInfo(unit, "Buff", index)
if PuppeteerSettings.TrackedHealingBuffs[name] then
self.HasHealingModifier = true
end
local buff = compost:AcquireHash("name", name, "index", index, "texture", texture, "stacks", stacks, "type", type, "id", id)
if not buffsMap[name] then
buffsMap[name] = compost:GetTable()
end
if id ~= nil then
buffsIDSet[id] = true
end
table.insert(buffsMap[name], buff)
table.insert(buffs, buff)
end
local afflictedDebuffTypes = self.AfflictedDebuffTypes
-- Track player debuffs
local debuffs = self.Debuffs
local debuffsMap = self.DebuffsMap
local debuffsIDSet = self.DebuffsIDSet
local typedDebuffs = self.TypedDebuffs -- Dispellable debuffs
for index = 1, 16 do
local texture, stacks, type, id = UnitDebuff(unit, index)
if not texture then
break
end
type = type or ""
local name = GetAuraInfo(unit, "Debuff", index)
if PuppeteerSettings.TrackedHealingDebuffs[name] then
self.HasHealingModifier = true
end
local debuff = compost:AcquireHash("name", name, "index", index, "texture", texture, "stacks", stacks, "type", type, "id", id)
if not debuffsMap[name] then
debuffsMap[name] = compost:GetTable()
end
if id ~= nil then
debuffsIDSet[id] = true
end
table.insert(debuffsMap[name], debuff)
if type ~= "" then
afflictedDebuffTypes[type] = 1
if not typedDebuffs[type] then
typedDebuffs[type] = compost:GetTable()
end
table.insert(typedDebuffs[type], debuff)
end
table.insert(debuffs, debuff)
end
self.AurasPopulated = true
end
function PTUnit:HasBuff(name)
return self.BuffsMap[name] ~= nil
end
-- SuperWoW/Turtle WoW only
function PTUnit:HasBuffID(id)
return self.BuffsIDSet[id] ~= nil
end
-- Looks for ID if SuperWoW/Turtle WoW is present, otherwise searches by name
function PTUnit:HasBuffIDOrName(id, name)
if superwow then
return self:HasBuffID(id)
end
return self:HasBuff(name)
end
function PTUnit:HasDebuff(name)
return self.DebuffsMap[name] ~= nil
end
-- SuperWoW/Turtle WoW only
function PTUnit:HasDebuffID(id)
return self.DebuffsIDSet[id] ~= nil
end
-- Looks for ID if SuperWoW/Turtle WoW is present, otherwise searches by name
function PTUnit:HasDebuffIDOrName(id, name)
if superwow then
return self:HasDebuffID(id)
end
return self:HasDebuff(name)
end
function PTUnit:HasDebuffType(type)
return self.AfflictedDebuffTypes[type]
end
-- Returns the first buff with the provided name
function PTUnit:GetBuff(name)
if not self:HasBuff(name) then
return
end
return self.BuffsMap[name][1]
end
-- Returns the table of all buffs with the provided name
function PTUnit:GetBuffs(name)
return self.BuffsMap[name]
end
function PTUnit:GetDebuff(name)
if not self:HasDebuff(name) then
return
end
return self.DebuffsMap[name][1]
end
function PTUnit:GetDebuffs(name)
return self.DebuffsMap[name]
end
function PTUnit:GetAuraTimeRemaining(name)
local auraTime = self.AuraTimes[name]
if not auraTime then
return
end
return auraTime.startTime - GetTime() + auraTime.duration
end